Tier List/Shark3143/Light

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Revision as of 18:48, 19 May 2019 by >Tirlby (Listed Amane twice)
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Portrait Name Tier Role Preference Notes
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Halloween Elisanne S Attacker
Support
All Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing. Despite her weaknesses, she still has enough damage and utility to be placed among the best.
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Annelie S Attacker Imperial Onslaught
Void Battles
Annelie has a huge 35% boost to her Skill Damage, three damage skills when you factor in the 5.3 light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill and its lengthy animation.
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Albert S Attacker Imperial Onslaught
Void Battles
Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. Sadly, the buff to apply electrified takes an incredibly long time to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once except for in long quests.
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Lucretia A+ Attacker
Support
Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members by herself before the quest ends. She shines on an energy team.
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Odetta A+ Attacker
Support
Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
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Alfonse A+ Attacker
Support
Zodiark Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, so his damage overall is quite good, despite his unimpressive base skill damage. His damage skills have above average frame data, he has decent AoE coverage, and he has a good choice of weaponry that can grant him an additional attack skill. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but his smooth gameplay and great damage output are enough to solidify his placement.
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Amane A Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5.3 light wand with a huge AoE. Her S2’s value is reduced by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. At a glance Lucretia seems to do everything she does slightly better, but Amane has one advantage in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Julietta A Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of weaponry, the critical damage boost from the 5.3 light axe is very underpowered without team buffs from Cupid or Xiao Lei since she doesn’t have a good critical rate.
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Xiao Lei A Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5.3 wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light adventurers. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Fleur A Attacker Zodiark Fleur’s damage is very high in short quests, but drops off as the enemy builds up resistance to paralysis. Current content is generally short enough that this isn’t a serious problem, but it could be an issue in the future. She’s very reliant on her paralysis gimmick for her damage output through S1 boosts and her Paralysis Punisher passive, though thankfully light advantaged content features bosses susceptible to paralysis. She also has very good frame data on her skills, so her gameplay is fast and smooth.
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Beautician Zardin A Attacker Void Battles
Imperial Onslaught
Beautician Zardin is an interesting character, with numerous strengths but not lacking in flaws. His most notable niche is inflicting long, repeated stuns in one use of his S2, making him a prime choice for fights like Raging Manticore Strike. Against enemies that resist stun, however, it's not worth using his S2 buff for damage, as the energy stacks don't justify sitting through the skill animation instead of attacking. Unless you utilize the skill as an iframe, it's largely useless and wasting time on his solo energy stacks will result in lower overall damage output. His abilities are good on their own, but put together they don't form a cohesive kit - Striker's Energy is hard to trigger due to the blade's weak Force Strike, and considering that he only has one damage skill, Skill Damage isn't the most useful on him, either. He won’t find another damage skill on the 5.3 Light blade, so his damage output isn’t stellar. Zardin is workable, but largely overshadowed by other Light-attuned attackers at his level, so he relies on his ability to chain multiple stuns to be valuable.
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Yachiyo A Attacker Zodiark Much like other characters who rely on afflictions, Yachiyo can be inconsistent, but has potential for high damage. When she inflicts paralysis using her S1, she gains a short Strength buff thanks to her Paralysis = User Strength. While this is a good ability in a vacuum, it only activates if Yachiyo successfully paralyzes, which can lead to anti-synergy with other adventurers. In other words, adventurers like Albert or Fleur might end up blocking Yachiyo by inflicting paralysis before Yachiyo can, as only one paralysis can be inflicted at a time on a single target, which makes Paralysis = User Strength much less flexible than her Paralysis Punisher passive. Yachiyo's kit isn't based solely on afflicting paralysis, though - the buff granted by her S2 empowers her Force Strike into what basically amounts to another damage skill that does a disproportionately large chunk of damage to the overdrive gauge. Yachiyo has solid damage output overall versus enemies susceptible to paralysis, but she’ll lag behind versus immune enemies, and she doesn’t have the greatest choice in weaponry as the 5.3 Light blade has a middling self heal skill rather than a damaging one.
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Malka B+ Attacker
Support
Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to contribute quite well, despite his poor passives, thanks to his fast and decently powerful attack skill, a team strength buff, and access to the great attack skill from the 5.3 light lance.
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Raemond B+ Attacker Imperial Onslaught
Void Battles
Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5.3 light sword, and the animation speed on both of his attack skills are excellent, giving him good damage output regardless. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Fritz B+ Attacker Imperial Onslaught
Void Battles
His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard-hitting damage skills to help make up for it.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5.3 light katana and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught
Void Battles
Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has 0% stun resistance.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to salvage his damage output.
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Ryozen C Support Zodiark He’s built to be a defensive support unit, which is unfortunately not a very valuable role when healers exist. His S1 offers a hefty 25% defense buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to bring much to a team.
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Malora C Attacker Imperial Onslaught She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Elias D Attacker
Support
None Boasts the lowest natural strength in the game, as well as poor skills and passives. His Bane skill is currently a dead slot outside of event content. He also requires energy synergy, or his S2 is worthless since he won’t reasonably reach full energy stacks alone in most quests.