Wyrmprints Guide

From Dragalia Lost Wiki
Revision as of 19:27, 4 July 2020 by >Boblers (→‎Changelog: noting new tables)
Jump to navigation Jump to search
Adventurer's Guide 04: Wyrmprints?

Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.

This guide is collaborative in its information, and is primarily managed and updated by User:Boblers7 (discord). Contact him for any comments, concerns, or suggestions for improving the guide.

Icon SandTimer 01 Battle.png Changelog

Changelog

This is a list of all notable updates made to this guide. Note that these updates don't always line up with game updates.

  • If multiple updates happen within the same day, they're batched together into that day's entry in this log. For a full archive of edits, you can view the History button at the top of the article.
  • Sometimes a couple days of analysis time are needed to judge where new prints can be used. Some new prints may end up not being useful enough, in which case a particular game update might not justify a guide update.
  • Build updates happen as the meta develops, which also can be off-schedule from actual game updates.
  • Formatting changes occur based on user feedback and discussion over time.
Update Changelog 
Date Changes
July 4, 2020
  • Updated the Axe section to be less negative about Summer Paladyns, as Karina's Mana Spiral has caused it to gain traction in doublebuff teams.
  • Updated the Dragon Form secondary wyrmprint archetype to include Welcome to the Halidom, and add additional notes regarding which Shapeshift Prep wyrmprint, and who should equip them, as well as elaborate on The Red Impulse and abilities that do not work on adventurers with Unique Transformations.
  • Added tables to Basic Advice that list Eldwater sell values and Main Campaign Eldwater rewards
July 3, 2020
  • Added notes clarifying the purpose of Beautiful Nothingness as an earlygame-to-midgame placeholder, to address ongoing confusion.
  • Added a flexible build to the Bows section, since Resounding Rendition + punisher is used often at endgame while Forest Bonds and Dear Diary fall out of favor.
  • Added "TL:DR" phrases to several custom builds, to alleviate confusion about which print to pair with what.
  • Added a build involving Felyne Hospitality to Pipple's build box.
  • Added a build involving Combo Time and Primal Crisis to Hunter Sarisse's build box.
June 27, 2020
  • Improved visibility of the "limited" hourglass markers
June 12, 2020
  • Added a custom build for Linnea.
  • Added Me and My Bestie! to the Affliction Punisher Archetype.
  • In the Skill Prep archetype, noted that and Cleo and Lowen only benefit from 25% prep if their Mana Spirals are not unlocked.
  • Updated all builds that listed Elegant Escort to list Me and My Bestie as well
  • Renamed Gala Luca's build (the build itself is unchanged)
June 5, 2020
  • Added a custom build for Zhu Bajie.
  • Updated Mega Man's build to account for co-ability changes.
  • Updated Natalie's build to include The Plaguebringer, and suggest Dear Diary on a budget.
May 31, 2020
  • Overhauled the staff build section.
    • Study Rabbits is now the primary print for healers. Due to HDT opener nerfs, Give Me Your Wounded's Full HP = Defense is no longer necessary, and since healers often over-heal anyway, the Recovery Potency is extraneous. GMYW has therefore lost a lot of value, and is now a secondary consideration at best.
    • New World Escort has been removed, as there is no longer any place for it - GMYW offers more Recovery Potency if it's needed, while From Whence He Comes offers the 25% prep as well as buff time.
    • Elaborated on the purposes of early dragon gauge.
    • Added a mention of Welcome to the Halidom! as a replacement for The Bridal Dragon.
    • Listed example units that have 75% skill prep naturally.
    • The build with Study Rabbits + Roll On has been combined into the main build, since SR is now the primary.
  • Added a section to Wyrmprint Basics that details how to get Eldwater.
  • Added a note on buffers and recommendation of Beach Battle to the "Which Wyrmprints should I buy first?" step-by-step list.
May 30, 2020
May 28, 2020
  • Removed Gala Prince's build. The HDT opener nerf, combined with co-ability changes, have made his usual HZD build too inconsistent without carefully balancing co-abilities around it. As this guide considers the Wyrmprints alone and does not cover co-abilities, this build is no longer appropriate.
  • Due to the above change, the icon for the Unit-Specific Builds section has been changed from Gala Prince to Gala Elisanne.
May 19, 2020
  • Added a contact link to Boblers, who manages and updates the guide.
  • Clarified the purpose of the Changelog section, and why it doesn't always line up with game updates.
  • Updated the Basic Advice section
    • Clarified that this guide is meant for introductory or mid-game. Endgame builds sometimes use factors that this guide doesn't consider.
    • The section now accounts for the new Role-Specific Builds section.
    • Expanded the step-by-step "starter pack" section to emphasize print varierty, and include the cost of the pack.
    • Removed references to "above", "below", or "bottom of the page", due to the shift to a tabber format.
May 17, 2020
  • Added a "Roles" section to the top of General Builds. The goal with this change is to give better visibility to the "Buffer" role, which many users tend to miss out on. If more common Roles develop over time that would be too repetitive to put in Unit-Specific builds, they would go here.
  • Moved the Healing Doublebuff section in Secondary Archetypes up a few spots, since it has seen increased relevance with solo runs of endgame content (expert Ciella, expert Kai Yan). Notes on Astral Raids have been removed as those are not really a survival challenge much anymore.
  • Removed the Buff Time section from Secondary Archetypes, as it is now redundant with the Buffer Role section. The remaining sections have been re-ordered according to their current relevance compared to each other.
  • Removed the note on the Master High Jupiter strategy with Audric in the Dragon Form section. That tactic isn't used at all anymore.
  • Added Brothers in Arms to the Strength Doublebuff section, with an explanation of its caveats.
  • Added The Maid Crusade to the Healing Doublebuff section, with an explanation of its caveats.
  • Updated the unique build for Durant to consider poison punisher.
May 1, 2020
  • Since the layout rework allows more space for prints, non-limited substitutes have been re-added to the large icon displays
  • Updated the unique builds for Delphi, Gluca, Grace, Heinwald, and Hunter Vanessa.
April 27, 2020
  • Reworked table formatting to be more mobile-friendly.
  • Moved sections into tabs for faster loading and switching between sections.
  • Added a section detailing how to get Wyrmprints.
  • Removed Audric's build, as it is no longer meta with the addition of Revives.
April 13, 2020
March 31, 2020
March 29, 2020
March 27, 2020
March 20, 2020
  • Removed Halidom Grooms from the Buff Time Archetype. Its only real usage was as a second Buff Time print, however Beach Battle + From Whence He Comes does that job anyway, on top of those prints having more usage (Energy Doublebuff is useless).
March 14, 2020
  • Updated the Flurry Archetype to mention Combo Time abilities.
  • Added a custom build for Lin You.
March 13, 2020
March 1, 2020
  • Removed healer Cleo from the Skill Prep archetype, as her Mana Spiral grants her 100% skill prep. She no longer needs 25% prep prints.
February 29, 2020
  • New prints: Breakfast at Valerio's and The Queen of the Knife added to the Flurry Archetype. Queen has also been added as an option for the standard Dagger build. Berry Lovable Friends added to the Full HP/Helpers Archetype.
  • Added a note to Delphi's build about the Master High Jupiter poison speed strategy.
  • Added a custom build for Pipple.
  • Cleaned up Builds as to not display basically-the-same prints as large icons (alternatives are in description instead).
February 19, 2020
February 16, 2020
February 14, 2020
February 9, 2020
  • Initial guide release.
400110 01.png Basic Advice

