Difference between revisions of "Shield"
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>Caledor92 |
>Boblers (adding filter for shielding stance, so this doesn't grab Gleif's skills) |
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| (26 intermediate revisions by 3 users not shown) | |||
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|Name=Shield | |Name=Shield | ||
|Icon=Damage Shield.png | |Icon=Damage Shield.png | ||
| − | |Description='''Shield''' creates a one time use shield for a target that nullifies damage once up to a percentage of the | + | |Description='''Shield''' creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP. |
| + | * If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken. | ||
| + | ** For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage. | ||
| + | * If a damaging attack that would have dealt an affliction is nullified by a shield, the affliction will be nullified as well. | ||
| + | * If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the shield will not be consumed and will not nullify that affliction. | ||
| + | |||
| + | Shields usually cannot stack with other Shields, but a variation called a '''Divergent Shield''' can stack with regular shields. Divergent Shields otherwise act the same as regular shields. | ||
|ApplySkills= | |ApplySkills= | ||
{{#invoke:CargoQuery|main | {{#invoke:CargoQuery|main | ||
|q?tables=Skills | |q?tables=Skills | ||
|q?fields=_pageName=Name | |q?fields=_pageName=Name | ||
| − | |q?where=(Description1 LIKE "%shield%" OR Description2 LIKE "%shield%" OR (MaxSkillLevel = "3" AND Description3 LIKE "%shield%") OR (MaxSkillLevel = "4" AND Description4 LIKE "%shield%")) AND Name != "Leaf Shield" | + | |q?where=(Description1 LIKE "%shield%" OR Description2 LIKE "%shield%" OR (MaxSkillLevel = "3" AND Description3 LIKE "%shield%") OR (MaxSkillLevel = "4" AND Description4 LIKE "%shield%")) AND Name != "Leaf Shield" AND (Description1 NOT LIKE "%life shield%") AND (Description1 NOT LIKE "%shielding stance%") |
|q?groupBy=_pageName | |q?groupBy=_pageName | ||
|template=SkillSimpleTableEntry | |template=SkillSimpleTableEntry | ||
| Line 21: | Line 27: | ||
|template=AbilitySimpleTableEntry | |template=AbilitySimpleTableEntry | ||
|default={{Row|-|-|-|-|-|-}} | |default={{Row|-|-|-|-|-|-}} | ||
| + | }} | ||
| + | |ApplyCoAbilities= | ||
| + | {{#invoke:CargoQuery|main | ||
| + | |q?tables=CoAbilities | ||
| + | |q?fields=Id=Id,_pageName=Name,PartyPowerWeight | ||
| + | |q?where=Details LIKE "%one-use shield%" OR Details LIKE "%one-use divergent shield%" | ||
| + | |q?groupBy=_pageName | ||
| + | |q?orderBy=PartyPowerWeight DESC, Id DESC | ||
| + | |template=CoAbilitySimpleTableEntry | ||
| + | |default={{Row|-|-|-}} | ||
| + | }} | ||
| + | |ApplyChainCoAbilities= | ||
| + | {{#invoke:CargoQuery|main | ||
| + | |q?tables=ChainCoAbilities | ||
| + | |q?fields=Id=Id,_pageName=Name,PartyPowerWeight | ||
| + | |q?where=Details LIKE "%one-use shield%" OR Details LIKE "%one-use divergent shield%" | ||
| + | |q?groupBy=_pageName | ||
| + | |q?orderBy=_pageName DESC, Id DESC | ||
| + | |template=ChainCoAbilitySimpleTableEntry | ||
| + | |default={{Row|-|-}} | ||
}} | }} | ||
|OtherItems={{Row|-|-|-}} | |OtherItems={{Row|-|-|-}} | ||
Latest revision as of 06:16, 11 July 2020
30px Shield creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.
- If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken.
- For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.
- If a damaging attack that would have dealt an affliction is nullified by a shield, the affliction will be nullified as well.
- If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the shield will not be consumed and will not nullify that affliction.
Shields usually cannot stack with other Shields, but a variation called a Divergent Shield can stack with regular shields. Divergent Shields otherwise act the same as regular shields.
Inducers
Skills that induce Shield
Lua error: Error: Table Skills not found..| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
|---|
Abilities that induce Shield
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|
Co-Abilities that induce Shield
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
| Name | Might | Adventurers with Co-Ability |
|---|
Chain Co-Abilities that induce Shield
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
| Name | Adventurers with Chain Co-Ability |
|---|
Resists
Abilities that resist Shield
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|
Punishers
Skills with Additional Effects against Shield-Afflicted Foes
| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
|---|---|---|---|
| - | - | - | - |
Abilities with Additional Effects against Shield-Afflicted Foes
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|---|---|---|---|---|
| - | - | - | - | - | - |
Co-Abilities with Additional Effects against Shield-Afflicted Foes
| Name | Might | Adventurers with Co-Ability |
|---|
Chain Co-Abilities with Additional Effects against Shield-Afflicted Foes
| Name | Adventurers with Chain Co-Ability |
|---|
Chain Effects
Abilities with Effects that activate upon Receiving Shield
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|
Co-Abilities with Effects that activate upon Receiving Shield
| Name | Might | Adventurers with Co-Ability |
|---|
Chain Co-Abilities with Effects that activate upon Receiving Shield
| Name | Adventurers with Chain Co-Ability |
|---|
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