Difference between revisions of "Life Shield"
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>Boblers (expanding mechanics based on "healing" interaction between Grace and Ranzal's shields. Also noted that life shield takes priority over regular shields.) |
>Boblers (adding adventurer icons for the example text) |
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|Icon=Icon Buff 1020031.png | |Icon=Icon Buff 1020031.png | ||
|Description='''Life Shield''' is variation of the regular [[Shield]] that works slightly differently: | |Description='''Life Shield''' is variation of the regular [[Shield]] that works slightly differently: | ||
| − | * Life Shields use a direct HP value instead of a percentage. Whenever a Life Shield is re-casted while it is still active, its HP value will be "healed" up to a maximum based on a percentage of the caster's maximum HP. | + | * Life Shields use a direct HP value instead of a percentage. Whenever a Life Shield is re-casted while it is still active, its HP value will be "healed" up to a maximum based on a percentage of the caster's maximum HP. When active, the Life Shield will display as an orange bar below the adventurer's HP bar. |
** For example, if a Life Shield has 50% of the caster's HP, the caster's Life Shield cap is 70% HP, and then the caster adds 60% HP to the shield, the shield will have its HP value increased to 70% of the caster's HP (instead of simply replacing the 50% with 60%). | ** For example, if a Life Shield has 50% of the caster's HP, the caster's Life Shield cap is 70% HP, and then the caster adds 60% HP to the shield, the shield will have its HP value increased to 70% of the caster's HP (instead of simply replacing the 50% with 60%). | ||
* Only one Life Shield may be active at a time. If a second is applied from a different source, the one with the highest max value wins. | * Only one Life Shield may be active at a time. If a second is applied from a different source, the one with the highest max value wins. | ||
| − | ** For example, if Ranzal casts Life Shield and then Grace casts Life Shield, Grace's Life Shield will take priority since its cap HP is higher than that of Ranzal's. | + | ** For example, if {{Icon|Adventurer|Ranzal|size=32px|text=1}} casts Life Shield and then {{Icon|Adventurer|Grace|size=32px|text=1}} casts Life Shield, {{Icon|Adventurer|Grace|size=32px|text=1}}'s Life Shield will take priority since its cap HP is higher than that of {{Icon|Adventurer|Ranzal|size=32px|text=1}}'s. |
| − | * If a stronger Life Shield is active and then a weaker Life Shield is cast, the weaker shield will "heal" the stronger shield by increasing its HP value. For example, if Grace's Life Shield is active and then Ranzal casts his weaker Life Shield, he will add HP to the Life Shield. Note that the stronger Life Shield's cap is still enforced, and cannot be surpassed this way. | + | * If a stronger Life Shield is active and then a weaker Life Shield is cast, the weaker shield will "heal" the stronger shield by increasing its HP value. For example, if {{Icon|Adventurer|Grace|size=32px|text=1}}'s Life Shield is active and then {{Icon|Adventurer|Ranzal|size=32px|text=1}} casts his weaker Life Shield, he will add HP to the Life Shield. Note that the stronger Life Shield's cap is still enforced, and cannot be surpassed this way. |
* If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage. | * If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage. | ||
| − | ** For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the | + | ** For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the adventurer to receive 1 damage. |
** Since the adventurer still ultimately takes damage, afflictions will not be nullified in this situation. | ** Since the adventurer still ultimately takes damage, afflictions will not be nullified in this situation. | ||
* Life Shields take priority over regular shields. | * Life Shields take priority over regular shields. | ||
| − | ** Using the previous example, if | + | ** Using the previous example, if an adventurer has a Life Shield that can withstand 1,000 damage, and also has a regular shield, taking less than 1,000 damage will decrease the Life Shield's HP but will not affect the regular shield. Taking 1,001 damage instead will cause the remaining 1 damage to trigger the regular shield, consuming it. |
* If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well. | * If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well. | ||
| − | * If a non-damaging attack deals an affliction, the Life Shield will | + | * If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the Life Shield will '''NOT''' nullify that affliction. |
|ApplySkills= | |ApplySkills= | ||
{{#invoke:CargoQuery|main | {{#invoke:CargoQuery|main | ||
Latest revision as of 02:59, 7 July 2020
Life Shield is variation of the regular Shield that works slightly differently:
- Life Shields use a direct HP value instead of a percentage. Whenever a Life Shield is re-casted while it is still active, its HP value will be "healed" up to a maximum based on a percentage of the caster's maximum HP. When active, the Life Shield will display as an orange bar below the adventurer's HP bar.
- For example, if a Life Shield has 50% of the caster's HP, the caster's Life Shield cap is 70% HP, and then the caster adds 60% HP to the shield, the shield will have its HP value increased to 70% of the caster's HP (instead of simply replacing the 50% with 60%).
- Only one Life Shield may be active at a time. If a second is applied from a different source, the one with the highest max value wins.
- For example, if Error: Table Adventurers not found.casts Life Shield and thenError: Table Adventurers not found.casts Life Shield,Error: Table Adventurers not found.'s Life Shield will take priority since its cap HP is higher than that ofError: Table Adventurers not found.'s.
- For example, if
- If a stronger Life Shield is active and then a weaker Life Shield is cast, the weaker shield will "heal" the stronger shield by increasing its HP value. For example, if Error: Table Adventurers not found.'s Life Shield is active and thenError: Table Adventurers not found.casts his weaker Life Shield, he will add HP to the Life Shield. Note that the stronger Life Shield's cap is still enforced, and cannot be surpassed this way.
- If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage.
- For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the adventurer to receive 1 damage.
- Since the adventurer still ultimately takes damage, afflictions will not be nullified in this situation.
- Life Shields take priority over regular shields.
- Using the previous example, if an adventurer has a Life Shield that can withstand 1,000 damage, and also has a regular shield, taking less than 1,000 damage will decrease the Life Shield's HP but will not affect the regular shield. Taking 1,001 damage instead will cause the remaining 1 damage to trigger the regular shield, consuming it.
- If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well.
- If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the Life Shield will NOT nullify that affliction.
Inducers
Skills that induce Life Shield
Lua error: Error: Table Skills not found..| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
|---|
Abilities that induce Life Shield
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|
Co-Abilities that induce Life Shield
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
| Name | Might | Adventurers with Co-Ability |
|---|
Chain Co-Abilities that induce Life Shield
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
| Name | Adventurers with Chain Co-Ability |
|---|
Resists
Abilities that resist Life Shield
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|
Punishers
Skills with Additional Effects against Life Shield-Afflicted Foes
| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
|---|---|---|---|
| - | - | - | - |
Abilities with Additional Effects against Life Shield-Afflicted Foes
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|---|---|---|---|---|
| - | - | - | - | - | - |
Co-Abilities with Additional Effects against Life Shield-Afflicted Foes
| Name | Might | Adventurers with Co-Ability |
|---|
Chain Co-Abilities with Additional Effects against Life Shield-Afflicted Foes
| Name | Adventurers with Chain Co-Ability |
|---|
Chain Effects
Abilities with Effects that activate upon Receiving Life Shield
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|
Co-Abilities with Effects that activate upon Receiving Life Shield
| Name | Might | Adventurers with Co-Ability |
|---|
Chain Co-Abilities with Effects that activate upon Receiving Life Shield
| Name | Adventurers with Chain Co-Ability |
|---|
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