Difference between revisions of "User:LegendarySilke/Sandbox4"

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>LegendarySilke
>LegendarySilke
Line 1: Line 1:
 
{{NoticeUnderConstruction}}
 
{{NoticeUnderConstruction}}
 
{{NoticeCollaborativeGuide}}
 
{{NoticeCollaborativeGuide}}
 +
{{Quote|Let's have a little fight, you and I—one with my full power unleashed.}}
 
[[File:Banner Top High Brunhilda's Trial.png|400px|right]]
 
[[File:Banner Top High Brunhilda's Trial.png|400px|right]]
  
Line 16: Line 17:
 
====Expert====
 
====Expert====
 
See the following table for HP requirements depending on co-abilities available.
 
See the following table for HP requirements depending on co-abilities available.
* The {{Icon|Wyrmprint|Volcanic Queen|size=24px|text=1}} wyrmprint reduces the HP requirement, as well as further damage throughout the fight, though will reduce your DPS.
+
* The {{Icon|Wyrmprint|Volcanic Queen|size=32px|text=1}} wyrmprint reduces the HP requirement, as well as further damage throughout the fight, though will reduce your DPS.
 
* Additional defensive chain co-abilities, or defense buffs from a healer or buffer, may further improve your HP or defensive capabilities, not shown here.
 
* Additional defensive chain co-abilities, or defense buffs from a healer or buffer, may further improve your HP or defensive capabilities, not shown here.
 
{| class="wikitable"
 
{| class="wikitable"
! Type !! No co-abilities !! HP or Defense !! HP and Defense
+
! Type !! No co-abilities !! {{Icon|CoAbility|HP +15%|size=24px}} or {{Icon|CoAbility|Defense +15%|size=24px}} !! {{Icon|CoAbility|HP +15%|size=24px}} and {{Icon|CoAbility|Defense +15%|size=24px}}
 
|-
 
|-
 
| Melee
 
| Melee
Line 26: Line 27:
 
| 1847
 
| 1847
 
|-
 
|-
| Melee (with Volcanic Queen)
+
| Melee ({{Icon|Wyrmprint|Volcanic Queen|size=24px}} MUB)
 
| 1740
 
| 1740
 
| 1514
 
| 1514
Line 36: Line 37:
 
| 2308
 
| 2308
 
|-
 
|-
| Ranged (with Volcanic Queen)
+
| Ranged ({{Icon|Wyrmprint|Volcanic Queen|size=24px}} MUB)
 
| 2175
 
| 2175
 
| 1892
 
| 1892
Line 50: Line 51:
 
High Brunhilda's Trial: Expert can still be challenging even in the face of powercreep.
 
High Brunhilda's Trial: Expert can still be challenging even in the face of powercreep.
  
A Void Bane weapon is the bare minimum possible to clear the quest, but it's strongly suggested to at least craft a Chimeretech weapon, or craft a HDT1 weapon with materials obtained from [[High Mercury's Trial#Expert|High Mercury's Trial: Expert]].
+
A Void Bane weapon is the bare minimum possible to clear the quest, but it's strongly suggested to at least craft a Chimeratech weapon, or better yet, craft a HDT1 weapon with materials obtained from [[High Mercury's Trial#Expert|High Mercury's Trial: Expert]].
  
 
====Weapon Table====
 
====Weapon Table====
Line 57: Line 58:
 
|-
 
|-
 
| Void Bane <br> (Standard: OK, Expert: '''Not recommended''')
 
| Void Bane <br> (Standard: OK, Expert: '''Not recommended''')
| {{TooltipIcon|Weapon|Inferno Apogee}}
+
| {{TooltipIcon|Weapon|Judge of Oceans}}
| {{TooltipIcon|Weapon|Skyrender}}
+
| {{TooltipIcon|Weapon|Highwater Slicer}}
| {{TooltipIcon|Weapon|Vermillion Pain}}
+
| {{TooltipIcon|Weapon|Frigid Sting}}
| {{TooltipIcon|Weapon|Heavenwrath Gaze}}
+
| {{TooltipIcon|Weapon|Permafrost Crash}}
| {{TooltipIcon|Weapon|Flamedance Lance}}
+
| {{TooltipIcon|Weapon|Strohm Mare}}
| {{TooltipIcon|Weapon|Vulcanrage}}
+
| {{TooltipIcon|Weapon|Everfrost Bow}}
| {{TooltipIcon|Weapon|Scepter of Infinite Fire}}
+
| {{TooltipIcon|Weapon|Spirit Breaker}}
| {{TooltipIcon|Weapon|Endless Demise}}
+
| {{TooltipIcon|Weapon|Endless Azure Core}}
 
|-
 
|-
 
| Chimeratech Tier 2<br> (Standard: Good, Expert: OK)
 
| Chimeratech Tier 2<br> (Standard: Good, Expert: OK)
| {{TooltipIcon|Weapon|Chimeratech Commander}}
+
| {{TooltipIcon|Weapon|Chimeratech Anomalocaris}}
| {{TooltipIcon|Weapon|Chimeratech Lord}}
+
| {{TooltipIcon|Weapon|Chimeratech Hadranax}}
| {{TooltipIcon|Weapon|Chimeratech Elite}}
+
| {{TooltipIcon|Weapon|Chimeratech Vetulicola}}
| {{TooltipIcon|Weapon|Chimeratech Warlord}}
+
| {{TooltipIcon|Weapon|Chimeratech Helmetia}}
| {{TooltipIcon|Weapon|Chimeratech Lancemaster}}
+
| {{TooltipIcon|Weapon|Chimeratech Takakkawia}}
| {{TooltipIcon|Weapon|Chimeratech Sniper}}
+
| {{TooltipIcon|Weapon|Chimeratech Hallucigenia}}
| {{TooltipIcon|Weapon|Chimeratech Archmage}}
+
| {{TooltipIcon|Weapon|Chimeratech Hurdia}}
| {{TooltipIcon|Weapon|Chimeratech Cardinal}}
+
| {{TooltipIcon|Weapon|Chimeratech Metaldetes}}
 
|-
 
|-
 
| High Dragon Tier 1<br> (Standard: Better+, Expert: Better)
 
| High Dragon Tier 1<br> (Standard: Better+, Expert: Better)
| {{TooltipIcon|Weapon|Crimson}}
+
| {{TooltipIcon|Weapon|Aqua}}
| {{TooltipIcon|Weapon|Conflagration}}
+
| {{TooltipIcon|Weapon|Torrent}}
| {{TooltipIcon|Weapon|Crimson Fang}}
+
| {{TooltipIcon|Weapon|Tidal Fang}}
| {{TooltipIcon|Weapon|Crimson Heat}}
+
| {{TooltipIcon|Weapon|Mercy's Tide}}
| {{TooltipIcon|Weapon|Crimsonflame Lance}}
+
| {{TooltipIcon|Weapon|Limpid Lance}}
| {{TooltipIcon|Weapon|Valkyrie's Blaze}}
+
| {{TooltipIcon|Weapon|Blue Mercurius}}
| {{TooltipIcon|Weapon|Muspelheim}}
+
| {{TooltipIcon|Weapon|Hydroballista}}
| {{TooltipIcon|Weapon|Brightblaze}}
+
| {{TooltipIcon|Weapon|Unceasing Tide}}
 
