Difference between revisions of "Tier List Test/Water"

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Revision as of 16:35, 7 January 2019

Portrait Name Tier Role Preference Notes
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Lily S+ Attacker Brunhilda She’s a very powerful magician with 100% Skill Prep and a freeze on her S1. Freezing the enemy allows the entire party to safely lay on more DPS, and as a wand user she will charge this skill fast and use it often. Full HP = Strength brings extra damage to the table, but is hard to maintain since the water element lacks strong healers. Her 5* wand has an attack skill, giving her even more damage.
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Xander S+ Attacker Imperial Onslaught He has a very coherent and powerful force strike-centric kit. His strength boosts from Striker’s Strength also boost Majestic Tide, allowing him to get very, very strong in quests with a lot of enemies, such as Fire IO and Facility Events. Even without, the simple 1-2-force strike combo allows him to dish out far more damage than other swords. Additionally, he has 3 attack skills with the 5* water sword.
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Dragonyule Cleo S+ Attacker Imperial Onslaught Dragonyule Cleo already does good damage thanks to High HP = 13% Strength, and she’ll make everyone in the room do a lot more thanks to her S1, which not only freezes enemies in place, but also applies strength and critical buffs in later stages to pile on huge damage. As an extra bonus, she’s also capable of stacking her own energy to max without the help of allies.
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Xainfried S Attacker Support Raid Dragon Claws and Dragon Time make Xainfried the most optimized character for raid style content thanks to the overwhelming Dragon Prep meta. Xainfried’s access to a 20% strength buff increases the DPS of the room significantly while active, but its charge time is quite slow, holding back his damage contribution potential.
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Orsem S Attacker Brunhilda He’s all about stacking crit rate with his HP 70 = Critical Rate and Flurry Devastation. As long as he can maintain both skills’ criteria, his DPS is good, and he has additional value since he also has access to freeze.
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Elisanne S Support None Elly is a rare support character with an S1 buff, so its potency and charge time are much better than average, and it’s backed up by her buff time skill allowing for frequent 19 second 20% strength buffs that contribute far more to overall team DPS than a second attack skill would.
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Karina A+ Attacker Imperial Onslaught While she has a lot going for her, with the excellent axe moveset, two attack skills, and access to a 5* weapon with another attack skill, but she can’t make the most of her passive Healing Doublebuff without making some suboptimal choices. With the 4* water axe she can trigger it herself (and miss out on the massive DPS boost a 5* elemental gives), or a team slot can be sacrificed to Thaniel, the only water unit with a team defense buff, to activate it for her. She’s still an excellent unit, but not currently at her full potential.
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Celliera A+ Attacker Brunhilda Her solid strength stat is backed up by her powerful S2 strength buff and her HP 70 = 8% Strength. While she has unoptimized passive abilities, her damage and ability to freeze won’t disappoint.
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Luther A+ Attacker Imperial Onslaught Very similar to, but slightly overshadowed by Orsem. He’s a little weaker and has Striker’s Strength instead of additional crit rate, but is still a solid pick. Striker’s Strength and stun resistance makes him particularly good at Fire IO.
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Dragonyule Xander A+ Attacker Support Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his natural strength is through the roof for a 4* unit and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Ricardt A Healer None Having two heals instantly places Ricardt among the better healers. His S2 is a much-coveted regen and his 4*T3 staff grants him an emergency burst heal. However, he’s held back by a slowly charging S1 and a nearly-useless passive in Full HP = Defense.
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Rex A Attacker Brunhilda Decent natural strength in addition to two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills.
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Jurota A Attacker Imperial Onslaught His strength is good for a 3* unit, but he lives in Celliera’s shadow, and his S2 awkwardly has same 25% strength boost but with half the duration. Regardless, Jurota adds additional damage through Broken Punisher and can hold his own.
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Waike B Attacker Support Brunhilda His S2 can inflict bog, which massively increases the damage enemies take, but his chance to inflict bog is poor unless he has Full HP = Bog currently active. The damage potential of bog is high, but it’s difficult for Waike to inflict it often, and it’s redundant during break as any Leviathan in the room can proc bog with Tidal Wave.
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Thaniel B Healer None If you have no other healers, he’s acceptable, but no better. His kit is geared towards handling burn-heavy content, which is only relevant (and nigh-necessary) for High Brunhilda, which is not covered in the scope of this tier list. His lack of Skill Prep puts him below Cleo and similar healers.
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Dragonyule Nefaria B Attacker Support Brunhilda Access to 25% Skill Damage gives Nefaria an extra punch, but she lacks damage skills to make better usage of it, and the 5* water bow does not have a damage skill like the 4* bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are underwhelming. Flurry Freezer’s chance to freeze is incredibly low, and won’t punch through a boss enemy’s natural resistance.
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Zardin C Attacker Brunhilda Full HP = 10% Strength boosts his otherwise pitiful strength. Good luck keeping it active.
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Pietro C Attacker None His boost to critical damage gives him synergy with DY Jeanne, but his S2 is an underwhelming shield and his blind res is irrelevant.
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Cibella D Support Imperial Onslaught The only character in the game with a shield as her S1. However, shields are inconsistently useful, and often broken by a minor hit rather than the large attacks you want them to block. With the 5* water lance, she can provide some healing to the team, but it’s a far smaller amount than a dedicated healer does, has an absurdly long charge time, and is limited to nearby allies. Her S2 is also weaker than average, which combined with her poor natural strength makes her the lowest DPS character of all non-healers, and she doesn’t provide enough defensively to compensate for this when a healer could have taken her spot instead.