Difference between revisions of "Damage Formula"
>LikableBrute m (→Variables) |
>Boblers (→Variables: max dragon damage is slightly higher if we use HMym due to her A3) |
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| − | <math style="max-width:100%">\frac{5}{3} * \frac{(100-{Damage\ Resistance})% * {Attacker's\ Strength} * {Attack\ Modifier\ %} * {Crit\ Modifier} * {Skill\ Damage\ %} * {Punisher\ Modifier\ %} * {Elemental\ Modifier} * {Dragon\ Damage} * Damage\ Spread}{{Defender's\ Defense} * {Defender's\ Defense\ Change}}</math> | + | <math style="max-width:100%">\frac{5}{3} * \frac{(100-{Damage\ Resistance})% * {Attacker's\ Strength} * {Attack\ Modifier\ %} * {Crit\ Modifier} * {Skill\ Damage\ %\ or\ Force\ Damage\ %} * {Punisher\ Modifier\ %} * {Elemental\ Modifier} * {Dragon\ Damage} * Damage\ Spread}{{Defender's\ Defense} * {Defender's\ Defense\ Change}}</math> |
|-|Highlighted View= | |-|Highlighted View= | ||
| − | <math style="max-width:100%">\frac{5}{3} * \frac{(100-{\color{Navy Blue}Damage\ Resistance})% * {\color{BrickRed}Attacker's\ Strength} * {\color{BrickRed}Attack\ Modifier\ %} * {\color{BurntOrange}Crit\ Modifier} * {\color{BurntOrange}Skill\ Damage\ %} * {\color{BurntOrange}Punisher\ Modifier\ %} * {\color{ForestGreen}Elemental\ Modifier} * {\color{Purple}Dragon\ Damage} * Damage\ Spread}{{\color{NavyBlue}Defender's\ Defense} * {\color{NavyBlue}Defender's\ Defense\ Change}}</math> | + | <math style="max-width:100%">\frac{5}{3} * \frac{(100-{\color{Navy Blue}Damage\ Resistance})% * {\color{BrickRed}Attacker's\ Strength} * {\color{BrickRed}Attack\ Modifier\ %} * {\color{BurntOrange}Crit\ Modifier} * {\color{BurntOrange}Skill\ Damage\ %\ or\ Force\ Damage\ %} * {\color{BurntOrange}Punisher\ Modifier\ %} * {\color{ForestGreen}Elemental\ Modifier} * {\color{Purple}Dragon\ Damage} * Damage\ Spread}{{\color{NavyBlue}Defender's\ Defense} * {\color{NavyBlue}Defender's\ Defense\ Change}}</math> |
</tabber> | </tabber> | ||
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! Damage Resistance | ! Damage Resistance | ||
| Sum all resistances of the same type together and then multiply them by the other types. | | Sum all resistances of the same type together and then multiply them by the other types. | ||
| − | * | + | * {{Icon|Wyrmprint|Glorious Tempest|size=32px|text=1}} MUB with {{Icon|Ability|High Midgardsormr Res +25%|size=32px|text=1}} and {{Icon|Ability|Wind Res +5%|size=32px|text=1}} gives a total resistance multiplier of 1-(75% x 95%) = '''28.75%''' against [[High Midgardsormr (Enemy)]] |
| − | * | + | * {{Icon|Wyrmprint|Volcanic Queen|size=32px|text=1}} MUB with {{Icon|Ability|Brunhilda Res +20%|size=32px|text=1}} and {{Icon|Ability|Flame Res +5%|size=32px|text=1}} gives a total resistance multiplier of 1-(80% x 95%) = '''24%''' against [[Brunhilda (Enemy)]] |
|- | |- | ||
! Strength | ! Strength | ||
| − | | Total Strength = (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + | + | | Total Strength = (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + Strength Co-ability) <br /> |
| − | * Displayed Strength is the | + | * For the majority of adventurers that have optimal performance at high or full HP, and no [[Flurry Strength]] abilities are in play, this may be further simplified as Total Strength = Displayed Strength x (1 + Sum of all Strength buffs) x (1 + Strength Co-ability) as long as all conditions are met. |
