Difference between revisions of "Mechanics"

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== Player Level ==
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==Player Level==
:''Main article: [[Player Level]]''
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{{Main|[[Player Level]]}}
The Player Level is the level associated with one's account. When completing any quest, experience points are awarded toward the player level. Increasing player level has many benefits, including higher stamina limit, higher friend limit, and improved [[facilities]]. The amount of experience gained per quest can be boosted by the skill [[Player EXP]].
+
The Player Level is the level associated with one's account. When completing any quest, experience points are awarded toward the player level. Increasing player level has many benefits, including restoring stamina and getherwings, higher stamina limit, higher friend limit, and improved [[facilities]]. The amount of experience gained per quest can be boosted by the skill [[Player EXP]]. These effects do not stack; the highest value takes priority.
  
== Resources ==
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==Resources==
 
[[File:Screenshot_Stamina.png|right|thumb|Stamina]]
 
[[File:Screenshot_Stamina.png|right|thumb|Stamina]]
There are two types of resources: Stamina and Getherwings.
+
There are two types of resources: stamina and getherwings.  
  
'''Stamina''' is used to play solo quests. The stamina spent on a quest will be refunded if the quest fails. The stamina bar increases with player level, and it refills at a rate of one point per six minutes up to its limit. However, gaining player levels, using restore items such as [[Quality Honey]], and making purchases with Wyrmite {{InlineIcon|Icon|Wyrmite}} or Diamantium {{InlineIcon|Icon|Diamantium}} can exceed that limit up to a maximum of 999 stamina.
+
'''Stamina''' is used to play solo quests. The stamina spent on a quest will be consumed at the end of the quest if it is completed successfully (failing a quest does not consume stamina). The stamina bar increases with player level, and it refills at a rate of 1 point every 6 minutes up to its limit. However, gaining player levels, using recovery items such as {{Icon|Consumable|Quality Honey|size=32px|text=1}}, and [[shop#Stamina|making purchases]] with {{Wyrmite-}} or {{Diamantium-}} can exceed that limit up to a maximum of 999 stamina.
  
'''Getherwings''' are used to join co-op quests. Like stamina, the getherwings spent on a quest will be refunded if the quest fails. Unlike the stamina bar, however, getherwings do not increase with player level, and they refill at a rate of one per hour up to 6 getherwings. Gaining player levels, using restore items such as [[Ethon Ashes]], and making purchases with Wyrmite {{InlineIcon|Icon|Wyrmite}} or Diamantium {{InlineIcon|Icon|Diamantium}} can exceed that limit up to a maximum of 50 getherwings. Note that getherwings are not consumed for the host of a party, only for the members that joined the party.  
+
The [[Halidom]] also produces {{Icon|Consumable|Honey Tea|size=32px|text=1}}, at the rate of 1 point every 30 minutes. This can be used to instantly refill the main stamina gauge. The stock of Honey Tea caps at 144, which can be reached after 72 hours, or 3 days, of honey tea production.
  
== Currency ==
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'''Getherwings''' are used to participate in co-op quests. Like stamina, the getherwings spent on a quest will be refunded if the quest fails. However, unlike stamina, getherwings do not increase with the player level, and they refill at a rate of one per hour up to 12 getherwings. Gaining player levels, using recovery items such as {{Icon|Consumable|Ethon Ashes|size=32px|text=1}}, and [[Shop|making purchases]] with {{Wyrmite-}} or {{Diamantium-}} can exceed that limit up to a maximum of 99 getherwings.
:''Main article: [[Currency]]''
+
 
 +
==Currency==
 
[[File:Screenshot_Wyrmite_Diamantium.png|right|thumb|Wyrmite and Diamantium]]
 
[[File:Screenshot_Wyrmite_Diamantium.png|right|thumb|Wyrmite and Diamantium]]
 +
{{Main|[[Currency]]}}
 +
There are several types of in-game currency which used for a number of things, such as [[summoning]], [[crafting]], and other uses.
  
There are several types of in-game currency which used for a number of things, such as Summoning, Crafting, and other uses.  
+
{{Wyrmite-}}, {{Mana-}}, {{Rupies-}}, and {{Eldwater-}} are earnable currencies, while {{Diamantium-}} is a premium currency.
  
