Tier List Test/Water
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| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
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Xander | S+ | Attacker | Imperial Onslaught | His strength boosts from Striker’s Strength also boost Majestic Tide, allowing him to get absurdly strong in quests with a lot of enemies, such as Facility Events. Even without, his 50% Force Strike passive makes the simple 1-2-force strike combo dish out more damage than other swords, and chews through overdrive bars like butter. Additionally, he has access to 3 attack skills with the 5* water sword, so his overall damage is quite high even without any stacks of Striker’s Strength. |
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Dragonyule Cleo | S+ | Attacker | Imperial Onslaught | Cleo’s S1 has a laundry list of incredible utility value, not only freezing enemies but also applying an energy stack as well as strength and critical buffs to the whole team in later stages. Her own damage output is held back by the slow animation speed on her skills, as well as the general weak damage output from daggers. However, she has so much value from her first skill she’s able to compensate for her weaknesses, assuming she’s able to stand close enough to her allies to apply her buffs to the whole team. |
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Lily | S+ | Attacker | Void Battles | Lily comes out of the gate strong with 100% Skill Prep and has huge utility value thanks to how often she can freeze enemies with her S1. However, the skill animation of her S1 is painfully long to sit through, seriously cutting into her damage output, and the skill can miss on a moving target. Full HP = Strength brings extra damage to the table, but is hard to realistically maintain in some content since the water element lacks good healers. Even if Full HP = Strength is off the table, Lily’s access to freeze, 3 attack skills, and Skill Prep makes her a strong choice for ending quests quickly and safely. |
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Elisanne | S | Support | Void Battles | Elly is a rare support character with an S1 buff, so its potency and charge time are much better than average, and it’s backed up by her buff time skill allowing for very frequent 19 second 20% strength buffs that contribute far more to overall team DPS than an attack skill would. She suffers from poor resistances, but she makes the whole team far more powerful overall by maintaining perfect uptime on her strength buff. |
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Karina | S | Attacker | Imperial Onslaught | Karina has very high damage output thanks to her hard-hitting attack skills as well as access to a great attack skill from the 5* water axe. However, she can’t make anything out of her passive Healing Doublebuff without making some suboptimal choices. With the 4* water axe she can trigger it herself, or a team slot can be sacrificed to Thaniel, the only water unit with a team defense buff, who is otherwise profoundly mediocre. The water void axe has potential since each individual stack of Slayer’s Strength counts for individual boosts on her S1’s stacking mechanic, but content outside of facility events don’t have enough enemies to justify losing out on her other weapons. |
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Rex | A+ | Attacker | None | Rex has two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills. Access to the 5* water axe is a huge perk, due to its huge strength and great damage skill. While his kit is basic and he doesn’t have much utility value, he just brings enough damage to be valuable. |
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Celliera | A+ | Attacker | Void Battles | Celery has moderate damage output as well as good utility value through the occasional freeze. She lacks a full ailment resistance and the 5* water blade doesn’t help her damage output, but her Thaumian’s Bane gives her a huge damage increase in void battles against the Steel Golem. |
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Waike | A+ | Attacker Support | None | His S2 can inflict bog, which massively increases the damage enemies take by 50%. The damage potential of bog is very high, and it’s easy to inflict on the Steel Golem and the Elite Swordsman in Fire IO due to their low resistances. However, bog afflictions have to share space with freeze as only one can apply at a time, and bog afflictions are redundant during the break as any adventurer with Leviathan in the room can apply bog with Tidal Wave. |
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Jakob | A | Attacker Support | Void Battles | Jakob’s S1 can inflict bog, which is a huge boost to team damage since it raises the damage enemies receive by 50%, and much of current water-advantaged content have bosses with very low bog resistances. However, his own damage is very low since his kit offers no further sources of damage output and the 5* water lance only has a healing skill to offer. Jakob’s potential to increase overall damage through bog is very high on paper, but he’s unusually weak if he can’t apply it, it’s somewhat redundant with Leviathan, and he has to butt elbows with adventurers that are trying to apply freeze. |
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Zardin | A | Attacker | None | Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain Full HP = Strength, but Zardin’s kit is hiding subtle advantages. His skill animations are blisteringly fast, notably his S2 ties for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5* water sword, so his overall damage output carries him despite his lack of utility value and ailment resistance. |
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Orsem | A | Attacker | Void Battles | Orsem struggles to attain good DPS despite his useful passive abilities to increase his critical rate, since daggers in general are underpowered, his frame data on his skills isn’t fast, and his selection of weaponry could be better. However, he’s still valuable for the utility value of freeze. |
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Ricardt | A | Healer | None | Having two heals instantly places Ricardt among the better healers. His S2 is a much-coveted regen and his 4*T3 staff grants him an emergency burst heal. However, he’s held back by a slowly charging S1, lack of Skill Prep, and a nearly-useless passive in Full HP = Defense. |
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Jurota | B | Attacker | Imperial Onslaught | Jurota lacks damage output, since his S2 buff seriously lacks the duration to be useful and the 5* water katana doesn’t have a skill to increase his damage. However, at least he has Broken Punisher to help finish off bosses in dragon form on the break. |
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Luther | B | Attacker | Imperial Onslaught | Striker’s Strength and stun immunity are a good combination for Fire IO, but his damage output isn’t enough to let him excel elsewhere. |
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Thaniel | B | Healer | None | If you have no other healers, he’s acceptable, but no better. His kit is geared towards handling burn-heavy content, which is only relevant (and nigh-necessary) for High Brunhilda, which is not covered in the scope of this tier list. His lack of Skill Prep puts him below Cleo and similar healers. |
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Pietro | B | Attacker | None | His S2 is an underwhelming shield and his blind res is irrelevant, but it’s at least possible to make use of his Critical Damage passive if he has Dragonyule Jeanne equipped. He also has access to a very good 5* weapon, which helps salvage his damage output. |
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Dragonyule Nefaria | C | Attacker Support | Void Battles | Access to 25% Skill Damage gives Nefaria an extra punch, but she lacks access to damage skills to make better usage of it, and the 5* water bow does not have a damage skill like the 4* bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are not only seriously underwhelming but also a pain to apply to allies. Flurry Freezer sounds like a strong utility passive due to the value of freeze, but it’s not useful because it’s chance to freeze is too low to function on bosses. |
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Cibella | D | Support | Imperial Onslaught | Cibella completely lacks offensive capability both in her skills and passives, but also in her choice of 5* weaponry, so she currently has the lowest damage output among all non-healers. She can attempt to build around her support kit and use HP dragons to scale the potency of her shields and healing, but this will reduce her low damage even further. With the 5* water lance, she can provide some healing to the team through the weapon skill, but it’s a far smaller amount than a dedicated healer’s skills, has an absurdly long charge time, and is also limited to nearby allies, so it doesn’t justify the use of an HP dragon. Her shields can block ailments such as stun, but it’s hard for them to get value in Fire IO due to all of the incoming chip damage from adds and the Swordsman's autoattacks, and shields lack much use in void battles since they don’t block the Dull debuff that the Steel Golem applies. Overall, Cibella struggles to find a niche since her damage is terrible and her defensive support isn’t nearly as useful than just running a healer instead. |