Difference between revisions of "Tier List/Shark3143/Light"

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>Mrturtleye
(Created page with "{| class="wikitable" !Portrait !Name !Tier !Notes |- |{{TL|Julietta}} |style="text-align:center;"|Julietta |style="text-align:center;"|S+ |Light's premiere tank. Has the highe...")
>Canim44
m (Canim44 moved page Tier List/Light to Tier List/Shark3143/Light: Moving to Shark3143 subpage)
 
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!Name
 
!Name
 
!Tier
 
!Tier
 +
!Role
 +
!Preference
 
!Notes
 
!Notes
 
|-
 
|-
|{{TL|Julietta}}
+
|{{TL|Halloween Elisanne}}
|style="text-align:center;"|Julietta
+
|style="text-align:center;"|Halloween Elisanne
|style="text-align:center;"|S+
+
|style="text-align:center;"|S
|Light's premiere tank. Has the highest HP stat in the game, as well as 50% Defense buff and access to Last Recovery which heals her for a good amount if she drops below 30% hp. She also does decent amounts of damage thanks to Axe attack multipliers and her first passive, Slayer's Strength. She can utilize Valiant Crown with her Defense buff to dish out some good damage. However, in fights without adds, she doesn't get to stack her attack. She also has no self-sustain outside of her Last Recovery which can only activate once per fight.
+
|style="text-align:center;"|Attacker<br />Support
 +
|style="text-align:center;"|All
 +
|Elly boasts solid damage output through her Skill Damage passive and multiple attack skills, she also increases the entire team’s damage with strength buffs from her S1’s phases II and III, as well as healing the team on phase III. Her poor frame data on her attack skills holds her back, but she remains a staple in all light-advantaged content including High Zodiark, where her co-ability, damage, and healing are all greatly welcomed.
 +
|-
 +
|{{TL|Fleur}}
 +
|style="text-align:center;"|Fleur
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|High Zodiark
 +
|Fleur’s damage is extremely high, but is entirely reliant on paralysis which enables her S1 boosts and her Paralysis Punisher passive, so she shouldn’t be used versus enemies immune to paralysis. Fleur has an extremely strong niche versus High Zodiark, who starts with a 0% resistance to paralysis, which results in no problem inflicting paralysis over the course of the entire fight. As a bonus, Fleur’s S1 heals the party a small amount every 3rd use, which is welcome versus High Zodiark as he deals significant amounts of unavoidable damage several times over the fight.
 +
|-
 +
|{{TL|Albert}}
 +
|style="text-align:center;"|Albert
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|All
 +
|Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. Albert is usable versus High Zodiark if you’re skilled enough to avoid extraneous hits and can rely on a Hildegarde to cleanse curse. As the fight has a very high DPS check, it’s not worth the opportunity cost to equip Heavenly Holiday for curse immunity as opposed to an offensive wyrmprint.
 +
|-
 +
|{{TL|Gala Prince}}
 +
|style="text-align:center;"|Gala Prince
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker<br />Support
 +
|style="text-align:center;"|Raids
 +
|Gala Prince is a strong all-rounder that particularly excels in raids. His S1 provides massive buff fields, but it’s also the weakest attack skill in the game, is slow to charge, and it’s duration does not scale with boosts to buff time. However, it performs very well in raids as buff fields can buff other teams all well as your own. His S2 hits unbelievably hard on top of applying buffs, but is balanced by it’s glacially slow 60 second charge time. His passives and unique co-ability are geared towards shapeshifting, which further solidify his aptitude at raid-style content. He’s a viable pick for High Zodiark's Trial, and his Draconic Charge passive grants him an extra shapeshift at the start which lends to flexibility in handling fight mechanics.
 +
|-
 +
|{{TL|Annelie}}
 +
|style="text-align:center;"|Annelie
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught<br />Void Battles
 +
|Annelie boasts a great Skill Damage passive, backed up by up to three damage skills when you factor in the core 5.3 light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. She’s held back somewhat by the downright glacial charge time on her 2nd skill and its lengthy animation.
 