Wyrmite {{InlineIcon|Icon|Wyrmite}} is the earn-able currency. Can be received through various in-game means, including login bonuses, event rewards, endeavor completion rewards, and clearing stories and stages in the main campaign.
+
Mana and rupies can be earned within the game by completing quests. Wyrmite and eldwater can be earned from completing endeavors. Eldwater can also be gained by summoning duplicate characters, or selling {{3*}} or higher Wyrmprints and Dragons. Diamantium must be purchased through the store.
 
 
Diamantium {{InlineIcon|Icon|Diamantium}} is the premium currency in Dragalia Lost. It is obtained only through real money purchases. It can be used to purchase special items and other pieces of equipment.
 
 
 
Mana {{InlineIcon|Icon Resource|Mana}} is used to unlock nodes on a Mana Circle, which is where characters can unlock stat boosts, new abilities, and other useful perks. Mana can be obtained from various in-game rewards. Mana can also be obtained daily when other players select a player's helper to go on quests. The one who owns the helper will then get Mana the following day.
 
 
 
Rupies {{InlineIcon|Icon Resource|Rupies}} are used for several things, including [[Facilities|facility]] construction and leveling, [[Weapons|weapon]] crafting and enhancement, dragon [[gifts]], and daily items in the Upgrade Essentials segment of the [[Shop]]. Rupies can be obtained from quests, endeavors, daily item summons, [[Rupie Mine]]s, and other in-game events.
 
 
 
Eldwater {{InlineIcon|Icon Resource|Eldwater}} is mainly used to promote lower rarity characters to higher rarity, and it is also part of the material cost for other things such as nodes in the [[Mana Circle]].
 
  
 
==Summoning==
 
==Summoning==
:''Main article: [[Summoning]]''
+
{{Main|[[Summoning]]}}
 +
Summoning is one of the key mechanics of Dragalia Lost. To obtain most new adventurers and dragons, players are required to summon through the Summoning menu using wyrmite, diamantium, summon vouchers, or free summons during a free summons event.
  
{{:Summoning}}
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Inside the summon menu, players will be able to access special 'summon showcases' which features adventurers and dragons that will have a higher chance to be summoned than usual.
 +
* All non-event, non-limited adventurers and dragons that are {{3*}}, {{4*}}, and {{5*}} rarity can be obtained this way.
 +
* All previously released gala adventurers or dragons can also be obtained if it is a [[Gala Dragalia]] summon showcase.
 +
** However, only select gala characters are included in [[Gala Dragalia Remix]] summon showcases.
 +
** Not all returning gala characters in a summon showcase will have a rate up boost, being set at the standard odds.
  
==Endeavors==
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Inside most summon showcases, there are 3 different options to choose from to start a summon: Daily Deal, Single Summon, and Tenfold Summon.
:''See also: [[Endeavors]]''
 
Endeavors are tasks players can complete to receive various rewards. There are four kinds of endeavors:
 
 
 
{| class="wikitable"
 
! Type
 
| Description
 
|-
 
! Daily
 
| Endeavors which reset daily (12:00 AM PDT)
 
|-
 
! Limited
 
| Endeavors which are available for a limited amount of time
 
|-
 
! Normal
 
| Endeavors that are available to all players and can be completed at any time
 
|-
 
! Special
 
| Endeavors purchased from the Shop (eg. Extra Story Endeavors)*
 
|}
 
<span style="font-size:.8em;"><nowiki>*</nowiki>If a player has already completed the special endeavor before purchasing, the endeavor will auto-complete upon purchase.</span>
 
  
 
==Adventurers==
 
==Adventurers==
Adventurers are characters that a player can use on their team. A team can have a max of four adventurers.
+
{{See|[[Adventurers|List of Adventurers]]}}
 
+
Adventurers are characters that players use to complete quests.
An adventurer has a weapon type determining their battle style as well as various skills and abilities. Players can equip Adventurers with Weapons, Dragons, and Wyrmprints to boost their stats, and can also raise their experience level from combat and with crystals (See [[Adventurer Levels]]).
 