|-
 
|-
| High Dragon Tier 2<br> (Standard: Overkill, Expert: Better+)
+
| High Dragon Tier 2<br> (Standard: Overkill, Expert: Best)
| {{TooltipIcon|Weapon|Absolute Crimson}}
+
| {{TooltipIcon|Weapon|Absolute Aqua}}
| {{TooltipIcon|Weapon|Blinding Conflagration}}
+
| {{TooltipIcon|Weapon|Ruinous Torrent}}
| {{TooltipIcon|Weapon|Flameruler's Maw}}
+
| {{TooltipIcon|Weapon|Tideruler's Maw}}
| {{TooltipIcon|Weapon|Royal Crimson Heat}}
+
| {{TooltipIcon|Weapon|Mercy's Azure Tide}}
| {{TooltipIcon|Weapon|Pureflame Lance}}
+
| {{TooltipIcon|Weapon|Limpid Rush}}
| {{TooltipIcon|Weapon|Valkyrie's Fire}}
+
| {{TooltipIcon|Weapon|Azure Mercurius}}
| {{TooltipIcon|Weapon|Infernoblaze}}
+
| {{TooltipIcon|Weapon|Aquatic Spiral}}
| {{TooltipIcon|Weapon|Blazegambol}}
+
| {{TooltipIcon|Weapon|Ocean's Embrace}}
 
|-
 
|-
| Agito Tier 1<br>(0UB - Standard: Better+, Expert: Better)<br>(MUB - Standard: Overkill, Expert: Best)
+
| Agito Tier 1<br>(0UB - Standard: Better, Expert: Good)<br>(MUB - Standard: Overkill, Expert: Best)
| {{TooltipIcon|Weapon|Nothung}}
+
| {{TooltipIcon|Weapon|Ame no Murakumo}}
| {{TooltipIcon|Weapon|Tyrfing}}
+
| {{TooltipIcon|Weapon|Ame no Habakiri}}
| {{TooltipIcon|Weapon|Hrotti}}
+
| {{TooltipIcon|Weapon|Futsu no Mitama}}
| {{TooltipIcon|Weapon|Mjölnir}}
+
| {{TooltipIcon|Weapon|Ohohagari}}
| {{TooltipIcon|Weapon|Gungnir}}
+
| {{TooltipIcon|Weapon|Ame no Nuhoko}}
| {{TooltipIcon|Weapon|Ýdalir}}
+
| {{TooltipIcon|Weapon|Ame no Hajiyumi}}
| {{TooltipIcon|Weapon|Brísingr}}
+
| {{TooltipIcon|Weapon|Omizununo}}
| {{TooltipIcon|Weapon|Gjallarhorn}}
+
| {{TooltipIcon|Weapon|Kunado}}
 
|}
 
|}
  
Line 115: Line 116:
 
|AdventurerList=
 
|AdventurerList=
 
{{TooltipIcon|Adventurer|Summer Celliera}}{{TooltipIcon|Adventurer|Valerio}}{{TooltipIcon|Adventurer|Celliera}}{{TooltipIcon|Adventurer|Mitsuba}}{{TooltipIcon|Adventurer|Tiki}}{{TooltipIcon|Adventurer|Orsem}}{{TooltipIcon|Adventurer|Lazry}}{{TooltipIcon|Adventurer|Xainfried}}{{TooltipIcon|Adventurer|Fjorm}}{{TooltipIcon|Adventurer|Lily}}{{TooltipIcon|Adventurer|Yurius}}
 
{{TooltipIcon|Adventurer|Summer Celliera}}{{TooltipIcon|Adventurer|Valerio}}{{TooltipIcon|Adventurer|Celliera}}{{TooltipIcon|Adventurer|Mitsuba}}{{TooltipIcon|Adventurer|Tiki}}{{TooltipIcon|Adventurer|Orsem}}{{TooltipIcon|Adventurer|Lazry}}{{TooltipIcon|Adventurer|Xainfried}}{{TooltipIcon|Adventurer|Fjorm}}{{TooltipIcon|Adventurer|Lily}}{{TooltipIcon|Adventurer|Yurius}}
|DragonList={{TooltipIcon|Dragon|Leviathan}}{{TooltipIcon|Dragon|Gaibhne & Creidhne}}{{TooltipIcon|Dragon|Siren}}{{LimitedIcon|{{TooltipIcon|Dragon|Dragonyule Jeanne}}}}{{TooltipIcon|Dragon|Nimis}}{{TooltipIcon|Dragon|Vodyanoy}}
+
|DragonList={{TooltipIcon|Dragon|Gaibhne & Creidhne}}{{TooltipIcon|Dragon|Leviathan}}{{TooltipIcon|Dragon|Siren}}{{LimitedIcon|{{TooltipIcon|Dragon|Dragonyule Jeanne}}}}{{TooltipIcon|Dragon|Nimis}}{{TooltipIcon|Dragon|Vodyanoy}}
 
|BuildTitle=Standard DPS
 
|BuildTitle=Standard DPS
 
|BuildNotes=Most DPS adventurers use these standard DPS dragons.
 
|BuildNotes=Most DPS adventurers use these standard DPS dragons.
 +
* '''Gaibhne & Creidhne''' significantly improves skill cooldowns, increasing adventurer damage, and their {{Icon|Condition|SP Regen|size=24px|text=1}} buff zone also significantly helps other teammates.
 
* '''Leviathan''' has an extremely powerful dragon form, useful for increasing damage during break state.
 
* '''Leviathan''' has an extremely powerful dragon form, useful for increasing damage during break state.
* '''Gaibhne & Creidhne''' significantly improves skill cooldowns, increasing adventurer damage, and their {{Icon|Condition|SP Regen|size=24px|text=1}} buff zone also significantly helps other teammates.
 
 
* '''Siren''' increases skill damage, though her dragon form is lackluster.
 
* '''Siren''' increases skill damage, though her dragon form is lackluster.
 
* '''Nimis''' can become devastatingly strong if there are reliable sources of {{Icon|Condition|Critical Rate Up|size=24px|text=1}} abilities, co-abilities, chain co-abilities, buffs, or {{Icon|Condition|Inspiration|size=24px|text=1}}.
 