|-
 
|-
|{{TL|Hildegarde}}
+
|{{TL|Yachiyo}}
|style="text-align:center;"|Hildegarde
+
| style="text-align:center;" |Yachiyo
|style="text-align:center;"|S+
+
| style="text-align:center;" |A+
|Light's best healer, and pretty much the best healer in the game. Her high HP stat and respectable Strength help a lot for healing. On top of her healing, her second ability also gives everyone a shield. Her first passive, 100% skill prep, lets her have her healing available right from the very start which can be very valuable in fights that open up with a nuke. Her 3rd passive gives her even more healing, because she didn't heal enough already. However, the Light staffs are kind of mediocre for her except for the Halloween staff which has low stats. She'd much rather be on the other side of the staff weapon tree. Her skills also take quite a while to charge.
+
| style="text-align:center;" |Attacker
 +
| style="text-align:center;" |High Zodiark
 +
|Yachiyo has great damage output thanks to her Paralysis Punisher and Paralysis = User Strength passives versus enemies susceptible to paralysis, but she’ll seriously lag behind versus para immune enemies, and she doesn’t have the greatest choice in weaponry as the 5.3 Light blade has a middling self heal skill rather than a damaging one. Yachiyo is a great pick for High Zodiark’s trial as she brings a valuable co-ability and good damage output, and she can replace the disappointing core weapon with the High Zodiark’s Bane blade. Her S1’s long range excels at hitting multiple targets at once, which is very helpful when destroying flames, as she’s able to choose between hitting two at once or hitting Zodiark in addition to a flame.
 
|-
 
|-
|{{TL|Halloween Elisanne}}
+
|{{TL|Summer Cleo}}
|style="text-align:center;"|Halloween Elisanne
+
|style="text-align:center;"|Summer Cleo
|style="text-align:center;"|S+
+
|style="text-align:center;"|A+
|Healing, buffs and damage all in one. H.Elissane is a true jack of all trades, but she also does all of her trades really well. Her first skill is on a pretty low cooldown, and cycles through three versions; one of which is a regular nuke, one with a teamwide Strength buff and one with an team-wide heal. Her second skill accelerates her SP gain as well, allowing her to cycle through her first skill faster. Her first passive, 30% skill damage, pairs nicely with her 2 nukes, and her third passive depletes overdrive faster which is also very valuable, since bosses do 20% more damage while in overdrive. However, her regular version is better for flat out buffing, and Hildegarde is still a better healer.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|High Zodiark
 +
|Summer Cleo’s kit is built around utilizing paralysis, requiring good paralysis uptime to function at all. While ranged adventurers need a very high level of investment to survive, Summer Cleo is a great choice for High Zodiark’s Trial, as he has a 0% resistance to paralysis and Cleo can easily maintain excellent damage output.
 
|-
 
|-
|{{TL|Ryozen}}
+
|{{TL|Odetta}}
|style="text-align:center;"|Ryozen
+
|style="text-align:center;"|Odetta
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
|The old monk's got a surprisingly synergizing kit, being able to buff his Defense and activate his healing doublebuff while doing so. His Defense buff is also team-wide, but he doesn't have the buff extend that Aeleen does. Of the 4* lances, he's for sure the most tank-oriented one, having a good hp stat but a low atk stat. This is somewhat remedied by his Overdrive Punisher, but his damage will not be too impressive compared to other 4/5* light units. Solid self-sufficient tank overall with some added team utility, but currently the need for tanks is not very high.
+
|style="text-align:center;"|Attacker<br />Support
 +
|style="text-align:center;"|Imperial Onslaught<br />Void Battles
 +
|Odetta has multiple forms of team support through defense down, strength buffs, and healing. Unfortunately, her S2 is limited to buffing and healing only nearby allies, which isn’t always realistic outside of Mercurial Gauntlet, but has powerful applications in raid content as it can affect a huge number of adventurers. Overall, she’s quite a solid pick in a majority of content, outside of High Zodiark’s Trial, which forces Odetta to grapple both with curse and the positioning of her allies.
 
