User:LegendarySilke/Sandbox4

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I will be your extinction!
Banner Top Ciella's Wrath.png

Ciella's Wrath: Expert is a challenge quest centered on a boss battle with Ciella, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 28,000.

  • Rewards from Expert difficulty include
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    and
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    , which can be used to craft 6 Icon Rarity 6.png wind Agito tier 1 weapons, and can be used to upgrade the
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    facility.
  • Additionally, clearing Expert difficulty for the first time rewards the player with sufficient amount of materials to obtain a copy of 6 Icon Rarity 6.png wind Agito tier 1 weapon.

Stat and Equipment Requirements

HP

Ciella unavoidable wave HP requirements here

Weapons

For Expert, at a minimum, adventurers should be equipped with at least a max-unbound (MUB) 5 Icon Rarity 5.png Chimeratech tier 2 (CT2) weapon; these weapons are in fact required before you're able to craft Agito weapons in the first place.

  • Support adventurers such as
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    and
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    can get by with a MUB CT2 without issue.
  • For DPS adventurers, while it is possible to clear with a CT2, it is highly suggested to use a MUB 5 Icon Rarity 5.png High Dragon tier 2 (HD2) instead.
  • The 6 Icon Rarity 6.png 0UB Agito weapon you may have crafted from first clear rewards after clearing the Standard difficulty, is in a similar boat to the CT2. AT 0UB, the 6 Icon Rarity 6.png is only a marginal improvement to the MUB CT2, and it only surpasses the HD2 when the 6 Icon Rarity 6.png itself is MUB. Therefore, DPS will still heavily prefer the MUB High Dragon Tier 2, until their 6 Icon Rarity 6.png is MUB.
Weapon Category Icon Weapon Sword.pngSword Icon Weapon Blade.pngBlade Icon Weapon Dagger.pngDagger Icon Weapon Axe.pngAxe Icon Weapon Lance.pngLance Icon Weapon Bow.pngBow Icon Weapon Wand.pngWand Icon Weapon Staff.pngStaff
Max-Unbound Chimeratech Tier 2
(Support recommended, DPS NOT recommended)
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Max-Unbound High Dragon Tier 2
(DPS recommended)
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Agito Tier 1
(recommended only if MUB)
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Dragons

Everyone should ideally be equipped with a max-unbound 5 Icon Rarity 5.png Wind-attuned dragon for Expert. This includes even healers and supportive adventurers, due to the higher difficulty of the quest compared to Volk's Wrath: Expert and Kai Yan's Wrath: Expert.


Adventurers Dragons
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Standard DPS - Most DPS adventurers use these standard DPS dragons.
  • Hawk signficantly prefers Vayu due to his exceedingly high skill damage totals, and most other adventurers prefer Vayu anyway under most circumstances.
  • Ariel can assist with skill uptime or make certain strategies easier to execute, and is practically equivalent to Vayu for Gala Leif, though otherwise she technically is a bit inferior than Vayu for most DPS adventurers.
  • AC-011 Garland can provide extremely high strength as long as the adventurer does not take any actual damage;
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    s and
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    s combined with high amounts of
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    and
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    buffs may help with meeting this.


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Big Crits Kung Fu Master - Lin You can reach a critical rate high enough for Long Long to pull ahead of most other dragons, and hence Long Long becomes a highly suitable choice for Lin You. Other DPS dragons will still function just as well as they do on other adventurers, though.


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Hybrid DPS - Sylas and Valentine's Melody want to have as much uptime on their buff/debuff/poison skills as possible, so Ariel is a perfect fit, though other DPS dragons will also work.


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Support - These support adventurers have low personal DPS, so prefers having
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abilities.
  • Freyja grants higher amounts of skill haste, and carries a potent
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    skill that also instantly grants 5 stacks of
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    , instantly energizing all teammates. She is ideal for Tobias, and is required for 4DPS runs anyway.
  • Ariel increases damage output especially when in dragon form, and is ideal for Melody, Noelle, and Dragonyule Xainfried if someone else can heal significantly.


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Healers - Healers will prefer to increase their healing output and buff uptime under most circumstances.
  • Freyja provides the highest amount of
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    , a
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    ability, and carries a strong regen heal with her dragon skill, and is usually the best pick for healers.
  • Garuda provides a higher amount of HP boost compared to Freyja, but provides no skill haste. She is ideal if you need a big heal over faster heals.
  • Ariel provides slightly less skill haste, but grants
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    instead of HP Up. She may be used in place of Freyja if you prefer having slightly more DPS without going off-element, or are playing in public co-op and need to meet might requirements, though your healing output burst/ticks will be lower than Freyja or Garuda. Also has a pretty good dragon form damage should you opt to use it.
  • Pop-Star Siren's
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    and
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    buffs can be extremely strong if timed correctly.