* '''Nimis''' can become devastatingly strong if there are reliable sources of {{Icon|Condition|Critical Rate Up|size=24px|text=1}} abilities, co-abilities, chain co-abilities, buffs, or {{Icon|Condition|Inspiration|size=24px|text=1}}.
Line 128: Line 129:
 
{{TooltipIcon|Adventurer|Hunter Sarisse}}
 
{{TooltipIcon|Adventurer|Hunter Sarisse}}
 
{{TooltipIcon|Adventurer|Pipple}}
 
{{TooltipIcon|Adventurer|Pipple}}
|DragonList={{TooltipIcon|Dragon|Leviathan}}{{TooltipIcon|Dragon|Gaibhne & Creidhne}}{{LimitedIcon|{{TooltipIcon|Dragon|Dragonyule Jeanne}}}}{{TooltipIcon|Dragon|Nimis}}{{TooltipIcon|Dragon|Vodyanoy}}
+
|DragonList={{TooltipIcon|Dragon|Gaibhne & Creidhne}}{{TooltipIcon|Dragon|Leviathan}}{{LimitedIcon|{{TooltipIcon|Dragon|Dragonyule Jeanne}}}}{{TooltipIcon|Dragon|Nimis}}{{TooltipIcon|Dragon|Vodyanoy}}
 
|BuildTitle=Low Skill Damage DPS
 
|BuildTitle=Low Skill Damage DPS
 
|BuildNotes=These DPS adventurers have little or no innate skill damage, so Siren won't work on them very well.
 
|BuildNotes=These DPS adventurers have little or no innate skill damage, so Siren won't work on them very well.
Line 135: Line 136:
 
|AdventurerList=
 
|AdventurerList=
 
{{TooltipIcon|Adventurer|Elisanne}}{{TooltipIcon|Adventurer|Gala Elisanne}}
 
{{TooltipIcon|Adventurer|Elisanne}}{{TooltipIcon|Adventurer|Gala Elisanne}}
|DragonList={{TooltipIcon|Dragon|Gaibhne & Creidhne}}{{LimitedIcon|{{TooltipIcon|Dragon|Halloween Maritimus}}}}{{TooltipIcon|Dragon|Leviathan}}{{LimitedIcon|{{TooltipIcon|Dragon|Dragonyule Jeanne}}}}{{TooltipIcon|Dragon|Vodyanoy}}{{TooltipIcon|Dragon|Simurgh}}{{TooltipIcon|Dragon|High Mercury}}{{TooltipIcon|Dragon|Poseidon}}{{TooltipIcon|Dragon|Poliʻahu}}{{TooltipIcon|Dragon|Mercury}}
+
|DragonList={{TooltipIcon|Dragon|Gaibhne & Creidhne}}{{LimitedIcon|{{TooltipIcon|Dragon|Halloween Maritimus}}}}{{TooltipIcon|Dragon|Leviathan}}{{LimitedIcon|{{TooltipIcon|Dragon|Dragonyule Jeanne}}}}{{TooltipIcon|Dragon|Vodyanoy}}{{TooltipIcon|Dragon|Simurgh}}{{TooltipIcon|Dragon|High Mercury}}{{TooltipIcon|Dragon|Poseidon}}{{TooltipIcon|Dragon|Poliʻahu}}
 
|BuildTitle=Buffer Elisannes
 
|BuildTitle=Buffer Elisannes
 
|BuildNotes=Elisannes don't have much skill damage, and spends most of the time buffing the entire team. Both versions of Elisanne will prefer having their skills ready earlier with either Gaibhne & Creidhne's {{Icon|Ability|(Water) Skill Recharge II|size=24px|text=1}} or Halloween Maritimus' {{Icon|Condition|Skill Haste Up|size=24px|text=1}}, but most non-Skill Damage dragons work well.
 
|BuildNotes=Elisannes don't have much skill damage, and spends most of the time buffing the entire team. Both versions of Elisanne will prefer having their skills ready earlier with either Gaibhne & Creidhne's {{Icon|Ability|(Water) Skill Recharge II|size=24px|text=1}} or Halloween Maritimus' {{Icon|Condition|Skill Haste Up|size=24px|text=1}}, but most non-Skill Damage dragons work well.
Line 143: Line 144:
 
{{TooltipIcon|Adventurer|Jiang Ziya}}
 
{{TooltipIcon|Adventurer|Jiang Ziya}}
 
{{TooltipIcon|Adventurer|Thaniel}}
 
{{TooltipIcon|Adventurer|Thaniel}}
|DragonList={{TooltipIcon|Dragon|Gaibhne & Creidhne}}{{LimitedIcon|{{TooltipIcon|Dragon|Halloween Maritimus}}}}{{TooltipIcon|Dragon|Leviathan}}{{LimitedIcon|{{TooltipIcon|Dragon|Dragonyule Jeanne}}}}{{TooltipIcon|Dragon|Vodyanoy}}{{TooltipIcon|Dragon|Simurgh}}{{TooltipIcon|Dragon|High Mercury}}{{TooltipIcon|Dragon|Poseidon}}{{TooltipIcon|Dragon|Poliʻahu}}{{TooltipIcon|Dragon|Mercury}}
+
|DragonList={{TooltipIcon|Dragon|Gaibhne & Creidhne}}{{LimitedIcon|{{TooltipIcon|Dragon|Halloween Maritimus}}}}{{TooltipIcon|Dragon|Leviathan}}{{TooltipIcon|Dragon|Simurgh}}{{TooltipIcon|Dragon|High Mercury}}{{TooltipIcon|Dragon|Poseidon}}{{LimitedIcon|{{TooltipIcon|Dragon|Dragonyule Jeanne}}}}{{TooltipIcon|Dragon|Poliʻahu}}{{TooltipIcon|Dragon|Vodyanoy}}
 
|BuildTitle=Ha! You better have BURN HEAL!
 
|BuildTitle=Ha! You better have BURN HEAL!
 
|BuildNotes=Healers are able to run any non-Skill Damage dragon. Use whichever is preferred.
 
|BuildNotes=Healers are able to run any non-Skill Damage dragon. Use whichever is preferred.
Line 177: Line 178:
 
}}
 
}}
  
If desired, {{Icon|Adventurer|Gala Elisanne|size=24px|text=1}} (not {{Icon|Adventurer|Elisanne|size=24px|text=1}}), {{Icon|Adventurer|Thaniel|size=24px|text=1}}, and/or {{Icon|Adventurer|Pipple|size=24px|text=1}} can make use of {{Icon|Wyrmprint|The Chocolatiers|size=24px|text=1}} as their secondary wyrmprint to significantly reduce the opening blast's damage for everyone in the team.
+
If desired, {{Icon|Adventurer|Gala Elisanne|size=24px|text=1}} (not {{Icon|Adventurer|Elisanne|size=24px|text=1}}), {{Icon|Adventurer|Thaniel|size=24px|text=1}}, and/or {{Icon|Adventurer|Pipple|size=24px|text=1}} can make use of {{Icon|Wyrmprint|The Chocolatiers|size=24px|text=1}} as their secondary wyrmprint to significantly reduce the opening blast's damage for everyone in the team. These adventurers should then use their defensive buff skills before the opening blast hits.
  