|-
 
|-
|{{TL|Amane}}
+
|{{TL|Alfonse}}
|style="text-align:center;"|Amane
+
|style="text-align:center;"|Alfonse
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
|Amane is interesting. She's pretty self-sufficient, being able to both buff herself and increase/restore her HP with her second skill. She also comes with Skill Prep, meaning she can start stacking her second skill from the start. Broken Punisher is nice, although she would've liked a Skill Damage up instead. Her second skill also takes a while to charge up. Overall, solid self-sufficient mage although she would've liked a second nuke instead of the Strength up buff.
+
|style="text-align:center;"|Attacker<br />Support
 +
|style="text-align:center;"|All
 +
|Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, and his damage skills have above average frame data. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but he’s well rounded in varied light-advantaged content and his damage output is solid. Due to the highly demanding nature of High Zodiark’s Trial, Alfonse remains a borderline pick as he’s slightly outclassed by the paralysis-based DPS, and Zodiark’s massive HP bar doesn’t leave much wiggle room.
 
|-
 
|-
|{{TL|Rawn}}
+
|{{TL|Lucretia}}
|style="text-align:center;"|Rawn
+
|style="text-align:center;"|Lucretia
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|Another archer. Rawn Stuns and reduces enemy Attack and he has Stunned Punisher to follow up on his own Stuns. However, his first passive, Striker's Strength, is pretty bad for bow users since bow Force Strikes are difficult to utilise. Zodiark is also immune to his stun. Overall a good utility unit but suffers from the status resistances on bosses like many other bow units.
+
|style="text-align:center;"|Attacker<br />Support
 +
|style="text-align:center;"|None
 +
|Even without energy synergy on her teammates, Lucretia can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. While her S1 hands out stacks of energy to the whole team, it suffers from a poor charge rate and bad frame data, which holds her back. Lucretia isn’t the best pick for High Zodiark’s Trial, as ranged adventurers need a very high level of investment to survive, and her damage output doesn’t justify the hassle.
 +
|-
 +
|{{TL|Amane}}
 +
| style="text-align:center;" |Amane
 +
| style="text-align:center;" |A
 +
| style="text-align:center;" |Attacker
 +
| style="text-align:center;" |None
 +
|Amane has solid damage output in general, but she suffers from the extremely slow charge time on her S2, which doesn’t even have a strong impact when it finally sees use. Amane can utilize the HP buff on her S2 to more easily survive unavoidable damage in High Zodiark’s Trial, but she doesn’t deal enough damage to justify bringing to the fight.
 
|-
 
|-
|{{TL|Luca}}
+
|{{TL|Xiao Lei}}
|style="text-align:center;"|Luca
+
|style="text-align:center;"|Xiao Lei
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|Basically Rawn but with a better first passive and a worse third passive and a slightly lower Strength stat. Instead of stunning, Luca paralyzes his targets. While his first passive is useful, it's only active on full HP and Luca can't heal himself back up. He also doesn't get bonus damage vs paralyzed enemies. Paralysis does work on Zodiark, however.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5.3 wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light adventurers. She’s also missing a full ailment resistance on account of being a 3* adventurer.
 
|-
 
|-
|{{TL|Halloween Edward}}
+
|{{TL|Summer Luca}}
|style="text-align:center;"|Halloween Edward
+
|style="text-align:center;"|Summer Luca
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|Decent 3* damage dealer. His co-ability and his passive give him a 15% passive Strength buff, and his second ability helps keep him at full hp so his first passive keeps it's effect.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|Summer Luca doesn’t have the strengths to excel, but he isn’t bad either. His damage output isn’t anything special without energy synergy, since the animation speed on his S1 is somewhat slow. His Extra Energy passive makes him a good pair with adventurers that apply energy to teammates, such as Lucretia. Overall, he’s a decently viable unit that could help fill out a team, but he won’t be the star.
 