  
==Weapons==
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Adventurers are attributed a weapon type and element, which determine their attack style, and their damage and durability against other elements. Each specific adventurer has a static set of skills and abilities that cannot be changed. Players can equip adventurers with [[weapons]], [[dragons]], and [[wyrmprints]], and [[Shared Skills|shared skills]] to boost their stats and potentially grant special skills and abilities.
===Dismantling===
 
Pay Rupees{{InlineIcon|Icon Resource|Rupies}} to turn a weapon back into its base weapons and materials. Costs more based on the Star Level and Weapon Tier of the weapon in question. All weapons created from this process will be at Level 1 with 4 Unbindings. Only crafted weapons can be dismantled. The only losses incurred from this process are Weapon Experience and Rupees. All crafting materials used to create the weapon are returned.
 
{| class="wikitable"
 
|-
 
! Unbindings !! Crafting Materials (Multiplier) !! Weapons Returned
 
|-
 
| 0 || 1x || 1
 
|-
 
| 1 || 2x || 2
 
|-
 
| 2 || 3x || 3
 
|-
 
| 3 || 4x || 4
 
|-
 
| 4 || 5x || 5
 
|}
 
  
{| class="wikitable"
+
Adventurers level up by gaining experience through completing quests, and from crystal items such as {{Icon|Material|Gold Crystal|size=32px|text=1}}s. Their max level is determined by rarity and the unbind level of [[Mana Spiral|mana spiral]], if it exists, and all adventurers can be promoted to the highest rarity, though only a select few adventurers may have a [[Mana Spiral|mana spiral]]. Players can only have one copy of an adventurer, so duplicates gained through [[summoning]] are instantly converted to {{Eldwater-}}.
|-
 
!  !! [[File:Icon Rarity Row 3.png|80px]] !! [[File:Icon Rarity Row 4.png|80px]] !! [[File:Icon Rarity Row 5.png|80px]]  
 
|-
 
| Tier 1 || 1000{{InlineIcon|Icon Resource|Rupies}} || 8000{{InlineIcon|Icon Resource|Rupies}} || 
 
|-
 
| Tier 2 || 5000{{InlineIcon|Icon Resource|Rupies}} || 40000{{InlineIcon|Icon Resource|Rupies}} ||
 
|-
 
| Tier 3 || 30000{{InlineIcon|Icon Resource|Rupies}} || 240000{{InlineIcon|Icon Resource|Rupies}} ||
 
|}
 
  
==Dragons==
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===Teams===
 +
{{Main|[[Team Building]]}}
 +
Teams are groups of up to 4 adventurers that can be sent on quests.
  
==Wyrmprints==
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In the Team section of the home screen, players can create up to 9 unique teams that can be used in quests.
  
==Teams==
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Each adventurer can be equipped with a weapon, a dragon, up to two wyrmprints, and up to two shared skills through the menu UI.
  
==Quests==
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Teams allow custom loadouts each adventurer, so a single adventurer can be used on multiple teams with different sets of equipment, but each piece of equipment can only be used once per team.
:''See also: [[Quests]]''
 
The campaigns and stories of the game for the main story, events, and more. Tackle these to progress and earn rewards and experience points.
 
  
During a quest, you can control the adventurers on the team you take to defeat the enemies on the quest map.
+
There is also a feature inside the team menu to optimize teambuilding, which will automatically create a full team of 4 adventurers with full loadouts.
  
Each quest also has several special conditions to achieve in order to clear the quest. If a player fails to achieve the special condition, then the quest will fail.
+
Teams can be switched instantly by tapping on the elemental icons representing the leader's element for teams on the top.
  
These victory / defeat conditions as well as quest information and acquired items can be viewed from the Menu window during the quest.
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===Promotion===
 +
{{:Eldwater}}
  
===Might===
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==Stats==
Every Adventurer, Dragon, Wyrmprint, and Weapon has a Might number, and the sum of these make up the Party Might. Some quests might have a minimum Might requirement to participate while other quests have a suggested amount of Might to participate in.
+
{{Main|[[Stats]]}}
 +
There are various stats used by adventurers which can be granted and increased by equipped weapons, dragons, wyrmprints, skills, and abilities.  
  
===Helpers===
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A large proportion of these stats cannot be seen on the adventurer's stat breakdowns in the game, but nonetheless will increase their damage and durability. Some abilities have an effect on an adventurer's or dragon's skills, upon shapeshifting, while shapeshifted, or upon exiting shapeshifting.
Helpers are adventurers that players set. At the beginning of a quest, a player may select one of these helpers to use during the quest. The adventurer's skill can then be used at any time during the quest at the bottom-right of the quest screen.
 
