Difference between revisions of "Tier List/Shark3143/Wind"

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>Shark3143
>Shark3143
(updated to include the new characters)
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!Preference
 
!Preference
 
!Notes
 
!Notes
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|-
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|{{TL|Lin You}}
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|style="text-align:center;"|Lin You
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|style="text-align:center;"|S+
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|style="text-align:center;"|Attacker
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|style="text-align:center;"|Mercury
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|Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5* wind axe with its great attack skill and unusually high strength. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop to roll. Her damage alone is worthy of praise, and she’s also capable of inflicting sleep in some content, giving her some utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr, but even with an ideal wyrmprint you’d need further increases to critical rate through other sources like co-abilities for the damage to exceed Zephyr’s.
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|-
 
|-
 
|-
 
|{{TL|Addis}}
 
|{{TL|Addis}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Addis boasts the highest damage output among wind adventurers. He inflicts powerful bleeds when you use his S1 during his S2 self buff, and he has multiple passive skills to augment his damage output in Bleed Punisher and Broken Punisher. Addis might not maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage.
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|Addis has incredible damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, and he has multiple passive skills to augment his damage output in Bleed Punisher and Broken Punisher. Addis might not maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage.
 
|-
 
|-
 
|{{TL|Maribelle}}
 
|{{TL|Maribelle}}
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|style="text-align:center;"|Mercury
 
|style="text-align:center;"|Mercury
 
|Louise can output good damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on either Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. She mostly excels versus Mercury, where attacking from range is a more pronounced advantage than usual.
 
|Louise can output good damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on either Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. She mostly excels versus Mercury, where attacking from range is a more pronounced advantage than usual.
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|-
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|{{TL|Ku Hai}}
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|style="text-align:center;"|Ku Hai
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|style="text-align:center;"|B
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|style="text-align:center;"|Attacker
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|style="text-align:center;"|Mercury
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|Ku Hai is too clunky to work effectively, since he lacks a high critical rate to get good value from his two critical damage passives, and the alternate force strike granted by his S2 is sluggish and doesn’t consistently apply all three hits. It’s difficult to credit the alternate force strike for its apparent increase in mobility since it can miss hits at close range by passing through targets, it’s inefficient to spend time positioning yourself to ensure all three hits connect, and it also knocks down small enemies which negates potential follow up attacks. Ku Hai’s damage output is actually higher if he ignores his S2, despite its crit buff, and focuses on using the default force strike from the sword moveset by chaining three attacks into force strike repeatedly, since the default force strike is quicker and can easily chain back into regular attacks afterwards. To add insult to injury, Ku Hai has poor choice of weaponry, as both the 4* and 5* wind swords have low-impact defensive skills that don’t help him output damage. Despite the failings of Ku Hai’s alternate force strike in most content, it shines in raids, since he’ll always connect all three times and can reposition with it.
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|-
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|{{TL|Su Fang}}
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|style="text-align:center;"|Su Fang
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|style="text-align:center;"|B
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|style="text-align:center;"|Attacker
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|style="text-align:center;"|Mercury
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|Su Fang’s ability to stun isn’t as useful as it looks, since stun has a short duration compared to sleep and freeze and many bosses are stun immune, such as Mercury and raid bosses. His 20% Skill Damage and attack skill from the 5* wind dagger appear to be great boosts to his damage output, but his S1 is extremely weak and daggers in general are currently underpowered.
 
|-
 
|-
 
|{{TL|Eleonora}}
 
|{{TL|Eleonora}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Full HP = 10% Strength patches up her strength somewhat if she manages to keep it active, but she’s unlikely to actually inflict paralysis, which she also resists for some reason.
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|Full HP = 10% Strength patches up her strength somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
 
