User:LegendarySilke/Sandbox2
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| Collaborative Guide
Collaborative guides are edited by the general community based on a general focus and are works of opinion. Please use the Discussion page or the Discord if major changes are required. |
| “ | Behold the blade of purgation! | „ |
Volk's Wrath: Master is a challenge quest centered on a boss battle with Volk, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 34,000.
- Rewards from Master difficulty include Error: Table Materials not found.and small amounts ofError: Table Materials not found., which can be used to upgrade 6
flame Agito tier 1 weapons to tier 2, granting additional strength, new abilities, and might. - Additionally, clearing Master difficulty for the first time rewards the player with sufficient amount of materials to immediately upgrade a MUB tier 1 flame Agito weapon to tier 2.
- Weekly bonuses from clearing the Master difficulty also provide a large amount of Error: Table Materials not found..
Stat and Equipment Requirements
HP
HP isn't too much of a concern, as most adventurers should be able to withstand the unavoidable damage Volk inflicts throughout the fight if they came prepared with sufficiently strong equipment, and at least one adventurer carries a dispel skill (either innate or shared).
Weapons
For Master, at a minimum, DPS adventurers should be equipped with at least a MUB 6
Agito tier 1 weapon.
- Supportive role adventurers and healers may use lesser weapons, but they are unlikely to meet might requirements in public co-op.
| Weapon Category | ||||||||
|---|---|---|---|---|---|---|---|---|
| Agito Tier 1 |
Dragons
Everyone should ideally be equipped with a max-unbound 5
Flame-attuned dragon for Expert.
- Healers such as Error: Table Adventurers not found.may carry offelement dragons which brings better utility, as their personal DPS is usually not too relevant.
| Adventurers | Dragons | |
|---|---|---|
Prime Overdrive DPS - The Prince, Marth, and Chrom play largely the same role - prime ODPS deliverers as swordsmen and a major source of DPS.
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| Adventurers | Dragons | |
|---|---|---|
Standard DPS - These standard DPS units deal damage to the boss.
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| Adventurers | Dragons | |
|---|---|---|
Spooky Flamewyrm - Halloween Mym's contribution comes from both a relatively large standard attack slice, as well as the supportive effects on her skills, but she can also burst down very hard with her dragon form, which is the strongest among Flame dragons, even when compared with Gala Mars.
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| Adventurers | Dragons | |
|---|---|---|
Support Squad - Like most other adventurers, if possible, you give these purer support adventurers Gala Mars.
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| Adventurers | Dragons | |
|---|---|---|
I'm a healer! - The on-element dragons provide differing benefits to the healer.
As the healers' healing output are more than sufficient, even when lightly equipped, it is possible to experiment with off-element dragons for access to strong buffs.
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Wyrmprints
Most adventurers should equip their standard wyrmprints.
and
in a composition without a burner prefers a somewhat unusual setup to capitalize on their dragon form and their tendency to get them earlier than most other adventurers.
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
|
||
Dragon Spam! - The Red Impulse is Gala Mym's best secondary wyrmprint under most circumstances, should no one in the team be able to reliably inflict burn on Volk.
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Error: Table Adventurers not found.
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Dragon Spam, now with Axes! - The Red Impulse is Halloween Mym's best secondary wyrmprint under most circumstances, should no one in the team be able to reliably inflict burn on Volk.
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Special considerations should be taken for
.
- If Halloween Lowen has trouble surviving attacks, even with Lua error: Error: Table Wyrmprints not found.., consider replacing the Error: Table Abilities not found.wyrmprint with either Lua error: Error: Table Wyrmprints not found.. or Lua error: Error: Table Wyrmprints not found.. to improve their odds of living through attacks.
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
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||
| Double-Prepped Prankster - From Whence He Comes is extremely important - this wyrmprint's Error: Table Abilities not found. will permit Halloween Lowen to instantly cleanse the first plague infliction with his S2, making it a lot safer for the entire team to defuse affliction bombs. The Error: Table Abilities not found. extends the duration of Error: Table Skills not found. 's regen healing, long enough to produce at least one more healing tick, as well as letting Error: Table Dragons not found. 's buffs last longer.