  
This skill can be used once if a player is not friends with the helper selected and three times if a player is friends.
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Basic stats which can be found on all adventurers and their equipped items are HP and strength.  HP increases the amount of damage an adventurer has to receive before they fall in battle, and strength affects damage done by basic attacks and the majority of attack skills.
  
Players can also set their own helpers, and if other players use that helper, players will be rewarded with Mana daily.
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==Equipment==
 +
===Weapons===
 +
{{See|[[Weapon List|List of Weapons]]}}
 +
{{Main|[[Weapons Guide]]}}
 +
Weapons are wielded by [[adventurers]] to boost their stats, grant new abilities, and/or potentially provide a 0-cost weapon skill for the first [[Shared Skills|shared skill]] in combat.
  
===Failing a Quest===
+
Each adventurer has a default {{1*}} weapon that provides no bonuses or skills.
If a player's entire party's HP reaches 0 or if a player fails to complete the quest conditions (eg. Complete within a certain time limit), then a player will fail the quest. A player will not receive the items earned during the quest run, but the quest stamina / getherwing cost will be refunded.
+
*{{2*}} and higher rarity weapons are obtained in quests by opening chests and defeating enemies.
 +
*Once the [[Smithy]] facility is unlocked in the Halidom, {{3*}}, {{4*}}, {{5*}}, and {{6*}} weapons can be crafted through the Upgrade Menu.
  
Wyrmite, Diamantium, or other items may be used to continue the quest. Upon usage of one of the aforementioned items, the player's party will have its HP fully restored and all gauges (Skill gauge, Dragon gauge, support-skill counter) will all be reset.
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Weapons can also be upgraded to higher tiers, which may provide an extra skill, better abilities, and/or higher stats to adventurers equipping them.
 +
* Some weapons, such as tier 3 core weapons, Chimeratech weapons, High Dragon weapons, and Agito weapons, have an elemental type.
 +
* If they are used by an adventurer of the same element, the weapon will grant an extra 50% HP and strength worth of its base stats.
  
The maximum limit to continue in quests is 3 times per quest.
+
===Wyrmprints===
 +
{{See|[[Wyrmprint Grid|List of Wyrmprints]]}}
 +
Wyrmprints are items that can be equipped by adventurers, providing HP, strength, and additional abilities. Adventurers may equip up to two non-identical wyrmprints. Every wyrmprint provides at least one [[Abilities|ability]] to the adventurer.  Wyrmprints can be unbound to increase their maximum possible level by using a duplicate copy of the same wyrmprint.
 +
* When a wyrmprint is unbound at least twice, the [[abilities]] provided by the wyrmprint will be upgraded to a higher tier, providing greater bonuses.
 +
* When a wyrmprint is fully unbound (unbound 4 times), the [[abilities]] provided by the wyrmprint will be upgraded to a highest tier, providing the highest bonuses the wyrmprint can provide.
  
===Giving Up a Quest===
+
Because the HP and strength provided by wyrmprints are fairly low, and they gain very little per level, most of the value of the wyrmprints comes from the [[abilities]] they provide. Finding wyrmprints that provide skills that benefit the playstyle of adventurers is recommended.
A quest can be abandoned by selecting the "Give Up" button from the menu window. All acquired items and experience for the duration of the quest will be lost, but the stamina / getherwings used to start the quest will be refunded.
 
  
===Skip Vouchers===
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Wyrmprint abilities are usually subject to a stacking abilities cap, which are listed alongside the ability's name, if applicable.
For quests that a player has fulfilled three endeavors for, skip vouchers are items a player can then use to automatically complete a quest. Not all quests can have a skip voucher used on them.
 
