Difference between revisions of "Tier List/Shark3143/Wind"

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>Shark3143
(v2.7 update)
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|style="text-align:center;"|Mercury
 
|style="text-align:center;"|Mercury
 
|Louise can output decent damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on other adventurers such as Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. On top of that, Void Poseidon is immune to poison, as well as raid bosses.
 
|Louise can output decent damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on other adventurers such as Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. On top of that, Void Poseidon is immune to poison, as well as raid bosses.
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|-
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|{{TL|Su Fang}}
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|style="text-align:center;"|Su Fang
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|style="text-align:center;"|B+
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|style="text-align:center;"|Attacker
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|style="text-align:center;"|Void Battles
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|Su Fang’s Therion’s Bane passive is relevant for the Greedy Manticore fight, which salvages his otherwise low damage output. Additionally, his ability to stun manticore improves the rest of the team's damage uptime. Su Fang isn’t a good pick for other content, since his S1 is unusually weak and stun isn’t relevant in a majority of wind-advantaged content.
 
|-
 
|-
 
|{{TL|Aeleen}}
 
|{{TL|Aeleen}}
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| style="text-align:center;" |Imperial Onslaught
 
| style="text-align:center;" |Imperial Onslaught
 
|His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
 
|His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
|-
 
|{{TL|Su Fang}}
 
|style="text-align:center;"|Su Fang
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|None
 
|Su Fang doesn’t have an ailment immunity and his damage output is lacking. While the 20% Skill Damage and attack skill from the 5.3 wind dagger appear to be great boosts to his damage output, his S1’s base damage is extremely weak and daggers in general are currently underpowered, so his damage overall suffers. He does have utility value through stun, since his S1 can apply a 5-6 second stun while his S2 is active, but wind-advantaged content lacks enemies susceptible to stun.
 