| − | * Displayed Strength from Ability is found by clicking the Details button when looking at an | + | * Displayed Strength is the strength number seen on an adventurer's information page in-game. This includes the sum of all base stats that apply to the adventurer, weapon, dragon, wyrmprints, halidom bonuses, and augments, as well as same element bonuses on the equipped weapon and dragon. |
| + | * Displayed Strength from Ability is found by clicking the Details button when looking at an adventurer's individual page. This part contains the additional stats granted from a matching element dragon's strength abilities, if any, {{Icon|Ability|Full HP {{=}} Strength|size=32px|text=1}}, {{Icon|Ability|HP 70 {{=}} Strength|size=32px|text=1}}, and other strength-boosting abilities found on the adventurer and/or wyrmprints that are not considered buffs. | ||
| + | * Strength '''chain co-abilities''' provide buff strength, and do not occupy the same bracket as strength '''co-abilities'''. | ||
|- | |- | ||
! Attack Modifier | ! Attack Modifier | ||
| − | | If using a | + | | If using a basic attack or dragon basic attack, this is equal to the attack modifier(s) at the given point of the combo string. If using a force strike, this is equal to the force strike's attack modifier(s). Refer to [[Combat Mechanics]] or the dragon's page for the relevant numbers. <br /> |
| − | If using a [[Skills| | + | If using a damaging [[Skills|skill]], then this is the skill's individual multiplier(s). Refer to specific skill pages for the numbers. |
|- | |- | ||
! Crit Modifier | ! Crit Modifier | ||
| − | | | + | | If a unit lands a critical hit, the damage will have a base of 1.70x modifier, plus the sum of all [[Enhanced Crit|critical damage]] modifiers from all sources. |
|- | |- | ||
| − | ! Skill Damage | + | ! Skill Damage or Force Damage |
| − | | | + | | Basic attacks, including those done with a dragon, do not receive boosts from skill or force damage, so this is equal to 100% (has no effect) for [[Combat Mechanics|basic attacks]]. For damaging [[skills]] and damaging [[Conditions#Afflictions|afflictions]] from skills, this is equal to the sum of your passive (from the adventurer's, wyrmprints', and/or dragon's [[abilities]], plus the effects of being [[Energy|energized]]) skill damage boosts, multiplied by highest [[Co-abilities#Skill_Damage|Skill Damage co-ability]] (if present), multiplied by any active Skill Damage buffs (such as [[Striker's Skill]], [[Dragon's Skill]], Skill Damage buff zones, among others). <br /> |
| − | * Skill Damage Modifier = (1 + Sum of all | + | For force strikes and damaging [[Conditions#Afflictions|afflictions]] from enhanced force strikes, this is equal to the sum of your passive (from the adventurer's, wyrmprints', and/or dragon's [[abilities]]) force damage boosts instead, multiplied by highest [[Co-abilities#Force Strike|Force Strike co-ability]] (if present), multiplied by any active Force Damage buffs. <br /> |
| − | * | + | * Skill Damage Modifier = (1 + Sum of all Skill Damage abilities, including Energized) * (1 + Skill Damage Co-ability) * (1 + Sum of all Skill Damage buffs) |
| − | * | + | * Force Damage Modifier = (1 + Sum of all Force Damage abilities) * (1 + Force Strike Co-ability) * (1 + Sum of all Force Damage buffs) |
| + | Skill Damage examples: | ||
| + | * {{Icon|Adventurer|Amane|size=32px|text=1}}'s {{Icon|Skill|Empyreal Levin|size=32px|text=1}} at level 3, inflicts 2 hits of 492% skill damage. With {{Icon|Wyrmprint|Plunder Pals|size=32px|text=1}} MUB (30% Skill Damage) and 5% Skill Damage co-ability, the total skill damage boost is '''+36.5%''' (modifier of 136.5%), and increases the damage of Empyreal Levin to 2 hits of 671.58%. | ||