  
==Battles==
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===Dragons===
===Force Strikes===
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{{See|[[Dragon Grid|List of Dragons]]}}
Upon unlocking the force strike node in an adventurer's [[Adventurer|Mana Circle]] you obtain a secondary attack performed by holding down on the screen and then releasing. The type of force strike depends on the weapon type, and not on the Adventurer. Directional force strikes can be aimed by moving your finger to the OPPOSITE side of your character from where you wish to attack. Blade and Wand force strikes have slightly different damage multipliers depending on the rarity of the character. Force Strikes are a very important mechanic in harder boss runs, such as Expert and EX Raid Bosses.
+
Dragons are creatures that can be equipped to adventurers, providing HP, strength, and additional abilities that can provide extra benefits to adventurers as long as they are of a matching elemental type under most circumstances.
 +
* For example, {{Icon|Adventurer|The Prince|size=32px|text=1}} can gain up to 90% more strength, as well as gaining up to 100% skill prep upon ending a shapeshift by equipping {{Icon|Dragon|Gala Mars|size=32px|text=1}} due to his {{Icon|Ability|(Flame) Strength V & HP 50% {{=}} Strength +20%|size=32px|text=1}} and {{Icon|Ability|(Flame) Ending Shapeshift {{=}} Skill Gauges +100%|size=32px|text=1}} abilities.
 +
Some dragons do not require the elements to be matched to benefit from their abilities.
 +
* For example, {{Icon|Adventurer|The Prince|size=32px|text=1}} can gain up to 30% more HP and strength by equipping {{Icon|Dragon|Mini Mids|size=32px|text=1}} due to his {{Icon|Ability|HP & Strength +30%|size=32px|text=1}} ability, even though The Prince is a Flame-attuned adventurer and Mini Mids a Wind-attuned dragon, as the ability does not require a matching element to function.
 +
 +
In addition to these abilities, dragons will also grant an extra 50% of their HP and strength base stats to adventurers of matching elements.
  
'''<u><big>Force Strikes do bonus damage to the Overdrive Gauge Bars of bosses, thus allowing you to Break them faster than by using skills or regular attacks.</big></u>'''
+
During quests, adventurers can shapeshift into the equipped dragon for a brief period of time after filling up their Dragon Gauge.  While in this shapeshifted form, in addition to activating any dragon-related abilities, the adventurer will gain a new basic attack and a usable [[Skills|skill]] which can have a variety of effects depending on the dragon. In their shapeshifted form, adventurers have no health bar, but instead have a yellow duration bar that decreases over time and while taking damage.  When the duration bar runs out, the adventurer will return to their normal state and the Dragon Gauge will go on cooldown.
  
{| class="wikitable"
+
==Quests==
|-
+
{{Main|[[Quest Mechanics]]}}
!  !! Level !! Damage Multiplier
 
!Type!! Number of Hits !! SP Gain
 
!Effect
 
|-
 
| rowspan="2" | Sword ||1|| 104%
 
| rowspan="2" |Directional|| rowspan="2" | 1 || rowspan="2" | 345 on first enemy hit
 
| rowspan="2" |Deals 8x Damage to OD Bar
 
|-
 
|2|| 1.15
 
|-
 
| rowspan="2" | Blade R ||1||83%
 
| rowspan="6" |Directional|| rowspan="6" | 2 || rowspan="6" | 200 on first enemy hit
 
| rowspan="6" |Deals 6x Damage to OD Bar
 
|-
 
|2||92%
 
|-
 
| rowspan="2" |Blade SR
 
|1
 
|91%
 
|-
 
|2
 
|101%
 
|-
 
| rowspan="2" |Blade SSR
 
|1
 
|100%
 
|-
 
|2
 
|111.1%
 
|-
 
| rowspan="2" | Dagger ||1||43.2%
 
| rowspan="2" | || rowspan="2" |4|| rowspan="2" |288 on first enemy hit
 
| rowspan="2" |Deals 8.4x Damage to OD Bar
 
|-
 
|2||47%
 
|-
 
| rowspan="2" | Axe ||1||173%
 
| rowspan="2" |Area of Effect|| rowspan="2" |1|| rowspan="2" |300 on first enemy hit
 
| rowspan="2" |Deals 3.08x Damage to OD Bar
 
Draws enemies closer for 0.5 seconds
 
|-
 
|2||192%
 
|-
 
| rowspan="2" | Lance ||1||38%
 
| rowspan="2" | || rowspan="2" |3|| rowspan="2" |400 on first enemy hit
 
| rowspan="2" |Deals 6.2x Damage to OD Bar
 
|-
 
|2||42%
 
|-
 
| rowspan="2" | Bow ||1||28%
 
| rowspan="2" | || rowspan="2" |7|| rowspan="2" |460 on first enemy hit hit
 
| rowspan="2" |Deals 3x Damage to OD Bar
 
|-
 
|2||31%
 
|-
 
| rowspan="2" | Wand R ||1||81%
 
| rowspan="6" | || rowspan="6" |2|| rowspan="6" |400 on first enemy hit
 
| rowspan="6" |Deals 4x Damage to OD Bar
 
|-
 
|2||90%
 
|-
 
| rowspan="2" |Wand SR
 
|1
 
|89%
 
|-
 
|2
 
|99%
 
|-
 
| rowspan="2" |Wand SSR
 
|1
 
|98.1%
 
|-
 
|2
 
|109%
 
|-
 
| rowspan="2" | Staff ||1||55%
 
| rowspan="2" |Directional|| rowspan="2" |4|| rowspan="2" |580 on first enemy hit
 
