Difference between revisions of "Tier List/Shark3143/Wind"

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m (Canim44 moved page Tier List/Wind to Tier List/Shark3143/Wind without leaving a redirect: Relocating to Shark3143 subpage)
 
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|{{TL|Lin You}}
 
|{{TL|Lin You}}
 
|style="text-align:center;"|Lin You
 
|style="text-align:center;"|Lin You
|style="text-align:center;"|S+
+
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|High Mercury
 +
|Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5.3 wind axe with its great attack skill. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop attacking to dodge. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in some content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but be sure to include a critical rate wyrmprint such as Kung Fu Masters.
 +
|-
 +
|{{TL|Wedding Elisanne}}
 +
|style="text-align:center;"|Wedding Elisanne
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|High Mercury
 +
|Wedding Elisanne brings a lot of damage to the table, as well as a solid amount of team support. Her S1 creates healing fields on top of dealing respectable damage, and her S2 creates defense-down debuff fields. Her healing fields are limited by proximity and don’t have the healing potency of dedicated healing skills, but wind-advantaged content doesn’t demand strong healing and Elly’s healing can comfortably enable compositions without a dedicated healer versus High Mercury. Her defense-down debuffs have great potency, but do require the target to stay within the field, which isn’t really a problem in Mercurial Gauntlet, or against the mostly-stationary High Mercury. Her base kit doesn’t provide a way to trigger her own Strength Doublebuff passive, but the 5.3 core wind sword provides a self defense buff. Elly performs well by herself in a variety of content, and excels further as a team player in specific compositions.
 +
|-
 +
|{{TL|Victor}}
 +
|style="text-align:center;"|Victor
 +
|style="text-align:center;"|S
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Mercury
+
|style="text-align:center;"|High Mercury
|Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5* wind axe with its great attack skill and unusually high strength. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop to roll. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in most wind-advantaged content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but even with an ideal wyrmprint you’d need further increases to critical rate through other sources like co-abilities for the damage to exceed Zephyr’s.
+
|Victor’s damage output is incredible by sheer virtue of the potent bleed applied by his S1. His kit additionally includes minor support through buffs and shields, but the potency on these buffs are small enough to be forgettable and aren’t a defining feature of his kit. Victor excels at High Mercury and Mercurial Gauntlet due to his massive damage output.
 +
|-
 +
|{{TL|Noelle}}
 +
|style="text-align:center;"|Noelle
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Support
 +
|style="text-align:center;"|All
 +
|Noelle possesses a ludicrously strong 25% teamwide strength buff that charges quickly enough to maintain multiple stacks, partially in thanks to her Buff Time passive. As a dedicated support, Noelle scales extremely well with increases to Skill Haste from wyrmprints, bow co-abilties, and Freyja. The only caveat is that her buffs only affect fellow wind adventurers, preventing her from reaching even greater heights. Her Primed Defense passive can be utilized for team support in Raids and The Mercurial Gauntlet, as an AI-controlled Noelle can trigger on the lead character and proc effects such as Strength Doublebuff. She excels in High Mercury, with her buffs contributing massively to the DPS race nature of the fight.
 
|-
 
|-
 
|{{TL|Addis}}
 
|{{TL|Addis}}
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|style="text-align:center;"|S
 
|style="text-align:center;"|S
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|Imperial Onslaught<br />High Mercury
|Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, and he has multiple passive skills to further augment his damage output in Bleed Punisher and Broken Punisher. Addis might not reasonably maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage.
+
|Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, which can even be done twice over the course of one buff, taking advantage of the extra stacking damage mechanic of bleeds. Addis is particularly good versus High Mercury, since he’s able to attack without interruption for long periods of time while his ranged teammates are baiting attacks, while enables him to pull off two bleeds over one S2. While he lacks any resistance to bog, the bog ailment is largely avoidable and not a serious hindrance in that fight specifically.
 +
|-
 +
|{{TL|Maribelle}}
 +
|style="text-align:center;"|Maribelle
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|High Mercury
 +
|With her Full HP = Skill Damage and 100% Skill Prep passives, she starts off quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability from the 5.3 wind wand, but her damage output won’t excel if she can’t maintain it. Maribelle performs well in High Mercury, since it’s very reasonable to maintain full health for nearly the entire fight, and the High Mercury’s Bane void weapon is a large upgrade to her damage output compared to her selection of core weaponry.
 
