User:LegendarySilke/Sandbox4
| Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
| Collaborative Guide
Collaborative guides are edited by the general community based on a general focus and are works of opinion. Please use the Discussion page or the Discord if major changes are required. |
| “ | I shall rend you asunder! | „ |
High Midgardsormr's Trial is a challenge quest centered on a boss battle with High Midgardsormr, unlocked upon the completion of Midgardsormr's Trial: Master.
- Rewards from Standard difficulty include Error: Table Materials not found., which can be traded for the 5
dragon Error: Table Dragons not found.or theError: Table Facilities not found., and can be used to upgrade the Fafnir Statue facility. - Rewards from Expert additionally include Error: Table Materials not found., which alongsideError: Table Materials not found.s can be used to craft Wind-attuned High Dragon weapons with High Mercury's Bane.
- Additionally, weekly clears from Expert additionally include small amounts of Error: Table Materials not found.s, which alongsideError: Table Materials not found.s andError: Table Materials not found.s can be used towards enhancing Wind-attuned High Dragon weapons into tier 2, significantly increasing its power against enemies outside of High Mercury.
- Additionally, weekly clears from Expert additionally include small amounts of
Stat and Equipment Requirements
HP
HP isn't too much of a concern, as all adventurers should be able to withstand the unavoidable damage High Midgardsormr inflicts at the beginning of the fight if they have sufficiently strong equipment, and a healer was used, which is highly recommended.
Weapons
Crafting Void Bane or Chimeratech weapons, or better, can improve your adventurer's performance (especially if it's Chimeratech) in the quest, though technically optional. Still, if possible, at least equip your adventurers with Void Bane weapons at minimum.
- Generally speaking, if you're able to clear Volcanic Chimera Strike: Standard (and preferably, also its Expert difficulty), you should obtain materials from it to create a Chimeratech weapon, as it should be more powerful than void bane weapons, especially once other punisher modifiers are factored in - the Error: Table Abilities not found.eats into the punisher bracket that is also used by Lua error: Error: Table Wyrmprints not found..'sError: Table Abilities not found.. It is also easier to build compared to the Void bane weapons, but if you already have them anyway, feel free to use them.
Weapon Table
| Weapon Category | ||||||||
|---|---|---|---|---|---|---|---|---|
| Void Bane (Standard: Better, Expert: Good) |
||||||||
| Chimeratech Tier 2 (Standard:Better+, Expert: Good+) |
||||||||
| High Dragon Tier 1 (Overkill) |
||||||||
| High Dragon Tier 2 (Overkill) |
||||||||
| Agito Tier 1 (Overkill) |
Dragons
Everyone should be ideally be equipped with a max-unbound 4
dragon at a minimum, though it is possible to clear with worse equipment.
| Adventurers | Dragons | |
|---|---|---|
Prime Overdrive DPS - These sword-wielding adventurers play largely the same role - prime ODPS deliverers as swordsmen and a major source of DPS, as well as baiting High Midgardsormr's attacks.
| ||
Standard DPS - These standard DPS units deal damage to the boss.
| ||
Spooky Flamewyrm - Halloween Mym's contribution comes from both a relatively large standard attack slice, as well as the supportive effects on her skills, but she can also burst down very hard with her dragon form, which is the strongest among Flame dragons, even when compared with Gala Mars.
| ||
Support Squad - Like most other adventurers, if possible, you give these purer support adventurers Gala Mars.
| ||
I'm a healer! - The on-element dragons provide differing benefits to the healer.
As the healers' healing output are more than sufficient, even when lightly equipped, it is possible to experiment with off-element dragons for access to strong buffs.
| ||
Wyrmprints
All adventurers should equip their standard wyrmprints.
- A Error: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found.wyrmprint on the buffer and/or healer can help with making shapeshifting available earlier.
Party Roles
DPS/Hybrid DPS
These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.