|-
 
|-
 
|{{TL|Sophie}}
 
|{{TL|Sophie}}

Revision as of 23:01, 4 February 2019

Portrait Name Tier Role Preference Notes
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Lin You S+ Attacker Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5* wind axe with its great attack skill and unusually high strength. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop to roll. Her damage alone is worthy of praise, and she’s also capable of inflicting sleep in some content, giving her some utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr, but even with an ideal wyrmprint you’d need further increases to critical rate through other sources like co-abilities for the damage to exceed Zephyr’s.
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Addis S+ Attacker Imperial Onslaught Addis has incredible damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, and he has multiple passive skills to augment his damage output in Bleed Punisher and Broken Punisher. Addis might not maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage.
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Maribelle S Attacker Mercury With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand, but her damage output won’t excel if she can’t maintain it.
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Melody S Support Imperial Onslaught A great support character with a 15% team strength boost as her S1, which boasts a fast enough charge rate to maintain perfect uptime in ideal circumstances. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5* wind blade with a good attack skill, and has Freeze res to help with Water IO.
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Musashi A+ Attacker Mercury His base strength very high for a 4* character, and his kit is built around dealing additional damage through buffs and poison. However, he’s held back because his S2 self buff seriously lacks the potency to make up for it’s minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis.
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Lowen A+ Healer Mercury The best healing option available in wind. His kit is coherent and effective, but his healing output isn’t exceptional since he doesn’t have a regen skill. Very reminiscent of Cleo, but with a slightly better S2 and slightly higher recovery potency. Interestingly, when he raises the team’s max HP, his healing on his S1 increases slightly to match.
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Johanna A+ Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5* wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is very good even when it’s not topped off by Slayer’s Strength.
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Ranzal A Attacker None Ranzal excels versus multiple targets thanks to the wide swing of axes and his circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lower, but his 30% HP Shields are potentially a useful survival tool, albeit inconsistent.
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Louise A Attacker Mercury Louise can output good damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on either Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. She mostly excels versus Mercury, where attacking from range is a more pronounced advantage than usual.
Lua error: Error: Table Adventurers not found..
Ku Hai B Attacker Mercury Ku Hai is too clunky to work effectively, since he lacks a high critical rate to get good value from his two critical damage passives, and the alternate force strike granted by his S2 is sluggish and doesn’t consistently apply all three hits. It’s difficult to credit the alternate force strike for its apparent increase in mobility since it can miss hits at close range by passing through targets, it’s inefficient to spend time positioning yourself to ensure all three hits connect, and it also knocks down small enemies which negates potential follow up attacks. Ku Hai’s damage output is actually higher if he ignores his S2, despite its crit buff, and focuses on using the default force strike from the sword moveset by chaining three attacks into force strike repeatedly, since the default force strike is quicker and can easily chain back into regular attacks afterwards. To add insult to injury, Ku Hai has poor choice of weaponry, as both the 4* and 5* wind swords have low-impact defensive skills that don’t help him output damage. Despite the failings of Ku Hai’s alternate force strike in most content, it shines in raids, since he’ll always connect all three times and can reposition with it.
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Su Fang B Attacker Mercury Su Fang’s ability to stun isn’t as useful as it looks, since stun has a short duration compared to sleep and freeze and many bosses are stun immune, such as Mercury and raid bosses. His 20% Skill Damage and attack skill from the 5* wind dagger appear to be great boosts to his damage output, but his S1 is extremely weak and daggers in general are currently underpowered.
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Eleonora B Attacker Mercury Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack AoE to compensate.
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Hawk B Attacker Imperial Onslaught His natural strength is high and his stun based kit has good synergy, but his S1 charges far too slowly for him to do good damage, and stun immune enemies completely invalidate him. In ideal circumstances, however, Hawk is able to contribute decently despite his lower damage since even short stuns have utility value. He’s specialized for Water IO since the boss hardly resists stun, and he also has Freeze Res. Stun Punisher has potential synergy with Roc and Zephyr, but its use is limited since stuns quickly wear off.
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Aeleen B Attacker Support Imperial Onslaught A generally solid choice for Water IO with Slayer’s Strength, Freeze Res, and a lengthy 20% defense buff. Unfortunately for her, strength buffs are better, and her damage is on the low end due to her lack of attack skills, but she is a good pair for doublebuff characters like Louise.
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Nicolas B Attacker Imperial Onslaught His strength is decent and he has a chance at stunning enemies with his S2. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Francesca B Attacker Mercury Her damage isn’t great, but the extra Force Strike damage gives her a bit of an edge thanks to the useful dagger force strike.
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Philia C Attacker None Full HP = 10% Strength patches up her strength somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her marginally, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and range as well as it’s poor charge time. However, her freeze resistance makes her an okay pick for Water IO if nothing else.
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Pia C Attacker Support Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.