 
==Party Roles==
 
==Party Roles==
 +
===Baiter/Support===
 +
The Elisannes will be performing close-range baiting for the majority of the fight, as well as buffing the rest of the team, and in case of Gala Elisanne, provide some defensive support.
 +
* Only bring one of either Elisanne to the fight in the composition.
 +
{| class="wikitable"
 +
! Adventurer !! Notes
 +
|-
 +
|{{TooltipIcon|Adventurer|Elisanne}}
 +
| The story version of Elisanne wields a lance, which has very high amounts of SP gain, and has an easier time attacking High Brunhilda while managing her attacks. However, her {{Icon|Affliction|burn|size=24px|text=1}} resistance only goes to 50% at its best naturally, so a {{Icon|Ability|Burn Res +50%|size=24px|text=1}} wyrmprint is strongly recommended to address this shortcoming.
 +
|-
 +
|{{TooltipIcon|Adventurer|Gala Elisanne}}
 +
| Gala Elisanne has less frequent, but stronger buffs, due to her significantly slower SP gain caused by her wielding an axe. However, she comes with full {{Icon|Affliction|burn|size=24px|text=1}} resistance, allowing her to slot two wyrmprints safely. Her {{Icon|Skill|Celestial Ascent|size=24px|text=1}} skill can significantly reduce damage caused by the opening blast and unavoidable damage throughout the fight, and can also provide safety for teammates accidentally taking damage from avoidable damage - this skill's {{Icon|Condition|Flame Res|size=24px|text=1}} can easily take a hit from being a OHKO to 2HKO, and {{Icon|Condition|Shield|size=24px|text=1}} protects adventurers from chip damage and knockback caused by them.
 +
|}
  
===DPS/Hybrid DPS===
+
===DPS===
 
These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.
 
These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.
* Don't bring more than one Emma or one Halloween Mym (no duplicates; it's OK to have Emma and Halloween Mym together) in the whole composition.
 
* Due to the '''low difficulty''' of the quest, '''almost every adventurer and composition will work for this quest'''. This lists only the '''more common''' adventurers for the quest, with short descriptions.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Adventurer !! Notes
 
! Adventurer !! Notes
 
|-
 
|-
|{{TooltipIcon|Adventurer|The Prince}}
+
|{{TooltipIcon|Adventurer|Summer Celliera}}
| Primary DPS with access to {{Icon|Affliction|burn|size=24px|text=1}} and a dragon kit that can ramp up to ludicrous levels.
+
| High damage output, provides offensive and defensive support, and shreds the mode gauge while High Brunhilda is in overdrive state.
|-
 
|{{TooltipIcon|Adventurer|Marth}}
 
| Primary DPS with access to {{Icon|Affliction|burn|size=24px|text=1}} and extremely large buffs that benefit the entire team ({{Icon|Condition|Strength Up|size=24px|text=1}}, {{Icon|Condition|Attack Rate Up|size=24px|text=1}}, and even 100% {{Icon|Condition|Skill Gauge Charge Up|size=24px|text=1}}).
 
 
|-
 
|-
|{{TooltipIcon|Adventurer|Naveed}}
+
|{{TooltipIcon|Adventurer|Valerio}}
| Primary DPS with high skill damage. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
+
| Very high constant damage output, provides access to {{Icon|Affliction|frostbite|size=24px|text=1}}, and grants access to various kinds of offensive and defensive buffs dependent on the stance in use.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Chrom}}
+
|{{TooltipIcon|Adventurer|Celliera}}
| Primary DPS with potential for extremely huge S2 damage with the correct setup. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
+
| High damage output, and provides access to {{Icon|Affliction|frostbite|size=24px|text=1}}, but requires a [[Mana Spiral|mana spiral]] to patch up her resistances.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Nobunaga}}
+
|{{TooltipIcon|Adventurer|Mitsuba}}
| High damage. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
+
| Extremely high burst damage output, provides access to {{Icon|Affliction|frostbite|size=24px|text=1}}, and grants access to guaranteed criticals to the entire team with {{Icon|Condition|inspiration|size=24px|text=1}} .
 
|-
 
|-
|{{TooltipIcon|Adventurer|Mikoto}}
+
|{{TooltipIcon|Adventurer|Tiki}}
| High damage.
+
| Very high damage output, provides access to {{Icon|Affliction|frostbite|size=24px|text=1}}, and transforms into the [[Shapeshifting Mechanics#Divine Dragon form|Divine Dragon form]], suitable for players that prefer a different style of "super" mode.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Rena}}
+
|{{TooltipIcon|Adventurer|Orsem}}
| High damage, inflicts {{Icon|Affliction|burn|size=24px|text=1}}. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
+
| Acceptable damage output with a crit-focused kit.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Ezelith}}
+
|{{TooltipIcon|Adventurer|Lazry}}
| High damage, very high break damage, minor {{Icon|Condition|Defense down|size=24px|text=1}} debuff. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
+
| Very high damage output with offensive support, and provides access to {{Icon|Affliction|frostbite|size=24px|text=1}}.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Nadine}}
+
|{{TooltipIcon|Adventurer|Xainfried}}
| High damage, inflicts {{Icon|Affliction|burn|size=24px|text=1}}, easier to play than other choices here due to lance range.
+
| Hybrid DPS with a focus on shapeshifting frequently and gaining power from it, and also buffs teammates' strength, though at a lower frequency than Elisanne. Also provides access to {{Icon|Affliction|frostbite|size=24px|text=1}}.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Gala Mym}}
+
|{{TooltipIcon|Adventurer|Fjorm}}
| High damage, very high break damage, easier to play than other choices here due to lance range.
+
| DPS with the potential for extremely high damage output if counter is used appropriately against unavoidable damage, and also provides access to {{Icon|Affliction|frostbite|size=24px|text=1}}.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Emma}}
+
|{{TooltipIcon|Adventurer|Hunter Sarisse}}
| {{Icon|Condition|Strength Up|size=24px|text=1}} buffer and {{Icon|Condition|shield|size=24px|text=1}}er for chip damage, easier to play than other choices here due to lance range. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
+
| Very high damage output and shreds the mode gauge while High Brunhilda is in overdrive state.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Halloween Mym}}
+
|{{TooltipIcon|Adventurer|Lily}}
| {{Icon|Condition|Defense down|size=24px|text=1}} debuffer, very high break damage.
+
| Very high damage output with the ability for burst damage with two damaging skills, and also provides access to {{Icon|Affliction|frostbite|size=24px|text=1}}.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Xania}}
+
|{{TooltipIcon|Adventurer|Yurius}}
| High damage, ranged {{Icon|Affliction|burn|size=24px|text=1}}er.
+
| Very high damage output with the ability for burst damage with two damaging skills, and is a [[Shapeshifting Mechanics#Dragondrive|dragondrive]] unit, suitable for players that prefer a different style of "super" mode.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Student Maribelle}}
+
|{{TooltipIcon|Adventurer|Pipple}}
| High damage, very high break damage, doesn't inflict burn so that burn uptime may be improved if someone else already burns.
+
| High damage output courtesy of very high damage from his standard attacks, and provides defensive and {{Icon|Condition|energy|size=24px|text=1}} support with his skills.
|-
 
|{{TooltipIcon|Adventurer|Sinoa}}
 
| Ranged buffer. Some randomness to buffs provided. Also slightly more personal DPS than Emma. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
 
|-
 
|{{TooltipIcon|Adventurer|Gala Sarisse}}
 
| High damage, some supportive benefits, dual resist, doesn't inflict burn so that burn uptime may be improved if someone else already burns.
 