 
|-
 
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|{{TL|Eleonora}}
 
|{{TL|Eleonora}}

Revision as of 22:23, 8 August 2019

Portrait Name Tier Role Preference Notes
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Lin You S Attacker High Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5.3 wind axe with its great attack skill. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop attacking to dodge. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in some content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but be sure to include a critical rate wyrmprint such as Kung Fu Masters.
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Wedding Elisanne S Attacker High Mercury Wedding Elisanne brings a lot of damage to the table, as well as a solid amount of team support. Her S1 creates healing fields on top of dealing respectable damage, and her S2 creates defense-down debuff fields. Her healing fields are limited by proximity and don’t have the healing potency of dedicated healing skills, but wind-advantaged content doesn’t demand strong healing and Elly’s healing can comfortably enable compositions without a dedicated healer versus High Mercury. Her defense-down debuffs have great potency, but do require the target to stay within the field, which isn’t really a problem in Mercurial Gauntlet, or against the mostly-stationary High Mercury. Her base kit doesn’t provide a way to trigger her own Strength Doublebuff passive, but the 5.3 core wind sword provides a self defense buff. Elly performs well by herself in a variety of content, and excels further as a team player in specific compositions.
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Addis S Attacker Imperial Onslaught
High Mercury
Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, which can even be done twice over the course of one buff, taking advantage of the extra stacking damage mechanic of bleeds. Addis might not reasonably maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage. Addis is particularly good versus High Mercury, since he’s able to attack without interruption for long periods of time while his ranged teammates are baiting attacks, while enables him to pull off two bleeds over one S2. While he lacks any resistance to bog, the bog ailment is largely avoidable and not a serious hindrance in that fight specifically.
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Maribelle S Attacker High Mercury With her Full HP = Skill Damage and 100% Skill Prep passives, she starts off quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability from the 5.3 wind wand, but her damage output won’t excel if she can’t maintain it. Maribelle performs well in High Mercury, since it’s very reasonable to maintain full health for nearly the entire fight, and the High Mercury’s Bane void weapon is a large upgrade to her damage output compared to her selection of core weaponry.
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Melody A+ Support Imperial Onslaught
High Mercury
A great support character with a 15% team strength boost as her S1, which charges quickly enough for her to use another one before the first buff wears off. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5.3 wind blade with a good attack skill, and has Freeze res to help with Water IO. Melody is a good pick for High Mercury to increase your team’s damage output, as the fight is a bit of a DPS race.
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Gala Ranzal A+ Attacker All Gala Ranzal has very solid damage output on top of dual resistances that allow him to shine in all wind advantaged content. However, his damage is difficult to optimize thanks to his gauges, and he can’t easily reach the high bar set by the S tier wind adventurers. As the 5.3 wind sword has an underwhelming defense buff skill, it’s preferable to utilize the High Mercury’s Bane void sword for High Mercury, as you aren’t losing out on much of a weapon skill, and the bane passive is very potent.
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Wedding Aoi A Attacker Imperial Onslaught
Mercurial Gauntlet
Aoi’s kit is built around inflicting and benefiting from sleep. Her S2 doubles in power when used against sleeping enemies, and her Sleep = Team Strength passive applies a great buff to the team every time she inflicts sleep. However, her kit is worthless in sleep immune fights such as High Mercury, and her S1 tends to whiff some of its smaller hits unless the target has a huge hitbox. Her kit functions well in Mercurial Gauntlet, but she doesn’t have a high enough affliction rate to consistently punch through Fafnir Roy’s partial sleep resistance.
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Hawk A Attacker Imperial Onslaught
Mercurial Gauntlet
Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. His damage isn’t consistently the highest, but he has huge burst as well as good utility value through his stuns. He also has synergy with strength dragons such as Roc and Zephyr that enable him to leverage his extra Stunned Punisher damage in dragon form during the break. However, his damage output is seriously limited in content with stun immune enemies, such as versus High Mercury, Void Poseidon, and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value. Mercurial Gauntlet helps bring him a niche, since his extremely high affliction rate punches through Fafnir Roy’s stun resistance and his bursty damage output can really shred on break.
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Musashi A Attacker Mercury His base strength is high for a 4* adventurer, and he has access to a great attack skill from the 5.3 wind katana. However, he’s held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. Despite his full resistance to bog, he’s overshadowed by Addis and Melody among wind blades when it comes to High Mercury, which heavily favors damage output over resistances.
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Johanna A Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5.3 wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is quite good even when it’s not topped off by Slayer’s Strength.
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Ku Hai A Attacker Mercury Ku Hai boasts a unique playstyle around spamming his alternate force strike granted by his S2. His damage and mobility are good, but he's held back slightly since his alternate force strike can put him too far out of position to connect with immediate followups, or one of the 3 hits from the force strike may whiff when used at point blank. Ku Hai scales very well with increases to critical rate, thanks to his multiple critical damage passives.
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Sylas B+ Attacker All Sylas has incredibly potent buffs on his S2, but is held back by its extremely slow charge rate as well as the inconsistency of random buffs. His damage output isn’t exciting, and he doesn’t get access to a damage skill from the 5.3 wind lance to help, but he at least has solid frame data on his single attack skill. Even if he manages to charge up his S2 in a shorter quest, the very potent skill haste effect won’t be helping out people in dragon form, nor will the random selection of defensive buffs he’ll land on 2/3rds of the time. Sylas’ skill haste buff has a potential niche that helps Lin You and Addis nail two uses of their boosted S1 during the duration of a S2, which has a tight window without additional skill haste and is easily ruined if they need to stop to dodge, but this requires coordination, specific team composition, and it only comes into play on lengthy quests.
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Ranzal B+ Attacker All Ranzal excels versus multiple targets thanks to the wide swing of axes and the AoE on his S1, which helps him build up stacks of Slayer’s Strength. However, it’s difficult for him to fill that niche as he lacks an immunity to freeze to excel in Water IO. His single target damage isn’t the greatest, but at least his shields might help block damage, knockback, and status afflictions, albeit inconsistently.
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Louise B+ Attacker Mercury Louise can output decent damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on other adventurers such as Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. On top of that, Void Poseidon is immune to poison, as well as raid bosses.
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Su Fang B+ Attacker Void Battles Su Fang’s Therion’s Bane passive is relevant for the Greedy Manticore fight, which salvages his otherwise low damage output. Additionally, his ability to stun manticore improves the rest of the team's damage uptime. Su Fang isn’t a good pick for other content, since his S1 is unusually weak and stun isn’t relevant in a majority of wind-advantaged content.
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Aeleen B Attacker
Support
Imperial Onslaught A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, so she’s not a great choice for most content, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff.
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Nicolas B Attacker Imperial Onslaught His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Eleonora C Attacker Mercury Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack utility value or AoE to compensate. On top of that, enemies such as Void Poseidon and raid battles are fully immune to poisons, so Eleonora struggles to find a viable niche.
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Francesca C Attacker None While Francesca has access to multiple damage skills, they’re lacking in base damage and her overall damage output is low as a result. Her Force Strike damage passive isn’t interesting, since it lacks potency and the dagger force strike isn’t very powerful.
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Philia C Attacker None Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Pia C Attacker
Support
Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.