Wyrmprint Basics

Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.

For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.

The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with
Error: Table Materials not found.
s (for 4 Icon Rarity 4.png) /
Error: Table Materials not found.
s (for 5 Icon Rarity 5.png). The abilities will be enhanced again at the maximum of 4 unbinds.

How do I get Wyrmprints?

Wyrmprints tend to be available in 3 ways:

1. Exchanging Icon Resource Eldwater.png Eldwater in the Shop - This is the primary method that you will use to get Wyrmprints. Every print except for limited ones will be available to purchase in the shop, in exchange for Eldwater. Buying a print will increase the counter on that print in the shop, making its price increase until 5 copies are purchased, at which point the cost will reset. Cost also varies depending on the Wyrmprint's Rarity, as listed below.

Rarity 1st Copy 2nd Copy 3rd Copy 4th Copy 5th Copy
5 Icon Rarity 5.png 4,000Icon Resource Eldwater.png 6,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png
4 Icon Rarity 4.png 2,000Icon Resource Eldwater.png 3,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png
3 Icon Rarity 3.png 200Icon Resource Eldwater.png 300Icon Resource Eldwater.png 400Icon Resource Eldwater.png 400Icon Resource Eldwater.png 400Icon Resource Eldwater.png
  • In total, a max-unbound (mub) 5 Icon Rarity 5.png print will cost you 37,000 Eldwater, while a mub 4 Icon Rarity 4.png print will cost you 17,000 Eldwater.

2. Event Rewards - Events will often reward Wyrmprints for free, and several of these prints are limited to their event specifically. The quality of these prints can vary widely, and they sell for less Eldwater than normal prints do, but they're relatively easy to get.

3. Quest Drops - Wyrmprints released in April 2019 or earlier will rarely appear as drops in some quests. However, the drop rate is very low, so it is not worth waiting for these drops to happen. Any prints released after April 2019 will not appear as drops at all.

How do I get Icon Resource Eldwater.png Eldwater?

There are several ways to obtain Eldwater:

1. Summoning - Summoning a duplicate Adventurer will give you some Eldwater instead, depending on their rarity:

Adventurer Rarity Eldwater Gained
5 Icon Rarity 5.png Icon Resource Eldwater.png x8,500
4 Icon Rarity 4.png Icon Resource Eldwater.png x2,200
3 Icon Rarity 3.png Icon Resource Eldwater.png x150

2. Selling Wyrmprints and Dragons - you can sell unwanted Wyrmprints or Dragons by going to Teams -> Wyrmprints -> Sell, or Teams -> Dragons -> Part Ways. You'll get more Eldwater for selling higher-rarity prints and dragons, however you should be careful not to sell something you actually need.

  • 3 Icon Rarity 3.png prints and dragons can be safely sold in most cases, as they are outclassed by 4 Icon Rarity 4.png options. However, keep at least one of every dragon for building bonds in the Dragon's Roost, and try not to sell a print until you already have a better version in hand.
  • Dragons obtained for free from events will have lower sell values than usual. This also applies to prints obtained in this way, but it can be tricky to tell which ones have the sell penalty:
    • In Facility Events, the low-sell print is the one that you can buy 5 copies of in the shop, and that appears in the point collection list 4 times. The print you can only buy 1 copy of does not have the sell penalty.
    • In Raid Events, the low-sell print is the one listed at the top of the Blazon Boxes. Any other random prints from the Blazon Box do not have the sell penalty.
  • Note that 2 Icon Rarity 2.png prints do not give you any Eldwater when they are sold.
Wyrmprint/Dragon Rarity Eldwater Gained
5 Icon Rarity 5.png Icon Resource Eldwater.png x3,000
4 Icon Rarity 4.png Icon Resource Eldwater.png x1,000
3 Icon Rarity 3.png Icon Resource Eldwater.png x150
5 Icon Rarity 5.png Welfare Icon Resource Eldwater.png x300
4 Icon Rarity 4.png Welfare Icon Resource Eldwater.png x100
3 Icon Rarity 3.png Welfare Icon Resource Eldwater.png x10

3. The Mercurial Gauntlet (monthly) - This is a mode where you can fight a stationary boss to test your damage output. You'll get a monthly payout of Eldwater among other things, with the amount increasing depending on how many Mercurial Gauntlet floors you have cleared. Also, you only need to clear each floor once, you don't need to repeat the process each month. The amount of Eldwater you get is hefty, ranging from about 30,000 for early-game players to over 90,000 at the high end. Try to pop into this mode whenever you get stronger, so you can improve your Eldwater income.

4. Main Campaign - Hard Mode - Completely clearing a chapter of the Main Campaign on Hard Mode will reward you with some Eldwater. Note that you can only get this once per chapter.

Hard Chapter Cleared Eldwater Gained
Chapters 1 - 6 Icon Resource Eldwater.png x1,500 (each)
Chapters 7 - 10 Icon Resource Eldwater.png x5,000 (each)
Chapters 11 - 14 Icon Resource Eldwater.png x10,000 (each)

Using this Guide

The information in this guide is intended to be used at either an introductory or mid-game level, to teach you generally what's good to use. End-game builds will sometimes consider things like Dragon, Co-Abilities, and Chain Co-Abilities equipped on the character, but builds in this guide will usually not account for those. However, they will account for factors such as affliction punishers where applicable.

