Tier List/Shark3143/Water

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Portrait Name Tier Role Preference Notes
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Fjorm S Attacker
Support
High Brunhilda Fjorm’s contribution is sometimes situational but very high impact. Her Last Bravery passive is absurdly potent for a team-wide buff, with a jaw-dropping 30% strength and 40% defense, which works very well in harder content where it’s easy to intentionally trigger. She performs very well when she works and can also freeze targets in some content, but her damage output is middling if she can’t get good value out of Ice Mirror or Last Bravery. Fjorm is consistently very good versus High Brunhilda, since she’s naturally immune to burn, Ice Mirror has great applications against the initial blast, stack, and chasers, and it’s simple to trigger Last Bravery as you’ll be taking unavoidable damage from the fight mechanics regardless.
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Xander S Attacker All Xander is notable for chewing through overdrive bars like butter and for his ability to reach very high damage output through buff-stacking mechanics. Each individual buff applied to Xander increases the skill damage of his S1 by 5%, including those from his own Striker’s Strength passive. Xander has great synergy in Mercurial Gauntlet since team compositions and helper abilities tend to be heavy on the buffs. He’s also a great choice for Raid Content, as he not only can utilize The Shining Overlord effectively as a sword adventurer, but each stack of Dragon’s Claws additionally boosts his S1. Xander is also popular for Void Agni since his Force Strike Damage passive helps him break in time to skip Agni’s Coronal Ignition, helping improve damage uptime, and he’s fully resistant to stun to boot. While his lack of burn resistance makes him a suspect pick versus High Brunhilda, he can more than excel in other quests.
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Elisanne S Support All Elly is notable for her S1 buff, with potency and charge time that are much better than average and is further boosted by her buff time skill, allowing for very frequent 19 second 20% strength buffs that contribute far more to overall team DPS than an attack skill would. Her strength buffs have proven invaluable for Mercurial Gauntlet and she’s also seeing use in off-element teams as a support. She suffers from poor natural resistances, but can reach full burn immunity with a wyrmprint such as Fireside Gathering or Beauty’s Secret, which allows her to perform well versus High Brunhilda.
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Xainfried A+ Attacker
Support
Raid Xainfried's Dragon Claws and Dragon Time passives make him incredibly well optimized for raid-style content, which he demolishes. However, Dragon's Claws is too slow to be notable in other content, and he's also held back by the slow animation length on his S1, lengthy charge rate on his otherwise powerful S2, as well as his poor selection of weaponry. Xainfried was once prized versus High Brunhilda for his burn immunity and HP co-ability, but he’s heavily overshadowed by Fjorm and Elisanne, who can do his role better than he does, since they contribute so much more damage.
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Lily A+ Attacker High Brunhilda Lily excels at ending short quests easily, quickly, and safely with her 100% Skill Prep passive and freezes. However, freeze doesn’t work on difficult fights, and the skill animation of her S1 is painfully long to sit through, seriously cutting into her damage output, and can entirely miss on a moving target. It takes high investment to reach the required HP to face down High Brunhilda’s Trial without compromising on damage wyrmprints, but Lily is more than capable of doing well in the fight, as it’s easier for ranged characters to maintain good damage uptime, and she’s naturally immune to burn.
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Summer Julietta A+ Attacker
Support
Mercurial Gauntlet
Void Battles
Julietta boasts a powerful support kit with bog and team buffs, but she isn’t very well rounded and has some flaws. Unfortunately, bog is in an awkward state presently, as much of the difficult content is either immune to bog or features enemies that become immune to bog after a single affliction, making it preferable to inflict the single bog with Leviathan for the break. Additionally, Julietta is a poor pick for High Brunhilda as she lacks burn resistance and High Brunhilda is entirely immune to bog. Despite all of her weaknesses, Julietta’s damage output is very high even without taking bog into account, assuming her allies are nearby to benefit from her proximity buffs. Julietta demolishes Void Agni, as she brings a huge amount of team support through bog, her Bog = Team Strength passive, and her proximity buff S2 that will easily reach the other melees in the scorching air.