|-
 
|-
|{{TL|Halloween Althemia}}
+
|{{TL|Beautician Zardin}}
|style="text-align:center;"|Halloween Althemia
+
| style="text-align:center;" |Beautician Zardin
 +
| style="text-align:center;" |A
 +
| style="text-align:center;" |Attacker
 +
| style="text-align:center;" |Void Battles<br />Imperial Onslaught
 +
|Beautician Zardin is an interesting character, with numerous strengths but not lacking in flaws. His most notable niche is inflicting long, repeated stuns in one use of his S2, making him a prime choice for fights like Raging Manticore Strike. Against enemies that resist stun, however, it's not worth using his S2 buff for damage, as the energy stacks don't justify sitting through the skill animation instead of attacking. Zardin is largely overshadowed by other Light-attuned attackers at his level, so he relies on his ability to chain multiple stuns to be valuable.
 +
|-
 +
|{{TL|Julietta}}
 +
|style="text-align:center;"|Julietta
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|Another healer who tries to be a damage dealer. Her first skill is an team-wide heal, but her second is a lifestealing nuke. However, her second skill doesn't restore allies' HP. She's alright if you need both healing and damage, but Hildegarde is better for healing whereas Amane is a better damage dealer
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage output doesn’t excel vs a single target, which represents the vast majority of content the game has to offer. Her defensive buff and Last Regen make her very unlikely to die, but personal survivability is far less useful than team survivability, and the Light element is full of healing options. Julietta would shine in a style of quest featuring individual tanking, but that doesn’t match the design of the game’s content.
 
|-
 
|-
|{{TL|Malora}}
+
|{{TL|Ryozen}}
|style="text-align:center;"|Malora
+
|style="text-align:center;"|Ryozen
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|The only archer who reduces Defense which means that there's no boss that resists her status effect. She's the only Light unit with Defense down. Malora would've been great if she was not a 3*, but unfortunately, she is. Break Punisher is nice to have but she would've liked a more consistent passive.
+
|style="text-align:center;"|Support
 +
|style="text-align:center;"|High Zodiark
 +
|Ryozen outputs frequent defense buffs to the team, triggering his own Healing Doublebuff passive, but his own damage output is severely lacking. Ryozen can function well enough as a defensive support unit if his teammates equip Healing Doublebuff prints such as Odd Sparrows, and is viable in High Zodiark’s Trial over Hildegarde in specific compositions that can aid with survivability.
 
|-
 
|-
|{{TL|Irfan}}
+
|{{TL|Malka}}
|style="text-align:center;"|Irfan
+
|style="text-align:center;"|Malka
|style="text-align:center;"|B
+
|style="text-align:center;"|B+
|Irfan is pretty decent for a 3*. He has an Attack Reduction on his first skill and Strength Doublebuff, but unfortunately no way to activate it. His second skill can inflict 5% Defense Reduction as well. Overall he's a decent unit but he's largely outclassed by Rawn.
+
|style="text-align:center;"|Attacker<br />Support
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Malka has okay damage output thanks to his decent skills, but he lacks notable passives and doesn’t have a specific niche in light-advantaged content.
 
|-
 
|-
|{{TL|Hope}}
+
|{{TL|Raemond}}
|style="text-align:center;"|Hope
+
| style="text-align:center;" |Raemond
|style="text-align:center;"|B
+
| style="text-align:center;" |B+
|Pretty decent healer with a good passive. Has an team-wide heal as well as a teamwide Defense up on a decent cooldown (for healers, that is). Unfortunately, the light staffs are all pretty bad aside from the Halloween staff which gives him the extra heal he wants.
+
| style="text-align:center;" |Attacker
 +
| style="text-align:center;" |Imperial Onslaught<br />Void Battles
 +
|Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, the animation speed on both of his attack skills are excellent, salvaging his damage output. On top of that, his S1 can apply stuns, which are valuable versus the Raging Manitcore.
 
