Difference between revisions of "Elements"

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[[File:Screenshot Elements.jpg|right|thumb]]
 
[[File:Screenshot Elements.jpg|right|thumb]]
  
'''Elements''' are characteristics attributed to [[Characters|Adventurers]], [[Dragons]], [[Quests]], and certain crafted [[Weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame {{InlineIcon|Icon Element|Flame}}, Water {{InlineIcon|Icon Element|Water}}, Wind {{InlineIcon|Icon Element|Wind}}, Light {{InlineIcon|Icon Element|Light}}, and Shadow {{InlineIcon|Icon Element|Shadow}}. Elements can be effective against or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well. Weapons are unique in that they can also lack an element.
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'''Elements''' are characteristics attributed to [[Adventurer Grid|adventurers]], [[Dragon Grid|dragons]], [[quests]], and certain crafted [[Weapon Grid|weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: {{InlineIcon|Icon Element|Flame}}Flame, {{InlineIcon|Icon Element|Water}}Water, {{InlineIcon|Icon Element|Wind}}Wind, {{InlineIcon|Icon Element|Light}}Light, and {{InlineIcon|Icon Element|Shadow}}Shadow.
  
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Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame.
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Light and Shadow are effective against each other as well, and always favors the player. (e.g. Light player adventurers will always be considered advantageous to Shadow enemies for both attacking and defending)
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When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus HP and strength given by them is increased by 50%. 
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In addition, when most dragons are equipped onto an adventurer of the same element, the adventurer's total stats are increased by the elemental ability of the dragon (refer to each dragon's specific page for what their boost is). This bonus is reflected in the adventurer details screen, under the Ability row.
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* Some dragons such as {{Icon|Dragon|Mini Mids|size=32px|text=1}} and {{Icon|Dragon|Fatalis|size=32px|text=1}} have a stat-enhancing ability that does not require the adventurer to have a matching element.
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For more information on assembling teams, see the [[Team Building]] page. 
 
==Damage Modifiers==
 
==Damage Modifiers==
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The damage modifiers below are determined by the element of the unit vs the element of the enemy.
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* The element of an equipped weapon or dragon will not change this damage modifier, unless the adventurer is shapeshifted into a dragon that does not match the element of the adventurer.
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** In this case, the element of the dragon the adventurer is shapeshifted into is used instead.
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The Elemental Damage co-abilities (such as {{Icon|CoAbility|Light Damage +20%|size=32px|text=1}}) adds to the elemental bonus, up to +20%.<br>
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===Player Attacking Enemy===
 
===Player Attacking Enemy===
 
{| class="wikitable"  
 
{| class="wikitable"  
! !! colspan="7" | Defender
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! !! colspan="7" | Defender (Normal)
 
|- style="text-align: center"
 
|- style="text-align: center"
 
! rowspan="7" style="border: 1px solid #336642; color:white; background-color:#4d905e;" | [[File:Attack.png|19px]] || style="border: 1px solid #336642; color:white; background-color:#4d905e;" |  || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}}  
 
! rowspan="7" style="border: 1px solid #336642; color:white; background-color:#4d905e;" | [[File:Attack.png|19px]] || style="border: 1px solid #336642; color:white; background-color:#4d905e;" |  || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}}  
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|- style="text-align: center"
 
|- style="text-align: center"
 
| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style="background-color:#c6efce;" | 1.5x || 1x  
 
| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style="background-color:#c6efce;" | 1.5x || 1x  
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|}
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{| class="wikitable"
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! !! colspan="7" | Defender (Elemental Damage Boosted)
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|- style="text-align: center"
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! rowspan="7" style="border: 1px solid #336642; color:white; background-color:#4d905e;" | [[File:Attack.png|19px]] || style="border: 1px solid #336642; color:white; background-color:#4d905e;" |  || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}}
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|- style="text-align: center"
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| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x
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|- style="text-align: center"
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || 1.2x || 1.2x || style="background-color:#ffc7ce;" | 0.7x || style="background-color:#c6efce;" | 1.7x || 1.2x || 1.2x
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|- style="text-align: center"
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || 1.2x || style="background-color:#c6efce;" | 1.7x || 1.2x || style="background-color:#ffc7ce;" | 0.7x || 1.2x || 1.2x
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|- style="text-align: center"
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || 1.2x || style="background-color:#ffc7ce;" | 0.7x || style="background-color:#c6efce;" | 1.7x || 1.2x || 1.2x || 1.2x
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|- style="text-align: center"
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || 1.2x || 1.2x || 1.2x || 1.2x || 1.2x || style="background-color:#c6efce;" | 1.7x
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|- style="text-align: center"
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}} || 1.2x || 1.2x || 1.2x || 1.2x || style="background-color:#c6efce;" | 1.7x || 1.2x
 
|}
 
|}
  
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| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  
 