 
|}
 
|}
  
Line 243: Line 245:
 
! Adventurer !! Notes
 
! Adventurer !! Notes
 
|-
 
|-
|{{TooltipIcon|Adventurer|Verica}}
+
|{{TooltipIcon|Adventurer|Jiang Ziya}}
| Healing-focused healer with {{Icon|Affliction|Stun|size=24px|text=1}} relief. Worse at damage mitigation, but better at patching up individual damaged adventurers than Halloween Lowen, and can bail out stunned teammates.
+
| Defensive support healer with {{Icon|Affliction|Burn|size=24px|text=1}} relief. Can bail out burning teammates, has a higher healing output than Thaniel, and allows more equipment flexibility due to {{Icon|Ability|Skill Prep +100%|size=24px|text=1}}.
|-
 
|{{TooltipIcon|Adventurer|Halloween Lowen}}
 
| Defensive support healer. Has low personal DPS, but can provide {{Icon|Condition|HP Up|size=24px|text=1}} and {{Icon|Condition|Defense Up|size=24px|text=1}} buffs for improved survival. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
 
|-
 
|{{TooltipIcon|Adventurer|Valentine's Hildegarde}}
 
| Energy support healer. Provides guaranteed {{Icon|Condition|Energy|size=24px|text=1}} on teammates, improving DPS, as well as providing a {{Icon|Condition|Shield|size=24px|text=1}} that can cover chip damage.
 
|-
 
|{{TooltipIcon|Adventurer|Grace}}
 
| Grace provides a very large {{Icon|Condition|Life Shield|size=24px|text=1}} which can protect adventurers from being afflicted and blocks knockback while the shield is not completely destroyed. Her {{Icon|Condition|Defense Up|size=24px|text=1}} buff is much higher, at 100%, too. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res, but the affliction is blockable with a large life shield.
 
 
|-
 
|-
|{{TooltipIcon|Adventurer|Aurien}}
+
|{{TooltipIcon|Adventurer|Thaniel}}
| Healer with some attacking power on the side. Has slightly higher personal DPS than other healers here, and can provide additional {{Icon|Affliction|Burn|size=24px|text=1}} uptime. Does not have {{Icon|Affliction|Stun|size=24px|text=1}} res.
+
| Similar to Jiang Ziya, and being a {{4*}}, is easier to obtain, but does not provide {{Icon|Condition|HP Regen|size=24px|text=1}} on his defensive buff unlike Jiang Ziya, making healing much tighter, and also does not have any innate skill prep, limiting his wyrmprint choices.
 
|}
 
|}
  
 
==General Party Setup==
 
==General Party Setup==
The two real requirements for general compositions are as follows:
+
The three real requirements for general compositions are as follows:
* One of the adventurers in the composition must be able to heal the entire team if desired (to reactivate any HP-based abilities).
+
* One of the adventurers in the composition must be able to heal the entire team in a significant manner, or run {{Icon|Wyrmprint|Odd Sparrows|size=24px|text=1}} on the entire team if multiple adventurers can activate defense buffs frequently, if the teamwide DPS is not expected to be extremely high (i.e. not at least an entire team of HDT2s/MUB Agitos)
* One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, or the host (Player 1).
+
* One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, either of the Elisannes, or the host (Player 1).
 
** Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
 
** Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
 +
* One of the adventurers should behave as the long range baiter. Usually, this jobs falls to the healer.
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! General Composition
 
! General Composition
 
|-
 
|-
|{{TooltipIcon|Adventurer|Vanessa}}{{TooltipIcon|Adventurer|The Prince}}{{TooltipIcon|Adventurer|Mikoto}}{{TooltipIcon|Adventurer|Verica}}
+
|{{TooltipIcon|Adventurer|Orsem}}{{TooltipIcon|Adventurer|Xainfried}}{{TooltipIcon|Adventurer|Lily}}{{TooltipIcon|Adventurer|Thaniel}}
 +
|-
 +
|Example 1: in this 3DPS composition, Orsem has the shortest reach, so he should ideally host and perform close-range baiting. Thaniel will take care of the long-range baiting.
 +
|-
 +
|{{TooltipIcon|Adventurer|Gala Elisanne}}{{TooltipIcon|Adventurer|Summer Celliera}}{{TooltipIcon|Adventurer|Valerio}}{{TooltipIcon|Adventurer|Jiang Ziya}}
 +
|-
 +
|Example 2: in this 3DPS composition, as Gala Elisanne is the buffer and also has the shortest reach, she should ideally perform close-range baiting. Jiang Ziya will take care of the long-range baiting.
 +
|-
 +
|{{TooltipIcon|Adventurer|Hunter Sarisse}}{{TooltipIcon|Adventurer|Yurius}}{{TooltipIcon|Adventurer|Lily}}{{TooltipIcon|Adventurer|Jiang Ziya}}
 
|-
 
|-
|Example 1: in this 3DPS composition, Vanessa has the shortest reach, so she should ideally host and perform close-range baiting.
+
|Example 3: in this 3DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting. Jiang Ziya will take care of the long-range baiting.
 +
*If Hunter Sarisse was the host, she should ideally perform close-range baiting.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Gala Mym}}{{TooltipIcon|Adventurer|Xania}}{{TooltipIcon|Adventurer|Student Maribelle}}{{TooltipIcon|Adventurer|Halloween Lowen}}
+
|{{TooltipIcon|Adventurer|Hunter Sarisse}}{{TooltipIcon|Adventurer|Yurius}}{{TooltipIcon|Adventurer|Lily}}{{TooltipIcon|Adventurer|Pipple}}
 
|-
 
|-
|Example 2: in this 3DPS composition, Gala Mym is the only melee adventurer, and hence she should perform close-range baiting.
+
|Example 4: in this 4DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting, and the weakest personal DPS adventurer should take care of the long-range baiting as the need arises.
 +
* As the lowest personal DPS adventurer in this case is Pipple, Pipple will take care of the long-range baiting.
 
|-
 
|-
|{{TooltipIcon|Adventurer|Gala Sarisse}}{{TooltipIcon|Adventurer|Xania}}{{TooltipIcon|Adventurer|Student Maribelle}}{{TooltipIcon|Adventurer|Halloween Lowen}}
+
|{{TooltipIcon|Adventurer|Pipple}}{{TooltipIcon|Adventurer|Pipple}}{{TooltipIcon|Adventurer|Pipple}}{{TooltipIcon|Adventurer|Pipple}}
 
|-
 
|-
|Example 3: in this 3DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting.
+
|Example 5: in this 4DPS composition, as no one is a melee adventurer, and all adventurers are identical, whoever is hosting should perform close-range baiting, and any one of the remaining adventurers should take care of the long-range baiting as the need arises.
*If Gala Sarisse was the host, she should ideally perform close-range baiting.
 
 
|}
 
|}
  
 
==Attacks and Patterns==
 
==Attacks and Patterns==
===Calamitous Storm===
+
===Scorching Blast===
 
This is the fight's initial "HP check" blast.
 
