Ricochet Bolts
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Ricochet Bolts
Description
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 88% light damage. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 96% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 96% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.
SP CostAmount a skill needs to be charged before the skill can be cast.
4512
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
3609
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 99% light damage. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 108% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 108% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance.
SP CostAmount a skill needs to be charged before the skill can be cast.
4512
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
3609
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 110% light damage. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 121% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 121% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance.
SP CostAmount a skill needs to be charged before the skill can be cast.
4512
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
3609
Camera DurationAfter casting a skill, Camera Duration is the amount of time the camera zooms in on the user during the skill animation.
1.4 second(s)
Affected by EnergizedStacks 50% additively with other Attack Skills and Recovery Potency boost modifiers. Resets on use or being afflicted.
Yes
Adventurers with this skill
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Weapons with this skill
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Dragons with this skill
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