|-
 
|-
 
|{{TL|Melody}}
 
|{{TL|Melody}}
 
| style="text-align:center;" |Melody
 
| style="text-align:center;" |Melody
| style="text-align:center;" |S
+
| style="text-align:center;" |A+
 
| style="text-align:center;" |Support
 
| style="text-align:center;" |Support
| style="text-align:center;" |Imperial Onslaught
+
| style="text-align:center;" |All
|A great support character with a 15% team strength boost as her S1, which boasts a fast enough charge rate to maintain perfect uptime. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5* wind blade with a good attack skill, and has Freeze res to help with Water IO.
+
|A support character with a 15% team strength boost as her S1, which charges quickly enough for her to maintain multiple stacks if she’s allowed to attack uninterrupted. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. Melody is a good pick for High Mercury to increase your team’s damage output, as the fight is a bit of a DPS race.
 
|-
 
|-
|{{TL|Maribelle}}
+
|{{TL|Gala Ranzal}}
|style="text-align:center;"|Maribelle
+
|style="text-align:center;"|Gala Ranzal
|style="text-align:center;"|S
+
|style="text-align:center;"|A+
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Mercury
+
|style="text-align:center;"|All
|With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand, but her damage output won’t excel if she can’t maintain it.
+
|Gala Ranzal has solid damage output on top of dual resistances that allow him to function in all wind advantaged content. However, his damage is difficult to optimize in practice thanks to his separate gauges, and he can’t reach the high bar set by the S tier wind adventurers.
 
|-
 
|-
 
|{{TL|Musashi}}
 
|{{TL|Musashi}}
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|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Mercury
+
|style="text-align:center;"|All
|His base strength very high for a 4* character, he has access to a great attack skill from the 5* wind katana, and his kit adds additional damage through various buffs and poison. However, he’s held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis.  
+
|Musashi’s S1 can function as an enabler for Pazuzu and potentially help an entire team benefit from Poisoned Punisher, which works well considering both High Mercury and Fafnir Roy have 0% resistance to poison. His potential is held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. Despite his full resistance to bog, he’s generally overshadowed by Addis and Melody among wind blades when it comes to High Mercury outside of team-wide Pazuzu comps, as the fight heavily favors damage output over resistances.
 +
|-
 +
|{{TL|Louise}}
 +
|style="text-align:center;"|Louise
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|High Mercury
 +
|Louise doesn’t have the greatest damage output, but she can serve as an enabler for Pazuzu’s Poisoned Punisher passive across the whole team, and the ease of maintaining poison uptime helps her consistently achieve the bonus damage her S2 deals to poisoned enemies. Poison is a viable strategy to lean on as High Mercury and Fafnir Roy have 0% resistance to poison.
 +
|-
 +
|{{TL|Sylas}}
 +
|style="text-align:center;"|Sylas
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker<br />Support
 +
|style="text-align:center;"|All
 +
|Sylas has incredibly potent buffs on his S2, but is held back by its extremely slow charge rate as well as the inconsistency of random buffs, and his own damage output is nothing to write home about. However, he can function as a support for adventurers equipped with Pazuzu, as he can reasonably maintain great uptime on poisons. Poison is a viable strategy to lean on as High Mercury and Fafnir Roy have 0% resistance to poison.
 +
|-
 +
|{{TL|Wedding Aoi}}
 +
|style="text-align:center;"|Wedding Aoi
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught<br />Void Battles
 +
|Aoi’s kit is built around inflicting and benefiting from sleep. Her S2 doubles in power when used against sleeping enemies, and her Sleep = Team Strength passive applies a great buff to the team every time she inflicts sleep. However, her kit is worthless in sleep immune fights such as High Mercury, and her S1 tends to whiff some of its smaller hits unless the target has a huge hitbox. Her kit faces problems in later levels of Mercurial Gauntlet, as she only gets a single chance to put Fafnir Roy to sleep.
 
