User:LegendarySilke/Sandbox4
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| Collaborative Guide
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| “ | Let's have a little fight, you and I—one with my full power unleashed. | „ |
High Brunhilda's Trial is a challenge quest centered on a boss battle with High Brunhilda, unlocked upon the completion of Brunhilda's Trial: Master.
- Rewards from Standard difficulty include Error: Table Materials not found., which can be traded for the 5
dragon Error: Table Dragons not found.or theError: Table Facilities not found., and can be used to upgrade the Fafnir Statue facility. - Rewards from Expert additionally include Error: Table Materials not found., which alongsideError: Table Materials not found.s can be used to craft Flame-attuned High Dragon weapons with High Midgardsormr's Bane.
- Additionally, weekly clears from Expert additionally include small amounts of Error: Table Materials not found.s, which alongsideError: Table Materials not found.s andError: Table Materials not found.s can be used towards enhancing Flame-attuned High Dragon weapons into tier 2, significantly increasing its power against enemies outside of High Midgardsormr, and can be used as an entry point towards Volk's Wrath: Expert.
- Additionally, weekly clears from Expert additionally include small amounts of
Stat and Equipment Requirements
HP
Standard
HP isn't too much of a concern for Standard difficulty, as all adventurers should be able to withstand the unavoidable damage High Brunhilda inflicts at the beginning of the fight if they have sufficiently strong equipment, and a healer was used, which is highly recommended.
Expert
See the following table for HP requirements depending on co-abilities available.
- The Lua error: Error: Table Wyrmprints not found.. wyrmprint reduces the HP requirement, as well as further damage throughout the fight, though will reduce your DPS.
- Additional defensive chain co-abilities, or defense buffs from a healer or buffer, may further improve your HP or defensive capabilities, not shown here.
| Type | No co-abilities | Error: Table CoAbilities not found. or Error: Table CoAbilities not found. |
Error: Table CoAbilities not found. and Error: Table CoAbilities not found.
|
|---|---|---|---|
| Melee | 2442 | 2124 | 1847 |
| Melee (Lua error: Error: Table Wyrmprints not found.. MUB) | 1740 | 1514 | 1316 |
| Ranged | 3052 | 2655 | 2308 |
| Ranged (Lua error: Error: Table Wyrmprints not found.. MUB) | 2175 | 1892 | 1645 |
Weapons
Standard
Crafting Void Bane or Chimeratech weapons, or better, can improve your adventurer's performance (especially if it's Chimeratech) in the quest, though technically optional. Still, if possible, at least equip your adventurers with Void Bane weapons at minimum.
- Generally speaking, if you're able to clear Tidal Chimera Strike: Standard (and preferably, also its Expert difficulty), you should obtain materials from it to create a Chimeratech weapon, as it should be more powerful than void bane weapons, especially once other punisher modifiers are factored in - the Error: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found.eats into the punisher bracket that is also used by Lua error: Error: Table Wyrmprints not found..'sError: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found.. It is also easier to build compared to the Void bane weapons, but if you already have them anyway, feel free to use them.
Expert
High Brunhilda's Trial: Expert can still be challenging even in the face of powercreep.
A Void Bane weapon is the bare minimum possible to clear the quest, but it's strongly suggested to at least craft a Chimeratech weapon, or better yet, craft a HDT1 weapon with materials obtained from High Mercury's Trial: Expert.
Weapon Table
| Weapon Category | ||||||||
|---|---|---|---|---|---|---|---|---|
| Void Bane (Standard: OK, Expert: Not recommended) |
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| Chimeratech Tier 2 (Standard: Good, Expert: OK) |
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| High Dragon Tier 1 (Standard: Better+, Expert: Better) |
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| High Dragon Tier 2 (Standard: Overkill, Expert: Best) |
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| Agito Tier 1 (0UB - Standard: Better, Expert: Good) (MUB - Standard: Overkill, Expert: Best) |
Dragons
Everyone should be ideally be equipped with a max-unbound 4
dragon at a minimum for Standard, and a max-unbound 5
dragon at a minimum for Expert.