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Auto Enabler Hope - Templar Hope is not a good choice for normal solo or co-op use (unless your other three teammates are all Louises), but he is required should you opt for clearing the quest in auto battle mode.
  • Freyja provides the highest amount of
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    and a
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    ability, ensuring that Templar Hope can fire off defensive buffs as quickly as possible.
  • Garuda provides a higher amount of HP boost compared to Freyja, but provides no skill haste. Templar Hope also benefits from her by becoming significantly tankier.


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Off-element Grace - If using Grace for life shields, she really wants HP dragons above all else, so her choices are much more limited than standard healers.


Wyrmprints

Most adventurers should equip their standard wyrmprints.

Party Roles

DPS

These units will be doing the majority of the DPS. They can fill all 4 team slots, or fill 3 and leave the last slot for a healer.

  • Don't bring more than two Patias in the whole composition, or more than two adventurers that inflict
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    (preferably only 1 non-Patia bleeder, or two Patias at most).
  • Due to the low difficulty of the quest, almost every adventurer, including off-element adventurers, will work for this quest. This lists only the more notable adventurers for the quest, known for their very high damage output or extremely strong supportive effects, with short descriptions.
Adventurer Notes
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Extremely high burst damage output, Affliction poison large icon.png Poison, tricky
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, minor
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.
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Extremely high constant damage output, very high critical rates and damage, strong
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, self-sustaining.
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Extremely high constant damage output if paired with a Affliction poison large icon.png Poisoner.
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Extremely high Affliction poison large icon.png Poison damage and uptime, high overdrive damage, large
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.
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Extremely high damage output at low HP and while in the Dragondrive state, and can
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.
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Extremely high constant damage output if paired with a Affliction poison large icon.png Poisoner.
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Extremely high constant damage output if paired with a Affliction poison large icon.png Poisoner.
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Very frequent
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and
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buffs, can help maintain
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uptime if needed.
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Very high damage output, frequently gains shapeshifts.
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Very high damage output, can burst on command, Affliction poison large icon.png Poison,
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.
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Very high damage output, Affliction poison large icon.png Poison.
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Extremely high damage output at low HP.
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Extremely high
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buff uptime and burst damage output,
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, can provide
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healing.
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Very high damage output, can provide
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healing.

Healer

The healer keeps the team alive, provides support, and in some cases, deal damage themselves.

Adventurer Notes
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Cleo has low personal DPS, but has high healing output, can
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, provides Affliction paralysis large icon.png Paralysis relief, grants some defensive support, and can end up contributing somewhat in damage output with DPS dragons (taking advantage of her innate
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with each shapeshift) or
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's buffs.
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Grace provides a very large
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which can protect adventurers from being afflicted and blocks knockback while the shield is not completely destroyed. Her
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buff is much higher, at 100%, but also lasts significantly shorter than Cleo's, making it more suitable for mitigating severe damage. Also
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s.
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Heinwald is pretty much a DPS adventurer that wields staves instead of other weapons. His healing output is the lowest technically speaking, and is dependent on his own DPS, but he tends to make for speedier clears if other adventurers don't take too much unnecessary damage. Cannot dispel innately.
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Summer Verica foregoes all other effects and focuses purely on healing. The
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effect granted with her
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enables absurd levels of healing due to Shadow adventurers' very high DPS. Cannot dispel innately.

General Party Setup

There are three general variations of compositions in Kai Yan's Wrath: Expert.

Composition
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A sample standard 4DPS composition.
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A sample PPNG (Patia-Patia-Nefaria-Gala Cleo) composition.
  • Gala Cleo may be replaced with any other DPS that isn't
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    ,
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    ,
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    , or a third
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    , due to
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    stacking limits.
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A sample standard 3DPS composition.

Attacks and Patterns

On Adamantine Shield

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is a buff that renders Kai Yan immune to afflictions, creates a barrier around him, and will regenerate the barrier if it is destroyed, provided the buff is still active.

  • Since this is a buff, it can be removed by a
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    effect. Doing so will also instantly remove the barrier if it is up.
  • If the barrier is hit by an adventurer, Kai Yan will take no damage, but the adventurer will receive a fixed 50 HP of damage.
  • The barrier can withstand 30 hits before breaking in Kai Yan's human form, or 60 hits in his transformed state.

Hence, at least one adventurer should be able to dispel. Innate dispels are preferred, but any adventurer can borrow

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's

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if it's at level 4; it provides a skill-based dispel that works anywhere on anyone, with a very low skill cost of 3 points.

On Battleground

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is a special effect that creates a field around the enemy. Enemies in this zone will take 2x damage, while adventurers will take 1.5x damage.

All adventurers should stay within the Battleground area to maximize DPS. No unavoidable attack from Kai Yan will one-shot any adventurer that is properly following gameplay instructions from full HP even if you're within the Battleground area, so don't worry too much about it under most circumstances.

Phase 1

Slam

Large unavoidable attack targeted on the furthest adventurer (3rd slot). Immediately get out of there - preferably, walk towards Kai Yan.