|-
 
|-
 
|{{TL|Johanna}}
 
|{{TL|Johanna}}
 
|style="text-align:center;"|Johanna
 
|style="text-align:center;"|Johanna
|style="text-align:center;"|A+
+
|style="text-align:center;"|A
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Johanna has hard hitting skills with good animation speeds, and the 5* wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is very good even when it’s not topped off by Slayer’s Strength.
+
|Johanna has hard hitting skills with good animation speeds, and the 5.3 wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is quite good even when it’s not topped off by Slayer’s Strength.
 +
|-
 +
|{{TL|Ku Hai}}
 +
|style="text-align:center;"|Ku Hai
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|Ku Hai boasts a unique playstyle around spamming his alternate force strike granted by his S2. His damage and mobility are good, but he's held back slightly since his alternate force strike can put him too far out of position to connect with immediate followups, or one of the 3 hits from the force strike may whiff when used at point blank. Ku Hai scales very well with increases to critical rate, thanks to his multiple critical damage passives.
 +
|-
 +
|{{TL|Eleonora}}
 +
| style="text-align:center;" |Eleonora
 +
| style="text-align:center;" |A
 +
| style="text-align:center;" |Attacker
 +
| style="text-align:center;" |None
 +
|Her kit is entirely based around repeatedly inflicting poison with both skills. While her own damage isn’t top of the line by any means, she can function as an enabler for those equipped with Pazuzu, since she is more than capable of maintaining poison uptime for the whole team to benefit from Poisoned Punisher. Additionally, endgame content such as High Mercury and Fafnir Roy have 0% resistance to poison, allowing Eleonora to poison at-will without being largely concerned with running out of chances to apply poison. Eleonora is very reliant on poison to contribute, and should not be used without synergy or versus poison immune enemies.
 
|-
 
|-
 
|{{TL|Hawk}}
 
|{{TL|Hawk}}
 
|style="text-align:center;"|Hawk
 
|style="text-align:center;"|Hawk
|style="text-align:center;"|A+
+
|style="text-align:center;"|B+
 
|style="text-align:center;"|Attacker  
 
|style="text-align:center;"|Attacker  
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|Imperial Onslaught<br />Void Battles
|Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. His damage isn’t the highest, but he has good utility value through his stuns and synergizes very well with any Roc or Zephyr in the room which enable him to leverage his extra Stunned Punisher damage in dragon form during the break. He’s well specialized for Water IO since the boss hardly resists stun, and he’s also immune to being frozen. However, his damage output is seriously limited in content with stun immune enemies, such as versus Mercury and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value.
+
|Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. He also has synergy with strength dragons such as Roc and Zephyr that enable him to leverage his extra Stunned Punisher damage in dragon form during the break. However, his damage output is seriously limited in content with stun immune enemies, such as versus High Mercury, Void Poseidon, and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value. Hawk is a very poor choice for higher levels of Mercurial Gauntlet, as Fafnir Roy has a 80% resistance to stun that results in him becoming immune after a single affliction.
 
|-
 
|-
 
|{{TL|Ranzal}}
 
|{{TL|Ranzal}}
 
|style="text-align:center;"|Ranzal
 
|style="text-align:center;"|Ranzal
|style="text-align:center;"|A
+
|style="text-align:center;"|B+
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|All
 
|style="text-align:center;"|All
|Ranzal excels versus multiple targets thanks to the wide swing of axes and the circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lower, but his 30% HP Shields are potentially a useful survival tool for blocking damage and ailments, albeit inconsistent.
+
|Ranzal’s damage output doesn’t excel, his AoE coverage and Slayer’s Strength passive are not useful in the vast majority of content, and his shields lack a real niche. While Ranzal isn’t the worst adventurer out there by any means, he doesn’t fit in well in the current landscape.
 