|-
 
|-
|{{TL|Estelle}}
+
|{{TL|Fritz}}
|style="text-align:center;"|Estelle
+
|style="text-align:center;"|Fritz
|style="text-align:center;"|B
+
|style="text-align:center;"|B+
|Estelle is a pretty decent healer, but unfortunately her team-wide heal has a long cooldown. Her first skill is a good single-target heal though. However, her passives are pretty bad.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught<br />Void Battles
 +
|His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Raging Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
 
|-
 
|-
 
|{{TL|Linus}}
 
|{{TL|Linus}}
 
|style="text-align:center;"|Linus
 
|style="text-align:center;"|Linus
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
|Another 3* defensive unit. At least Linus has a passive that helps him be a better defensive unit. However, once he takes too many hits he'll drop out of range for his first passive which is a bit counter-intuitive. The 4* weapon giving him a Defense buff is nice, but he's still outclassed by Julietta and Ryozen.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|His natural strength is low and his passive skills aren’t great, but he has two decent damage skills to help make up for it.
 +
|-
 +
|{{TL|Halloween Edward}}
 +
| style="text-align:center;" |Halloween Edward
 +
| style="text-align:center;" |B
 +
| style="text-align:center;" |Attacker
 +
| style="text-align:center;" |None
 +
|Edward’s damage skills are somewhat mediocre, and his passives aren’t that exciting since he relies on maintaining full HP, but doesn’t excel in full HP environments such as Mercurial Gauntlet since his damage output isn’t high enough to justify using.
 +
|-
 +
|{{TL|Rawn}}
 +
| style="text-align:center;" |Rawn
 +
| style="text-align:center;" |B
 +
| style="text-align:center;" |Attacker
 +
| style="text-align:center;" |Imperial Onslaught<br />Void Battles
 +
|Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Raging Manticore, who has 0% stun resistance.
 +
|-
 +
|{{TL|Luca}}
 +
| style="text-align:center;" |Luca
 +
| style="text-align:center;" |C
 +
| style="text-align:center;" |Attacker
 +
| style="text-align:center;" |None
 +
|Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to salvage his damage output.
 
|-
 
|-
|{{TL|Malka}}
+
|{{TL|Malora}}
|style="text-align:center;"|Malka
+
|style="text-align:center;"|Malora
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|10% team-wide Strength buff is nice, but the rest of his kit is super lackluster, and the weapons don't help him much either.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
 
|-
 
|-
|{{TL|Raemond}}
+
|{{TL|Irfan}}
|style="text-align:center;"|Raemond
+
|style="text-align:center;"|Irfan
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|Has a Stun and a decent Strength stat. His passive is pretty bad and his weapons don't do anything remarkable either. Rawn is better for stunning enemies as well.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
 +
|-
 +
|{{TL|Elias}}
 +
|style="text-align:center;"|Elias
 +
|style="text-align:center;"|D
 +
|style="text-align:center;"|Attacker<br />Support
 +
|style="text-align:center;"|None
 +
|Boasts the lowest natural strength in the game, as well as poor skills and passives. His Bane skill is currently a dead slot outside of event content. He also requires energy synergy, or his S2 is worthless since he won’t reasonably reach full energy stacks alone in most quests.  
 
