User:Boblers/Sandbox3

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Revision as of 00:06, 27 May 2020 by >Boblers (non-bold descriptions added. Next are rewards)
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The Royal Regimen

The Royal Regimen

The Royal Regimen is a tutorial-like series of Endeavors that teaches users how to play Dragalia Lost.

Overview

Endeavors

32px Stage 1: Basic Drills
# Description Reward
1 Perform an Item Summon in the Shop.
You can perform item summons by choosing Upgrade Essentials & Packs in the shop menu. The first item summon each day is free, so don't let it go to waste!
Error: Table Materials not found.
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2 Clear Ch. 1 2-3 of the Main Campaign
You'll learn the basics of combat while advancing the main campaign!
Icon Resource Rupies.png Rupies x10,000
3 View the Wyrmprint Section of the Treasure Trade
You can see this by tapping on the Shop icon on the home screen and then selecting Wyrmprints. There are tons of different ones available!
Lua error: Error: Table Wyrmprints not found..
4 Clear Ch. 1 3-4 of the Main Campaign
Equipping wyrmprints on your adventurers will help you through the main campaign!
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5 Unlock 10 Mana Nodes for a Flame-Attuned Adventurer
Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can also get mana from the main campaign!
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6 Use the Optimize Feature to Form a Flame-Attuned Team
Flame-attuned adventurers have the advantage against wind-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu.
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7 Clear Ch. 1 4-6 of the Main Campaign
Once you have, the chapter will be complete!
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8 Upgrade a Rupie Mine to Lv. 2
The higher the level of your mines, the more rupies they can hold!
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9 Place a Flame Altar on the Castle Grounds
Flame Altars increase the stats of flame-attuned adventurers.
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10 Unlock 10 Mana Nodes for a Wind-Attuned Adventurer
Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can also get mana from the main campaign!
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11 Use the Optimize Feature to Form a Wind-Attuned Team
Wind-attuned adventurers have the advantage against water-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu.
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12 Clear Ch. 2 2-1 of the Main Campaign
You'll want a wind-attuned team to make it through this chapter. Clearing this quest will unlock recurring events!
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13 Place a Dragontree on the Castle Grounds
Dragontrees produce dragonfruit, which you can feed to your dragons to raise their level! If you don't have one, you can get one from the Upgrade menu on the home screen!
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14 Upgrade a Dragontree to Lv. 2
By increasing the level of your dragontree, you'll also increase its output—in both quantity AND quality!
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15 Give a Gift to a Dragon
You can give dragons gifts at the Dragon's Roost in the Castle Grounds. Increasing your bond will make 'em stronger, and they'll give you gifts, too. What more could you want?!
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16 Place a Wind Altar on the Castle Grounds
Wind Altars increase the stats of wind-attuned adventurers. You'll be able to build your first after reaching player level 4, so advance the main campaign and get leveling up!
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17 Clear Windmaul Ruins
You can get all kinds of useful items for powering up your wind-attuned adventurers and facilities from Windmaul Ruins. Bring a flame-attuned team to burn up the opposition!
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18 Upgrade a Wind Altar to Lv. 10
You can get Wind Orbs from Windmaul Ruins.
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19 Clear Ch. 2 5-3 of the Main Campaign
You'll want a wind-attuned team to make it through this chapter.
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20 Upgrade a Wind-Attuned Dragon to Lv. 5
You can level up dragons using dragonfruit!
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21 Clear Ch. 2 6-2 of the Main Campaign
Once you have, the chapter will be complete!
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22 Enter an Alliance and Claim Your Check-In Reward
Alliances let you talk to other players, and go on quests with 'em too. You can search for an alliance that matches your goals, or you can establish one yourself!
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23 Upgrade the Halidom to Lv. 2
Leveling up the Halidom will give you more land to build more facilities!
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24 Upgrade the Smithy to Lv. 2
Upgrading the Smithy will let you craft more types of weapons.
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25 Raise a Water-Attuned Adventurer to Lv. 30
You can easily increase an adventurer's level using the crystals you get from Avenue to Power.
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26 Unlock 10 Mana Nodes for a Water-Attuned Adventurer
Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can get more mana from Avenue to Power!
