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Showing below up to 50 results in range #1 to #50.
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- (Axe) Critical Rate
- (Axe) Critical Rate +10%
- (Axe) Critical Rate +12%
- (Axe) Critical Rate +14%
- (Axe) Skill Damage
- (Axe) Skill Damage +30%
- (Axe) Skill Damage +35%
- (Axe) Skill Damage +40%
- (Bow) Critical Rate
- (Bow) Critical Rate +10%
- (Bow) Critical Rate +12%
- (Bow) Critical Rate +14%
- (Bow) Skill Damage
- (Bow) Skill Damage +30%
- (Bow) Skill Damage +35%
- (Bow) Skill Damage +40%
- (Dagger) Critical Rate
- (Dagger) Critical Rate +10%
- (Dagger) Critical Rate +12%
- (Dagger) Critical Rate +8%
- (Dagger) Skill Damage
- (Dagger) Skill Damage +30%
- (Dagger) Skill Damage +35%
- (Dagger) Skill Damage +40%
- (Flame) Above 10 Hits = Critical Rate
- (Flame) Above 10 Hits = Critical Rate +12%
- (Flame) Above 10 Hits = Critical Rate +7%
- (Flame) Above 10 Hits = Critical Rate +9%
- (Flame) Above 10 Hits = Strength
- (Flame) Above 10 Hits = Strength +10%
- (Flame) Above 10 Hits = Strength +13%
- (Flame) Above 10 Hits = Strength +6%
- (Flame) Above 10 Hits = Strength +7%
- (Flame) Above 10 Hits = Strength +8%
- (Flame) Above 10 Hits = Strength +9%
- (Flame) Above 10 Hits = Wind Res
- (Flame) Above 10 Hits = Wind Res +10%
- (Flame) Above 10 Hits = Wind Res +5%
- (Flame) Above 10 Hits = Wind Res +6%
- (Flame) Above 10 Hits = Wind Res +7%
- (Flame) Above 10 Hits = Wind Res +8%
- (Flame) Above 10 Hits = Wind Res +9%
- (Flame) Affliction Guard
- (Flame) Affliction Guard I
- (Flame) Affliction Guard II
- (Flame) Affliction Guard III
- (Flame) Astral's Bane
- (Flame) Astral's Bane +60%
- (Flame) Blinded Punisher
- (Flame) Blinded Punisher +10%