Combat Mechanics

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Revision as of 17:23, 15 October 2018 by >Seraii
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Regular Attacks

Regular attacks occur when the player taps on the screen during a quest. A single tap will launch a single regular attack, and multiple taps will launch chains and combos of regular attacks. Adventurers of the same weapon type will use the same basic attacks and weapon combos.

These are the modifiers for the regular attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. The SP column is the amount of Skill Points you gain when landing a hit with that attack. SP is only gained ONCE for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.


Weapon Attack Damage Modifier Number of Hits SP Gain
Sword Combo 1 75% 1 150
Combo 2 80% 1 150
Combo 3 95% 1 196
Combo 4 100% 1 265
Combo 5 (Slash)

Combo 5 (AoE Impact)

150% 1 391
150% 1
Dash Attack 95% 1 143
Blade Combo 1 97% 1 130
Combo 2 97% 1 130
Combo 3 63% 2 220
Combo 4 129% 1 360
Combo 5 [Uncharged] 194% 1 660
Combo 5 (dash) [Charged]

Combo 5 (circle slash)

143% 1 900
143% 1
Dash Attack 94% 1 104
Dagger Combo 1 75% 1 144
Combo 2 38% 2 144
Combo 3 54% 3 264
Combo 4 119% 1 288
Combo 5 150% 1 480
Dash Attack 85% 1 132
Axe Combo 1 114% 1 200
Combo 2 122% 1 240
Combo 3 204% 1 360
Combo 4 216% 1 380, Draws enemies closer for 0.5 seconds
Combo 5 228% 1 420
Dash Attack 73% 1 160
Lance Combo 1 84% 1 120
Combo 2 45% 2 240
Combo 3 108% 1 120
Combo 4 150% 1 480
Combo 5 112% 1 600
Dash Attack 89% 1 111
Bow Combo 1 29% 3 184
Combo 2 37% 2 92
Combo 3 42% 3 276
Combo 4 63% 2 414
Combo 5 35% 5 529
Dash Attack 90% 1 208
Wand Combo 1 98% 1 130
Combo 2 53% 2 200
Combo 3 36% 3 240
Combo 4 78% 2 430
Combo 5 (Big Ball)

Combo 5 (Small Projectiles)

61.8% 1 600
36.05% 4
Dash Attack 100% 1 156
Staff Combo 1 69% 1 232
Combo 2 80% 1 232
Combo 3 45% 2 348
Combo 4 150% 1 464
Combo 5 196% 1 696
Dash Attack 80% 1 300


Force Strikes

The Force Strike attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's Mana Circle. After unlocking the node, players can performed a secondary special attack by holding a finger down on the screen until a special icon appears and lights up, and then releasing the finger. The type of Force Strike that occurs is dependent on weapon type, so Adventurers that use the same type of weapon will have the same style of Force Strike. Force Strikes can be aimed by moving your finger to the OPPOSITE side of your character from where you wish to attack.

Force Strikes do bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.


Level Damage Multiplier Type Number of Hits SP Gain Effect
Sword 1 104% Directional 1 345 on first enemy hit Deals 8x Damage to OD Bar
2 115%
Blade 1 83% Directional 2 200 on first enemy hit Deals 6x Damage to OD Bar
2 92%
Dagger 1 43.2% 4 288 on first enemy hit Deals 8.4x Damage to OD Bar
2 47%
Axe 1 173% Area of Effect 1 300 on first enemy hit Deals 3.08x Damage to OD Bar

Draws enemies closer until released

(can be charged indefinitely)

2 192%
Lance 1 38% 3 400 on first enemy hit Deals 6.2x Damage to OD Bar
2 42%
Bow 1 28% 8 460 on first enemy hit Deals 3x Damage to OD Bar
2 31%
Wand 1 81% 2 400 on first enemy hit Deals 4x Damage to OD Bar
2 90%
Staff 1 55% Directional 4 580 on first enemy hit Deals 10x Damage to OD Bar
2 61%


Afflictions

Afflictions are temporary debilitating states which can affect adventurers and enemies, each with varying effects. Afflicted adventurers cannot shapeshift into dragons.

List of Afflictions

Affliction poison large icon.png Poison - Does damage over time
56px Burn - Does damage over time
Affliction freeze large icon.png Frozen - Freezes a character in a solid block of ice. For Adventurer's this status can be removed by damaging the block of ice.
Affliction paralysis large icon.png Paralysis - Has a chance to briefly stun a character over the period of the debuff.
Affliction blindness large icon.png Blind - Gives a high chance a characters attacks will miss entirely, doing no damage, even if they physically impact your character.
Affliction stun large icon.png Stun - Locks a character in place and prevents all actions.
Affliction curse large icon.png Curse - Prevents the use of skills
Affliction bog large icon.png Bog - Reduces a character's movement speed, and causes all damage received to be critical.

  • Sleep - Locks a character in place and prevents all actions until adventurer is hit.
  • Caged - Locks a character in place preventing movement. Attacks while caged are limited. This status can be removed by damaging the cage.
  • Defense Down - Reduces defense of a character, causing them to take more damage from attacks.
  • Attack Down - Reduces damage from a characters attacks.

Affliction Chance Formula

The assumed affliction chance formula is as follows:

Affliction Chance% = Proc Chance% * (1 - Resistance%)
Variable Description
Affliction Chance The overall % chance to inflict the affliction
Proc Chance The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs)
Resistance The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all Afflictions)
No enemies or adventurers possess any Strength Down or Defense Down resistance.