| + | * {{Icon|Adventurer|Lucretia|size=32px|text=1}}'s energized {{Icon|Skill|Empowering Triplet|size=32px|text=1}} at level 3, inflicts 3 hits of 322% skill damage. Being energized provides a +50% modifier to Skill Damage, and with {{Icon|Wyrmprint|Candy Couriers|size=32px|text=1}} MUB (40% skill damage on wand wielders) and 15% skill damage co-ability, the total skill damage boost is '''+118.5%''' (modifier of 218.5%), and increases the damage of Empowering Triplet to 3 hits of 703.57%. | ||
| + | * {{Icon|Adventurer|Gala Mym|size=32px|text=1}}'s {{Icon|Skill|Flames of Passion|size=32px|text=1}} at level 2, inflicts 4 hits of either 207% or 311%, depending on if Gala Mym has shapeshifted at least once beforehand. With {{Icon|Wyrmprint|Resounding Rendition|size=32px|text=1}} MUB (30% Skill Damage) and {{Icon|Wyrmprint|The Red Impulse|size=32px|text=1}} MUB (24% '''buff''' Skill Damage) and 15% Skill Damage co-ability from a different adventurer, and {{Icon|Dragon|Konohana Sakuya|size=32px|text=1}} is the equipped dragon, if Gala Mym has shapeshifted at least three times, the total skill damage boost is '''+213.72%''' (modifier of 313.72%), and increases the damage of Flames of Passion to 4 hits of 975.6692%. | ||
|- | |- | ||
! Punisher Modifier | ! Punisher Modifier | ||
| − | | Add up all | + | | Add up all punisher and bane modifiers, except [[Broken Punisher]].<br /> |
| − | * | + | * {{Icon|Ability|Overdrive Punisher +8%|size=32px|text=1}} + {{Icon|Ability|Thaumian's Bane +25%|size=32px|text=1}}, produces '''33% total punisher''' on a [[Class Banes|thaumian]] enemy in overdrive state. |
| − | * | + | * {{Icon|Ability|Overdrive Punisher +8%|size=32px|text=1}} + {{Icon|Ability|Sleeping Punisher +20%|size=32px|text=1}}, produces '''28% total punisher''' on a [[Sleep|sleeping]] enemy in overdrive state. |
| − | * | + | * {{Icon|Ability|Overdrive Punisher +8%|size=32px|text=1}} + {{Icon|Ability|Bleeding Punisher +8%|size=32px|text=1}}, produces '''16% total punisher''' on a [[Bleeding|bleeding]] enemy in overdrive state. |
| − | * | + | * {{Icon|Ability|Overdrive Punisher +8%|size=32px|text=1}} + {{Icon|Ability|Overdrive Punisher +8%|size=32px|text=1}}, produces '''16% total punisher''' on an enemy in overdrive state. |
| − | Add up all Broken Punisher and multiply it by | + | Add up all [[Broken Punisher]] modifers, and multiply it by the sum of all other punishers, as calculated above.<br /> |
| − | * | + | * {{Icon|Ability|Broken Punisher +10%|size=32px|text=1}} + {{Icon|Ability|Broken Punisher +35%|size=32px|text=1}} - {{Icon|Adventurer|Ezelith|size=32px|text=1}} using {{Icon|Wyrmprint|One with the Shadows|size=32px|text=1}} 0UB, produces a total of '''+45% Broken Punisher''' (145% of normal damage) on an enemy in break state. |
| − | Then multiply them to get the total punisher modifier<br> | + | Then multiply them to get the total punisher modifier<br /> |
| − | * | + | * {{Icon|Ability|Broken Punisher +30%|size=32px|text=1}} x ({{Icon|Ability|Poisoned & Blinded Punisher I|size=32px|text=1}} + {{Icon|Ability|Poisoned Punisher +20%|size=32px|text=1}}) - {{Icon|Adventurer|Nefaria|size=32px|text=1}} using {{Icon|Wyrmprint|Gale of Beauty|size=32px|text=1}} MUB and {{Icon|Wyrmprint|The Fires of Hate|size=32px|text=1}} MUB, produces '''+147% total punisher''' (247% of normal damage) on a poisoned and blinded enemy in break state. |
