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Showing below up to 50 results in range #1 to #50.

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  1. (Axe) Critical Rate
  2. (Axe) Critical Rate +10%
  3. (Axe) Critical Rate +12%
  4. (Axe) Critical Rate +14%
  5. (Axe) Skill Damage
  6. (Axe) Skill Damage +30%
  7. (Axe) Skill Damage +35%
  8. (Axe) Skill Damage +40%
  9. (Bow) Critical Rate
  10. (Bow) Critical Rate +10%
  11. (Bow) Critical Rate +12%
  12. (Bow) Critical Rate +14%
  13. (Bow) Skill Damage
  14. (Bow) Skill Damage +30%
  15. (Bow) Skill Damage +35%
  16. (Bow) Skill Damage +40%
  17. (Dagger) Critical Rate
  18. (Dagger) Critical Rate +10%
  19. (Dagger) Critical Rate +12%
  20. (Dagger) Critical Rate +8%
  21. (Dagger) Skill Damage
  22. (Dagger) Skill Damage +30%
  23. (Dagger) Skill Damage +35%
  24. (Dagger) Skill Damage +40%
  25. (Flame) Above 10 Hits = Critical Rate
  26. (Flame) Above 10 Hits = Critical Rate +12%
  27. (Flame) Above 10 Hits = Critical Rate +7%
  28. (Flame) Above 10 Hits = Critical Rate +9%
  29. (Flame) Above 10 Hits = Strength
  30. (Flame) Above 10 Hits = Strength +10%
  31. (Flame) Above 10 Hits = Strength +13%
  32. (Flame) Above 10 Hits = Strength +6%
  33. (Flame) Above 10 Hits = Strength +7%
  34. (Flame) Above 10 Hits = Strength +8%
  35. (Flame) Above 10 Hits = Strength +9%
  36. (Flame) Above 10 Hits = Wind Res
  37. (Flame) Above 10 Hits = Wind Res +10%
  38. (Flame) Above 10 Hits = Wind Res +5%
  39. (Flame) Above 10 Hits = Wind Res +6%
  40. (Flame) Above 10 Hits = Wind Res +7%
  41. (Flame) Above 10 Hits = Wind Res +8%
  42. (Flame) Above 10 Hits = Wind Res +9%
  43. (Flame) Affliction Guard
  44. (Flame) Affliction Guard I
  45. (Flame) Affliction Guard II
  46. (Flame) Affliction Guard III
  47. (Flame) Astral's Bane
  48. (Flame) Astral's Bane +60%
  49. (Flame) Blinded Punisher
  50. (Flame) Blinded Punisher +10%

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