This guide is not going to list builds for every single unit in the game, as a lot of them come down to the following steps:

  • Step 1: start with your unit's Role-Specific Build, if they fit one. If your unit doesn't fit the listed Roles, start with their Weapon-Specific Build instead.
  • Step 2: adjust your secondary (usually Strength) print according to the Secondary Print Archetypes that your unit can make use of.

Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section.

Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by an hourglass:

  • Icon SandTimer 01 Battle.png Blue for prints tied to events or holidays that may get a rerun (such as Halloween)
  • Icon SandTimer 02 Battle.png Red for prints tied to collab events that will likely never return.

Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.

Which Wyrmprints should I buy first?

The general strategy with Wyrmprint builds on dps units is to equip 1 print with Icon Ability 1010002.png Skill Damage Up as a primary print, and 1 print with Icon Ability 1020002.png Strength Up as a secondary print.

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Starter Build - This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt.
  • RR is a long-standing staple for dps units, and will serve you well throughout the whole game.
  • BN is admittedly not used much in endgame, instead getting replaced by affliction-punishing prints. The reason we recommend it here is so you only have to buy 4 prints instead of 20 to get started (and just in case your team doesn't have afflictions yet).

When starting out, it is generally more important to build a varied collection of prints rather than max-unbinding (mub-ing) only a few. Having a mub dagger print won't really help your sword units, for example. Try to hold off max-unbinding until your collection has grown. The following steps can help guide you through this process:

  1. A good "starter pack" for beginners is to buy 4x 0-unbound (or 0ub) copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units. In total, this will cost you 41,000 Icon Resource Eldwater.png Eldwater.
  2. If you are using a buffer such as
    Error: Table Adventurers not found.
    , consider buying a copy of Lua error: Error: Table Wyrmprints not found.. as well, since buffers wouldn't be using Resounding Rendition. This would cost you 2,000 Icon Resource Eldwater.png Eldwater. More details on buffers can be found in the General Builds section.
  3. Once RR and BN are set up, start to buy 0ub copies of Role-Specific and Weapon-Specific prints, particularly the primary slot/Skill Damage ones. The General Builds section has some recommended options.
  4. After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
  5. Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
  6. Look into Secondary Print Archetypes and Unit-Specific Builds to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.
Icon Weapon Sword.png General Builds

Role-Specific Builds

These builds concern specific Roles, which can apply across several different weapon types, and are too general to be listed in Unit-Specific Builds.

Icon Ability 1010006.png Buffers

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Water.png
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Wind.png
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Light.png
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Shadow.png
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Buffer Build - Buffers take a different approach to typical builds, as their personal dps is usually poor while their team buffs can amplify the dps of their allies. Generally speaking, they don't really care about Skill Damage or Strength. Instead, their top priority is equipping Buff Time with some Skill Haste mixed in, to extend the uptime of their buffs for as long as possible.
  • Buffers can usually be identified if they have a team-wide strength buff on their Skill 1. Examples include
    Error: Table Adventurers not found.
    ,
    Error: Table Adventurers not found.
    ,
    Error: Table Adventurers not found.
    ,
    Error: Table Adventurers not found.
    ,
    Error: Table Adventurers not found.
    , or
    Error: Table Adventurers not found.
    .
  • Usually it's best to run the element-specific buff time print where possible, as it tends to provide more Buff Time than usual, or additional Skill Haste.
  • For Helper units, and for units that don't have access to 25% buff time, it is sometimes acceptable to run 2 Buff Time prints instead of Buff Time + Skill Haste. For example, Elisanne with Beach Battle + From Whence He Comes.


Weapon-Specific Builds

These builds are for general purposes depending purely on weapon type. They should work at a basic level for most units, but make sure to check the Unit-Specific Builds tab in case your unit has unique qualities.

Icon Weapon Sword.png Swords

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Sword Build - A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available.
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.


Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Build for fast Overdrive Bar breaking - The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well.

Icon Weapon Blade.png Blades

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Blade build - Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the classic RR.
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.

Icon Weapon Dagger.png Daggers

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Water.png
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Shadow.png
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Dagger build - Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print. Icon Element Water.pngWater Daggers can use The Prince of Dragonyule while Icon Element Shadow.pngShadow Daggers can use Howling to the Heavens. All others can use Levin's Champion.
  • If maintaining 70% hp for Levin's crit rate isn't feasible, then The Queen of the Knife can offer a similar but weaker effect (2% less crit damage) that can be triggered by Flurry - something that daggers can activate easily.

Icon Weapon Axe.png Axes

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
General-purpose Axe build - Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
  • The Wyrmclan Duo can work as an alternative to FitF that offers 2% more crit damage, as long as 70% hp or higher can be maintained (which usually isn't a high ask).
  • Note that despite Axes having a 40% skill damage print in Lua error: Error: Table Wyrmprints not found.., the
    Error: Table Abilities not found.
    on that is much less useful on the majority of axe wielders - it's only great on certain adventurers that can reliably increase defenses, or in compositions with frequent defense buffs.


Icon Weapon Lance.png Lances

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Lance build - Despite a 40% skill damage print existing in Lua error: Error: Table Wyrmprints not found.., its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output.
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.


Unknown.png
Error: Table Wyrmprints not found.

Icon Element Light.png
Unknown.png
Error: Table Wyrmprints not found.
Light Lance build - For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however.
  • Since we're committing to the Light element here, we can go ahead and use Spirit of the Season, a staple affliction punisher for Light.

Icon Weapon Bow.png Bows

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Bow build - Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs.


Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Flexible Bow build - Once you have access to affliction-punishing prints, it's more effective to use RR as a middle ground between FB and DD, freeing up your second slot for the punisher.
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.

Icon Weapon Wand.png Wands

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Wand build - Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
  • Wands that can maintain combo may consider Flurry prints such as Primal Crisis or Breakfast at Valerio's. Note that some wands' skills take too long to cast and will drop the combo, however. In those cases, a straightforward strength print such as Beautiful Nothingness can work instead (or Lua error: Error: Table Wyrmprints not found.. if your unit hits a skill haste breakpoint).
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.
  • Note that Candy Couriers is a limited print tied to the Trick or Treasure! event. Resounding Rendition may be used in its place, but CC still boasts much more offensive power.

