User:LegendarySilke/Sandbox4
| Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
| Collaborative Guide
Collaborative guides are edited by the general community based on a general focus and are works of opinion. Please use the Discussion page or the Discord if major changes are required. |
| “ | Thus, the trial of darkness is essentially the love of your honored father. If you best it, this new power will be yours to wield. But if you fall, you will know only ruin! | „ |
High Zodiark's Trial is a challenge quest centered on a boss battle with High Zodiark, unlocked upon the completion of Zodiark's Trial: Master.
- Rewards from Standard difficulty include Error: Table Materials not found., which can be traded for the 5
dragon Error: Table Dragons not found.or theError: Table Facilities not found., and can be used to upgrade the Fafnir Statue facility. - Rewards from Expert additionally include Error: Table Materials not found., which alongsideError: Table Materials not found.s can be used to craft Shadow-attuned High Dragon weapons with High Jupiter's Bane.
- Additionally, weekly clears from Expert additionally include small amounts of Error: Table Materials not found.s, which alongsideError: Table Materials not found.s andError: Table Materials not found.s can be used towards enhancing Shadow-attuned High Dragon weapons into tier 2, significantly increasing its power against enemies outside of High Jupiter, and can be used as an entry point towards Kai Yan's Wrath: Expert.
- Additionally, weekly clears from Expert additionally include small amounts of
- Rewards from Master make Error: Table Materials not found.s a standard drop, as well as granting a significantly higher amounts of them in weekly bonuses.
Stat and Equipment Requirements
HP
HP isn't too much of a concern for Standard difficulty, as all on-element adventurers should be able to withstand the unavoidable damage High Zodiark inflicts at the beginning of the fight if they have sufficiently strong equipment, and off-element adventurers likely utilize disabling afflictions to prevent the opening blast from ever happening.
Weapons
Standard & Expert
Crafting Void Bane or better, can improve your adventurer's performance in the quest, though technically optional. Still, if possible, at least equip your adventurers with Void Bane weapons at minimum.
Master
A Void Bane weapon is the bare minimum possible to clear the quest at Master difficulty, but it's strongly suggested to at least craft a MUB HDT1 weapon with materials obtained from High Jupiter's Trial: Expert.
Weapon Table
| Weapon Category | ||||||||
|---|---|---|---|---|---|---|---|---|
| Void Bane (Standard: Good, Expert: OK, Master: Not recommended) |
||||||||
| High Dragon Tier 1 (Standard: Overkill, Expert: Better, Master: Better) |
||||||||
| High Dragon Tier 2 (Standard: Overkill, Expert: Overkill, Master: Best) |
Dragons
Everyone should be ideally be equipped with a max-unbound 4
dragon at a minimum.
| Adventurers | Dragons | |
|---|---|---|
Standard On-element DPS - Most DPS adventurers use these standard DPS dragons.
| ||
| Do-Everything Prince - Gala Prince does a bit of everything, and can be set up depending on what's needed, though generally Gala Prince is going to behave as the support/healer role, and hence Cupid is preferred under most circumstances due to the access to a burst heal. However, if desired and safe enough to do so, one may opt for Daikokuten or Pop-Star Siren for stronger personal DPS or teambuffs.
| ||
| Support - Chitose doesn't have much skill damage, and spends most of the time buffing the entire team. He will prefer having their skills ready earlier with Tie Shan Gongzhu's Error: Table Conditions not found. , but most dragons work well.
| ||
Healer - Healers are able to run any dragon. Use whichever is preferred.
| ||
Wyrmprints
Most adventurers should equip their standard wyrmprints.
uses a specific print setup as a support role due to his high SP costs and long skill cooldown periods.
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
|
||
| Getting Over a Slow Start - Sisters' Day Out provide a hefty Error: Table Abilities not found. bonus, enhancing Gala Prince's overdrive-shredding capabilities, as well as Error: Table Abilities not found. which lets him quickly build up skill gauges by performing three force strikes for 75% prep.
| ||
and
and have specific requirements due to not having innate
, that has to be patched up.
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
|
||
I can't be disabled by curse! - Choose a primary wyrmprint depending on what is required. The secondary wyrmprint will curse-proof Felicia.
| ||
Party Roles
Baiter DPS
These adventurers will be performing close-range baiting for the majority of the fight.
- You can also perform close-range baiting with other melee DPSes in the next section, though these adventurers below have short reach, making it easier.
| Adventurer | Notes |
|---|---|
| Very high damage output and inflicts | |
| Very high damage output and inflicts Error: Table ChainCoAbilities not found. chain co-ability.
| |
| Very high damage output and provides a strong Error: Table Conditions not found. . Worse mode gauge damage compared to either dagger-wielding adventurer.
| |
| Extremely high damage output at low HP, and has ways to stay there. Worse mode gauge damage compared to either dagger-wielding adventurer. |
DPS
These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.
