Difference between revisions of "Crisis Modifiers"
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>Boblers (adding points clarifying crisis mods above or below 1) |
>Boblers (reworded opening sentences, color-coded text) |
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| − | + | '''Crisis''' is a mechanic that changes the damage modifiers of some skills, according to the amount of HP missing on the adventurer. | |
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| + | All skills with this mechanic use the same formula, but have different modifiers, called '''Crisis Modifiers'''. | ||
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| − | * A Crisis Modifier | + | * A Crisis Modifier {{ColorText|Green|above}} 1 favors {{ColorText|Red|low HP}}. Therefore, the skill will become {{ColorText|Green|stronger}} as HP decreases. |
| − | * A Crisis Modifier | + | * A Crisis Modifier {{ColorText|Red|below}} 1 favors {{ColorText|Green|high HP}}. Therefore, the skill will become {{ColorText|Red|weaker}} as HP decreases. |
==Skills with Crisis Modifiers== | ==Skills with Crisis Modifiers== | ||
Revision as of 06:22, 7 August 2020
Crisis is a mechanic that changes the damage modifiers of some skills, according to the amount of HP missing on the adventurer.
All skills with this mechanic use the same formula, but have different modifiers, called Crisis Modifiers.
Formula
This is the general formula to calculate the bonus damage modifier at a given HP value for a skill with a Crisis Modifier Bonus.
- A Crisis Modifier above 1 favors low HP. Therefore, the skill will become stronger as HP decreases.
- A Crisis Modifier below 1 favors high HP. Therefore, the skill will become weaker as HP decreases.
Skills with Crisis Modifiers
Lua error: Error: Table Skills not found..| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill | Crisis Modifier |
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Crisis Modifier Calculator
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