This is the fight's initial "HP check" blast.
* Any adventurer with {{AbilityText|Id=110120004}}, such as {{Icon|Adventurer|Halloween Lowen|size=32px|text=1}} with {{Icon|Wyrmprint|From Whence He Comes|size=32px|text=1}}, should use defensive skills such as {{SkillTooltip|Here's a treat for you!}} and {{SkillTooltip|You won't trick me!}} to reduce the damage taken, though it is entirely optional.
+
* Any adventurer with {{AbilityText|Id=110120004}}, such as {{Icon|Adventurer|Jiang Ziya|size=32px|text=1}}, should use defensive skills such as {{SkillTooltip|Provident Protection}} to reduce the damage taken.
** For Halloween Lowen and Grace, the order is important: use their second skills before their first skills, as the blast damage will clip the animation of the currently cast skill too early otherwise.
+
** Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. Provident Protection will provide {{Icon|Condition|HP Regen|size=24px|text=1}} healing, but one may opt to run other skills to make it go a bit faster.
** Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. You won't trick me! will provide {{Icon|Condition|HP Regen|size=24px|text=1}} healing, but one may opt to run other skills to make it go a bit faster.
 
 
*** [[Shared Skills|Shared skills]] can help with further mitigation and/or healing.
 
*** [[Shared Skills|Shared skills]] can help with further mitigation and/or healing.
 
* You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.  
 
* You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.  
** Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Mercury, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
+
** Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Brunhilda, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
*** For {{Icon|Adventurer|Hunter Berserker|size=32px|text=1}}, dodge roll instead of force striking.
 
 
** Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
 
** Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
 
** Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.
 
** Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.

Revision as of 09:28, 15 July 2020

Let's have a little fight, you and I—one with my full power unleashed.
Banner Top High Brunhilda's Trial.png

High Brunhilda's Trial is a challenge quest centered on a boss battle with High Brunhilda, unlocked upon the completion of Brunhilda's Trial: Master.

  • Rewards from Standard difficulty include
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    , which can be traded for the 5 Icon Rarity 5.png dragon
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    or the
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    , and can be used to upgrade the Fafnir Statue facility.
  • Rewards from Expert additionally include
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    , which alongside
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    s can be used to craft Flame-attuned High Dragon weapons with High Midgardsormr's Bane.
    • Additionally, weekly clears from Expert additionally include small amounts of
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      s, which alongside
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      s and
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      s can be used towards enhancing Flame-attuned High Dragon weapons into tier 2, significantly increasing its power against enemies outside of High Midgardsormr, and can be used as an entry point towards Volk's Wrath: Expert.

Stat and Equipment Requirements

HP

Standard

HP isn't too much of a concern for Standard difficulty, as all adventurers should be able to withstand the unavoidable damage High Brunhilda inflicts at the beginning of the fight if they have sufficiently strong equipment, and a healer was used, which is highly recommended.

Expert

See the following table for HP requirements depending on co-abilities available.

  • The Lua error: Error: Table Wyrmprints not found.. wyrmprint reduces the HP requirement, as well as further damage throughout the fight, though will reduce your DPS.
  • Additional defensive chain co-abilities, or defense buffs from a healer or buffer, may further improve your HP or defensive capabilities, not shown here.
Type No co-abilities
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or
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and
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Melee 2442 2124 1847
Melee (Lua error: Error: Table Wyrmprints not found.. MUB) 1740 1514 1316
Ranged 3052 2655 2308
Ranged (Lua error: Error: Table Wyrmprints not found.. MUB) 2175 1892 1645

Weapons

Standard

Crafting Void Bane or Chimeratech weapons, or better, can improve your adventurer's performance (especially if it's Chimeratech) in the quest, though technically optional. Still, if possible, at least equip your adventurers with Void Bane weapons at minimum.

  • Generally speaking, if you're able to clear Tidal Chimera Strike: Standard (and preferably, also its Expert difficulty), you should obtain materials from it to create a Chimeratech weapon, as it should be more powerful than void bane weapons, especially once other punisher modifiers are factored in - the
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    Error: Table Abilities not found.
    Error: Table Abilities not found.
    eats into the punisher bracket that is also used by Lua error: Error: Table Wyrmprints not found..'s
    Error: Table Abilities not found.
    Error: Table Abilities not found.
    Error: Table Abilities not found.
    . It is also easier to build compared to the Void bane weapons, but if you already have them anyway, feel free to use them.

Expert

High Brunhilda's Trial: Expert can still be challenging even in the face of powercreep.

A Void Bane weapon is the bare minimum possible to clear the quest, but it's strongly suggested to at least craft a Chimeratech weapon, or better yet, craft a HDT1 weapon with materials obtained from High Mercury's Trial: Expert.

Weapon Table

Weapon Category Icon Weapon Sword.pngSword Icon Weapon Blade.pngBlade Icon Weapon Dagger.pngDagger Icon Weapon Axe.pngAxe Icon Weapon Lance.pngLance Icon Weapon Bow.pngBow Icon Weapon Wand.pngWand Icon Weapon Staff.pngStaff
Void Bane
(Standard: OK, Expert: Not recommended)
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Chimeratech Tier 2
(Standard: Good, Expert: OK)
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
High Dragon Tier 1
(Standard: Better+, Expert: Better)
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
High Dragon Tier 2
(Standard: Overkill, Expert: Best)
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Agito Tier 1
(0UB - Standard: Better, Expert: Good)
(MUB - Standard: Overkill, Expert: Best)
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
Error: Table Weapons not found.
Unknown.png
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Unknown.png
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Dragons

Everyone should be ideally be equipped with a max-unbound 4 Icon Rarity 4.png dragon at a minimum for Standard, and a max-unbound 5 Icon Rarity 5.png dragon at a minimum for Expert.


Adventurers Dragons
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Unknown.png
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Unknown.png
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Unknown.png
Error: Table Adventurers not found.
Unknown.png
Error: Table Adventurers not found.
Unknown.png
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Unknown.png
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Unknown.png
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Unknown.png
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Unknown.png
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Unknown.png
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Unknown.png
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Icon SandTimer 01 Battle.png
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Unknown.png
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Standard DPS - Most DPS adventurers use these standard DPS dragons.
  • Gaibhne & Creidhne significantly improves skill cooldowns, increasing adventurer damage, and their
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    buff zone also significantly helps other teammates.
  • Leviathan has an extremely powerful dragon form, useful for increasing damage during break state.
  • Siren increases skill damage, though her dragon form is lackluster.
  • Nimis can become devastatingly strong if there are reliable sources of
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    abilities, co-abilities, chain co-abilities, buffs, or
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    .
  • Dragonyule Jeanne significantly increases the critical rate of adventurers and can make running
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    abilities worthwhile.