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Summer Celliera A+ Attacker
Support
High Brunhilda Celliera boasts excellent frame data on her S1, in addition to solid team support through bog and team buffs. Unfortunately, bog is in an awkward state presently, as content such as Mercurial Gauntlet features enemies that become immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. Celliera has very solid damage output regardless even if bog is completely out of the equation, and she’s capable of performing well versus High Brunhilda. Celliera can easily hold her own outside of High Brunhilda’s Trial but might find herself in Xander’s shadow, who is a stronger pick than Celliera in Raids, Facility Events, and Mercurial Gauntlet thanks to his buff-stacking mechanics.
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Karina A+ Attacker Mercurial Gauntlet Karina has high damage output thanks to her hard-hitting attack skills as well as access to a great attack skill from the 5.3 water axe. Karina's S1 has increased damage for every buff she has, giving her enhanced synergy with the myriad of strong support characters that see frequent use in Mercurial Gauntlet, such as Elisanne.
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Summer Estelle A+ Attacker
Support
Mercurial Gauntlet As a free raid unit, Summer Estelle suffers from poor passives and incomplete stun resistance, but makes up for it with solid damage output and team support. Using her in High Brunhilda’s Trial is not recommended due to her lack of burn resistance, but she's a great choice for Mercurial Gauntlet, where she can reliably buff the whole team while doing substantial damage of her own. She’s also a usable pick for Void Agni, but she lacks a Skill Resistance Penetrator wand and is limited to basic attacks and supporting.
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Dragonyule Cleo A Attacker Mercurial Gauntlet Cleo’s S1 has a laundry list of utility value, not only freezing enemies but also applying an energy stack as well as strength and critical buffs to the whole team in later stages. Her own damage output is held back by the slow animation speed on her skills, as well as the general weak damage output from daggers. However, she gets so much value from her first skill that she makes up for her weaknesses, assuming she’s able to stand close enough to her allies to apply her buffs to the whole team, which isn’t always realistic. As such, she’s best suited for Mercurial Gauntlet, where it’s reasonable to consistently buff all allies.
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Dragonyule Xander A Attacker
Support
Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his damage output is respectable and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Laranoa A Attacker
Support
Mercurial Gauntlet Laranoa’s maximum potential is often impractical to achieve, since her powerful team buff is proximity-based and difficult to apply to the entire team, especially as an archer, and repositioning towards her allies can hurt her uptime on her Hits = Critical Damage passive. However, she performs well in Mercurial Gauntlet, as it’s reasonable to assume that all of her allies will be within range of her proximity buff, and her Skill Haste co-ability and buffs pair excellently with Elisanne, ensuring extremely high uptime on teamwide strength buffs.
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Celliera A Attacker Void Battles Celery has moderate damage output as well as good utility value through the occasional freeze. She lacks a full ailment resistance and the 5.3 water blade doesn’t have a good skill attached, but her Thaumian’s Bane gives her a huge damage increase in void battles against the Steel Golem. She’s usable versus High Brunhilda, but it’s recommended to patch up her half resistance to burn with a wyrmprint such as Beauty’s Secret.
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Rex A Attacker High Brunhilda Rex has two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills. Access to the 5.3 water axe is a huge perk, due to its huge strength and great damage skill. While his kit is basic and he doesn’t have much utility value, he brings enough damage to be valuable. Rex can perform well as a baiter versus High Brunhilda by equipping a Burn Res print to prepare himself for the fight. When paired with a lance, Rex has the potential through his co-ability to entirely bypass the need for the Volcanic Queen wyrmprint, which helps him equip more offensive wyrmprints.
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Zardin A Attacker Void Battles Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain good uptime on Full HP = Strength outside of Mercurial Gauntlet, but his kit is hiding subtle advantages. His skill animations are blisteringly fast, with his S2 tying for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5.3 water sword. Zardin is usable as the baiter versus High Brunhilda if he equips a burn resistance wyrmprint to reach burn immunity.
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Orsem B+ Attacker High Brunhilda Orsem struggles to attain good DPS despite his useful passive abilities to increase his critical rate, since daggers in general are underpowered, his frame data on his skills isn’t fast, and his selection of weaponry could be better. However, he’s still valuable for the utility of freeze. His burn immunity makes him a decent pick for the baiter role versus High Brunhilda.