Icon Weapon Staff.png Staffs

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
General-purpose Staff build - Healers don't really do damage - instead, their main concerns are surviving and supporting the team. Study Rabbits can serve both purposes by offering both HP and Defense, with HP feeding into the Healing Formula to improve heals. Additionally, for healers such as
Error: Table Adventurers not found.
that have shields, this extra HP can improve the shields' effectiveness.

Something to note: most healers will over-heal whatever content they face, so they do the healing job very well even with no prints at all. Boosting healing effects is still helpful, but it's not strictly necessary. Due to this, the secondary print is very flexible and plays more of a utility role depending on the situation:

  • Lua error: Error: Table Wyrmprints not found.. offers early dragon gauge that an ally could use to shapeshift for damage, or for emergency heals from dragons with heal skills, such as
    Error: Table Dragons not found.
    or
    Error: Table Dragons not found.
    .
    • Lua error: Error: Table Wyrmprints not found.. offers an emergency self-heal instead of TBD's Dragon Damage, since healers tend not to use that dragon damage anyway.
  • If the healer has regen-over time healing, then a buff time print such as Lua error: Error: Table Wyrmprints not found.. can provide an extra heal tick.
    • Error: Table Adventurers not found.
      gets a special mention as buff time also extends the duration of her life-steal buff on allies.
  • For healers with natural 75% skill prep (such as
    Error: Table Adventurers not found.
    (without Mana Spiral),
    Error: Table Adventurers not found.
    (without Mana Spiral),
    Error: Table Adventurers not found.
    , or
    Error: Table Adventurers not found.
    ), a 25% skill prep print can ensure that heals are ready at the start of quests. These can also come with useful secondary abilities, such as the buff time on Lua error: Error: Table Wyrmprints not found.., which we just discussed.
  • If one wants to go all-out on healing, a print such as Lua error: Error: Table Wyrmprints not found.. can offer Recovery Potency to improve heals further.
    • Lua error: Error: Table Wyrmprints not found.. offers both Recovery Potency and an emergency self-heal, which can help keep the healer alive during difficult content.
  • If facing a non-threatening piece of content, a Player EXP print such as Lua error: Error: Table Wyrmprints not found.. can be used for a little bonus.


400410 01.png Secondary Wyrmprint Archetypes

Secondary Wyrmprint Archetypes

These prints can be slotted into builds on multiple different weapon types, but may be dependent on specific content and strategies. These will usually take the place of the strength print in builds. These prints can serve a variety of roles, and this guide will refer to those roles as Archetypes.

Affliction Punishers

The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses:

Secondary Wyrmprint Archetypes
Unknown.png
Error: Table Wyrmprints not found.

Affliction burn large icon.png
Unknown.png
Error: Table Wyrmprints not found.

Affliction burn large icon.png
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.

Affliction frostbite large icon.png
Unknown.png
Error: Table Wyrmprints not found.

Affliction paralysis large icon.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Affliction poison large icon.png
Unknown.png
Error: Table Wyrmprints not found.

Affliction poison large icon.png
Affliction Punishers - When put on a team that can reliably inflict a given status on the enemy, these prints offer a powerful 25-30% boost to damage. These are incredibly strong contenders for the strength slot, and are at the core of the current Meta.


Other Options

If punishers aren't available for your chosen unit or team, then other print options may be considered for the secondary slot:

Secondary Wyrmprint Archetypes
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Water.png
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Shadow.png
Unknown.png
Error: Table Wyrmprints not found.
Icon Ability 1020002.pngIcon Ability 1020010.pngFlurry Strength and Flurry Devastation - If high combos can be maintained throughout a fight, these prints can offer a higher strength boost than other print options. This is best done with units that can rack up high combos (such as Wand units), units that have lots of hits on Skill 1, units with natural Flurry abilities (such as
Error: Table Adventurers not found.
,
Error: Table Adventurers not found.
, and
Error: Table Adventurers not found.
), and units with extended Combo Time (such as
Error: Table Adventurers not found.
,
Error: Table Adventurers not found.
, and
Error: Table Adventurers not found.
).
  • Note that Dagger units are excellent at maintaining combo, but they already have access to Flurry Strength on Lua error: Error: Table Wyrmprints not found.. and would rather not overcap it. However, they would appreciate Flurry Devastation (crit rate) if it's available.
  • For units that would prefer crit rate (like the above-mentioned daggers), prints such as The Prince of Dragonyule and Howling to the Heavens can provide that, but only for Water or Shadow units respectively. The Queen of the Knife offers a similar but weaker effect for all elements.


Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon Ability 1010001.png Force Strike - For units that focus heavily on using force strikes for damage, mainly Swords and the Monster Hunter units, boosting the power of those force strikes can lead to faster Overdrive breaks and overall improved dps. If skill damage isn't a concern but breaking Overdrive quickly is needed, for example in Void Agni Strike, then a Gauge Accelerator print can be run alongside an FS print for even faster breaking speed. Units such as
Error: Table Adventurers not found.
and
Error: Table Adventurers not found.
with enhanced Force Strikes from skill effects also benefit from running Force Strike prints, even if their goal isn't to break Overdrive.
  • The Lurker in the Woods also offers Broken Punisher, which synergizes well with the overdrive-shredding nature of Force Strikes.
  • Mega Friends bundles Force Strike boost with Skill Damage, freeing up the secondary slot for other prints.
  • Sisters' Day Out has the additional benefit of Force Charge, which acts as a pseudo 75% skill prep to get powerful skills up and running asap.


Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon Ability 1020004.png Skill Haste - Skill Haste is a tricky subject. The goal is to hit a "breakpoint", i.e. an amount of haste where you can shave off 1 or more attacks toward charging a skill. Breakpoints are different for every character, but a good rule of thumb is to look for breakpoints of 8% or lower. These prints can meet that threshold, and may be worth replacing BN for the strength slot.
  • Heralds of Hinomoto offers a lower amount of skill haste at 6%, but can take the Skill Damage slot of a build.
  • Castle Cheer Corps also offers just 6%, but has Force Charge available for 25% on-demand skill gauge 3 times per fight. This can take the secondary slot for healers and buffers, after their healing or buff time print.


Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon Ability 1010007.png Skill Prep and Force Charge - For certain units or quests, it can be very important to get skills ready as soon as possible. This can be used for offense, for example during Void Battle epithet speed clears, or for defense, such as lessening High Dragon opening blasts with instant buffs (example users:
Error: Table Adventurers not found.
,
Error: Table Adventurers not found.
,
Error: Table Adventurers not found.
).
  • The Chocolatiers is king among Skill Prep prints since it's the only one with 100% prep, allowing any unit to use their skills as soon as a quest begins.

An alternate approach is to use Force Charge, which can instantly fill skill gauges by 25% from a Force Strike, 3 times per quest, for a total of 75% skill prep.

  • Sisters' Day Out also offers Force Strike boost for a bit more dps, even after Force Charge is used up.
  • Castle Cheer Corps provides a bit of skill haste for buffers, who tend to not FS very often. There's even an option to budget CCC's Force Charges throughout the fight, essentially providing on-demand chunks of 25% skill gauge when needed.
  • Some units have built-in skill prep that doesn't quite reach 100%. Notably,
    Error: Table Adventurers not found.
    ,
    Error: Table Adventurers not found.
    ,
    Error: Table Adventurers not found.
    (without Mana Spiral), and
    Error: Table Adventurers not found.
    (without Mana Spiral) all max out at 75%. These units' skill prep can be "completed" by pairing with a 25% skill prep print with a secondary effect, such as: Lua error: Error: Table Wyrmprints not found.. (for buff time), Lua error: Error: Table Wyrmprints not found.. (for heal potency), or Lua error: Error: Table Wyrmprints not found..Icon SandTimer 02 Battle.png (for strength).
  • Combining the above two points, Castle Cheer Corps with a 25% prep print can serve as a pseudo-100% skill prep once all 3 Force Charges are used up.


Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon Ability 1010011.png Healing Doublebuff - In quests that emphasize surviving over dps, or when solo-playing endgame content, Healing Doublebuff can turn def buffs into healing sources for a hyper-defensive strategy. Odd Sparrows also offers Strength Doublebuff in addition to the healing, helping to justify its place in the strength slot.
  • Note that Odd Sparrows was not mentioned in the Strength Doublebuff section, as it provides less offensive potential than First-Rate Hosplitality does. If you run Odd Sparrows at all, then it should mainly be for the healing.
  • The Maid Crusade's Recovery Potency can enhance the healing granted by Healing Doublebuff, but only if the person who cast the def buff equips it. If the person receiving the def buff equips it, the Recovery Potency doesn't work.
  • A Wish Upon the Yuletree offers some additional defense on top of the Healing Doublebuff, granting slightly more survival while dropping the slight offensive potential of Odd Sparrows.


Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon Ability 1020013.png Gauge Accelerator - These prints allow for breaking the boss's Overdrive bar faster, which tends to lead to faster clears and more dps overall. Swords in particular enjoy these types of prints, since their Force Strike is great for chunking down Overdrive bars. Pair with Force Strike prints such as Lua error: Error: Table Wyrmprints not found..Icon SandTimer 02 Battle.png for even better results.
  • Lua error: Error: Table Wyrmprints not found.. is chief among these prints, offering 13% strength to easily justify its placement in the strength slot.


Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon Ability 1020002.png Strength Doublebuff - For single units or team compositions that can buff defense fairly often, Strength Doublebuff can turn a strong defense into strong offense. Units such as
Error: Table Adventurers not found.
or
Error: Table Adventurers not found.
with natural Strength Doublebuff especially benefit from stacking one of these prints on top of it.
  • Note that Valiant Crown is actually a contender for the skill damage slot, whereas First-Rate Hospitality is meant for the strength slot. Also, these prints don't necessarily need to be run as a pair - they can be mix & matched with other build choices as needed.
  • Brothers in Arms is a bit niche in that it offers Broken Punisher instead of the more-consistent Strength or Skill damage from First-Rate Hospitality or Valiant Crown. However, if those options are already covered in your build, then Brothers in Arms is an alright third choice for dps units.


Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Dragon Form - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on DPS during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts.
  • The Bridal Dragon and Welcome to the Halidom! offers
    Error: Table Abilities not found.
    to get your dragon online faster. Shapeshift prep stacks across all members of the team (and across all 16 units in raids), with 50% prep being enough charge for one dragon. With enough stacking in raids, or in 4-person co-op when running with
    Error: Table Adventurers not found.
    , it's possible to hit 50% and have a dragon ready at the start of a quest. This can then be used to deal quick damage to a boss, or to "dragon-tank" a strong hit without the adventurer taking damage.
    • In raids, The Bridal Dragon is suitable for use on the controlled adventurer you intend to shapeshift with, as its
      Error: Table Abilities not found.
      increases damage dealt while in dragon form. Welcome to the Halidom! is preferred on AI adventurers to improve their survivability with
      Error: Table Abilities not found.
      .
    • Outside of raids, generally, the healer or buffer carries Shapeshift Prep instead of a DPS, so that the DPSes may use their normal DPS wyrmprints.
  • An Ancient Oath trades shapeshift prep for
    Error: Table Abilities not found.
    , which grants a strength boost for the remainder of the quest. This is especially powerful when paired with units that have Dragon's Claws naturally, such as
    Error: Table Adventurers not found.
    and
    Error: Table Adventurers not found.
    , and in situations where dragon gauge is abundant, such as in raids.
  • The Red Impulse combines Dragon's Claws III with
    Error: Table Abilities not found.
    , which also grants buff skill damage with each transformation, up to a maximum of +24%.
    Error: Table Adventurers not found.
    ,
    Error: Table Adventurers not found.
    ,
    Error: Table Adventurers not found.
    and
    Error: Table Adventurers not found.
    particularly appreciate this print due to frequent shapeshifting and increasing skill damage (even for Halloween Mym, due to shared skills and her dragon form).
  • Note that Dragon Damage, Dragon's Claws, and Dragon's Skill do not function on adventurers with unique transformations such as
    Error: Table Adventurers not found.
    and
    Error: Table Adventurers not found.
    .
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon Ability 1020002.png Slayer's Strength and Striker's Strength / Wave-clearing content - In areas like facility events with a large amount of enemies, prints with "Slayer's Strength" or "Striker's Strength" allow for building up a 25-30% strength boost for the remainder of the quest, depending on amount of kills. In such a situation, these can take the strength print slot.
  • Note that Slayer's and Striker's strength are slightly different in their usage: Slayer's simply counts your kills, whereas Striker's only counts kills where the kiling blow was a Force Strike. To compensate, Striker's requires fewer kills than Slayer's to activate its stacks.


Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Full HP/Helpers - These prints can offer more skill damage, recovery potency, or strength than the average print, but with the downside of needing to maintain Full HP throughout a fight, which is usually not reasonable. However, these prints can keep their full potential no problem on Helper units, which the game considers to always be at Full HP.
  • In quests such as Mercurial Gauntlet (below lv51) or High Mercury's Trial where Full HP can be reliably maintained, prints such as Seaside Princess can be useful for the secondary print slot.
  • However, the Full HP healing of Auspex's Prayer isn't quite so useful as you ideally shouldn't be be taking damage, and the 40% skill damage of Witch's Kitchen is only helpful for weapon types that don't have a 40% skill damage print yet.


Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Icon Ability 1010003.png Player EXP - These prints have no actual combat effect, but instead boost Player EXP gain, which can work towards Icon Wyrmite.png Wyrmite, an expanded stamina cap, and an expanded friend list cap. One of these prints can easily be slapped on a healer's secondary slot if you're facing a non-threatening piece of content. You could even put it on backline units during co-op and still get the effect, despite the backline units not entering combat. Note that this effect does not stack across prints or adventurers. If you have a 5 Icon Rarity 5.png
Error: Table Adventurers not found.
(with his 15% player exp) and some copies of these prints on the team, then the 15% overrides everything else and you only get 15% Player EXP total.
32px Unit-Specific Builds

Unit-Specific Builds

These prints don't necessarily follow the General Build patterns, and are often custom-made to fit an adventurer's unique strengths.

Adventurer Wyrmprint 1 Wyrmprint 2
Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Poisonous Prophet - Delphi's defining trait is his incredibly-strong poison, boasting 300% damage when all other poison sources are only around 60% at the high end. The damage of poison depends on what inflicted it, and in Delphi's case that includes both his skills and enhanced force strike (after using s1). Boosting both Skill Damage and Force Strike would be great, but is not strictly necessary, as his FS poison is roughly twice as important to his dps as his Skill Damage poison is.
  • If you need to set up Poison quickly: (Sisters' Day Out + The Plaguebringer) is Delphi's usual setup for endgame fights. He keeps FS but drops skill damage in favor of SDO's Force Charge, allowing him to set up poison faster for speedy clears. The Plaguebringer synergizes with his poison as well, and can affect the damage of the poison itself from the second stack onwards. It should be noted that this setup uses TPB instead of The Fires of Hate for cases where Full HP may not be feasible, such as High Jupiter.
  • If you don't need Poison quickly: (Mega Friends + The Fires of Hate) can be used for fights that don't demand setting up poison immediately, and ideally fights where Full HP can be maintained.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
No Skill Damage, Full HP only, Flurry Devastation: (Proper Maintenance + Howling to the Heavens) - Durant has no damaging skills, so Skill Damage prints are a no-go. Instead, Durant self-buffs for str and crit, and his passive abilities improve his damage when at full HP. This makes him a perfect fit for Mercurial Gauntlet levels below 51, where maintaining Full HP is easy. Since Fafnir Roy III also doesn't move all that much, Flurry prints can work quite well.
  • Proper Maintenance meshes perfectly with Durant's playstyle, extending the duration of his personal buffs and giving him Full HP = strength. He can then pair it with Howling to the Heavens for some additional Flurry-activated crit rate and crit damage.
  • If an ally has access to Poison: (Proper Maintenance + The Plaguebringer) - Durant can drop Howling to the Heavens and run The Plaguebringer instead for his second slot. Note that he would not want to run Lua error: Error: Table Wyrmprints not found.. since Proper Maintenance gives him Full HP = Strength already, and is just way too good for his playstyle to consider dropping it.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Skill Chain Assassin: (The Shining Overlord + The Fires of Hate) - Gala Alex has a very unusual playstyle for a sword in that you can either use her full 5 combo or 4 combo then Force Strike (slight gain over 5 combo) instead of the usual 2 combo then FS for swords. The bulk of her damage comes from her unique "Skill Chain" mechanic, which effectively allows her to store the use of her skills (up to 3 times) and spam them in short succession.
  • Therefore, The Shining Overlord is generally her default skill damage print. Not only does it cap the skill damage gain, but in the context of current Light element end-game content (i.e. Expert Kai Yan and Master High Jupiter), it lets her gain at least 6% STR since she will shapeshift at least once throughout the fight to avoid taking damage.
  • If you don't Shapeshift: (Resounding Rendition + The Fires of Hate) - Galex doesn't really shapeshift outside of avoiding damage though, so if facing a fight where one doesn't plan to do that, Resounding Rendition may be considered instead.
  • Gala Alex's skill spamming means she is most likely not getting hit very much (if at all), and most of Kai Yan's attacks are easily avoided, so she can maintain Full HP somewhat easily. Therefore she uses The Fires of Hate for its Full HP = Strength, as well as Poison punisher (assuming the enemy has 0% poison res, which is the case for EKY and HJP). If TFoH is unavailable, then Lua error: Error: Table Wyrmprints not found.. could be used as a weaker substitute - but it's weaker than using a high-combo Flurry build instead (detailed below).
  • If The Fires of Hate is not available: (The Shining Overlord + Primal Crisis/Breakfast at Valerio's) OR (Resounding Rendition + Breakfast at Valerio's) - Alternatively, Alex can go for a high-combo Flurry approach with something like Primal Crisis or Breakfast at Valerio's. Her fast combos and skill spam mean that maintaining a high combo is easy. Note that BaV would be preferred over PC if paired with Resounding Rendition, because the critical rate will combine with RR and max out either way, but BaV has slightly higher base stats than PC (27 more HP & 10 more str). If using The Shining Overlord, then that crit rate cap isn't getting reached, so PC would be preferred instead


