Mechanics
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This page provides an overview about various mechanics and features in Dragalia Lost.
Player Level
- Main article: Player Level
The Player Level is the level associated with one's account. When completing any quest, experience points are awarded toward the player level. Increasing player level has many benefits, including restoring stamina and getherwings, higher stamina limit, higher friend limit, and improved facilities. The amount of experience gained per quest can be boosted by the skill Player EXP.
Resources
There are two types of resources: Stamina and Getherwings.
Stamina is used to play solo quests. The stamina spent on a quest will be refunded if the quest fails. The stamina bar increases with player level, and it refills at a rate of one point per six minutes up to its limit. However, gaining player levels, using restore items such as Quality Honey, and making purchases with
Wyrmite or
Diamantium can exceed that limit up to a maximum of 999 stamina.
Getherwings are used to join co-op quests. Like stamina, the getherwings spent on a quest will be refunded if the quest fails. Unlike the stamina bar, however, getherwings do not increase with player level, and they refill at a rate of one per hour up to 6 getherwings. Gaining player levels, using restore items such as Ethon Ashes, and making purchases with
Wyrmite or
Diamantium can exceed that limit up to a maximum of 50 getherwings. Note that getherwings are not consumed for the host of a party, only for the members that joined the party.
Currency
- Main article: Currency
There are several types of in-game currency which used for a number of things, such as Summoning, Crafting, and other uses.
Wyrmite,
Mana,
Rupies, and
Eldwater are earnable currencies, while
Diamantium is a premium currency.
Mana and Rupies can be earned within the game by completing quests. Wyrmite and Eldwater can be earned from Endeavors. Eldwater can also be gained by summoning duplicate characters, or selling 3
or higher Wyrmprints and Dragons. Diamantium must be purchased through the store.
Summoning
- Main article: Summoning
Summoning is one of the key mechanics of Dragalia Lost. To obtain new Adventurers, Wyrmprints, and Dragons, players are required to summon through the Summoning menu using Wyrmite, Diamantium, or Summon Tickets.
Inside the Summon Menu, players will be able to access special 'Summoning Showcases' which features Adventurers, Dragons, and Wyrmprints that will have a higher chance to be summoned than usual. All non-event/non-limited Adventurers, Dragons, and Wyrmprints that are 3 Icon Rarity 3.png-5 Icon Rarity 5.png rarity can be attained this way.
Inside most Summoning Showcases, there are 3 different options to choose from to start a summon: Daily Deal, Single Summon, and Tenfold Summon.
Adventurers
- See Also: List of Adventurers
Adventurers are characters that a player can use on their team. A team can have a max of four adventurers. Adventurers are attributed a weapon type determining their battle style and element, as well as various skills and abilities. Players can equip adventurers with weapons, dragons, and wyrmprints to boost their stats and potentially gain extra abilities.
Adventurers gain experience through completing quests or from crystal items such as Silver Crystals, and they will level up upon gaining sufficient experience. Their max level is determined only by their rarity, which means they cannot be unbound. Since the player only needs one of any given adventurer, any duplicates of an adventurer are automatically converted to
Eldwater.
Teams
Teams are groups of Adventurers that can be sent on quests. In the Team section of the Main Menu, players can create up to 6 unique teams that can be used in any missions. These teams can consist of anywhere from 1 to 4 adventurers, and allow custom loadouts for those adventurers. Each adventurer can be equipped with a weapon, a dragon, and a wyrmprint through the menu UI. There is also a feature inside the team menu to optimize teambuilding, which will automatically create a full team of 4 adventurers will full loadouts. A single adventurer can be used in multiple teams concurrently, each with a different loadout.
For more information and tips on how to build teams, visit the Team Building page.
Stats
- Main article: Stats
There are various stats used by adventurers which can be granted and increased by equipped weapons, dragons, wyrmprints, skills, and abilities. A large proportion of these stats cannot be seen on the Adventurer's stat breakdowns in the game, but nonetheless will increase their damage and durability. Some stats have an effect on an adventurer's skills, or their skills granted while shapeshifted.
Basic stats which can be found on all Adventurer's and equipped items are HP and Strength. HP directly increases a character Health Pool, and Strength affects damage done by basic attacks and abilities.