| rowspan="2" |Deals 10x Damage to OD Bar
 
|-
 
|2||61%
 
|}
 
 
 
==Afflictions==
 
 
 
==Statuses==
 
 
 
==Co-op==
 
:''See also: [[Co-op]]''
 
Co-op mode allows players to create rooms and invite three other players to start a quest and play alongside them.
 
 
 
==Events==
 
 
 
==The Halidom==
 
:''Main article: [[Halidom]]
 
 
 
The Halidom is a castle in the Mistholt once protected by [[Cleo]] that now serves as [[Euden]]'s home base. Various [[facilities]] can be built here on the Castle Grounds, and the player can move facilities about the grounds freely. Various materials and a certain facility level are necessary to increase the Halidom's level. This will expand the area of the Castle Grounds, allowing more room for facilities to be placed, and it is also a requirement for raising the level of the [[Smithy]].
 
 
 
==The Dragon's Roost==
 
:''Main article: [[Dragon's Roost]]''
 
 
 
The Dragon's Roost is a floating island near the [[Halidom]] where the player can interact with their [[Dragons]]. Gifts can be purchased here once per day each and given to dragons to level up their bond. Increasing the bond with a dragon lengthens the duration of shapeshifting during quests. Certain gifts will give an increased amount of bond experience when given to certain dragons. When a gift is given to a dragon, it will return a [[Materials|material]] and/or mana as a thank-you. [[Dragon Stories]] will unlock when bond levels 5 and 15 are reached.
 
 
 
==Stories==
 
There are three types of stories:
 
* Adventurer Stories - Stories of adventurers who have joined the player. There are nodes in the [[Mana Circle]] which can unlock additional stories
 
* Dragon Stories - Stories of dragons a player has entered pacts with. Additional stories can be unlocked by raising bonds with the dragon as well
 
* Castle Stories - Special stories unlocked using Looking Glasses
 
  
==The Shop==
+
==Combat==
:''See also: [[Shop]]''
+
{{Main|[[Combat Mechanics]]}}
 +
{{Mechanics navbox}}

Latest revision as of 09:19, 15 August 2020

This page provides an overview about various mechanics and features in Dragalia Lost.

Player Level

Main article: Player Level

The Player Level is the level associated with one's account. When completing any quest, experience points are awarded toward the player level. Increasing player level has many benefits, including restoring stamina and getherwings, higher stamina limit, higher friend limit, and improved facilities. The amount of experience gained per quest can be boosted by the skill Player EXP. These effects do not stack; the highest value takes priority.

Resources

Stamina

There are two types of resources: stamina and getherwings.

Stamina is used to play solo quests. The stamina spent on a quest will be consumed at the end of the quest if it is completed successfully (failing a quest does not consume stamina). The stamina bar increases with player level, and it refills at a rate of 1 point every 6 minutes up to its limit. However, gaining player levels, using recovery items such as

Error: Table Consumables not found.

, and making purchases with Icon Wyrmite.png Wyrmite or Icon Diamantium.png Diamantium can exceed that limit up to a maximum of 999 stamina. The Halidom also produces

Error: Table Consumables not found.

, at the rate of 1 point every 30 minutes. This can be used to instantly refill the main stamina gauge. The stock of Honey Tea caps at 144, which can be reached after 72 hours, or 3 days, of honey tea production. Getherwings are used to participate in co-op quests. Like stamina, the getherwings spent on a quest will be refunded if the quest fails. However, unlike stamina, getherwings do not increase with the player level, and they refill at a rate of one per hour up to 12 getherwings. Gaining player levels, using recovery items such as

Error: Table Consumables not found.

, and making purchases with Icon Wyrmite.png Wyrmite or Icon Diamantium.png Diamantium can exceed that limit up to a maximum of 99 getherwings.