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Party Roles
Primary Melee DPS
These units will be doing the majority of the DPS, and are responsible for baiting Volk's close-range attacks in the opening of phase 1.
| Adventurer | Notes |
|---|---|
| Primary DPS with access to burn and a dragon kit that can ramp up to ludicrous levels. | |
| Primary DPS with access to burn and extremely large buffs that benefit the entire team. | |
| Primary DPS with potential for extremely huge S2 damage with the correct setup. |
Secondary Melee DPS
These units also provide DPS, and may provide additional utility.
| Adventurer | Notes |
|---|---|
| May also fill a secondary melee DPS slot. | |
| High damage and dispel. | |
| High damage, very high break damage, potential for inflicting stun if running Arctos. | |
| High damage and dispel, easier to play than other choices here due to lance range. | |
| High damage, very high break damage, easier to play than other choices here due to lance range. | |
| Strength buffer and shielder for chip damage, easier to play than other choices here due to lance range. | |
| Defense debuffer, very high break damage. |
Tertiary Melee DPS/Sinoa
These units also provide DPS, and may provide additional utility. An alternative is to run Sinoa for additional buffing.
| Adventurer | Notes |
|---|---|
May also fill a tertiary melee DPS slot.
| |
| Ranged buffer. Some randomness to buffs provided. Also slightly more personal DPS than Emma. |
Healer
The healer will be spending the majority of the match buffing the entire team and keeping plague in control.
- Halloween Lowen tends to be the safest option.
| Adventurer | Notes |
|---|---|
| Healer and ranged baiter. Has relatively low personal DPS (but somehow still better than some of the worst DPS), but is extremely invaluable for tight plague cleansing, as well as being a great source of buffs to prepare for break damage. |
General Party Setup
The general setup includes 3 DPSes, and a healer. At least one of the adventurers should have a differing resistance to the others, so that all affliction bombs may be detonated safely.
- For example, a team with 3 Error: Table Abilities not found.adventurers should have the remaining adventurer beError: Table Abilities not found..
- For another example, a team with 3 Error: Table Abilities not found.adventurers should have the remaining adventurer beError: Table Abilities not found..
- Error: Table Adventurers not found.andError: Table Adventurers not found.should be considered as pureError: Table Abilities not found.adventurers, as theError: Table Abilities not found.-equivalent abilities are not relevant for this quest .
Either 2 melee 2 ranged or 3 melee 1 ranged are acceptable.
- However, going more than 2 ranged is inadvisable due to the way some attacks target two of the ranged units first before melee units.
- In a 3 ranged comp, it becomes possible for the healer to not get targeted by such attacks, significantly reducing DPS during that phase.
| Composition |
|---|
| Most 3DPS comps work fine, as long as everyone is properly equipped. |
| If you want to go really fast, look no further. |
If you want to go extremely fast, this one's for you.
|
Attacks and Patterns
On Plague
Plague is a special effect that will reduce an adventurer or Volk's resistance to afflictions.
- On adventurers, plague will set the adventurer's resistance to all afflictions to -100%. This means that attacks with a 0% chance to inflict an affliction will have a 100% success rate (this describes several of Volk's attacks). When plague's effects wear off, it will spread to surrounding adventurers. Plague will wear off after 90 seconds on its own, or it can be removed more quickly if the adventurer receives any form of healing.
- Plague can spread from an adventurer onto Volk himself if he hits them with an attack that has a Life Drain component.
- On Volk, resistance to all afflictions will be set to a fixed value for the duration of Plague, and the enemy cannot receive any form of healing (via Life Drain, for example). If the enemy gets afflicted while they are plagued, the fixed resistance value will not change, but their "true" resistance value will increment in the background accordingly. Once plague's effect ends, the enemy's true resistance value will be restored.
- On therion Volk, plague will set his resistance to 50% and wear off after 10 seconds.
- For example: if therion Volk had 75% resistance to burn, and then got plagued, his resistance to burn would be fixed at 50% for the duration of plague. Let's say he was burned once during plague, which would increase resistance by 5%. He will still be at 50% during plague, but after plague ends he will have his true res value, 80% (75% + 5%).
In the Master difficulty, the amount of HP recovered from getting struck by an attack with Life Drain is significantly higher than previous difficulties, and hence failure to mitigate life drain with avoidance or plague inflictions may cause DPS issues to crop up.
On Automatic Bracing
Bracing (air recovery) grants iframes, but these iframes end as soon as you land. Not bracing will cause your adventurer to fall to the ground if they were hit by Snapping Squalls, which grant extended iframes that last until a few moments after they pick themselves back up.
Automatic Bracing is an option that can be configured in the Game Settings tab of the game's Option menu. Make sure that this option is turned off if you are playing a
adventurer, as if automatic bracing is turned on, it's very likely that the unit will take damage twice - once from the initial hit, and another from getting hit again after landing from the same Snapping Squall. This usually ends poorly for the unit, as it is unlikely for most units to survive getting hit twice in a row without defensive buffs.