Difference between revisions of "Might"

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>Boblers
(→‎Adventurer Might: 200 all, +200 more for leader)
>Boblers
(→‎Total Might: elemental bonus is applied to stats but is NOT applied to might, after some testing)
 
(10 intermediate revisions by the same user not shown)
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|-  
 
|-  
 
! Shared Skill Might Value
 
! Shared Skill Might Value
| 200 might for all units in a team, and an additional 200 might for the leader unit only.
+
| 200 might for each unit in a team, and an additional 200 might for the leader unit only.
 
* This applies even if the shared skills are not actually equipped (weapon skill replacing the first slot, and/or helper skill replacing the second slot)
 
* This applies even if the shared skills are not actually equipped (weapon skill replacing the first slot, and/or helper skill replacing the second slot)
* Due to this, weapon skill might is completely ignored.
+
* This will override the might value of weapon skills.
 
|}
 
|}
  
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!Elemental Bonus
 
!Elemental Bonus
 
|If the dragon's element matches the element of the adventurer, this value is 1.5. Otherwise 1.
 
|If the dragon's element matches the element of the adventurer, this value is 1.5. Otherwise 1.
 +
* This only factors into the might if the dragon is equipped. If the dragon is by itself, then this is 1.
 
|-
 
|-
 
! Skill Might Value
 
! Skill Might Value
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The formula for Weapon Might is:
 
The formula for Weapon Might is:
  
<pre>((HP + Str) x Elemental Bonus) + Skill Might Value</pre>
+
<pre>((HP + Str) x Elemental Bonus) + Skill Might Value + Ability Might Value</pre>
  
 
{| class="wikitable"
 
{| class="wikitable"
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!Elemental Bonus
 
!Elemental Bonus
 
|If the weapon is an elemental weapon and matches the element of the adventurer, this value is 1.5. Otherwise, 1.
 
|If the weapon is an elemental weapon and matches the element of the adventurer, this value is 1.5. Otherwise, 1.
 +
* This only factors into the might if the weapon is equipped. If the weapon is by itself, then this is 1.
 
|-
 
|-
 
! Skill Might Value
 
! Skill Might Value
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* Level 1: 50 Might
 
* Level 1: 50 Might
 
* Level 2: 100 Might
 
* Level 2: 100 Might
 +
Note that this only applies when viewing the weapon by itself. When the weapon is equipped, this value is ignored in the final might calculation.
 +
|-
 +
! Ability Might Value
 +
| The might value of the weapon's ability (Refer to each weapon's specific page or ability pages for Might values)
 
|}
 
|}
  
== Team Might ==
+
== Total Might ==
The formula for Team Might is thus:
+
The formula for Total Might on an Adventurer with equipment is thus:
 +
 
 +
<pre>Adventurer Might + Dragon Might + Wyrmprint Might + Weapon Might</pre>
 +
 
 +
* The elemental dragon ability is the ability bonus to HP and/or Str of the equipped dragon of a matching element. This bonus is applied to the adventurer's total stats (sum of all sources), if the dragon's element matches the adventurer's. Refer to each dragon's specific page for their respective ability bonus. This value is reflected in the adventurer's Details screen as Ability.
 +
** However, note that this bonus is NOT applied to the might calculation - the dragon simply offers its Dragon Might using the Dragon Might formula.
  
<pre>Adventurer Might + Dragon Might + Wyrmprint Might + Weapon Might + Elemental Dragon Ability</pre>The elemental dragon ability is the ability bonus to HP and/or Str of the equipped dragon of a matching element. This bonus is applied to the adventurer's total stats (sum of all sources), if the dragon's element matches the adventurer's. Refer to each dragon's specific page for their respective ability bonus. This value is reflected in the adventurer's Details screen as Ability.
 
 
[[Category:Formulas]]
 
[[Category:Formulas]]
 +
 +
{{Mechanics navbox}}

Latest revision as of 05:50, 28 June 2020

Might is one of the stat values given when viewing a team and its units.

Adventurer Might

The formula for Adventurer Might is as follows:

HP + Str + Skill Might Value(s) + Force Strike Might Value + Ability Might Value(s) + Co-Ability Might Value + Shared Skill Might Value
Variable Description
HP The displayed HP value
Str The displayed Str value
Skill Might Value(s) The sum of the might values of all learned skills. For adventurers, these values are:
  • Level 1: 100 Might
  • Level 2: 200 Might
  • Level 3: 300 Might
  • Level 4: 400 Might
Force Strike Might Value Force Strike has a might value of:
  • Level 1: 60 Might
  • Level 2: 120 Might
Ability Might Value(s) The sum of the might values of all learned abilities (Refer to each adventurer's specific page or ability pages for Might values)
Co-Ability Might Value The might value of the adventurer's co-ability (Refer to each adventurer's specific page or co-ability pages for Might values)
Shared Skill Might Value 200 might for each unit in a team, and an additional 200 might for the leader unit only.
  • This applies even if the shared skills are not actually equipped (weapon skill replacing the first slot, and/or helper skill replacing the second slot)
  • This will override the might value of weapon skills.

Dragon Might

The formula for Dragon Might is as follows:

((HP + Str) x Elemental Bonus) + Skill Might Value + Ability Might Value + (Dragon Bond Level x 10)
Variable Description
HP The displayed HP value
Str The displayed Str value
Elemental Bonus If the dragon's element matches the element of the adventurer, this value is 1.5. Otherwise 1.
  • This only factors into the might if the dragon is equipped. If the dragon is by itself, then this is 1.
Skill Might Value The might value of the dragon's skill. For dragons, these values are:
  • Level 1: 50 Might
  • Level 2: 100 Might
Ability Might Value The might value of the dragon's ability (Refer to each dragon's specific page or ability pages for Might values)
Dragon Bond Level The bond level with a dragon (Can be viewed by selecting the dragon from the Dragon Roost)

Wyrmprint Might

The formula for Wyrmprint Might is:

HP + Str + Ability Might Values
Variable Description
HP The displayed HP value
Str The displayed Str value
Ability Might Value(s) The sum of the might values of all learned abilities (Refer to each wyrmprint's specific page or ability pages for Might values)

Weapon Might

The formula for Weapon Might is:

((HP + Str) x Elemental Bonus) + Skill Might Value + Ability Might Value
Variable Description
HP The displayed HP value
Str The displayed Str value
Elemental Bonus If the weapon is an elemental weapon and matches the element of the adventurer, this value is 1.5. Otherwise, 1.
  • This only factors into the might if the weapon is equipped. If the weapon is by itself, then this is 1.
Skill Might Value The might value of the weapon's skill. For weapons, these values are:
  • Level 1: 50 Might
  • Level 2: 100 Might

Note that this only applies when viewing the weapon by itself. When the weapon is equipped, this value is ignored in the final might calculation.

Ability Might Value The might value of the weapon's ability (Refer to each weapon's specific page or ability pages for Might values)

Total Might

The formula for Total Might on an Adventurer with equipment is thus:

Adventurer Might + Dragon Might + Wyrmprint Might + Weapon Might
  • The elemental dragon ability is the ability bonus to HP and/or Str of the equipped dragon of a matching element. This bonus is applied to the adventurer's total stats (sum of all sources), if the dragon's element matches the adventurer's. Refer to each dragon's specific page for their respective ability bonus. This value is reflected in the adventurer's Details screen as Ability.
    • However, note that this bonus is NOT applied to the might calculation - the dragon simply offers its Dragon Might using the Dragon Might formula.