| Adventurers | Dragons | |
|---|---|---|
Standard DPS - Most DPS adventurers use these standard DPS dragons.
| ||
| Low Skill Damage DPS - These DPS adventurers have little or no innate skill damage, so Siren won't work on them very well.
| ||
| Buffer Elisannes - Elisannes don't have much skill damage, and spends most of the time buffing the entire team. Both versions of Elisanne will prefer having their skills ready earlier with either Gaibhne & Creidhne's Error: Table Abilities not found. or Halloween Maritimus' Error: Table Conditions not found. , but most non-Skill Damage dragons work well.
| ||
Ha! You better have BURN HEAL! - Healers are able to run any non-Skill Damage dragon. Use whichever is preferred.
| ||
Wyrmprints
Most adventurers should equip their standard wyrmprints.
- If surviving the opening blast or unavoidable damage is an issue, equip Lua error: Error: Table Wyrmprints not found.. for permanent damage reduction.
(not
) and unspiraled
(not
) have specific requirements due to their partial resist
, that has to be patched up.
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
|
||
| I don't need burn healing! - Choose a primary wyrmprint depending on if she survives the opening blast normally. Either secondary wyrmprint will burn-proof Elisanne.
| ||
Error: Table Adventurers not found.
|
||
| I don't need burn healing either! - Choose a primary wyrmprint depending on if she survives the opening blast normally. Either secondary wyrmprint will burn-proof Celliera. | ||
If desired,
(not
),
, and/or
can make use of Lua error: Error: Table Wyrmprints not found.. as their secondary wyrmprint to significantly reduce the opening blast's damage for everyone in the team. These adventurers should then use their defensive buff skills before the opening blast hits.
Party Roles
Baiter/Support
The Elisannes will be performing close-range baiting for the majority of the fight, as well as buffing the rest of the team, and in case of Gala Elisanne, provide some defensive support.
- Only bring one of either Elisanne to the fight in the composition.
| Adventurer | Notes |
|---|---|
| The story version of Elisanne wields a lance, which has very high amounts of SP gain, and has an easier time attacking High Brunhilda while managing her attacks. However, her Error: Table Abilities not found. wyrmprint is strongly recommended to address this shortcoming.
| |
| Gala Elisanne has less frequent, but stronger buffs, due to her significantly slower SP gain caused by her wielding an axe. However, she comes with full Error: Table Skills not found. skill can significantly reduce damage caused by the opening blast and unavoidable damage throughout the fight, and can also provide safety for teammates accidentally taking damage from avoidable damage - this skill's Error: Table Conditions not found. can easily take a hit from being a OHKO to 2HKO, and Error: Table Conditions not found. protects adventurers from chip damage and knockback caused by them.
|
DPS
These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.
| Adventurer | Notes |
|---|---|
| High damage output, provides offensive and defensive support, and shreds the mode gauge while High Brunhilda is in overdrive state. | |
| Very high constant damage output, provides access to | |
| High damage output, and provides access to | |
| Extremely high burst damage output, provides access to Error: Table Conditions not found. .
| |
| Very high damage output, provides access to | |
| Acceptable damage output with a crit-focused kit. | |
| Very high damage output with offensive support, and provides access to | |
| Hybrid DPS with a focus on shapeshifting frequently and gaining power from it, and also buffs teammates' strength, though at a lower frequency than Elisanne. Also provides access to | |
| DPS with the potential for extremely high damage output if counter is used appropriately against unavoidable damage, and also provides access to | |
| Very high damage output and shreds the mode gauge while High Brunhilda is in overdrive state. | |
| Very high damage output with the ability for burst damage with two damaging skills, and also provides access to | |
| Very high damage output with the ability for burst damage with two damaging skills, and is a dragondrive unit, suitable for players that prefer a different style of "super" mode. | |
| High damage output courtesy of very high damage from his standard attacks, and provides defensive and Error: Table Conditions not found. support with his skills.
|
Healer
The healer provides defensive support and take care of any damage the adventurers may incur.
| Adventurer | Notes |
|---|---|
| Defensive support healer with Error: Table Abilities not found. .