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Master High Brunhilda: ranged unit enabler - This build is commonly used in the "2 Ranged units + Gala Elisanne(Gelly) + Jiang Ziya" team comp for Master High Brunhilda's Trial. Choco allows Gelly to cast s2 before the opening blast, granting the ranged units enough bulk to survive without defensive prints. For the remainder of the fight, the buff time and skill haste boost on Beach Battle helps to maintain good uptime of Gelly's s1 strength buff.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Critical Coexistence: (The Wyrmclan Duo + Primal Crisis/Breakfast at Valerio's) - Gala Luca (Gluca) has very high crit, reaching upwards of 77% on his s1 before team support. This means he can make great use of crit damage on his prints, so The Wyrmclan Duo is preferred for the skill damage slot. Due to his natural Flurry Devastation ability, Gluca should be aiming for high combos, which synergizes well with Primal Crisis to bring his crit to 87% or higher.
  • If The Wyrmclan Duo is not available: (Resounding Rendition + Breakfast at Valerio's) then Resounding Rendition works in its place, bringing Gluca's crit to 92% if paired with PC (or 85% if not PC). If PC is not available, Breakfast at Valerio's works instead.
  • If an ally has access to Paralyze: (The Wyrmclan Duo/Resounding Rendition + Spirit of the Season), then Gluca can consider running Spirit of the Season as his secondary print instead.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Eternal Life Shields: (The Maid Crusade + Study Rabbits/The Chocolatiers) - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
  • Grace healing herself with Healing Doublebuff is central to her playstyle, so a Healing Doublebuff print helps her HP get capped off twice as fast. The best option for this is The Maid Crusade, as its Recovery Potency also increases the healing from any doublebuffs that Grace's def buffs trigger.
  • If The Maid Crusade is not available: (A Wish Upon the Yuletree (better)) OR (Odd Sparrows (cheaper)) - other Healing Doublebuff prints such as Odd Sparrows or A Wish Upon the Yuletree may be used instead. Note that Odd Sparrows' strength is not useful to Grace herself, but this print is sometimes run on other units, so it works as a budget pick. Yuletree instead has 70% hp = def, which Grace admittedly doesn't use much either since her HP is dropping all the time. However, Yuletree has higher might than Odd Sparrows, allowing Grace to more-easily enter endgame might-gated rooms.
  • If you want bulkier shields: Study Rabbits' HP boost will increase the HP cap for Grace's life shields.
  • If you need shields ready immediately: With The Chocolatiers equipped, Grace can activate Skill 2 and then Skill 1 to get virtually anyone past any High Dragon's opening blast.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
"Vampire" Staff dps build - Heinwald is a very unusual healer. His focus is much more on dealing damage than healing, and most of the amount that he does heal is dependent on the damage he dealt (think of him like a vampire). Since, like blades, Staffs have no 40% Skill Damage print available, Heinwald has to settle for a general dps build using RR.
  • If an ally has access to Poison: Heinwald can run poison punish prints to capitalize on teammates' poison. Since he's healing the team as well, the Full HP requirement on The Fires of Hate is easier to meet.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
"True Charge Slash" FS dps: (The Lurker in the Woods/Stellar Show + Resounding Rendition) - The majority of Hunter Berserker's damage comes from his Force Strikes, very much overtaking his skill damage. Instead, his S1 is used to set up defense down on enemies, which grants Berserker upwards of 22% crit rate due to Reduced Defense Devastator. Additionally, his force strike also has built-in Broken Punisher.

Since Skill Damage isn't quite so important on Berserker, and his kit grants him a good amount of crit, we can trade off the extra 10% skill damage on Lua error: Error: Table Wyrmprints not found.. for the extra 8% crit on Resounding Rendition. We can then pair this with The Lurker in the Woods, which boosts both his FS's overall damage and its Broken Punisher effect. if LitW is not available, Stellar Show may be considered instead.

  • If an ally has access to Burn: (The Lurker in the Woods/Stellar Show + Me and My Bestie!) - Berseker can swap out RR for a burning punisher print.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
"Dragon Piercer" FS dps: (The Lurker in the Woods/Stellar Show + Dear Diary) - Hunter Sarisse's Force Strike is incredibly strong, and her entire kit is built around it. Even her s1 pales in comparison to her FS's power, plus it boosts her next FS anyway. Therefore Sarisse can forego the Skill Damage of Forest Bonds and replace it with The Lurker in the Woods for its FS boost. For her secondary print she still would want the standard Dear Diary for bows.
  • If you don't shapeshift: (Stellar Show + Dear Diary) - Sarisse prefers to run Stellar Show over Lurker, alongside
    Error: Table Dragons not found.
    (DYJ) as a dragon. The extra crit rate from DYJ synergizes with the crit damage on SS.
  • If you have a Combo Time Chain Co-ability: (The Lurker in the Woods/Stellar Show + Primal Crisis) - This Chain Co-ability allows Sarisse to maintain combo between her shots, which is normally impossible. That means she can run Primal Crisis instead of Dear Diary, trading off 4% crit for a whopping 20% strength during high combos. Note that you have to be very good at timing your shots to use this strategy effectively.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
S2 quick charge + Overdrive melter - Hunter Vanessa possesses a strong unique FS, but unlike Hunter Sarisse her actual skills deal decent damage as well, so she plays like a normal lance until she starts spamming FS to break overdrive. Her s2 can grant a 30% str buff for 90 seconds - both a huge amount and a huge duration - after she tanks a hit, but it's slow to charge.
  • If Enraged Guard can be set up safely: (Sisters' Day Out + Spirit of the Season) grants Force Charge, allowing Vanessa to set up s2 quickly and tank a hit for that strength buff. Plus, the FS boost will still apply for the rest of the fight - great for overdrive. However, if a fight doesn't allow her to set up the skill and tank a hit near the beginning, the usefulness of SDO drops off.
  • If Enraged Guard cannot be set up: (Resounding Rendition + Spirit of the Season) works for general contexts. s2 can be ignored in this case, since it charges so slowly - it likely won't become ready unless the fight is long, or the team provides skill-charging support (such as from
    Error: Table Adventurers not found.
    ).