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Summer Ranzal B+ Attacker
Support
Void Battles Ranzal doesn’t function well in a wide variety of content and exists primarily as a Void Agni specialist. While bog is a powerful ailment, much of the difficult content features enemies that become immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. Ranzal is a very poor pick for High Brunhilda’s Trial, as she is immune to bog and Ranzal lacks resistance to burn. While Ranzal’s proximity based buff would be likely to consistently cover all allies in Mercurial Gauntlet, he’s a bad pick for the fight as his damage and support value are both lacking, and applying bog early is detrimental compared to saving it for the break.
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Waike B+ Attacker
Support
Void Battles His S2 can inflict bog, which increases the damage enemies take by a massive 50%. Bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. However, Waike retains a niche versus Void Agni, where his high bog infliction rate can punch through Void Agni’s resistance, and he has access to a Skill Res Penetrator bow that lets him deal solid damage.
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Jurota B+ Attacker Mercurial Gauntlet Jurota has found a small niche in Mercurial Gauntlet, as his Broken Punisher passive makes him a strong contender to transform into Leviathan to deal damage on the break while Fafnir Roy is suffering from bog. On top of that, water has few blade units, making his strength co-ability a valuable asset in the DPS race of Mercurial Gauntlet. However, his adventurer form remains underwhelming, as his skills are underpowered.
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Luther B Attacker None Striker’s Strength and stun immunity are a good combination for Fire IO, but his damage output isn’t good enough to justify using him elsewhere.
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Renee B Attacker
Support
None Renee seemingly boasts multiple useful support tools through team healing and her ability to inflict bog, both of which fall completely flat in practice. Bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. While she can trigger her own Team Healing Doublebuff with her S2, the amount of healing is extremely small, healing only 5% of max hp over an excruciating 20 seconds. Overall, Renee fails to find a niche in any form of endgame content currently in the game.
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Pietro B Attacker None His S2 is an underwhelming shield and his blind res is irrelevant, but it’s at least possible to make use of his otherwise unsupported Critical Damage passive if he has Dragonyule Jeanne or Critical Rate wyrmprints equipped. He also has access to a very good 5.3 weapon, which helps salvage his damage output.
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Dragonyule Nefaria C Attacker
Support
None Access to 25% Skill Damage would give Nefaria an extra punch, but she lacks multiple damage skills to make better use of it, and the 5.3 water bow doesn’t have a damage skill like the 4.3 bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are not only seriously underwhelming but also a pain to apply to allies. Flurry Freezer sounds like a strong utility passive due to the value of freeze, but it’s not useful because its chance to freeze is too low to function on bosses. Overall Nefaria’s damage output is low and her utility ranges from frustrating to nonfunctional.
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Jakob C Attacker
Support
None Jakob’s S1 can inflict bog, which is a huge boost to team damage since it raises the damage enemies receive by 50%. However, Jakob struggles to apply himself as bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. His own damage outside of bog is very low since his kit offers no further sources of damage output and the 5.3 core water lance only has a healing skill to offer.
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Cibella D Support Imperial Onslaught Cibella completely lacks offensive capability both in her skills and passives, but also in her choice of 5.3 lance, so she currently has the lowest damage output among all non-healers. She can attempt to build around her support kit and use HP dragons to scale the potency of her shields and healing, but this will reduce her low damage even further. With the 5.3 water lance, she can provide some healing to the team through the weapon skill, but it’s a far smaller amount than a dedicated healer’s skills, has an absurdly long charge time, and is also limited to nearby allies, so it doesn’t justify the use of an HP dragon. Her shields can block ailments such as stun, but it’s hard for them to get value in Fire IO due to all of the incoming chip damage from adds and the Swordsman's autoattacks, and shields lack usefulness in void battles since they don’t block the Dull debuff that the Steel Golem applies. Overall, Cibella struggles to find a niche since her damage is terrible and her defensive support isn’t nearly as useful as running a healer instead.