Signature Tactics
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Revision as of 02:45, 29 June 2020 by >Wong8888 (spacing)
| Skill Values
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Signature Tactics
Description
Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 10%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 10%, and increases their flame resistance by 2%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 10%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use.
The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 10%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 10%, and increases their flame resistance by 2%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 10%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use.
The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.
SP CostAmount a skill needs to be charged before the skill can be cast.
3456
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
191250
Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 5%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use.
The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 5%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use.
The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.
SP CostAmount a skill needs to be charged before the skill can be cast.
3456
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
191250
Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 8%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use.
The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.
Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.
Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 8%.
Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use.
The Checkmate skill can only be used when the user has the "Check" effect, and the "Check" effect can be stored up to a maximum of two times.
SP CostAmount a skill needs to be charged before the skill can be cast.
3456
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
191250
Camera DurationAfter casting a skill, Camera Duration is the amount of time the camera zooms in on the user during the skill animation.
2.1 second(s)
Affected by EnergizedStacks 50% additively with other Attack Skills and Recovery Potency boost modifiers. Resets on use or being afflicted.
No
Adventurers with this skill
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Weapons with this skill
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Dragons with this skill
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