| − | * | + | * {{Icon|Ability|Broken Punisher +30%|size=32px|text=1}} x {{Icon|Ability|Thaumian's Bane +35%|size=32px|text=1}} - {{Icon|Adventurer|Botan|size=32px|text=1}} using {{Icon|Wyrmprint|Gale of Beauty|size=32px|text=1}} MUB, produces '''+75.5% total punisher''' (175.5% of normal damage) on a thaumian enemy in break state. |
|- | |- | ||
! Elemental Modifier | ! Elemental Modifier | ||
| Line 56: | Line 62: | ||
|- | |- | ||
! Dragon Damage | ! Dragon Damage | ||
| − | | While shapeshifted, you receive a boost to all damage done. Total boost is the | + | | While shapeshifted, you receive a boost to all damage done. Total boost is the sum of all Dragon Damage modifiers. The base Dragon Damage modifier is 1.20x. |
| − | * | + | * [[Wind Dracolith]] at level 10 gives a total Dragon Damage modifier of 20% + 10% = '''30%'''. |
| − | * | + | * [[Water Dracolith]] at level 15 and {{Icon|Wyrmprint|Entwined Flames|size=32px|text=1}} 0UB gives a total Dragon Damage modifier of 20% + 15% + 6% = '''41%'''. |
| + | * [[Flame Dracolith]] at level 30, {{Icon|Wyrmprint|An Ancient Oath|size=32px|text=1}} MUB, and {{Icon|CoAbility|Shapeshifting Boost VIII|size=32px|text=1}} from {{Icon|Adventurer|Gala Prince|size=32px|text=1}} on {{Icon|Adventurer|Halloween Mym|size=32px|text=1}} with her "Dream Boost" effect active gives a total Dragon Damage modifier of 20% + 50% + 18% + 10% + 20%= '''118%'''. | ||
|- | |- | ||
! Damage Spread | ! Damage Spread | ||
| − | | This is the inherent RNG | + | | This is the inherent RNG variance of the damage formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
|- | |- | ||
! Defense | ! Defense | ||
| − | | Base | + | | Base [[defense]] for most enemies is 10 while some thaumians (golems/slimes) have a base defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Melee adventurers (Sword/blade/dagger/axe/lance) have a base defense of 10, while ranged adventurers (Bow/wand/staff) have a base defense of 8. To check the defense of a specific enemy or adventurer, refer to their individual wiki pages. |
|- | |- | ||
! Defense Change | ! Defense Change | ||
| − | | Sum of all status changes which have an effect on defense. For [[#Boss Mode Modifiers| | + | | Sum of all status changes which have an effect on defense (changes from player debuffs are capped at -50%). For [[#Boss Mode Modifiers|boss mode modifiers]] see below. Note that some thaumians have unique overdrive/break modifiers. |
|} | |} | ||
==Elemental Modifier== | ==Elemental Modifier== | ||
| − | The elemental bonus value is one of the following, depending on | + | The elemental bonus value is one of the following, depending on elemental advantage or disadvantage. See [[Elements]] for more information. |
| + | |||
| + | By default, the elemental bonuses are as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Elemental Bonus || Value | ! Elemental Bonus || Value | ||
| Line 80: | Line 89: | ||
|- | |- | ||
| Disadvantage || 0.5 | | Disadvantage || 0.5 | ||
| + | |} | ||
| + | |||
| + | The Elemental Damage co-abilities (such as {{Icon|CoAbility|Light Damage +20%|size=32px|text=1}}) adds to the elemental bonus, up to +20%.<br> | ||
| + | For example: if {{Icon|Adventurer|Peony|size=32px|text=1}} is in the player's own team, her co-ability will cause the modifiers of all Light elemental damage to become the following: | ||
| + | {| class="wikitable" | ||
| + | ! Boosted Elemental Bonus || Value || Relative Boost | ||
| + | |- | ||
| + | | Neutral || 1.2 || +20.00% | ||
| + | |- | ||
| + | | Advantage || 1.7 || +13.33% | ||
| + | |- | ||
