Difference between revisions of "Life Shield"

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>Boblers
(clarifying stacking logic)
>LegendarySilke
m (Elaboration on damage cut and making it slightly more consistent with regular shield description, text fixes)
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* Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum based on a percentage of the caster's maximum HP.
 
* Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum based on a percentage of the caster's maximum HP.
 
** A Life Shield may only be stacked by the same unit who created it. If other units' Life Shields are applied, the one with the highest value wins, and all other Life Shields are removed.
 
** A Life Shield may only be stacked by the same unit who created it. If other units' Life Shields are applied, the one with the highest value wins, and all other Life Shields are removed.
* If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage. Since the adventurer still ultimately takes damage, Afflictions will not be nullified.
+
* If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage.
* If a damaging attack that would have dealt an Affliction is nullified by the Life Shield, the Affliction will be nullified as well.
+
** For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the unit to receive 1 damage.
* If a non-damaging attack deals an Affliction, the Life Shield will not nullify that Affliction.
+
** Since the adventurer still ultimately takes damage, afflictions will not be nullified in this situation.
 +
* If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well.
 +
* If a non-damaging attack deals an affliction, the Life Shield will not nullify that affliction.
 
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|ApplySkills=
 
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Revision as of 07:16, 30 May 2020

Icon Buff 1020031.png Life Shield is variation of the regular Shield that works slightly differently:

  • Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum based on a percentage of the caster's maximum HP.
    • A Life Shield may only be stacked by the same unit who created it. If other units' Life Shields are applied, the one with the highest value wins, and all other Life Shields are removed.
  • If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage.
    • For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the unit to receive 1 damage.
    • Since the adventurer still ultimately takes damage, afflictions will not be nullified in this situation.
  • If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction, the Life Shield will not nullify that affliction.

Inducers

Skills that induce Life Shield

Lua error: Error: Table Skills not found..
Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities that induce Life Shield

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table Abilities not found..
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities that induce Life Shield

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table CoAbilities not found..
Name Might Adventurers with Co-Ability

Chain Co-Abilities that induce Life Shield

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table ChainCoAbilities not found..
Name Adventurers with Chain Co-Ability

Resists

Abilities that resist Life Shield

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Punishers

Skills with Additional Effects against Life Shield-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
- ---

Abilities with Additional Effects against Life Shield-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
- -----

Co-Abilities with Additional Effects against Life Shield-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Life Shield-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Abilities with Effects that activate upon Receiving Life Shield

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Life Shield

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Life Shield

Name Adventurers with Chain Co-Ability