Equipment
Weapons
- Main article: Weapons
Weapons are wielded by adventurers to boost their stats and potentially provide extra skills in combat. Each adventurer has a default 1
weapon that provides no bonuses or skills. 2
weapons are obtained in quests by opening chests and defeating enemies. Once the Smithy facility is unlocked in Halidom, 3
and stronger weapons can be crafted through the Upgrade Menu. Higher tier weapons provide extra skills to Adventurers, and if an elemental weapon is used by an Adventurer of the same element, the weapon will grant an extra 50% HP and Strength worth of its stats.
Dragons
- See Also: List of Dragons
Dragons are creatures that can be equipped to Adventurers, providing Health and Strength and Might. Dragons also have Abilities that can provide extra stats to Adventurers as long as they are a specific Elemental type. Ex: Ezelith can gain 40% more Strength by equipping Agni due to his (Flame) Strength +40% ability.
During missions, Adventurers can shapeshift into the equipped dragon for a brief period of time after filling up their Dragon Gauge. While in this shapeshifted form, the Adventurer will gain a new basic attack and a usable Skill which can have a variety of effects depending on the dragon. In their shapeshifted form, Adventurers have no health bar, but instead have a yellow duration bar that decreases over time and while taking damage. When the duration bar runs out, the Adventurer will return to their normal state and the Dragon Gauge will go on cooldown.
Wyrmprints
- See Also: List of Wrymprints
Wyrmprints are items that can be equipped by Adventurers, providing Health, Strength, and Might. Every Wyrmprint will also provide at least one |Ability to the equipped Adventurer. Wyrmprints can be unbound to increase their maximum possible level by using a second copy of the same Wyrmprint. When a Wyrmprint is fully unbound, the Abilities provided by the Wyrmprint will be upgraded to a higher tier, providing greater bonuses.
Because the Health and Strength provided by Wyrmprints are fairly low, and they gain very little per level, most of the value of the Wyrmprints comes from the Abilities they provide. Finding Wyrmprints that provide skills that benefit the playstyle of Adventurers is recommended.
Quests
- See also: Quests
The campaigns and stories of the game for the main story, events, and more. Tackle these to progress and earn rewards and experience points. During a quest, a player can control the adventurers on the team taken to defeat the enemies on the quest map. Each quest also has several special conditions to achieve in order to clear the quest. If a player fails to achieve the special condition, then the quest will fail. These victory / defeat conditions as well as quest information and acquired items can be viewed from the Menu window during the quest.
Might
Every Adventurer, Dragon, Wyrmprint, and Weapon has a Might number, and the sum of these make up the Party Might. Some quests might have a minimum Might requirement to participate while other quests have a suggested amount of Might to participate in.
Helpers
Helpers are adventurers that players set. At the beginning of a quest, a player may select one of these helpers to use during the quest. The adventurer's skill can then be used at any time during the quest at the bottom-right of the quest screen. This skill can be used once if a player is not friends with the helper selected and three times if a player is friends. Players can also set their own helpers, and if other players use that helper, players will be rewarded with Mana daily.
Failing a Quest
If a player's entire party's HP reaches 0 or if a player fails to complete the quest conditions (eg. Complete within a certain time limit), then a player will fail the quest. A player will not receive the items earned during the quest run, but the quest stamina / getherwing cost will be refunded.
Wyrmite, Diamantium, or other items may be used to continue the quest. Upon usage of one of the aforementioned items, the player's party will have its HP fully restored and all gauges (Skill gauge, Dragon gauge, support-skill counter) will all be reset.
The maximum limit to continue in quests is 3 times per quest.
Giving Up a Quest
A quest can be abandoned by selecting the "Give Up" button from the menu window. All acquired items and experience for the duration of the quest will be lost, but the stamina / getherwings used to start the quest will be refunded.
Skip Vouchers
Skip vouchers are items a player can then use to automatically complete a quest, as long as they have completed all 3 endeavors tied to the mission. Not all quests can have a skip voucher used on them.
Co-op
- See also: Co-op
Co-op mode allows players to create lobbies for quests and invite up to three other players to play alongside them. Coop must have at least two players to launch, and any other slots will be filled by AI controlled characters from the currently selected teams of players in the lobby.
Events
- "See all Ongoing Events"
Events are time-limited occurrences which happen regularly in Dragalia Online. They bring new content in the form of Special Summons, Shops, Stories, and quests, but are only around for limited periods. Many events have unique rewards and buildings that only work during the event period.