Signature Tactics
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| Skill Values
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Signature Tactics
Description
Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 10%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 10%, and increases their flame resistance by 2%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 10%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times.
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 10%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 10%, and increases their flame resistance by 2%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 10%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times.
SP CostAmount a skill needs to be charged before the skill can be cast.
3456
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
191250
Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 5%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times.
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 5%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times.
SP CostAmount a skill needs to be charged before the skill can be cast.
3456
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
191250
Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 8%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times.
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 8%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times.
SP CostAmount a skill needs to be charged before the skill can be cast.
3456
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
191250
Camera DurationAfter casting a skill, Camera Duration is the amount of time the camera zooms in on the user during the skill animation.
2.1 second(s)
Affected by EnergizedStacks 50% additively with other Attack Skills and Recovery Potency boost modifiers. Resets on use or being afflicted.
No
Adventurers with this skill
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Weapons with this skill
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Dragons with this skill
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