Currency

Wyrmite and Diamantium
Main article: Currency

There are several types of in-game currency which used for a number of things, such as summoning, crafting, and other uses.

Icon Wyrmite.png Wyrmite, Icon Resource Mana.png Mana, Icon Resource Rupies.png Rupies, and Icon Resource Eldwater.png Eldwater are earnable currencies, while Icon Diamantium.png Diamantium is a premium currency.

Mana and rupies can be earned within the game by completing quests. Wyrmite and eldwater can be earned from completing endeavors. Eldwater can also be gained by summoning duplicate characters, or selling 3 Icon Rarity 3.png or higher Wyrmprints and Dragons. Diamantium must be purchased through the store.

Summoning

Main article: Summoning

Summoning is one of the key mechanics of Dragalia Lost. To obtain most new adventurers and dragons, players are required to summon through the Summoning menu using wyrmite, diamantium, summon vouchers, or free summons during a free summons event.

Inside the summon menu, players will be able to access special 'summon showcases' which features adventurers and dragons that will have a higher chance to be summoned than usual.

  • All non-event, non-limited adventurers and dragons that are 3 Icon Rarity 3.png, 4 Icon Rarity 4.png, and 5 Icon Rarity 5.png rarity can be obtained this way.
  • All previously released gala adventurers or dragons can also be obtained if it is a Gala Dragalia summon showcase.
    • However, only select gala characters are included in Gala Dragalia Remix summon showcases.
    • Not all returning gala characters in a summon showcase will have a rate up boost, being set at the standard odds.

Inside most summon showcases, there are 3 different options to choose from to start a summon: Daily Deal, Single Summon, and Tenfold Summon.

Adventurers

See: List of Adventurers

Adventurers are characters that players use to complete quests.

Adventurers are attributed a weapon type and element, which determine their attack style, and their damage and durability against other elements. Each specific adventurer has a static set of skills and abilities that cannot be changed. Players can equip adventurers with weapons, dragons, and wyrmprints, and shared skills to boost their stats and potentially grant special skills and abilities.

Adventurers level up by gaining experience through completing quests, and from crystal items such as

Error: Table Materials not found.

s. Their max level is determined by rarity and the unbind level of mana spiral, if it exists, and all adventurers can be promoted to the highest rarity, though only a select few adventurers may have a mana spiral. Players can only have one copy of an adventurer, so duplicates gained through summoning are instantly converted to Icon Resource Eldwater.png Eldwater.

Teams

Main article: Team Building

Teams are groups of up to 4 adventurers that can be sent on quests.

In the Team section of the home screen, players can create up to 9 unique teams that can be used in quests.

Each adventurer can be equipped with a weapon, a dragon, up to two wyrmprints, and up to two shared skills through the menu UI.

Teams allow custom loadouts each adventurer, so a single adventurer can be used on multiple teams with different sets of equipment, but each piece of equipment can only be used once per team.

There is also a feature inside the team menu to optimize teambuilding, which will automatically create a full team of 4 adventurers with full loadouts.

Teams can be switched instantly by tapping on the elemental icons representing the leader's element for teams on the top.

Promotion

See: Eldwater Distribution for a record of obtainable Eldwater from in-game.

Icon Resource Eldwater.png Eldwater is mainly used to promote lower rarity characters to higher rarity. It is also used for unlocking certain nodes in the Mana Circle and exchanging Wyrmprint from the Shop.

  • The Eldwater cost to promote characters is:
Rarity Cost
4 Icon Rarity 4.png 25,000Icon Resource Eldwater.png
3 Icon Rarity 3.png 2,500Icon Resource Eldwater.png


Eldwater can be obtained from:

Rarity Reward
5 Icon Rarity 5.png 8,500Icon Resource Eldwater.png
4 Icon Rarity 4.png 2,200Icon Resource Eldwater.png
3 Icon Rarity 3.png 150Icon Resource Eldwater.png
  • Selling Dragons (Unbinds are added to the unit's sale value, e.g. max-unbound Midgardsormr sells for 500 Eldwater):
Rarity Summoned Story/Events
5 Icon Rarity 5.png 8,500Icon Resource Eldwater.png 300Icon Resource Eldwater.png
4 Icon Rarity 4.png 2,200Icon Resource Eldwater.png 100Icon Resource Eldwater.png
3 Icon Rarity 3.png 150Icon Resource Eldwater.png -
Rarity Drop/Bought* Story/Events
5 Icon Rarity 5.png 3,000Icon Resource Eldwater.png 300Icon Resource Eldwater.png
4 Icon Rarity 4.png 1,000Icon Resource Eldwater.png 100Icon Resource Eldwater.png
3 Icon Rarity 3.png 150Icon Resource Eldwater.png 10Icon Resource Eldwater.png

*Wyrmprints obtained through quest completion drop, the Wyrmprints section of the Shop, or summoned prior to Version Update 1.7.1.