- Due to the low difficulty of the quest, almost every adventurer, including off-element adventurers, will work for this quest. This lists only the more notable on-element adventurers for the quest with short descriptions.
| Adventurer | Notes |
|---|---|
| High damage output, provides offensive and defensive support, and shreds the mode gauge while High Brunhilda is in overdrive state. | |
| Very high constant damage output, provides access to | |
| High damage output, and provides access to | |
| Extremely high burst damage output, provides access to Error: Table Conditions not found. .
| |
| Very high damage output, provides access to | |
| Acceptable damage output with a crit-focused kit. | |
| Very high damage output with offensive support, and provides access to | |
| Hybrid DPS with a focus on shapeshifting frequently and gaining power from it, and also buffs teammates' strength, though at a lower frequency than Elisanne. Also provides access to | |
| DPS with the potential for extremely high damage output if counter is used appropriately against unavoidable damage, and also provides access to | |
| Very high damage output and shreds the mode gauge while High Brunhilda is in overdrive state. | |
| Very high damage output with the ability for burst damage with two damaging skills, and also provides access to | |
| Very high damage output with the ability for burst damage with two damaging skills, and is a dragondrive unit, suitable for players that prefer a different style of "super" mode. | |
| High damage output courtesy of very high damage from his standard attacks, and provides defensive and Error: Table Conditions not found. support with his skills.
|
Healer
The healer provides defensive support and take care of any damage the adventurers may incur.
| Adventurer | Notes |
|---|---|
| Healing-focused healer with Error: Table Conditions not found. . Can lift curses, has a higher healing output than other Light-attuned healers, and allows more equipment flexibility due to Error: Table Abilities not found. .
| |
| Somewhat similar to Hildegarde, but does not curse cleanse on her burst heal, provide Error: Table Conditions not found. on her shield buff unlike Hildegarde, making healing tighter, and also has partial skill prep as well as no innate curse resist, somewhat limiting her wyrmprint choices.
| |
| Energy support healer with Error: Table Conditions not found. healing, which may improve DPS compared to other healers. Similar to Felicia, he also has partial skill prep as well as no innate curse resist, somewhat limiting his wyrmprint choices.
|
General Party Setup
The three real requirements for general compositions are as follows:
- One of the adventurers in the composition must be able to heal the entire team in a significant manner if the teamwide DPS is not expected to be extremely high (i.e. not at least an entire team of MUB HDT1s/any HDT2s)
- One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, or the host (Player 1).
- Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
| General Composition |
|---|
| Example 1: in this 3DPS composition, Fleur has the shortest reach, so she should ideally host and perform close-range baiting. |
| Example 2: in this 4DPS composition, as Mitsuhide has the shortest reach, so she should ideally host and perform close-range baiting. |
Example 3: in this 4DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting.
|
Attacks and Patterns
Cursed Catastrophe
This is the fight's initial "HP check" blast.
- Any adventurer with Error: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found., such asError: Table Adventurers not found., should use a shared defensive skill to reduce the damage taken, though this is optional.
- Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities.
- Shared skills can help with further mitigation and/or healing.
- Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities.
- You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.
- Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Brunhilda, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
- Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
- Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.
Backdash + Fire Breath
High Brunhilda faces the closest adventurer and breathes fire in a 180-degree area, clockwise, starting from her left side. Skill or dodge.
- Dodge towards the opposite direction of the breath's sweep, and you may have to dodge roll twice in a row to be completely safe.
The close-range baiter should take position afterward to bait High Brunhilda towards the top of the arena in preparation for "dive cancelling", described later.
Dash + Claw Swipe
High Brunhilda faces the closest adventurer, charges, and performs a claw swipe.
- The long-range baiter should start going to the other edge of the arena, opposite of where High Brunhilda is right now (if you baited her to the top, the long-range baiter should now go to the bottom), if they wish to attempt "dive cancelling", described in the next section.
Crimson Inferno
High Brunhilda targets the furthest adventurer, and divebombs them, dealing severe damage to anyone caught in the explosion. This attack us unavoidable within the explosion area, and deals severe (likely fatal without strong defensive buffs) damage.
Dive Cancelling
Crimson Inferno in Expert difficulty and below have a maximum range. If the distance is too far apart between the target and High Brunhilda, High Brunhilda will instead just turn around and perform a claw swipe.
If the long-range baiter moves away to maximize distance between themselves and High Brunhilda, it is possible to perform the cancel intentionally, and it can improve DPS as High Brunhilda will not move a large distance.
- All future instances of Crimson Infernos can also be "cancelled" in this way.
Volcanic Blitz
High Brunhilda summons four volcanoes - they'll appear on the adventurers' positions one by one, and also inflict burn on hit.
- As they deal very little damage, it is possible for a Error: Table Conditions not found.to completely block their damage.
- If a non-Error: Table Abilities not found.adventurer gets burned from one of the volcanoes, they cannot be burned again from the same chain of volcanoes. They can take advantage of this fact by intentionally overlapping the first volcano that can damage them, even if it doesn't belong to them, so that they get burned at the earliest opportunity, letting the burn relief healer fix it earlier than normal.
- If the first volcano doesn't end up on the long-range baiter, try to trap High Brunhilda with strategically positioned volcanoes and baiting, though don't overlap them too much to prevent her from teleporting out due to collision issues.