- Don't bring more than one Emma or one Halloween Mym (no duplicates; it's OK to have Emma and Halloween Mym together) in the whole composition.
- Due to the low difficulty of the quest, almost every adventurer and composition will work for this quest. This lists only the more common adventurers for the quest, with short descriptions.
| Adventurer | Notes |
|---|---|
| Primary DPS with access to Error: Table Conditions not found. while in dragon form.
| |
| Primary DPS with access to Error: Table Conditions not found. , Error: Table Conditions not found. , and even 100% Error: Table Conditions not found. ).
| |
| Primary DPS with skill-based Error: Table Conditions not found. . Does not have | |
| Primary DPS with potential for extremely huge S2 damage with the correct setup. Does not have | |
| High damage and Error: Table Conditions not found. . Does not have | |
| High damage, potential for inflicting | |
| High damage, inflicts | |
| High damage, very high break damage, minor Error: Table Conditions not found. debuff, potential for inflicting | |
| High damage and Error: Table Conditions not found. , inflicts | |
| High damage, very high break damage, easier to play than other choices here due to lance range. | |
Error: Table Conditions not found. buffer and Error: Table Conditions not found. er for chip damage, easier to play than other choices here due to lance range. Does not have | |
Error: Table Conditions not found. debuffer, very high break damage.
| |
| High damage, ranged | |
| High damage, very high break damage, doesn't inflict burn so that burn uptime may be improved if someone else already burns. | |
| Ranged buffer. Some randomness to buffs provided. Also slightly more personal DPS than Emma. Does not have | |
| High damage, some supportive benefits, dual resist, doesn't inflict burn so that burn uptime may be improved if someone else already burns. |
Healer
The healer provides defensive support and take care of any damage the adventurers may incur.
| Adventurer | Notes |
|---|---|
| Healing-focused healer with | |
| Defensive support healer. Has low personal DPS, but can provide Error: Table Conditions not found. and Error: Table Conditions not found. buffs for improved survival.
| |
| Energy support healer. Provides guaranteed Error: Table Conditions not found. on teammates, improving DPS, as well as providing a Error: Table Conditions not found. that can cover chip damage.
| |
| Grace provides a very large Error: Table Conditions not found. which can protect adventurers from being afflicted and blocks knockback while the shield is not completely destroyed. Her Error: Table Conditions not found. buff is much higher, at 100%, but also lasts significantly shorter than Halloween Lowen's, making it more suitable for mitigating severe damage.
|
General Party Setup
The two real requirements for general compositions are as follows:
- One of the adventurers in the composition must be able to heal the entire team if desired (to reactivate any HP-based abilities).
- One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, or the host (Player 1).
- Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
| General Composition |
|---|
| Example 1: in this 3DPS composition, Vanessa has the shortest reach, so she should ideally host and perform close-range baiting. |
| Example 2: in this 3DPS composition, Gala Mym is the only melee adventurer, and hence she should perform close-range baiting. |
Example 3: in this 3DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting.
|
Attacks and Patterns
Calamitous Storm
This is the fight's initial "HP check" blast.
- Any adventurer with Error: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found., such asError: Table Adventurers not found.with Lua error: Error: Table Wyrmprints not found.., should use defensive skills such asError: Table Skills not found.Here's a treat for you!Lv. 1:Error: Table Skills not found.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. andError: Table Skills not found.You won't trick me!Lv. 1:Error: Table Skills not found.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. to reduce the damage taken, though it is entirely optional.
- For Halloween Lowen and Grace, the order is important: use their second skills before their first skills, as the blast damage will clip the animation of the currently cast skill too early otherwise.
- Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. You won't trick me! will provide Error: Table Conditions not found.healing, but one may opt to run other skills to make it go a bit faster.
- Shared skills can help with further mitigation and/or healing.
- You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.
- Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Mercury, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
- For Error: Table Adventurers not found., dodge roll instead of force striking.
- For
- Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
- Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.
- Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Mercury, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.