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style="background-color:#c6efce;" | 0.5x || style="background-color:#ffc7ce;" | 1.5x || 1x || 1x
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || 1x || style="background-color:#c6efce;" | 1.5x || 1x || style="background-color:#ffc7ce;" | 0.5x || 1x || 1x  
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || 1x || style="background-color:#ffc7ce;" | 1.5x || 1x || style="background-color:#c6efce;" | 0.5x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x || 1x  
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || 1x || style="background-color:#c6efce;" | 0.5x || style="background-color:#ffc7ce;" | 1.5x || 1x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x  
+
| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style="background-color:#c6efce;" | 0.5x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x || 1x  
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| style="border: 1px solid #336642; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style="background-color:#c6efce;" | 0.5x || 1x  
 
|}
 
|}
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[[Category:Mechanics]]
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{{Mechanics navbox}}

Latest revision as of 19:03, 24 June 2020

Elements are characteristics attributed to adventurers, dragons, quests, and certain crafted weapons. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Icon Element Flame.pngFlame, Icon Element Water.pngWater, Icon Element Wind.pngWind, Icon Element Light.pngLight, and Icon Element Shadow.pngShadow.

Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well, and always favors the player. (e.g. Light player adventurers will always be considered advantageous to Shadow enemies for both attacking and defending)

When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus HP and strength given by them is increased by 50%.

In addition, when most dragons are equipped onto an adventurer of the same element, the adventurer's total stats are increased by the elemental ability of the dragon (refer to each dragon's specific page for what their boost is). This bonus is reflected in the adventurer details screen, under the Ability row.

  • Some dragons such as
    Error: Table Dragons not found.
    and
    Error: Table Dragons not found.
    have a stat-enhancing ability that does not require the adventurer to have a matching element.

For more information on assembling teams, see the Team Building page.

Damage Modifiers

The damage modifiers below are determined by the element of the unit vs the element of the enemy.

  • The element of an equipped weapon or dragon will not change this damage modifier, unless the adventurer is shapeshifted into a dragon that does not match the element of the adventurer.
    • In this case, the element of the dragon the adventurer is shapeshifted into is used instead.

The Elemental Damage co-abilities (such as

Error: Table CoAbilities not found.

) adds to the elemental bonus, up to +20%.

Player Attacking Enemy

Defender (Normal)
Attack.png None Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png
None 1x 1x 1x 1x 1x 1x
Icon Element Flame.png 1x 1x 0.5x 1.5x 1x 1x
Icon Element Water.png 1x 1.5x 1x 0.5x 1x 1x
Icon Element Wind.png 1x 0.5x 1.5x 1x 1x 1x
Icon Element Light.png 1x 1x 1x 1x 1x 1.5x
Icon Element Shadow.png 1x 1x 1x 1x 1.5x 1x
Defender (Elemental Damage Boosted)
Attack.png None Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png
None 1x 1x 1x 1x 1x 1x
Icon Element Flame.png 1.2x 1.2x 0.7x 1.7x 1.2x 1.2x
Icon Element Water.png 1.2x 1.7x 1.2x 0.7x 1.2x 1.2x
Icon Element Wind.png 1.2x 0.7x 1.7x 1.2x 1.2x 1.2x
Icon Element Light.png 1.2x 1.2x 1.2x 1.2x 1.2x 1.7x
Icon Element Shadow.png 1.2x 1.2x 1.2x 1.2x 1.7x 1.2x

Enemy Attacking Player

Defender
Attack.png None Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png
None 1x 1x 1x 1x 1x 1x
Icon Element Flame.png 1x 1x 0.5x 1.5x 1x 1x
Icon Element Water.png 1x 1.5x 1x 0.5x 1x 1x
Icon Element Wind.png 1x 0.5x 1.5x 1x 1x 1x
Icon Element Light.png 1x 1x 1x 1x 1x 0.5x
Icon Element Shadow.png 1x 1x 1x 1x 0.5x 1x