- If High Brunhilda appears to be vibrating rapidly, the volcanoes are too close to her, and she might teleport when she performs moves.
- Remember the order the volcanoes spawn, so that you don't get caught by a volcano disappearing on you later on.
High Brunhilda will try to keep you busy while the above attack is ongoing.
Crimson Inferno
Keep in mind that Crimson Inferno's range is cut short by any volcanoes in the path, if you decide not to perform "dive cancelling".
- If the close-range baiter receives the second volcano marker, someone else should bait the next attack.
Fire Breath
The close-range baiter or the substitute baiter should bait this attack towards the edge of the arena. Failing that, skill or dodge the attack.
Hellfire
Unavoidable, severe mapwide damage that can only be blocked by having one of the volcanoes be in the path of the attack between the adventurer and High Brunhilda. Get behind a volcano and avoid excessive movement.
- This will happen three more times; volcanoes will slowly disintegrate.
Dash + Hellfire + Dash + Hellfire + Backdash + Hellfire
The close-range baiter should try to keep High Brunhilda within the general area of the volcanoes, and preferably trap her.
Flame Chaser + Searing Pillar
High Brunhilda will spawn purple chaser markers on all adventurers; these markers are significantly larger than those in other Advanced Dragon Trials or Volk's Wrath. All adventurers should spread out as far as possible (usually to their four corners, either diagonally or top/right/bottom/left), and avoid overlapping other adventurers' with their markers to minimize damage taken.
- Activate defensive buffs such as Error: Table Adventurers not found.'sError: Table Skills not found.Provident ProtectionLv. 1:Error: Table Skills not found.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. before this attack lands.
Afterwards, High Brunhilda will then spawn a red stack marker targeted on the closest adventurer.
- If the adventurer has a dragon ready, they should shapeshift now and dragon tank the stack marker.
- If the adventurer doesn't have a dragon ready, all adventurers should get together and split the damage. A defensive healer can help with this.
Backdash + Fire Breath
Continue normal baiting (preferably towards a wall in preparation for the next attack).
Mini Meteors
High Brunhilda targets the closest adventurer, and spawns small meteors that hit them after a small windup that deals severe (likely fatal) damage. The close-range baiter should start moving all the way to the opposite edge of the arena to perform a "dive cancel" if desired.
- Note that in this instance, the long-range baiter does not perform the "dive cancel".
Crimson Inferno
See previous instance for more information on "dive cancelling".
Grand Muspelheim
High Brunhilda flies off the map, and burns a significant portion of the map with lava, which causes severe (likely fatal) damage to anyone that gets caught in it.
- If you are caught in it and end up losing all HP, once you're revived, leave the area ASAP! The revive action will grant you temporary true invincibility.
- It is possible to cancel the entire attack by breaking High Brunhilda before she flies off the map, once the attack's text show up.
All adventurers should immediately go to the lower-right size, which will become a safe zone.
Once High Brunhilda finishes painting the map with lava, the adventurer with shapeshifting ready should try to get as close as possible to High Brunhilda, while the other adventurers stay as far as possible, so that the former baits the stack attack.
- Some attacks that appear to have the adventurer not move actually move the adventurer slightly (e.g. the HDT wand and staff's weapon skills), which might send the adventurers to their doom should they use these skills too close to the edge of the lava. Backstep once before using them.
Searing Pillar + Flame Chaser
High Brunhilda reverses the order of attacks for this instance. After Searing Pillar hits, all adventurers should immediately spread out to their corners for the chasers.
Dash + Claw Swipe + Mini Meteors
Continue normal baiting (preferably towards a wall in preparation for the next attack).
Crimson Inferno
See first instance for more information on "dive cancelling".
- The long-distance baiter should bait the next close-range attack.
Fire Breath + Backdash + Fire Breath
Continue normal baiting after Fire Breath.
Volcanic Blitz
Similar to previous instance, but the moves High Brunhilda uses will be slightly different, so pay attention to the volcanoes and their spawn order.
Dash + Claw Swipe + Hellfire + Backdash + Hellfire + Dash + Hellfire + Dash + Hellfire
Continue normal baiting, remembering to hide behind a volcano for the four Hellfires.
Flame Chaser + Searing Pillar
Identical to first instance.
Backdash + Fire Breath
Continue normal baiting.
Grand X-Muspelheim + Flame Chaser
High Brunhilda flies off the map, and burns nearly all of the map with lava, which causes severe (likely fatal) damage to anyone that gets caught in it. There are four safe zones, in each corner of the map; each player should make sure to indicate which corner "belongs" to them, whether by discussing in a pre-made room or by using the arrow stickers.
- If you are caught in it and end up losing all HP, once you're revived, leave the area and head to an unoccupied safe zone ASAP! The revive action will grant you temporary true invincibility.
Four Flame Chasers will then spawn - this is why splitting up was important earlier. Use healing skills to cover any accidental damage beforehand, and defensive buffs to reduce the damage taken.
Searing Pillar
- If the entire team is in bad shape and no shapeshifting was ready on anyone, the weakest DPS adventurer (usually a healer) should bait this attack and sacrifice themselves.