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Apathetic Amaryllis - Linnea's only source of skill damage is from the second phase of her skill 2, with the bulk of her damage instead coming from her enhanced Force Strike after using skill 1. If her FS is able to fully charge up, then she can also refill skill 1 immediately, allowing more uses of the enhanced FS. Therefore, Linnea doesn't want Skill Damage prints at all and would rather go all-in on Force Strikes for her primary print slot.
  • If an ally has access to Poison: Linnea definitely wants to run a poison punishing print for her secondary slot.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Kung Fu Combo Master: (The Wyrmclan Duo + Primal Crisis/Breakfast at Valerio's) - Lin You's Mana Spiral puts a strong focus on Flurry combos, granting her up to 40% bonus crit rate as well as extending her combo time & attack speed, to compensate for Axes' usually-slow attack swings. When combined with the 4% base crit of axes, her kit now puts her at an impressive 54% crit rate before wyrmprints. This means she can make use of the high crit damage from The Wyrmclan Duo, and combine it with a flurry print such as Primal Crisis (or Breakfast at Valerio's) to further push the benefits of her combos.
  • If an ally has access to Poison: (The Wyrmclan Duo/Kung Fu Masters + The Fires of Hate/The Plaguebringer) - Lin You can run a punisher print like The Plaguebringer (or Lua error: Error: Table Wyrmprints not found.., if maintaining Full HP is feasible).


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
"Boss Buster", No-Skill-Damage dps: (Wily Warriors: Bubble & Wood + Levin's Champion) - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints.
  • Mega Man's unique co-ability provides Gauge Accelerator, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man can break bosses incredibly quickly.
  • If an ally has access to Burn: (Primal Crisis/Breakfast at Valerio's + Me and My Bestie!) Alternatively, Primal Crisis (or Breakfast at Valerio's) rolls Mega Man's strength and crit rate needs into a single print, provided he can maintain combo - not a big problem with his quick shots. This frees up his second slot to run burning punisher


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Low HP Offense build - Natalie's playstyle revolves around being at very low HP: less than 30%. This unfortunately means that Natalie doesn't qualify for Wyrmprint effects that expect you to be at high hp. Heralds of Hinomoto is one of few skill damage prints whose second ability Natalie can actually use, and its 6% haste happens to be enough to hit a couple of skill breakpoints for her.
  • The Synthetic Dragon is chosen for her secondary since its Resilient Offense relies on getting into low hp, a thing that Natalie can do on command with her s2. The Last Recovery of Synthetic also brings her HP back up so she can drop it again for another RO activation, which would normally require a healing source to do.
  • Lua error: Error: Table Wyrmprints not found.. works in place of The Synthetic Dragon on a budget, but you lose the Last Recovery utility.
  • If an ally has access to Poison: Natalie can run The Plaguebringer instead for poison punishing.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Jack-of-all-Doublebuffs: (Primal Crisis/Breakfast at Valerio's + Odd Sparrows) - Pipple is an interesting unit - He has no damaging skills, but that's actually to his advantage. He has a passive that grants high strength and crit at max Energy stacks, and since he has no damaging skills, his Energy will stay capped for the entire match after it gets maxed once. His standard attacks also have boosted damage compared to that of a regular Wand, and he has a defense buff on Skill 1 to enable doublebuff utility.

With all this in mind, Pipple would want a Flurry print such as Primal Crisis or Breakfast at Valerio's, since his standard attacks are the bulk of his damage and his skills are short enough as to not interrupt combo. For his secondary print, he would want Odd Sparrows to turn his S1 into a defense, self-healing and strength-boosting skill, granting Pipple a lot of self-sustainability.

  • Note that Pipple wouldn't use Lua error: Error: Table Wyrmprints not found.., since his Flurry print hits the passive strength cap for prints already.
  • In solo content, if Pipple doesn't need the healing from Odd Sparrows: (Primal Crisis/Breakfast at Valerio's + Brothers in Arms) - he can use Brothers in Arms for a slight dps boost from stronger strength doublebuffs, and broken punisher.
  • For running High Brunhilda's Trial: (The Chocolatiers + Odd Sparrows) - Pipple runs Choco in his first slot so his defense buff will help everyone survive the opening blast. For 4-Pipple setups, Odd Sparrows is especially useful since everyone can grant strength and healing to everyone else, negating the need for any other party roles as Pipple is both the dps and the healer.
  • For running Ayaha & Otoha's Wrath: (Felyne Hospitality + Odd Sparrows) - when using
    Error: Table Dragons not found.
    (DYJ) and the water 6 Icon Rarity 6.png weapon, Pipple can reach an impressive 59% crit rate. He also tends to run with either 4 Pipples or 3 Pipples + Summer Celliera, both of which provide an abundance of defense buffs. Pipple can then leverage this to get great dps returns on the stacking Crit Damage from Felyne Hospitality. However, if outside of this buff-stacking setup, he would still prefer Primal Crisis.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Skill Damage + Crit + Doublebuff - Ramona's natural Strength Doublebuff goes great with another strength doublebuff source. Since Kung Fu Masters doesn't max out skill damage by itself however, Valiant Crown can complete the 40% skill damage to replace Flower in the Fray, on top of the doublebuff benefits.


Error: Table Adventurers not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Forceful Family Man - Zhu Bajie has access to a unique Force Strike that makes a significant impact on his dps, similar to the Monster Hunter units. In his case, the split between FS and Skill Damage is roughly 50/50, making Mega Friends a perfect choice for his primary slot.

Since Zhu Bajie is a low-hp unit though, that means he can't use high-HP-conditional strength prints for his secondary slot.

  • If an ally has access to Paralyze: (Mega Friends + Spirit of the Season) - Zhu Bajie wants Spirit of the Season for the affliction punishing. Note that his low-hp playstyle means that the Full HP = Strength won't activate, but we only really care about the punisher, and there are no other paralyze punisher prints available.
  • If there is no Paralyze: (Mega Friends + The Synthetic Dragon) - Zhu Bajie can use something like The Synthetic Dragon to activate Resilient Offense procs. However, note that his skill 2 makes him unhealable at times, so healing HP and then dropping again for multiple RO stacks may be tricky. In the case of The Synthetic Dragon specifically, Zhu Bajie's unhealable buff lasts for 10 seconds while Last Recovery lasts for 20 seconds - meaning you can only get healed after the first 10 seconds pass. But you should still be able to get a second RO proc out of it, as even one tick of Last Recovery should get you above the HP threshold to then drop again.
  • Lua error: Error: Table Wyrmprints not found.. works in place of The Synthetic Dragon on a budget, but you lose the Last Recovery utility.
  • If Mega Friends is not available: (Kung Fu Masters + Stellar Show) - we'll have to use both print slots for Skill Damage and Force Strike boosts.