Difference between revisions of "Energy"

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>Tirlby
m (Fixing expression)
>Eave
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|q?where=((Description1 LIKE "%energy%" OR Description2 LIKE "%energy%" OR (MaxSkillLevel>2 AND Description3 LIKE "%energy%") OR (MaxSkillLevel>3 AND Description4 LIKE "%energy%")) AND (Description1 LIKE "%level%" OR Description2 LIKE "%level%" OR (MaxSkillLevel>2 AND Description3 LIKE "%level%") OR (MaxSkillLevel>3 AND Description4 LIKE "%level%"))) OR (Description1 LIKE "%energize%" OR Description2 LIKE "%energize%" OR (MaxSkillLevel>2 AND Description3 LIKE "%energize%") OR (MaxSkillLevel>3 AND Description4 LIKE "%energize%"))
 
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Revision as of 23:33, 6 January 2020

30px Energy is a special kind of buff which upgrades certain skills once five energy levels have been accumulated. Once five energy levels have been accumulated, an adventurer becomes "Energized", and their next attack skill / recovery skill will be upgraded to have 50% more Skill Damage (additive with other sources of Skill Damage) or have 50% more Recovery Potency (additive with other sources of Recovery Potency).

Using a skill upgraded by energized resets the user's energy level and ends the energized state. Furthermore, becoming afflicted will also have the same effect. While afflicted you cannot gain Energy stacks.

For skills and abilities that are boosted by the number of buffs applied, unlike other buffs, energy counts count as one buff no matter how many times the user's energy levels are increased.

Inducers

Skills that induce Energy

Lua error: Error: Table Skills not found..
Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities that induce Energy

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Lua error: Error: Table Abilities not found..
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities that induce Energy

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability

Chain Co-Abilities that induce Energy

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability

Resists

Abilities that resist Energy

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Punishers

Skills with Additional Effects against Energy-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
- ---

Abilities with Additional Effects against Energy-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
- -----

Co-Abilities with Additional Effects against Energy-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Energy-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Abilities with Effects that activate upon Receiving Energy

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Energy

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Energy

Name Adventurers with Chain Co-Ability