|}
 
|}

Latest revision as of 09:56, 15 January 2020

Portrait Name Tier Role Preference Notes
Lua error: Error: Table Adventurers not found..
Halloween Elisanne S Attacker
Support
All Elly boasts solid damage output through her Skill Damage passive and multiple attack skills, she also increases the entire team’s damage with strength buffs from her S1’s phases II and III, as well as healing the team on phase III. Her poor frame data on her attack skills holds her back, but she remains a staple in all light-advantaged content including High Zodiark, where her co-ability, damage, and healing are all greatly welcomed.
Lua error: Error: Table Adventurers not found..
Fleur S Attacker High Zodiark Fleur’s damage is extremely high, but is entirely reliant on paralysis which enables her S1 boosts and her Paralysis Punisher passive, so she shouldn’t be used versus enemies immune to paralysis. Fleur has an extremely strong niche versus High Zodiark, who starts with a 0% resistance to paralysis, which results in no problem inflicting paralysis over the course of the entire fight. As a bonus, Fleur’s S1 heals the party a small amount every 3rd use, which is welcome versus High Zodiark as he deals significant amounts of unavoidable damage several times over the fight.
Lua error: Error: Table Adventurers not found..
Albert S Attacker All Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. Albert is usable versus High Zodiark if you’re skilled enough to avoid extraneous hits and can rely on a Hildegarde to cleanse curse. As the fight has a very high DPS check, it’s not worth the opportunity cost to equip Heavenly Holiday for curse immunity as opposed to an offensive wyrmprint.
Lua error: Error: Table Adventurers not found..
Gala Prince S Attacker
Support
Raids Gala Prince is a strong all-rounder that particularly excels in raids. His S1 provides massive buff fields, but it’s also the weakest attack skill in the game, is slow to charge, and it’s duration does not scale with boosts to buff time. However, it performs very well in raids as buff fields can buff other teams all well as your own. His S2 hits unbelievably hard on top of applying buffs, but is balanced by it’s glacially slow 60 second charge time. His passives and unique co-ability are geared towards shapeshifting, which further solidify his aptitude at raid-style content. He’s a viable pick for High Zodiark's Trial, and his Draconic Charge passive grants him an extra shapeshift at the start which lends to flexibility in handling fight mechanics.
Lua error: Error: Table Adventurers not found..
Annelie A+ Attacker Imperial Onslaught
Void Battles
Annelie boasts a great Skill Damage passive, backed up by up to three damage skills when you factor in the core 5.3 light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. She’s held back somewhat by the downright glacial charge time on her 2nd skill and its lengthy animation.
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Yachiyo A+ Attacker High Zodiark Yachiyo has great damage output thanks to her Paralysis Punisher and Paralysis = User Strength passives versus enemies susceptible to paralysis, but she’ll seriously lag behind versus para immune enemies, and she doesn’t have the greatest choice in weaponry as the 5.3 Light blade has a middling self heal skill rather than a damaging one. Yachiyo is a great pick for High Zodiark’s trial as she brings a valuable co-ability and good damage output, and she can replace the disappointing core weapon with the High Zodiark’s Bane blade. Her S1’s long range excels at hitting multiple targets at once, which is very helpful when destroying flames, as she’s able to choose between hitting two at once or hitting Zodiark in addition to a flame.
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Summer Cleo A+ Attacker High Zodiark Summer Cleo’s kit is built around utilizing paralysis, requiring good paralysis uptime to function at all. While ranged adventurers need a very high level of investment to survive, Summer Cleo is a great choice for High Zodiark’s Trial, as he has a 0% resistance to paralysis and Cleo can easily maintain excellent damage output.
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Odetta A+ Attacker
Support
Imperial Onslaught
Void Battles
Odetta has multiple forms of team support through defense down, strength buffs, and healing. Unfortunately, her S2 is limited to buffing and healing only nearby allies, which isn’t always realistic outside of Mercurial Gauntlet, but has powerful applications in raid content as it can affect a huge number of adventurers. Overall, she’s quite a solid pick in a majority of content, outside of High Zodiark’s Trial, which forces Odetta to grapple both with curse and the positioning of her allies.
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Alfonse A+ Attacker
Support
All Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, and his damage skills have above average frame data. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but he’s well rounded in varied light-advantaged content and his damage output is solid. Due to the highly demanding nature of High Zodiark’s Trial, Alfonse remains a borderline pick as he’s slightly outclassed by the paralysis-based DPS, and Zodiark’s massive HP bar doesn’t leave much wiggle room.
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Lucretia A Attacker