Stats

Main article: Stats

There are various stats used by adventurers which can be granted and increased by equipped weapons, dragons, wyrmprints, skills, and abilities.

A large proportion of these stats cannot be seen on the adventurer's stat breakdowns in the game, but nonetheless will increase their damage and durability. Some abilities have an effect on an adventurer's or dragon's skills, upon shapeshifting, while shapeshifted, or upon exiting shapeshifting.

Basic stats which can be found on all adventurers and their equipped items are HP and strength. HP increases the amount of damage an adventurer has to receive before they fall in battle, and strength affects damage done by basic attacks and the majority of attack skills.

Equipment

Weapons

See: List of Weapons
Main article: Weapons Guide

Weapons are wielded by adventurers to boost their stats, grant new abilities, and/or potentially provide a 0-cost weapon skill for the first shared skill in combat.

Each adventurer has a default 1 Icon Rarity 1.png weapon that provides no bonuses or skills.

  • 2 Icon Rarity 2.png and higher rarity weapons are obtained in quests by opening chests and defeating enemies.
  • Once the Smithy facility is unlocked in the Halidom, 3 Icon Rarity 3.png, 4 Icon Rarity 4.png, 5 Icon Rarity 5.png, and 6 Icon Rarity 6.png weapons can be crafted through the Upgrade Menu.

Weapons can also be upgraded to higher tiers, which may provide an extra skill, better abilities, and/or higher stats to adventurers equipping them.

  • Some weapons, such as tier 3 core weapons, Chimeratech weapons, High Dragon weapons, and Agito weapons, have an elemental type.
  • If they are used by an adventurer of the same element, the weapon will grant an extra 50% HP and strength worth of its base stats.

Wyrmprints

See: List of Wyrmprints

Wyrmprints are items that can be equipped by adventurers, providing HP, strength, and additional abilities. Adventurers may equip up to two non-identical wyrmprints. Every wyrmprint provides at least one ability to the adventurer. Wyrmprints can be unbound to increase their maximum possible level by using a duplicate copy of the same wyrmprint.

  • When a wyrmprint is unbound at least twice, the abilities provided by the wyrmprint will be upgraded to a higher tier, providing greater bonuses.
  • When a wyrmprint is fully unbound (unbound 4 times), the abilities provided by the wyrmprint will be upgraded to a highest tier, providing the highest bonuses the wyrmprint can provide.

Because the HP and strength provided by wyrmprints are fairly low, and they gain very little per level, most of the value of the wyrmprints comes from the abilities they provide. Finding wyrmprints that provide skills that benefit the playstyle of adventurers is recommended.

Wyrmprint abilities are usually subject to a stacking abilities cap, which are listed alongside the ability's name, if applicable.

Dragons

See: List of Dragons

Dragons are creatures that can be equipped to adventurers, providing HP, strength, and additional abilities that can provide extra benefits to adventurers as long as they are of a matching elemental type under most circumstances.

  • For example,
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Some dragons do not require the elements to be matched to benefit from their abilities.

  • For example,
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In addition to these abilities, dragons will also grant an extra 50% of their HP and strength base stats to adventurers of matching elements.

During quests, adventurers can shapeshift into the equipped dragon for a brief period of time after filling up their Dragon Gauge. While in this shapeshifted form, in addition to activating any dragon-related abilities, the adventurer will gain a new basic attack and a usable skill which can have a variety of effects depending on the dragon. In their shapeshifted form, adventurers have no health bar, but instead have a yellow duration bar that decreases over time and while taking damage. When the duration bar runs out, the adventurer will return to their normal state and the Dragon Gauge will go on cooldown.

Quests

Main article: Quest Mechanics


Combat

Main article: Combat Mechanics