Spin Attack

Kai Yan swings his mace, tracking the closest adventurer. Bait him where you see fit, keeping in mind that dodge rolling works for iframes, though can be a bit finicky. If in doubt, stay out of the Battleground area entirely.

Unbreakable Satellites

Kai Yan will spawn a red ring outside the Battleground area, creating Unbreakable Satellites which inflict Affliction blindness large icon.png Blindness on contact.

Fight for Survival

Kai Yan will spawn two purple rings tracking two closest adventurers. These rings inflict Affliction paralysis large icon.png Paralysis on contact, and will knock back adventurers that touch them, trapping them within the rings.

There are three methods for dealing with this, and what's preferred depends on the DPS.

  • If DPS is high, don't bother lining up these rings and try to continue DPSing as normal. If done right, no unavoidable damage will occur anyway, as you will have skipped the next attack and reach Phase 2.
  • If DPS is not high, the targeted adventurers should line up the rings, and avoid excessive movement. An adventurer that is trapped between these two rings will take rapid damage and it likely will become fatal without shapeshifting.
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    s and dragon form provide knockback immunity, and can be used to simply "walk out" of the rings after they land, if desired.

Every Man For Themselves

Kai Yan will spawn a red stack marker targeted on the closest adventurer.

  • If DPS is high, keep on DPSing and try to push for Phase 2 before the attack hits.
  • If DPS is not high, all adventurers should get together and split the damage. A defensive healer and the Agito skill's defense buff effect can help with this.

If possible, in either situation, dragon tank here; you'll either tank the stack hit, or the Phase 2 transformation blast, depending on the outcome.

Faster runs should initiate phase 2 at this point; you should be in dragon form to mitigate the damage from the transformation blast.

  • In
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    's case, tanking in dragon form unfortunately isn't an option, due to Dragondrive. Instead, she can use the Agito skill's defense buff to reduce the damage she takes.

Cone Attack x2

Kai Yan attacks a cone-shaped area in front targeted at the farthest adventurer, with the center portion a red marker attack, and the two side portions a purple marker attack. Skill, dodge, or get out of the danger zone. Iframes do not function in purple zone, so there's that.

Slower runs (3DPS runs) should enter Phase 2 here.

Phase 2

Note: This is based on a run that can last about 2:00-3:00. Some moves may be skipped in extremely high DPS runs.

Adamantine Shield

This move is sometimes skipped if the DPS is high enough. If this is skipped, Kai Yan will not enter overdrive state.

Kai Yan will spawn a red ring-shaped marker. This marker inflict blindness if they hit, and an Adamantine Shield will spawn.

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it ASAP.

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    es will have to wait for the buff icon to show up before attempting to dispel. Other dispellers may preload their dispels.

Crushing Cataclysm

Kai Yan will grab the farthest adventurer and trap them. If the purple marker fills up, everyone caught up in the area will take severe (likely fatal without Grace or Patia's buffs) damage.

  • The weakest DPS adventurer (usually a healer,
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    , or
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    ) should try to bait this.

Supreme Spheres

Kai Yan will spawn three Supreme Spheres that slowly move towards Kai Yan. If they make contact towards Kai Yan, they grant Kai Yan buffs, and also give him Adamantine Shield. Destroy them all before Kai Yan starts charging later.

  • Initially, these spheres will be invulnerable. Don't waste skills on them when they initially spawn. Stand near the spheres and use some basic attacks until the HP starts to go down, before you use skills.
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    's
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    can make quick work of these spheres.

Claw Swipes x2

Kai Yan will perform two or three claw swipes, targeted at the closest unit. Skill, dodge, or get to the blind zone.

  • The blind zone varies with each swipe.
  • Normally, he will claw swipe twice. However, if DPS is very low, he will perform a third swipe, indicated by a "!!" on his head and the lack of an attack marker.
    • The blind zone in this case is the front area of him.

Charge

Kai Yan will charge towards a ranged unit, or failing that, the unit at the farthest distance. All units should roll towards Kai Yan's destination, taking care not to hit any of the Unbreakable Satellites.

  • If any Supreme Sphere still exists, make sure to not bait Kai Yan towards them.
  • If in doubt, group bait. (all adventurers bait the same direction)

Claw Swipes x2

Unbreakable Satellites

Universal Annihilation

Unavoidable map-wide attack. If shapeshift is available and you are not using

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, shapeshift now and dragon tank the attack. Otherwise, leave the Battleground area, and if possible, use defense buffs to reduce the oncoming damage.

Adamantine Shield

Mini Universal Annihilation

Purple marker attack covering the Battleground. If shapeshift is available and you are not using

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, shapeshift now and dragon tank the attack. Otherwise, leave the Battleground area.

Throw Adventurer

Kai Yan picks up the furthest adventurer and throws them away, causing unavoidable damage to the adventurer, and also avoidable damage to anyone caught in the path. There's nothing the targeted adventurer can do, but others should try to avoid being hit.

A good composition should clear around here.