Difference between revisions of "Damage Formula"
>Boblers (→Variables: max dragon damage is slightly higher if we use HMym due to her A3) |
>Boblers (→Variables: max dragon damage is slightly higher if we use HMym due to her A3) |
(No difference)
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Latest revision as of 20:33, 16 August 2020
- See: Combat Mechanics
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
General Damage Formula
This is the approximate formula to calculate adventurer and enemy damage. Some factors may not be accounted for. All damage is rounded down from its final value (i.e. a final calculation of 745.76 rounds down to 745 damage).
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle {\frac {5}{3}}*{\frac {(100-{Damage\ Resistance})\%*{Attacker's\ Strength}*{Attack\ Modifier\ \%}*{Crit\ Modifier}*{Skill\ Damage\ \%\ or\ Force\ Damage\ \%}*{Punisher\ Modifier\ \%}*{Elemental\ Modifier}*{Dragon\ Damage}*Damage\ Spread}{{Defender's\ Defense}*{Defender's\ Defense\ Change}}}}
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \frac{5}{3} * \frac{(100-{\color{Navy Blue}Damage\ Resistance})% * {\color{BrickRed}Attacker's\ Strength} * {\color{BrickRed}Attack\ Modifier\ %} * {\color{BurntOrange}Crit\ Modifier} * {\color{BurntOrange}Skill\ Damage\ %\ or\ Force\ Damage\ %} * {\color{BurntOrange}Punisher\ Modifier\ %} * {\color{ForestGreen}Elemental\ Modifier} * {\color{Purple}Dragon\ Damage} * Damage\ Spread}{{\color{NavyBlue}Defender's\ Defense} * {\color{NavyBlue}Defender's\ Defense\ Change}}}
Variables
| Variable | Description |
|---|---|
| Damage Resistance | Sum all resistances of the same type together and then multiply them by the other types.
|
| Strength | Total Strength = (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + Strength Co-ability)
|
| Attack Modifier | If using a basic attack or dragon basic attack, this is equal to the attack modifier(s) at the given point of the combo string. If using a force strike, this is equal to the force strike's attack modifier(s). Refer to Combat Mechanics or the dragon's page for the relevant numbers. If using a damaging skill, then this is the skill's individual multiplier(s). Refer to specific skill pages for the numbers. |
| Crit Modifier | If a unit lands a critical hit, the damage will have a base of 1.70x modifier, plus the sum of all critical damage modifiers from all sources. |
| Skill Damage or Force Damage | Basic attacks, including those done with a dragon, do not receive boosts from skill or force damage, so this is equal to 100% (has no effect) for basic attacks. For damaging skills and damaging afflictions from skills, this is equal to the sum of your passive (from the adventurer's, wyrmprints', and/or dragon's abilities, plus the effects of being energized) skill damage boosts, multiplied by highest Skill Damage co-ability (if present), multiplied by any active Skill Damage buffs (such as Striker's Skill, Dragon's Skill, Skill Damage buff zones, among others). For force strikes and damaging afflictions from enhanced force strikes, this is equal to the sum of your passive (from the adventurer's, wyrmprints', and/or dragon's abilities) force damage boosts instead, multiplied by highest Force Strike co-ability (if present), multiplied by any active Force Damage buffs.
Skill Damage examples:
|
| Punisher Modifier | Add up all punisher and bane modifiers, except Broken Punisher.
Add up all Broken Punisher modifers, and multiply it by the sum of all other punishers, as calculated above.
Then multiply them to get the total punisher modifier
|
| Elemental Modifier | See Elemental Modifier below. |
| Dragon Damage | While shapeshifted, you receive a boost to all damage done. Total boost is the sum of all Dragon Damage modifiers. The base Dragon Damage modifier is 1.20x.
|
| Damage Spread | This is the inherent RNG variance of the damage formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
| Defense | Base defense for most enemies is 10 while some thaumians (golems/slimes) have a base defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Melee adventurers (Sword/blade/dagger/axe/lance) have a base defense of 10, while ranged adventurers (Bow/wand/staff) have a base defense of 8. To check the defense of a specific enemy or adventurer, refer to their individual wiki pages. |
| Defense Change | Sum of all status changes which have an effect on defense (changes from player debuffs are capped at -50%). For boss mode modifiers see below. Note that some thaumians have unique overdrive/break modifiers. |
Elemental Modifier
The elemental bonus value is one of the following, depending on elemental advantage or disadvantage. See Elements for more information.
By default, the elemental bonuses are as follows:
| Elemental Bonus | Value |
|---|---|
| Neutral | 1 |
| Advantage | 1.5 |
| Disadvantage | 0.5 |
The Elemental Damage co-abilities (such as
) adds to the elemental bonus, up to +20%.
For example: if
is in the player's own team, her co-ability will cause the modifiers of all Light elemental damage to become the following:
| Boosted Elemental Bonus | Value | Relative Boost |
|---|---|---|
| Neutral | 1.2 | +20.00% |
| Advantage | 1.7 | +13.33% |
| Disadvantage | 0.7 | +40.00% |
Boss Mode Modifiers
Note: Values of 0 are equal to a modifier of 1, as are values of 1, this is due to different styles of entering the data through different updates.
Regular Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1 |
| Break | 0.7 | 0.6 |
Sentinel Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.7 | 0.1 |
Golem Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.5 | 0.3 |
Partial List of High HP Enemies with Unique Break Defense
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