Unknown.png
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Unknown.png
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Icon SandTimer 01 Battle.png
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Error: Table Dragons not found.
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Low Skill Damage DPS - These DPS adventurers have little or no innate skill damage, so Siren won't work on them very well.


Unknown.png
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Error: Table Adventurers not found.
Unknown.png
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Icon SandTimer 01 Battle.png
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Icon SandTimer 01 Battle.png
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Buffer Elisannes - Elisannes don't have much skill damage, and spends most of the time buffing the entire team. Both versions of Elisanne will prefer having their skills ready earlier with either Gaibhne & Creidhne's
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or Halloween Maritimus'
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, but most non-Skill Damage dragons work well.


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Unknown.png
Error: Table Dragons not found.
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Icon SandTimer 01 Battle.png
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Icon SandTimer 01 Battle.png
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Ha! You better have BURN HEAL! - Healers are able to run any non-Skill Damage dragon. Use whichever is preferred.
  • Halloween Maritimus and Simurgh both pack an emergency heal.
  • Halloween Maritimus and Gaibhne & Creidhne can buff teammates with either
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    or
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    buff zones respectively.


Wyrmprints

Most adventurers should equip their standard wyrmprints.

  • If surviving the opening blast or unavoidable damage is an issue, equip Lua error: Error: Table Wyrmprints not found.. for permanent damage reduction.
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(not

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) and unspiraled

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(not

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) have specific requirements due to their partial resist

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, that has to be patched up.

Adventurer Wyrmprint 1 Wyrmprint 2
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Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
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I don't need burn healing! - Choose a primary wyrmprint depending on if she survives the opening blast normally. Either secondary wyrmprint will burn-proof Elisanne.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
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Unknown.png
Error: Table Wyrmprints not found.
I don't need burn healing either! - Choose a primary wyrmprint depending on if she survives the opening blast normally. Either secondary wyrmprint will burn-proof Celliera.


If desired,

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(not

Error: Table Adventurers not found.

),

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, and/or

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can make use of Lua error: Error: Table Wyrmprints not found.. as their secondary wyrmprint to significantly reduce the opening blast's damage for everyone in the team. These adventurers should then use their defensive buff skills before the opening blast hits.

Party Roles

Baiter/Support

The Elisannes will be performing close-range baiting for the majority of the fight, as well as buffing the rest of the team, and in case of Gala Elisanne, provide some defensive support.

  • Only bring one of either Elisanne to the fight in the composition.
Adventurer Notes
Unknown.png
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The story version of Elisanne wields a lance, which has very high amounts of SP gain, and has an easier time attacking High Brunhilda while managing her attacks. However, her Affliction burn large icon.png burn resistance only goes to 50% at its best naturally, so a
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wyrmprint is strongly recommended to address this shortcoming.
Unknown.png
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Gala Elisanne has less frequent, but stronger buffs, due to her significantly slower SP gain caused by her wielding an axe. However, she comes with full Affliction burn large icon.png burn resistance, allowing her to slot two wyrmprints safely. Her
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skill can significantly reduce damage caused by the opening blast and unavoidable damage throughout the fight, and can also provide safety for teammates accidentally taking damage from avoidable damage - this skill's
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can easily take a hit from being a OHKO to 2HKO, and
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protects adventurers from chip damage and knockback caused by them.

DPS

These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.

Adventurer Notes
Unknown.png
Error: Table Adventurers not found.
High damage output, provides offensive and defensive support, and shreds the mode gauge while High Brunhilda is in overdrive state.
Unknown.png
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Very high constant damage output, provides access to Affliction frostbite large icon.png frostbite, and grants access to various kinds of offensive and defensive buffs dependent on the stance in use.
Unknown.png
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High damage output, and provides access to Affliction frostbite large icon.png frostbite, but requires a mana spiral to patch up her resistances.
Unknown.png
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Extremely high burst damage output, provides access to Affliction frostbite large icon.png frostbite, and grants access to guaranteed criticals to the entire team with
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.
Unknown.png
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Very high damage output, provides access to Affliction frostbite large icon.png frostbite, and transforms into the Divine Dragon form, suitable for players that prefer a different style of "super" mode.
Unknown.png
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Acceptable damage output with a crit-focused kit.
Unknown.png
Error: Table Adventurers not found.
Very high damage output with offensive support, and provides access to Affliction frostbite large icon.png frostbite.
Unknown.png
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Hybrid DPS with a focus on shapeshifting frequently and gaining power from it, and also buffs teammates' strength, though at a lower frequency than Elisanne. Also provides access to Affliction frostbite large icon.png frostbite.
Unknown.png
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DPS with the potential for extremely high damage output if counter is used appropriately against unavoidable damage, and also provides access to Affliction frostbite large icon.png frostbite.
Unknown.png
Error: Table Adventurers not found.
Very high damage output and shreds the mode gauge while High Brunhilda is in overdrive state.
Unknown.png
Error: Table Adventurers not found.
Very high damage output with the ability for burst damage with two damaging skills, and also provides access to Affliction frostbite large icon.png frostbite.
Unknown.png
Error: Table Adventurers not found.
Very high damage output with the ability for burst damage with two damaging skills, and is a dragondrive unit, suitable for players that prefer a different style of "super" mode.
Unknown.png
Error: Table Adventurers not found.
High damage output courtesy of very high damage from his standard attacks, and provides defensive and
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support with his skills.

Healer

The healer provides defensive support and take care of any damage the adventurers may incur.

Adventurer Notes
Unknown.png
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Defensive support healer with Affliction burn large icon.png Burn relief. Can bail out burning teammates, has a higher healing output than Thaniel, and allows more equipment flexibility due to
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.
Unknown.png
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Similar to Jiang Ziya, and being a 4 Icon Rarity 4.png, is easier to obtain, but does not provide
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on his defensive buff unlike Jiang Ziya, making healing much tighter, and also does not have any innate skill prep, limiting his wyrmprint choices.

General Party Setup

The three real requirements for general compositions are as follows:

  • One of the adventurers in the composition must be able to heal the entire team in a significant manner, or run Lua error: Error: Table Wyrmprints not found.. on the entire team if multiple adventurers can activate defense buffs frequently, if the teamwide DPS is not expected to be extremely high (i.e. not at least an entire team of HDT2s/MUB Agitos)
  • One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, either of the Elisannes, or the host (Player 1).
    • Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
  • One of the adventurers should behave as the long range baiter. Usually, this jobs falls to the healer.
General Composition
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Example 1: in this 3DPS composition, Orsem has the shortest reach, so he should ideally host and perform close-range baiting. Thaniel will take care of the long-range baiting.
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Example 2: in this 3DPS composition, as Gala Elisanne is the buffer and also has the shortest reach, she should ideally perform close-range baiting. Jiang Ziya will take care of the long-range baiting.
Unknown.png
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Example 3: in this 3DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting. Jiang Ziya will take care of the long-range baiting.
  • If Hunter Sarisse was the host, she should ideally perform close-range baiting.
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Example 4: in this 4DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting, and the weakest personal DPS adventurer should take care of the long-range baiting as the need arises.
  • As the lowest personal DPS adventurer in this case is Pipple, Pipple will take care of the long-range baiting.
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Example 5: in this 4DPS composition, as no one is a melee adventurer, and all adventurers are identical, whoever is hosting should perform close-range baiting, and any one of the remaining adventurers should take care of the long-range baiting as the need arises.

