Difference between revisions of "Rare Enemies"

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'''Rare Enemies''' have a 10% base chance of appearing in most Quests. This chance is doubled to 20% in [[Co-op]] mode.  
'''Rare Enemies''' have a 10% base chance of appearing in most Quests. This chance increases in [[Co-op]] mode. They will not spawn or appear when using a [[Skip Ticket]].
 
  
All rare enemies have a chance of dropping {{Four-Leaf Clover-}} which are needed to increase Dragon Bond level at the [[Dragon's Roost]].
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All rare enemies have a chance of dropping {{Four-Leaf Clover-}} which are needed to increase Dragon Bond level at the [[Dragon's Roost]]. Currently it is believed to not be possible to obtain rare enemy loot when using a [[Skip Ticket]], however it appears yet has not been confirmed that rare enemies can spawn with a reduced rate compared to running the Quest normally when using a [[Skip Ticket]].
  
The element and difficulty of a Quest determine the variation in rare enemy spawn. ''Expert''-difficulty spawns are dependent on the player's might value.
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The element and difficulty of a Quest determine the variation in rare enemy spawn. ''Expert'' and ''Master'' difficulty spawns are dependent on the player's might value. Limited-time event quests such as Raids or Facility Events may have unique spawn variation while Story quest variation is still unknown.
  
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==Rare Enemy Variants==
 
{| class="wikitable
 
{| class="wikitable
 
! All
 
! All
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|}
 
|}
  
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==Rare Enemy Base Spawn Rates==
 
{| class="wikitable
 
{| class="wikitable
 
! Difficulty
 
! Difficulty
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|-
 
|-
 
| Expert<sub>3</sub> || 0 || 3% || 4% || 3%
 
| Expert<sub>3</sub> || 0 || 3% || 4% || 3%
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|-
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| Master<sub>1</sub> || 2% || 3.5% || 4.5% || 0
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|-
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| Master<sub>2</sub> || 1.5% || 2.5% || 4% || 2%
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|-
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| Master<sub>3</sub> || 0 || 2% || 3.5% || 4.5%
 
|}
 
|}
  
Higher might team values in Expert-difficulty event quests enable higher-level rare enemies to spawn and appear more often. Specific might values are listed below:
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==Might Spawn Tiers==
 
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{{NoticeUnconfirmed}}
 
{| class="wikitable
 
{| class="wikitable
 
! Quest
 
! Quest
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! Expert <sub>3</sub>
 
! Expert <sub>3</sub>
 
|-
 
|-
| [[Avenue to Power#Expert|Avenue to Power: Expert]] || 6000 || 0 || unknown || unknown
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| [[Avenue to Power|Avenue to Power]] || 6000 || 0 || 9600 || 12000
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|-
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| [[Avenue to Fortune|Avenue to Fortune]] || 5200 || 0 || 8320 || 10400
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|-
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| [[Event_Quests#Elemental_Ruins|Elemental Ruins]] || 6500 || 0 || 10400 || 13000
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|}
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{| class="wikitable
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! Quest
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! Might
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! Master <sub>1</sub>
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! Master <sub>2</sub>
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! Master <sub>3</sub>
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|-
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| [[Avenue to Power|Avenue to Power]] || 7500 || 0 || 12000 || 15000
 
|-
 
|-
| [[Avenue to Fortune#Expert|Avenue to Fortune: Expert]] || 5200 || 0 || ~7900 || ~10000
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| [[Avenue to Fortune|Avenue to Fortune]] || 6700 || 0 || 10720 || 13400
 
|-
 
|-
| [[Event_Quests#Elemental_Ruins|Elemental Ruins: Expert]] || 6500 || 0 || unknown || ~12800
 
 
|}
 
|}
  
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==Rare Enemy Stats==
 
{{#cargo_query:tables=EnemiesTest
 
{{#cargo_query:tables=EnemiesTest
|fields=Name,RareStayTime,HP,Atk,Def,Tribe,ElementalType
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|fields=CONCAT('[[',Name,']]')=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe=Class,RareStayTime=Stay Time,HP,Atk=Str,Def
|where=RareStayTime!=0
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|where=RareStayTime!=0 AND EnemiesTest.MissionType NOT LIKE "%debug%" AND EnemiesTest.HP != 9999999 AND EnemiesTest.Def != 100000
|limit=100
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|limit=999
|order by=
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|order by= ElementalTypeId ASC, MonsterId ASC, Name ASC
|group by= MonsterId
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|group by= Name
 
|delimiter=}}
 
|delimiter=}}
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{{Mechanics navbox}}

Latest revision as of 19:02, 24 June 2020

Rare Enemies have a 10% base chance of appearing in most Quests. This chance is doubled to 20% in Co-op mode.

All rare enemies have a chance of dropping

Error: Table Gifts not found.

which are needed to increase Dragon Bond level at the Dragon's Roost. Currently it is believed to not be possible to obtain rare enemy loot when using a Skip Ticket, however it appears yet has not been confirmed that rare enemies can spawn with a reduced rate compared to running the Quest normally when using a Skip Ticket.

The element and difficulty of a Quest determine the variation in rare enemy spawn. Expert and Master difficulty spawns are dependent on the player's might value. Limited-time event quests such as Raids or Facility Events may have unique spawn variation while Story quest variation is still unknown.

Rare Enemy Variants

All Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png
Pot o' Miracles Devil's Puppet Hued Harrier Grim Chief Rainbow Cap Twilight Warlock

Rare Enemy Base Spawn Rates

Difficulty Pot o' Miracles Elemental Lvl 1 Elemental Lvl 2 Elemental Lvl 3
Beginner 7% 3% 0 0
Standard 5.5% 3% 1.5% 0
Expert1 4.5% 3.5% 2% 0
Expert2 2% 4% 2.5% 1.5%
Expert3 0 3% 4% 3%
Master1 2% 3.5% 4.5% 0
Master2 1.5% 2.5% 4% 2%
Master3 0 2% 3.5% 4.5%

Might Spawn Tiers

Quest Might Expert 1 Expert 2 Expert 3
Avenue to Power 6000 0 9600 12000
Avenue to Fortune 5200 0 8320 10400
Elemental Ruins 6500 0 10400 13000
Quest Might Master 1 Master 2 Master 3
Avenue to Power 7500 0 12000 15000
Avenue to Fortune 6700 0 10720 13400

Rare Enemy Stats

Error: Table EnemiesTest not found.