|-
 
|-
|{{TL|Louise}}
+
|{{TL|Su Fang}}
|style="text-align:center;"|Louise
+
|style="text-align:center;"|Su Fang
|style="text-align:center;"|A
+
|style="text-align:center;"|B+
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Mercury
+
|style="text-align:center;"|Void Battles
|Louise can output good damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on either Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. She mostly excels versus Mercury, where attacking from range is a more pronounced advantage than usual.
+
|Su Fang’s Therion’s Bane passive is relevant for the Greedy Manticore fight, which salvages his otherwise low damage output. Additionally, his ability to stun manticore improves the rest of the team's damage uptime. Su Fang isn’t a good pick for other content, since his S1 is unusually weak and stun isn’t relevant in a majority of wind-advantaged content.
|-
 
|{{TL|Eleonora}}
 
| style="text-align:center;" |Eleonora
 
| style="text-align:center;" |B
 
| style="text-align:center;" |Attacker
 
| style="text-align:center;" |Mercury
 
|Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack AoE to compensate. However, her bog immunity and ability to output damage from range at least make her well set up to face Mercury.
 
|-
 
|{{TL|Francesca}}
 
| style="text-align:center;" |Francesca
 
| style="text-align:center;" |C
 
| style="text-align:center;" |Attacker
 
| style="text-align:center;" |None
 
|While Francesca has access to multiple damage skills, they lack base damage and her overall damage output is low.
 
 
|-
 
|-
 
|{{TL|Aeleen}}
 
|{{TL|Aeleen}}
 
| style="text-align:center;" |Aeleen
 
| style="text-align:center;" |Aeleen
 
| style="text-align:center;" |B
 
| style="text-align:center;" |B
| style="text-align:center;" |Attacker<br>Support
+
| style="text-align:center;" |Attacker<br />Support
 
| style="text-align:center;" |Imperial Onslaught
 
| style="text-align:center;" |Imperial Onslaught
|A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff..
+
|A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, so she’s not a great choice for most content, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff.
 
|-
 
|-
 
|{{TL|Nicolas}}
 
|{{TL|Nicolas}}
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|His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
 
|His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
 
|-
 
|-
|{{TL|Ku Hai}}
+
|{{TL|Francesca}}
|style="text-align:center;"|Ku Hai
+
| style="text-align:center;" |Francesca
|style="text-align:center;"|B
+
| style="text-align:center;" |C
|style="text-align:center;"|Attacker
+
| style="text-align:center;" |Attacker
|style="text-align:center;"|Mercury
+
| style="text-align:center;" |None
|Ku Hai is too clunky to work effectively, since he lacks a high critical rate to get good value from his two critical damage passives, and the alternate force strike granted by his S2 is sluggish and doesn’t consistently apply all three hits. It’s difficult to credit the alternate force strike for its apparent increase in mobility since it tends to miss hits at close range by passing through targets, it’s inefficient to spend time positioning yourself to ensure all three hits connect, and it also knocks down small enemies which negates potential follow up attacks. Ku Hai’s damage output is actually higher if he ignores his S2, despite its crit buff, and focuses on using the default force strike from the sword moveset by chaining three attacks into force strike repeatedly, since the default force strike is quicker and can easily chain back into regular attacks afterwards. To add insult to injury, Ku Hai has poor choice of weaponry, as both the 4* and 5* wind swords have low-impact defensive skills that don’t help him output damage. Despite the failings of Ku Hai’s alternate force strike in most content, it shines in raids, since he’ll always connect all three times and can reposition with it.
+
|While Francesca has access to multiple damage skills, they’re lacking in base damage and her overall damage output is low as a result. Her Force Strike damage passive isn’t interesting, since it lacks potency and the dagger force strike isn’t very powerful.
|-
 
|{{TL|Su Fang}}
 
|style="text-align:center;"|Su Fang
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|None
 
|Su Fang doesn’t have an ailment immunity and his damage output is a bit lacking. While the 20% Skill Damage and attack skill from the 5* wind dagger appear to be great boosts to his damage output, his S1’s base damage is extremely weak and daggers in general are currently underpowered. However, he does have useful utility value through stun, since his S1 can apply a 5-6 second stun while his S2 is active. While his partial bog resistance would be potentially useful versus Mercury, he can’t apply stun in that fight, so he has some trouble finding a niche in current content.
 
 
|-
 
|-
 
|{{TL|Philia}}
 
|{{TL|Philia}}
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|style="text-align:center;"|Pia
 
|style="text-align:center;"|Pia
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|style="text-align:center;"|Attacker<br>Support
+
|style="text-align:center;"|Attacker<br />Support
 
|style="text-align:center;"|Mercury
 
|style="text-align:center;"|Mercury
 
|Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.
 
|Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.
 
|}
 
|}

Latest revision as of 09:56, 15 January 2020

Portrait Name Tier Role Preference Notes
Lua error: Error: Table Adventurers not found..
Lin You S Attacker High Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5.3 wind axe with its great attack skill. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop attacking to dodge. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in some content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but be sure to include a critical rate wyrmprint such as Kung Fu Masters.
Lua error: Error: Table Adventurers not found..
Wedding Elisanne S Attacker High Mercury Wedding Elisanne brings a lot of damage to the table, as well as a solid amount of team support. Her S1 creates healing fields on top of dealing respectable damage, and her S2 creates defense-down debuff fields. Her healing fields are limited by proximity and don’t have the healing potency of dedicated healing skills, but wind-advantaged content doesn’t demand strong healing and Elly’s healing can comfortably enable compositions without a dedicated healer versus High Mercury. Her defense-down debuffs have great potency, but do require the target to stay within the field, which isn’t really a problem in Mercurial Gauntlet, or against the mostly-stationary High Mercury. Her base kit doesn’t provide a way to trigger her own Strength Doublebuff passive, but the 5.3 core wind sword provides a self defense buff. Elly performs well by herself in a variety of content, and excels further as a team player in specific compositions.
Lua error: Error: Table Adventurers not found..
Victor S Attacker High Mercury Victor’s damage output is incredible by sheer virtue of the potent bleed applied by his S1. His kit additionally includes minor support through buffs and shields, but the potency on these buffs are small enough to be forgettable and aren’t a defining feature of his kit. Victor excels at High Mercury and Mercurial Gauntlet due to his massive damage output.
Lua error: Error: Table Adventurers not found..
Noelle S Support All Noelle possesses a ludicrously strong 25% teamwide strength buff that charges quickly enough to maintain multiple stacks, partially in thanks to her Buff Time passive. As a dedicated support, Noelle scales extremely well with increases to Skill Haste from wyrmprints, bow co-abilties, and Freyja. The only caveat is that her buffs only affect fellow wind adventurers, preventing her from reaching even greater heights. Her Primed Defense passive can be utilized for team support in Raids and The Mercurial Gauntlet, as an AI-controlled Noelle can trigger on the lead character and proc effects such as Strength Doublebuff. She excels in High Mercury, with her buffs contributing massively to the DPS race nature of the fight.
Lua error: Error: Table Adventurers not found..
Addis S Attacker Imperial Onslaught
High Mercury
Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, which can even be done twice over the course of one buff, taking advantage of the extra stacking damage mechanic of bleeds. Addis is particularly good versus High Mercury, since he’s able to attack without interruption for long periods of time while his ranged teammates are baiting attacks, while enables him to pull off two bleeds over one S2. While he lacks any resistance to bog, the bog ailment is largely avoidable and not a serious hindrance in that fight specifically.
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Maribelle A+ Attacker High Mercury With her Full HP = Skill Damage and 100% Skill Prep passives, she starts off quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability from the 5.3 wind wand, but her damage output won’t excel if she can’t maintain it. Maribelle performs well in High Mercury, since it’s very reasonable to maintain full health for nearly the entire fight, and the High Mercury’s Bane void weapon is a large upgrade to her damage output compared to her selection of core weaponry.
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Melody A+ Support All A support character with a 15% team strength boost as her S1, which charges quickly enough for her to maintain multiple stacks if she’s allowed to attack uninterrupted. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. Melody is a good pick for High Mercury to increase your team’s damage output, as the fight is a bit of a DPS race.
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Gala Ranzal A+ Attacker All Gala Ranzal has solid damage output on top of dual resistances that allow him to function in all wind advantaged content. However, his damage is difficult to optimize in practice thanks to his separate gauges, and he can’t reach the high bar set by the S tier wind adventurers.
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Musashi A+ Attacker All Musashi’s S1 can function as an enabler for Pazuzu and potentially help an entire team benefit from Poisoned Punisher, which works well considering both High Mercury and Fafnir Roy have 0% resistance to poison. His potential is held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. Despite his full resistance to bog, he’s generally overshadowed by Addis and Melody among wind blades when it comes to High Mercury outside of team-wide Pazuzu comps, as the fight heavily favors damage output over resistances.