| |
| Similar to Jiang Ziya, and being a 4 Error: Table Conditions not found. on his defensive buff unlike Jiang Ziya, making healing much tighter, and also does not have any innate skill prep, limiting his wyrmprint choices.
|
General Party Setup
The three real requirements for general compositions are as follows:
- One of the adventurers in the composition must be able to heal the entire team in a significant manner, or run Lua error: Error: Table Wyrmprints not found.. on the entire team if multiple adventurers can activate defense buffs frequently, if the teamwide DPS is not expected to be extremely high (i.e. not at least an entire team of HDT2s/MUB Agitos)
- One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, either of the Elisannes, or the host (Player 1).
- Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
- One of the adventurers should behave as the long range baiter. Usually, this jobs falls to the healer.
| General Composition |
|---|
| Example 1: in this 3DPS composition, Orsem has the shortest reach, so he should ideally host and perform close-range baiting. Thaniel will take care of the long-range baiting. |
| Example 2: in this 3DPS composition, as Gala Elisanne is the buffer and also has the shortest reach, she should ideally perform close-range baiting. Jiang Ziya will take care of the long-range baiting. |
Example 3: in this 3DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting. Jiang Ziya will take care of the long-range baiting.
|
Example 4: in this 4DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting, and the weakest personal DPS adventurer should take care of the long-range baiting as the need arises.
|
| Example 5: in this 4DPS composition, as no one is a melee adventurer, and all adventurers are identical, whoever is hosting should perform close-range baiting, and any one of the remaining adventurers should take care of the long-range baiting as the need arises. |
Attacks and Patterns
Scorching Blast
This is the fight's initial "HP check" blast.
- Any adventurer with Error: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found., such asError: Table Adventurers not found., should use defensive skills such asError: Table Skills not found.Provident ProtectionLv. 1:Error: Table Skills not found.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. to reduce the damage taken.
- Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. Provident Protection will provide Error: Table Conditions not found.healing, but one may opt to run other skills to make it go a bit faster.
- Shared skills can help with further mitigation and/or healing.
- Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. Provident Protection will provide
- You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.
- Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Brunhilda, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
- Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
- Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.
Trident Tempest
High Midgardsormr faces the closest adventurer and spits out three gales, in a cone pattern. This attack is unavoidable within the marker, and deals strong damage if physical contact is made. The close-range baiter should bait this away from the rest of the DPSes.
- Normally, adventurers should move away and avoid it, but with precise timing, some skills such as Error: Table Adventurers not found.'sError: Table Skills not found.Exalted FireLv. 1:Error: Table Skills not found.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. can let the adventurer physically dodge the hitboxes, if you have these skills ready, in later instances of Trident Tempest.
The close-range baiter should take position afterward to bait High Midgardsormr towards the middle of the arena, so that there's space for movement later on.
Dash + Spin Attack + Backdash
High Midgardsormr faces the closest adventurer, charges, performs a spin attack, and backdashes.
- The charge and the spin attack has a chance to inflict
Stun. - Sometimes, High Midgardsormr will perform an uppercut instead of a spin attack.
- If you dodge roll the spin attack for iframes, you may need to dodge roll twice in a row, as the roll's iframes are not quite long enough to cover the entire attack.
Spits x3
High Midgardsormr faces the closest adventurer (see a pattern here?), and spits towards them three times. The close-range baiter should skill or dodge them, making sure to bait them away from the rest of the DPSes.
- These spits will linger on the battlefield for a while, causing damage to anyone caught in them. It is possible to safely move through these mini tornadoes with dodge rolls, if desired.
- If High Midgardsormr was baited too close to a wall, it might get tricky to bait the spits without getting hurt.
Trident Tempest (8-Way)
This variant of Trident Tempest sweeps an entire circle and also deals much higher damage than the normal variant. Avoid lingering in the purple action markers.
- High Midgardsormr will always call out this attack with "I shall rend you asunder!"
Tattered Sky + Storm Chaser
High Midgardsormr will spawn a red stack marker targeted on the closest adventurer.