| + | | Disadvantage || 0.7 || +40.00% | ||
|} | |} | ||
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|} | |} | ||
| − | ===Unique Break Defense | + | ===Partial List of High HP Enemies with Unique Break Defense=== |
{{#cargo_query:tables=EnemyPageLinks,EnemiesTest,Quests | {{#cargo_query:tables=EnemyPageLinks,EnemiesTest,Quests | ||
|join on= EnemiesTest.Name=EnemyPageLinks.Name,EnemiesTest.MissionType=Quests.QuestViewName | |join on= EnemiesTest.Name=EnemyPageLinks.Name,EnemiesTest.MissionType=Quests.QuestViewName | ||
| − | |where=EnemiesTest.BreakDefRate!=0.6 AND EnemiesTest.MissionType NOT LIKE "%debug%" AND EnemiesTest.HP != 9999999 | + | |where=EnemiesTest.BreakDefRate!=0.6 AND EnemiesTest.MissionType NOT LIKE "%debug%" AND EnemiesTest.HP != 9999999 AND EnemiesTest.Def != 100000 |
|limit=20 | |limit=20 | ||
|fields=CONCAT('[[', EnemyPageLinks._pageName, '|', EnemiesTest.Name, ']]')=Name,CONCAT('{{InlineIcon|Icon Element|',EnemiesTest.ElementalType,'}}')=Element,EnemiesTest.Tribe=Class,EnemiesTest.HP=HP,EnemiesTest.Atk=Str,EnemiesTest.Def=Def,EnemiesTest.ODAtkRate=OD Str Rate,EnemiesTest.ODDefRate=OD Def Rate,EnemiesTest.BreakAtkRate=Break Str Rate,EnemiesTest.BreakDefRate=Break Def Rate,CONCAT('[[', Quests._pageName, '|', EnemiesTest.MissionType, ']]')=Quest | |fields=CONCAT('[[', EnemyPageLinks._pageName, '|', EnemiesTest.Name, ']]')=Name,CONCAT('{{InlineIcon|Icon Element|',EnemiesTest.ElementalType,'}}')=Element,EnemiesTest.Tribe=Class,EnemiesTest.HP=HP,EnemiesTest.Atk=Str,EnemiesTest.Def=Def,EnemiesTest.ODAtkRate=OD Str Rate,EnemiesTest.ODDefRate=OD Def Rate,EnemiesTest.BreakAtkRate=Break Str Rate,EnemiesTest.BreakDefRate=Break Def Rate,CONCAT('[[', Quests._pageName, '|', EnemiesTest.MissionType, ']]')=Quest | ||
|group by=EnemiesTest.MonsterId | |group by=EnemiesTest.MonsterId | ||
|order by=EnemiesTest.HP DESC,EnemiesTest.Name | |order by=EnemiesTest.HP DESC,EnemiesTest.Name | ||
| − | |named args=yes}} | + | |named args=yes |
| + | |more results text= | ||
| + | }} | ||
| + | [[Enemy/Unique Break Defense|More...]] | ||
[[Category:Formulas]] | [[Category:Formulas]] | ||
| + | {{Mechanics navbox}} | ||
Latest revision as of 20:33, 16 August 2020
- See: Combat Mechanics
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
General Damage Formula
This is the approximate formula to calculate adventurer and enemy damage. Some factors may not be accounted for. All damage is rounded down from its final value (i.e. a final calculation of 745.76 rounds down to 745 damage).
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle {\frac {5}{3}}*{\frac {(100-{Damage\ Resistance})\%*{Attacker's\ Strength}*{Attack\ Modifier\ \%}*{Crit\ Modifier}*{Skill\ Damage\ \%\ or\ Force\ Damage\ \%}*{Punisher\ Modifier\ \%}*{Elemental\ Modifier}*{Dragon\ Damage}*Damage\ Spread}{{Defender's\ Defense}*{Defender's\ Defense\ Change}}}}
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \frac{5}{3} * \frac{(100-{\color{Navy Blue}Damage\ Resistance})% * {\color{BrickRed}Attacker's\ Strength} * {\color{BrickRed}Attack\ Modifier\ %} * {\color{BurntOrange}Crit\ Modifier} * {\color{BurntOrange}Skill\ Damage\ %\ or\ Force\ Damage\ %} * {\color{BurntOrange}Punisher\ Modifier\ %} * {\color{ForestGreen}Elemental\ Modifier} * {\color{Purple}Dragon\ Damage} * Damage\ Spread}{{\color{NavyBlue}Defender's\ Defense} * {\color{NavyBlue}Defender's\ Defense\ Change}}}
Variables
| Variable | Description |
|---|---|
| Damage Resistance | Sum all resistances of the same type together and then multiply them by the other types.
