Revision as of 23:45, 30 April 2020 by >Boblers
30px Shield creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.
- If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken. (For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.)
- If a damaging attack that would have dealt an Affliction is nullified by a shield, the Affliction will be nullified as well.
- If a non-damaging attack deals an Affliction, the shield will not nullify that Affliction.
Shields usually cannot stack with other Shields, but a variation called a Divergent Shield can stack with regular shields. Divergent Shields otherwise act the same as regular shields.
Additionally, there is another variation called a Life Shield that works slightly differently from a regular shield:
- Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum of 70% of the caster's maximum HP.
- If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage. Since the adventurer still ultimately takes damage, Afflictions will not be nullified.
- If a damaging attack that would have dealt an Affliction is nullified by the Life Shield, the Affliction will be nullified as well.
- If a non-damaging attack deals an Affliction, the Life Shield will not nullify that Affliction.
Inducers
Skills that induce Shield
Lua error: Error: Table Skills not found..
| Name
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Adventurers with Skill
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Weapons with Skill
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Dragons with Skill
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Abilities that induce Shield
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table Abilities not found..
| Name
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Might Value
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Adventurers with Ability
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Wyrmprints with Ability
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Dragons with Ability
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Weapons with Ability
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Co-Abilities that induce Shield
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table CoAbilities not found..
| Name
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Might
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Adventurers with Co-Ability
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Chain Co-Abilities that induce Shield
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table ChainCoAbilities not found..
| Name
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Adventurers with Chain Co-Ability
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Resists
Abilities that resist Shield
| Name
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Might Value
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Adventurers with Ability
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Wyrmprints with Ability
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Dragons with Ability
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Weapons with Ability
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Punishers
Skills with Additional Effects against Shield-Afflicted Foes
| Name
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Adventurers with Skill
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Weapons with Skill
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Dragons with Skill
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| -
| - | - | - |
Abilities with Additional Effects against Shield-Afflicted Foes
| Name
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Might Value
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Adventurers with Ability
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Wyrmprints with Ability
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Dragons with Ability
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Weapons with Ability
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| -
| - | - | - | - | - |
Co-Abilities with Additional Effects against Shield-Afflicted Foes
| Name
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Might
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Adventurers with Co-Ability
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Chain Co-Abilities with Additional Effects against Shield-Afflicted Foes
| Name
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Adventurers with Chain Co-Ability
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Chain Effects
Abilities with Effects that activate upon Receiving Shield
| Name
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Might Value
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Adventurers with Ability
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Wyrmprints with Ability
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Dragons with Ability
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Weapons with Ability
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Co-Abilities with Effects that activate upon Receiving Shield
| Name
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Might
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Adventurers with Co-Ability
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Chain Co-Abilities with Effects that activate upon Receiving Shield
| Name
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Adventurers with Chain Co-Ability
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| v · d · eCondition Pages |
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| | Afflictions | | | | Offensive Effects | | | | Defensive Effects | | | | Debuff Effects | | | | Special Effects | | | | Void Enemy-Exclusive Effects | | | | Agito-Exclusive Effects | |
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