Tier List/Shark3143/Wind
Revision as of 00:30, 5 May 2019 by >Shark3143
| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
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Lin You | S+ | Attacker | Mercury | Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5* wind axe with its great attack skill and unusually high strength. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop to roll. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in most wind-advantaged content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but even with an ideal wyrmprint you’d need further increases to critical rate through other sources like co-abilities for the damage to exceed Zephyr’s. |
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Addis | S+ | Attacker | Imperial Onslaught | Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, which can even be done twice over the course of one buff, taking advantage of the extra stacking damage mechanic of bleeds. Addis might not reasonably maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage. |
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Melody | S | Support | Imperial Onslaught | A great support character with a 15% team strength boost as her S1, which boasts a fast enough charge rate to maintain perfect uptime. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5* wind blade with a good attack skill, and has Freeze res to help with Water IO. |
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Maribelle | S | Attacker | Mercury | With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand, but her damage output won’t excel if she can’t maintain it. |
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Gala Ranzal | S | Attacker | All | Gala Ranzal has very solid damage output on top of dual resistances that allow him to shine in all wind advantaged content. However, his damage is difficult to optimize thanks to his gauges, and he can’t quite reach the extremely high bar set by the S+ wind adventurers. He’s held back a bit by poor choice of weaponry, since self defense buff weapon skills are underwhelming. However, it can at least give him a Strength Doublebuff boost from Valiant Crown, which is easily a best in slot wyrmprint for him since he also boosts his own defense whenever he uses S2. |
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Musashi | A+ | Attacker | Mercury | His base strength very high for a 4* character, he has access to a great attack skill from the 5* wind katana, and his kit adds additional damage through various buffs and poison. However, he’s held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. |
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Johanna | A+ | Attacker | Imperial Onslaught | Johanna has hard hitting skills with good animation speeds, and the 5* wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is very good even when it’s not topped off by Slayer’s Strength. |
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Hawk | A+ | Attacker | Imperial Onslaught | Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. His damage isn’t the highest, but he has good utility value through his stuns and synergizes very well with any Roc or Zephyr in the room which enable him to leverage his extra Stunned Punisher damage in dragon form during the break. He’s well specialized for Water IO since the boss hardly resists stun, and he’s also immune to being frozen. However, his damage output is seriously limited in content with stun immune enemies, such as versus Mercury and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value. |
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Ku Hai | A+ | Attacker | Mercury | Ku Hai boasts a unique playstyle around spamming his alternate force strike granted by his S2. His damage and mobility are good, but he's held back slightly since his alternate force strike can put him too far out of position to connect with immediate followups, or one of the 3 hits from the force strike may whiff when used at point blank. Ku Hai scales very well with increases to critical rate, thanks to his multiple critical damage passives. |
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Sylas | A | Attacker | All | Sylas has incredibly potent buffs on his S2, but is held back by it’s extremely slow 12000SP charge rate as well as the inconsistency of random buffs. His damage output isn’t exciting, and he doesn’t get access to a damage skill from the 5.3 lance to help, but he at least has solid frame data on his single attack skill. Even if he manages to charge up his S2 in a shorter quest, the very potent skill haste effect won’t be helping out people in dragon form, nor will the random selection of defensive buffs he’ll land on 2/3rds of the time. As a side note, Sylas’ skill haste buff has a potential niche that helps Lin You and Addis nail two uses of their boosted S1 during the duration of a S2, which has a tight window without additional skill haste and is easily ruined if they need to stop to dodge, but this requires coordination, specific team composition, and it only comes into play on lengthy quests, so it wasn’t really taken into consideration. |
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Ranzal | A | Attacker | All | Ranzal excels versus multiple targets thanks to the wide swing of axes and the circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lower, but his 30% HP Shields are potentially a useful survival tool for blocking damage and ailments, albeit inconsistent. |
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Louise | A | Attacker | Mercury | Louise can output good damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on either Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. She mostly excels versus Mercury, where attacking from range is a more pronounced advantage than usual. |
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Eleonora | B | Attacker | Mercury | Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack AoE to compensate. However, her bog immunity and ability to output damage from range at least make her well set up to face Mercury. |
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Francesca | B | Attacker | None | While Francesca has access to multiple damage skills, they lack base damage and her overall damage output is low. |
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Aeleen | B | Attacker Support |
Imperial Onslaught | A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff.. |
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Nicolas | B | Attacker | Imperial Onslaught | His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon. |
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Su Fang | B | Attacker | None | Su Fang doesn’t have an ailment immunity and his damage output is a bit lacking. While the 20% Skill Damage and attack skill from the 5* wind dagger appear to be great boosts to his damage output, his S1’s base damage is extremely weak and daggers in general are currently underpowered. However, he does have useful utility value through stun, since his S1 can apply a 5-6 second stun while his S2 is active. While his partial bog resistance would be potentially useful versus Mercury, he can’t apply stun in that fight, so he has some trouble finding a niche in current content. |
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Philia | C | Attacker | None | Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element. |
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Pia | C | Attacker Support |
Mercury | Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere. |