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Louise A Attacker High Mercury Louise doesn’t have the greatest damage output, but she can serve as an enabler for Pazuzu’s Poisoned Punisher passive across the whole team, and the ease of maintaining poison uptime helps her consistently achieve the bonus damage her S2 deals to poisoned enemies. Poison is a viable strategy to lean on as High Mercury and Fafnir Roy have 0% resistance to poison.
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Sylas A Attacker
Support
All Sylas has incredibly potent buffs on his S2, but is held back by its extremely slow charge rate as well as the inconsistency of random buffs, and his own damage output is nothing to write home about. However, he can function as a support for adventurers equipped with Pazuzu, as he can reasonably maintain great uptime on poisons. Poison is a viable strategy to lean on as High Mercury and Fafnir Roy have 0% resistance to poison.
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Wedding Aoi A Attacker Imperial Onslaught
Void Battles
Aoi’s kit is built around inflicting and benefiting from sleep. Her S2 doubles in power when used against sleeping enemies, and her Sleep = Team Strength passive applies a great buff to the team every time she inflicts sleep. However, her kit is worthless in sleep immune fights such as High Mercury, and her S1 tends to whiff some of its smaller hits unless the target has a huge hitbox. Her kit faces problems in later levels of Mercurial Gauntlet, as she only gets a single chance to put Fafnir Roy to sleep.
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Johanna A Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5.3 wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is quite good even when it’s not topped off by Slayer’s Strength.
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Ku Hai A Attacker None Ku Hai boasts a unique playstyle around spamming his alternate force strike granted by his S2. His damage and mobility are good, but he's held back slightly since his alternate force strike can put him too far out of position to connect with immediate followups, or one of the 3 hits from the force strike may whiff when used at point blank. Ku Hai scales very well with increases to critical rate, thanks to his multiple critical damage passives.
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Eleonora A Attacker None Her kit is entirely based around repeatedly inflicting poison with both skills. While her own damage isn’t top of the line by any means, she can function as an enabler for those equipped with Pazuzu, since she is more than capable of maintaining poison uptime for the whole team to benefit from Poisoned Punisher. Additionally, endgame content such as High Mercury and Fafnir Roy have 0% resistance to poison, allowing Eleonora to poison at-will without being largely concerned with running out of chances to apply poison. Eleonora is very reliant on poison to contribute, and should not be used without synergy or versus poison immune enemies.
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Hawk B+ Attacker Imperial Onslaught
Void Battles
Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. He also has synergy with strength dragons such as Roc and Zephyr that enable him to leverage his extra Stunned Punisher damage in dragon form during the break. However, his damage output is seriously limited in content with stun immune enemies, such as versus High Mercury, Void Poseidon, and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value. Hawk is a very poor choice for higher levels of Mercurial Gauntlet, as Fafnir Roy has a 80% resistance to stun that results in him becoming immune after a single affliction.
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Ranzal B+ Attacker All Ranzal’s damage output doesn’t excel, his AoE coverage and Slayer’s Strength passive are not useful in the vast majority of content, and his shields lack a real niche. While Ranzal isn’t the worst adventurer out there by any means, he doesn’t fit in well in the current landscape.
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Su Fang B+ Attacker Void Battles Su Fang’s Therion’s Bane passive is relevant for the Greedy Manticore fight, which salvages his otherwise low damage output. Additionally, his ability to stun manticore improves the rest of the team's damage uptime. Su Fang isn’t a good pick for other content, since his S1 is unusually weak and stun isn’t relevant in a majority of wind-advantaged content.
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Aeleen B Attacker
Support
Imperial Onslaught A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, so she’s not a great choice for most content, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff.
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Nicolas B Attacker Imperial Onslaught His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Francesca C Attacker None While Francesca has access to multiple damage skills, they’re lacking in base damage and her overall damage output is low as a result. Her Force Strike damage passive isn’t interesting, since it lacks potency and the dagger force strike isn’t very powerful.
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Philia C Attacker None Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Pia C Attacker
Support
Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.