- If the adventurer has a dragon ready, they should shapeshift now and dragon tank the stack marker.
- If the adventurer doesn't have a dragon ready, all adventurers should get together and split the damage. A defensive healer can help with this.
- Healers with only Error: Table Conditions not found.healing skills ready should activate them now so that the healing can cover all adventurers for the next attack.
Afterwards, High Midgardsormr will then spawn purple chaser markers on all adventurers. Avoid overlapping other adventurers' with their markers to minimize damage taken.
- A sufficiently large Error: Table Conditions not found.orError: Table Conditions not found.can block its damage entirely.
Dash + Spin Attack + Spits x3 + Backdash + Trident Tempest
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.
Dash + Spin Attack + Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.
Summon Help
High Midgardsormr summons some golems to help him out. Defeat them ASAP, especially the big one - he is the source of the giant map-wide purple action marker, and if it fills up, it will deal damage strong enough to wipe out the entire team, using up a revive. High Midgardsormr will also try to keep you busy; see the following section for his attacks.
- Most compositions with at least Chimeratech or HDT1 weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
- Further moves will be listed for reference, though the later moves are unlikely to be seen in the average run now.
Spits x3 + Dash + Spin Attack + Backdash + Trident Tempest
The battlefield can get a bit confusing to read due to the additional enemies and red action markers, but the close range baiter should try their best to bait the attacks away from the rest of the group.
The golems should be defeated by the time High Midgardsormr finishes the above chain of attacks.
Dash + Spin Attack + Trident Tempest (8-way) + Spits x3 + Backdash
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.
- The close-range baiter will have to quickly make it back to High Midgardsormr once the 8-way attack launches past them to bait the spits away.
After High Midgardsormr backdashes here, everyone should return to the center of the map in preparation of the next attack.
Gale Blast
High Midgardsormr will spawn four very large tornadoes across the top of the map. These tornadoes will move across the map, starting from the tornado with dust clouds underneath.
At Expert difficulty and lower, there are three methods of dealing with these tornadoes.
- The old method is to go under the tornado with the dust clouds, and move upwards around the map as the tornadoes launch.
- It is possible to dodge roll consecutively while passing through these tornadoes, taking advantage of the dodge roll's iframes.
- This tactic is not possible in Master difficulty, so you may have to "unlearn" it in that fight once you plan to clear that difficulty.
- If shapeshifting is available, it is also possible to dragon tank the tornadoes.
- In Expert difficulty and lower, dragon tanking with a skill will not decrease dragon time, as it is not an unavoidable attack.
High Midgardsormr will also try to keep you busy while you avoid the tornadoes.
Dash + Spin Attack + Backdash + Spits x3 + Trident Tempest (8-way)
Continue normal baiting once all tornadoes have passed, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.
- Nearly all compositions with at least Void Bane weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
- Further moves will be listed for reference, though the later moves are extremely unlikely to be seen in the average run now.
Tattered Sky + Storm Chaser + Trident Tempest
Identical to previous instance, but High Midgardsormr will immediately follow up with a Trident Tempest, so the close-range baiter must not be separated from him.
Dash + Spin Attack
Continue normal baiting. Be prepared for Gale Blast and Tattered Sky combo.
Gale Blast + Tattered Sky + Storm Chaser
Both Gale Blast's tornadoes and Tattered Sky's stack marker will appear at the same time.
- This is a very good time for the targeted to dragon tank, move to someplace safe (not affecting other adventurers), and use a skill to tank it.
Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack + Trident Tempest (8-way)
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.
Storm Chaser + Tattered Sky
High Midgardsormr reverses the attack order for this combo of attacks.
Dash + Spin Attack + Trident Tempest + Backdash + Spits x3
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.
By this point, High Midgardsormr should be defeated in Expert difficulty if you had the minimum recommended equipment, even with poor DPS uptime.
- The quest likely ends much earlier if your equipment was significantly better than the minimum requirement.
- This was originally the point where your quest would be subject to a failure by the quest timer running out, and it was a real risk back when High Midgardsormr's Trial was first released.
- This guide includes the entire moveset for the first five minutes of the quest as a reference.