Support
None Even without energy synergy on her teammates, Lucretia can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. While her S1 hands out stacks of energy to the whole team, it suffers from a poor charge rate and bad frame data, which holds her back. Lucretia isn’t the best pick for High Zodiark’s Trial, as ranged adventurers need a very high level of investment to survive, and her damage output doesn’t justify the hassle.
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Amane A Attacker None Amane has solid damage output in general, but she suffers from the extremely slow charge time on her S2, which doesn’t even have a strong impact when it finally sees use. Amane can utilize the HP buff on her S2 to more easily survive unavoidable damage in High Zodiark’s Trial, but she doesn’t deal enough damage to justify bringing to the fight.
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Xiao Lei A Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5.3 wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light adventurers. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Summer Luca A Attacker None Summer Luca doesn’t have the strengths to excel, but he isn’t bad either. His damage output isn’t anything special without energy synergy, since the animation speed on his S1 is somewhat slow. His Extra Energy passive makes him a good pair with adventurers that apply energy to teammates, such as Lucretia. Overall, he’s a decently viable unit that could help fill out a team, but he won’t be the star.
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Beautician Zardin A Attacker Void Battles
Imperial Onslaught
Beautician Zardin is an interesting character, with numerous strengths but not lacking in flaws. His most notable niche is inflicting long, repeated stuns in one use of his S2, making him a prime choice for fights like Raging Manticore Strike. Against enemies that resist stun, however, it's not worth using his S2 buff for damage, as the energy stacks don't justify sitting through the skill animation instead of attacking. Zardin is largely overshadowed by other Light-attuned attackers at his level, so he relies on his ability to chain multiple stuns to be valuable.
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Julietta A Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage output doesn’t excel vs a single target, which represents the vast majority of content the game has to offer. Her defensive buff and Last Regen make her very unlikely to die, but personal survivability is far less useful than team survivability, and the Light element is full of healing options. Julietta would shine in a style of quest featuring individual tanking, but that doesn’t match the design of the game’s content.
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Ryozen A Support High Zodiark Ryozen outputs frequent defense buffs to the team, triggering his own Healing Doublebuff passive, but his own damage output is severely lacking. Ryozen can function well enough as a defensive support unit if his teammates equip Healing Doublebuff prints such as Odd Sparrows, and is viable in High Zodiark’s Trial over Hildegarde in specific compositions that can aid with survivability.
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Malka B+ Attacker
Support
Imperial Onslaught Malka has okay damage output thanks to his decent skills, but he lacks notable passives and doesn’t have a specific niche in light-advantaged content.
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Raemond B+ Attacker Imperial Onslaught
Void Battles
Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, the animation speed on both of his attack skills are excellent, salvaging his damage output. On top of that, his S1 can apply stuns, which are valuable versus the Raging Manitcore.
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Fritz B+ Attacker Imperial Onslaught
Void Battles
His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Raging Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Linus B Attacker None His natural strength is low and his passive skills aren’t great, but he has two decent damage skills to help make up for it.
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Halloween Edward B Attacker None Edward’s damage skills are somewhat mediocre, and his passives aren’t that exciting since he relies on maintaining full HP, but doesn’t excel in full HP environments such as Mercurial Gauntlet since his damage output isn’t high enough to justify using.
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Rawn B Attacker Imperial Onslaught
Void Battles
Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Raging Manticore, who has 0% stun resistance.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to salvage his damage output.
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Malora C Attacker Imperial Onslaught She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
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Irfan C Attacker None Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Elias D Attacker
Support
None Boasts the lowest natural strength in the game, as well as poor skills and passives. His Bane skill is currently a dead slot outside of event content. He also requires energy synergy, or his S2 is worthless since he won’t reasonably reach full energy stacks alone in most quests.