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Showing below up to 50 results in range #301 to #350.

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  1. (Flame) Strength +60%
  2. (Flame) Strength +60% (Alt)
  3. (Flame) Strength III & HP 50% = Strength +20%
  4. (Flame) Strength II & HP 50% = Strength +20%
  5. (Flame) Strength IV & HP 50% = Strength +20%
  6. (Flame) Strength I & HP 50% = Strength +20%
  7. (Flame) Strength V & HP 50% = Strength +20%
  8. (Flame) Striking Haste & Gauge Decelerator
  9. (Flame) Striking Haste II & Gauge Decelerator +30%
  10. (Flame) Striking Haste II & Gauge Decelerator +30% (Alt)
  11. (Flame) Striking Haste I & Gauge Decelerator +30%
  12. (Flame) Striking Haste I & Gauge Decelerator +30% (Alt)
  13. (Flame) Svalinn
  14. (Flame) Taking Damage = Strength
  15. (Flame) Taking Damage = Strength +10%
  16. (Flame) Taking Damage = Strength +13%
  17. (Flame) Taking Damage = Strength +7%
  18. (Flame) Taking Damage = Strength +8%
  19. (Flame) Taking Damage = Strength +9%
  20. (Flame) Tempest Chimera's Bane
  21. (Flame) Tempest Chimera's Bane +20%
  22. (Flame) Tempest Chimera's Bane +30%
  23. (Flame) Thaumian's Bane
  24. (Flame) Thaumian's Bane +10%
  25. (Flame) Thaumian's Bane +15%
  26. (Flame) Undead's Bane
  27. (Flame) Undead's Bane +10%
  28. (Flame) Undead's Bane +15%
  29. (Flame) Unyielding Offense
  30. (Flame) Unyielding Offense +2%
  31. (Flame) Unyielding Offense +4%
  32. (Lance) Skill Damage
  33. (Lance) Skill Damage +30%
  34. (Lance) Skill Damage +35%
  35. (Lance) Skill Damage +40%
  36. (Light) Above 10 Hits = Critical Rate
  37. (Light) Above 10 Hits = Critical Rate +7%
  38. (Light) Above 10 Hits = Critical Rate +8%
  39. (Light) Above 10 Hits = Critical Rate +9%
  40. (Light) Above 10 Hits = Shadow Res
  41. (Light) Above 10 Hits = Shadow Res +10%
  42. (Light) Above 10 Hits = Shadow Res +5%
  43. (Light) Above 10 Hits = Shadow Res +6%
  44. (Light) Above 10 Hits = Shadow Res +7%
  45. (Light) Above 10 Hits = Shadow Res +8%
  46. (Light) Above 10 Hits = Shadow Res +9%
  47. (Light) Above 10 Hits = Strength
  48. (Light) Above 10 Hits = Strength +13%
  49. (Light) Above 10 Hits = Strength +6%
  50. (Light) Above 10 Hits = Strength +7%

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