Attacks and Patterns

Scorching Blast

This is the fight's initial "HP check" blast.

  • Any adventurer with
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    , such as
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    , should use defensive skills such as
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    Provident ProtectionLv. 1:
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    to reduce the damage taken.
    • Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. Provident Protection will provide
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      healing, but one may opt to run other skills to make it go a bit faster.
  • You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.
    • Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Brunhilda, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
    • Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
    • Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.

Trident Tempest

High Midgardsormr faces the closest adventurer and spits out three gales, in a cone pattern. This attack is unavoidable within the marker, and deals strong damage if physical contact is made. The close-range baiter should bait this away from the rest of the DPSes.

  • Normally, adventurers should move away and avoid it, but with precise timing, some skills such as
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    can let the adventurer physically dodge the hitboxes, if you have these skills ready, in later instances of Trident Tempest.

The close-range baiter should take position afterward to bait High Midgardsormr towards the middle of the arena, so that there's space for movement later on.

Dash + Spin Attack + Backdash

High Midgardsormr faces the closest adventurer, charges, performs a spin attack, and backdashes.

  • The charge and the spin attack has a chance to inflict Affliction stun large icon.png Stun.
  • Sometimes, High Midgardsormr will perform an uppercut instead of a spin attack.
  • If you dodge roll the spin attack for iframes, you may need to dodge roll twice in a row, as the roll's iframes are not quite long enough to cover the entire attack.

Spits x3

High Midgardsormr faces the closest adventurer (see a pattern here?), and spits towards them three times. The close-range baiter should skill or dodge them, making sure to bait them away from the rest of the DPSes.

  • These spits will linger on the battlefield for a while, causing damage to anyone caught in them. It is possible to safely move through these mini tornadoes with dodge rolls, if desired.
  • If High Midgardsormr was baited too close to a wall, it might get tricky to bait the spits without getting hurt.

Trident Tempest (8-Way)

This variant of Trident Tempest sweeps an entire circle and also deals much higher damage than the normal variant. Avoid lingering in the purple action markers.

  • High Midgardsormr will always call out this attack with "I shall rend you asunder!"

Tattered Sky + Storm Chaser

High Midgardsormr will spawn a red stack marker targeted on the closest adventurer.

  • If the adventurer has a dragon ready, they should shapeshift now and dragon tank the stack marker.
  • If the adventurer doesn't have a dragon ready, all adventurers should get together and split the damage. A defensive healer can help with this.
  • Healers with only
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    healing skills ready should activate them now so that the healing can cover all adventurers for the next attack.

Afterwards, High Midgardsormr will then spawn purple chaser markers on all adventurers. Avoid overlapping other adventurers' with their markers to minimize damage taken.

  • A sufficiently large
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    can block its damage entirely.

Dash + Spin Attack + Spits x3 + Backdash + Trident Tempest

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.

Dash + Spin Attack + Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

Summon Help

High Midgardsormr summons some golems to help him out. Defeat them ASAP, especially the big one - he is the source of the giant map-wide purple action marker, and if it fills up, it will deal damage strong enough to wipe out the entire team, using up a revive. High Midgardsormr will also try to keep you busy; see the following section for his attacks.

  • Most compositions with at least Chimeratech or HDT1 weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
    • Further moves will be listed for reference, though the later moves are unlikely to be seen in the average run now.

Spits x3 + Dash + Spin Attack + Backdash + Trident Tempest

The battlefield can get a bit confusing to read due to the additional enemies and red action markers, but the close range baiter should try their best to bait the attacks away from the rest of the group.

The golems should be defeated by the time High Midgardsormr finishes the above chain of attacks.

Dash + Spin Attack + Trident Tempest (8-way) + Spits x3 + Backdash

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

  • The close-range baiter will have to quickly make it back to High Midgardsormr once the 8-way attack launches past them to bait the spits away.

After High Midgardsormr backdashes here, everyone should return to the center of the map in preparation of the next attack.

Gale Blast

High Midgardsormr will spawn four very large tornadoes across the top of the map. These tornadoes will move across the map, starting from the tornado with dust clouds underneath.

At Expert difficulty and lower, there are three methods of dealing with these tornadoes.

  • The old method is to go under the tornado with the dust clouds, and move upwards around the map as the tornadoes launch.
  • It is possible to dodge roll consecutively while passing through these tornadoes, taking advantage of the dodge roll's iframes.
    • This tactic is not possible in Master difficulty, so you may have to "unlearn" it in that fight once you plan to clear that difficulty.
  • If shapeshifting is available, it is also possible to dragon tank the tornadoes.
    • In Expert difficulty and lower, dragon tanking with a skill will not decrease dragon time, as it is not an unavoidable attack.

High Midgardsormr will also try to keep you busy while you avoid the tornadoes.

Dash + Spin Attack + Backdash + Spits x3 + Trident Tempest (8-way)

Continue normal baiting once all tornadoes have passed, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

  • Nearly all compositions with at least Void Bane weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
    • Further moves will be listed for reference, though the later moves are extremely unlikely to be seen in the average run now.

Tattered Sky + Storm Chaser + Trident Tempest

Identical to previous instance, but High Midgardsormr will immediately follow up with a Trident Tempest, so the close-range baiter must not be separated from him.

Dash + Spin Attack

Continue normal baiting. Be prepared for Gale Blast and Tattered Sky combo.

Gale Blast + Tattered Sky + Storm Chaser

Both Gale Blast's tornadoes and Tattered Sky's stack marker will appear at the same time.

  • This is a very good time for the targeted to dragon tank, move to someplace safe (not affecting other adventurers), and use a skill to tank it.

Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack + Trident Tempest (8-way)

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

Storm Chaser + Tattered Sky

High Midgardsormr reverses the attack order for this combo of attacks.

Dash + Spin Attack + Trident Tempest + Backdash + Spits x3

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.

By this point, High Midgardsormr should be defeated in Expert difficulty if you had the minimum recommended equipment, even with poor DPS uptime.

  • The quest likely ends much earlier if your equipment was significantly better than the minimum requirement.
  • This was originally the point where your quest would be subject to a failure by the quest timer running out, and it was a real risk back when High Midgardsormr's Trial was first released.
    • This guide includes the entire moveset for the first five minutes of the quest as a reference.