|
| Strength | Total Strength = (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + Strength Co-ability)
|
| Attack Modifier | If using a basic attack or dragon basic attack, this is equal to the attack modifier(s) at the given point of the combo string. If using a force strike, this is equal to the force strike's attack modifier(s). Refer to Combat Mechanics or the dragon's page for the relevant numbers. If using a damaging skill, then this is the skill's individual multiplier(s). Refer to specific skill pages for the numbers. |
| Crit Modifier | If a unit lands a critical hit, the damage will have a base of 1.70x modifier, plus the sum of all critical damage modifiers from all sources. |
| Skill Damage or Force Damage | Basic attacks, including those done with a dragon, do not receive boosts from skill or force damage, so this is equal to 100% (has no effect) for basic attacks. For damaging skills and damaging afflictions from skills, this is equal to the sum of your passive (from the adventurer's, wyrmprints', and/or dragon's abilities, plus the effects of being energized) skill damage boosts, multiplied by highest Skill Damage co-ability (if present), multiplied by any active Skill Damage buffs (such as Striker's Skill, Dragon's Skill, Skill Damage buff zones, among others). For force strikes and damaging afflictions from enhanced force strikes, this is equal to the sum of your passive (from the adventurer's, wyrmprints', and/or dragon's abilities) force damage boosts instead, multiplied by highest Force Strike co-ability (if present), multiplied by any active Force Damage buffs.
Skill Damage examples:
|
| Punisher Modifier | Add up all punisher and bane modifiers, except Broken Punisher.
Add up all Broken Punisher modifers, and multiply it by the sum of all other punishers, as calculated above.
Then multiply them to get the total punisher modifier
|
| Elemental Modifier | See Elemental Modifier below. |
| Dragon Damage | While shapeshifted, you receive a boost to all damage done. Total boost is the sum of all Dragon Damage modifiers. The base Dragon Damage modifier is 1.20x.
|
| Damage Spread | This is the inherent RNG variance of the damage formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
| Defense | Base defense for most enemies is 10 while some thaumians (golems/slimes) have a base defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Melee adventurers (Sword/blade/dagger/axe/lance) have a base defense of 10, while ranged adventurers (Bow/wand/staff) have a base defense of 8. To check the defense of a specific enemy or adventurer, refer to their individual wiki pages. |
| Defense Change | Sum of all status changes which have an effect on defense (changes from player debuffs are capped at -50%). For boss mode modifiers see below. Note that some thaumians have unique overdrive/break modifiers. |
Elemental Modifier
The elemental bonus value is one of the following, depending on elemental advantage or disadvantage. See Elements for more information.
By default, the elemental bonuses are as follows:
| Elemental Bonus | Value |
|---|---|
| Neutral | 1 |
| Advantage | 1.5 |
| Disadvantage | 0.5 |
The Elemental Damage co-abilities (such as
) adds to the elemental bonus, up to +20%.
For example: if
is in the player's own team, her co-ability will cause the modifiers of all Light elemental damage to become the following:
| Boosted Elemental Bonus | Value | Relative Boost |
|---|---|---|
| Neutral | 1.2 | +20.00% |
| Advantage | 1.7 | +13.33% |
| Disadvantage | 0.7 | +40.00% |
Boss Mode Modifiers
Note: Values of 0 are equal to a modifier of 1, as are values of 1, this is due to different styles of entering the data through different updates.
Regular Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1 |
| Break | 0.7 | 0.6 |
Sentinel Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.7 | 0.1 |
Golem Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.5 | 0.3 |
Partial List of High HP Enemies with Unique Break Defense
| ||||||||