Difference between revisions of "Shield"

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>Boblers
(adding Life Shield section, mentioned Divergent Shields)
>Boblers
(clarifying that non-damaging attacks that afflict do NOT get nullified by shield)
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|Description='''Shield''' creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.  
 
|Description='''Shield''' creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.  
 
* If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken. (For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.)
 
* If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken. (For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.)
* If an attack that would have dealt an Affliction is nullified by a shield, the Affliction will be nullified as well.
+
* If a damaging attack that would have dealt an Affliction is nullified by a shield, the Affliction will be nullified as well.
 +
* If a non-damaging attack deals an Affliction, the shield will ''not'' nullify that Affliction.
  
 
Shields usually cannot stack with other Shields, but a variation called a '''Divergent Shield''' can stack with regular shields. Divergent Shields otherwise act the same as regular shields.
 
Shields usually cannot stack with other Shields, but a variation called a '''Divergent Shield''' can stack with regular shields. Divergent Shields otherwise act the same as regular shields.
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* Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum of 70% of the caster's maximum HP.
 
* Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum of 70% of the caster's maximum HP.
 
* If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage. Since the adventurer still ultimately takes damage, Afflictions will not be nullified.
 
* If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage. Since the adventurer still ultimately takes damage, Afflictions will not be nullified.
* If an attack that would have dealt an Affliction is nullified by the Life Shield, the Affliction will be nullified as well.
+
* If a damaging attack that would have dealt an Affliction is nullified by the Life Shield, the Affliction will be nullified as well.
 +
* If a non-damaging attack deals an Affliction, the Life Shield will ''not'' nullify that Affliction.
 
|ApplySkills=
 
|ApplySkills=
 
{{#invoke:CargoQuery|main
 
{{#invoke:CargoQuery|main

Revision as of 23:45, 30 April 2020

30px Shield creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.

  • If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken. (For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.)
  • If a damaging attack that would have dealt an Affliction is nullified by a shield, the Affliction will be nullified as well.
  • If a non-damaging attack deals an Affliction, the shield will not nullify that Affliction.

Shields usually cannot stack with other Shields, but a variation called a Divergent Shield can stack with regular shields. Divergent Shields otherwise act the same as regular shields.

Additionally, there is another variation called a Life Shield that works slightly differently from a regular shield:

  • Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum of 70% of the caster's maximum HP.
  • If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage. Since the adventurer still ultimately takes damage, Afflictions will not be nullified.
  • If a damaging attack that would have dealt an Affliction is nullified by the Life Shield, the Affliction will be nullified as well.
  • If a non-damaging attack deals an Affliction, the Life Shield will not nullify that Affliction.

Inducers

Skills that induce Shield

Lua error: Error: Table Skills not found..
Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities that induce Shield

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table Abilities not found..
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities that induce Shield

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table CoAbilities not found..
Name Might Adventurers with Co-Ability

Chain Co-Abilities that induce Shield

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table ChainCoAbilities not found..
Name Adventurers with Chain Co-Ability

Resists

Abilities that resist Shield

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Punishers

Skills with Additional Effects against Shield-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
- ---

Abilities with Additional Effects against Shield-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
- -----

Co-Abilities with Additional Effects against Shield-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Shield-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Abilities with Effects that activate upon Receiving Shield

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Shield

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Shield

Name Adventurers with Chain Co-Ability