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27 Upgrade a Water-Attuned Dragon to Lv. 5
You can increase a dragon's level using the dragonfruit you get from a Dragontree placed in the Castle Grounds.
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28 Use the Optimize Feature to Form a Water-Attuned Team
Water-attuned adventurers have the advantage against flame-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu.
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29 Place a Water Altar on the Castle Grounds
Water Altars increase the stats of water-attuned adventurers. You'll be able to build your first after reaching player level 6.
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30 Clear Waterscour Ruins
You can get all kinds of useful items for powering up your water-attuned adventurers and facilities from Waterscour Ruins. Bring a wind-attuned team to make it a breeze!
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31 Upgrade a Water Altar to Lv. 10
You can get Water Orbs from Waterscour Ruins.
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32 Clear Ch. 3 4-4 of the Main Campaign
You'll want a water-attuned team to make it through this chapter.
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33 Upgrade a Flame-Attuned Dragon to Lv. 10
You can increase a dragon's level using the dragonfruit you get from a Dragontree placed in the Castle Grounds.
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34 Clear Flamehowl Ruins
You can get all kinds of useful items for powering up your flame-attuned adventurers and facilities from Flamehowl Ruins. Bring a water-attuned team to make a splash!
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35 Upgrade a Flame Altar to Lv. 10
You can get Flame Orbs from Flamehowl Ruins.
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36 Clear a Dragon Trial on Beginner
You can attempt Dragon Trials from the Challenge Events section of the quest menu! Show the dragons just how much stronger you've become!
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37 Raise a Shadow-Attuned Adventurer to Lv. 40
You can easily increase an adventurer's level using the crystals you get from Avenue to Power.
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38 Unlock 10 Mana Nodes for a Shadow-Attuned Adventurer
Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can get more mana from Avenue to Power!
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39 Use the Optimize Feature to Form a Shadow-Attuned Team
Shadow-attuned adventurers have the advantage against light-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu.
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40 Place a Shadow Altar on the Castle Grounds
Shadow Altars increase the stats of shadow-attuned adventurers. You'll be able to build your first after reaching player level 8.
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41 Clear Ch. 4 5-4 of the Main Campaign
You'll want a shadow-attuned team to make it through this chapter. If you're low on might, you can power up your adventurers using the crystals you get from Avenue to Power!
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42 Raise a Light-Attuned Adventurer to Lv. 50
You can easily increase an adventurer's level using the crystals you get from Avenue to Power.
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43 Unlock 10 Mana Nodes for a Light-Attuned Adventurer
Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can get more mana from Avenue to Power!
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44 Upgrade a Light-Attuned Dragon to Lv. 30
You can increase a dragon's level using the dragonfruit you get from Dragon Trials, Avenue to Power, or a Dragontree placed in the Castle Grounds.
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45 Use the Optimize Feature to Form a Light-Attuned Team
Light-attuned adventurers have the advantage against shadow-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu.
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46 Place a Light Altar on the Castle Grounds
Light Altars increase the stats of light-attuned adventurers. You'll be able to build your first after reaching player level 10.
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47 Clear Lightsunder Ruins
You can get all kinds of useful items for powering up your light-attuned adventurers and facilities from Lightsunder Ruins. Bring a shadow-attuned team to make 'em scream!
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48 Upgrade a Light Altar to Lv. 10
You can get Light Orbs from Lightsunder Ruins.
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49 Clear Ch. 5 4-4 of the Main Campaign
You'll want a light-attuned team to make it through this chapter. If you're short on might, you can power up your adventurers using the crystals you get from Avenue to Power!
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50 Upgrade a Shadow-Attuned Dragon to Lv. 30
You can increase a dragon's level using the dragonfruit you get from Dragon Trials, Avenue to Power, or a Dragontree placed in the Castle Grounds.
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51 Clear Shadowsteep Ruins
You can get all kinds of useful items for powering up your shadow-attuned adventurers and facilities from Shadowsteep Ruins. Bring a light-attuned team to purge those baddies good!
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52 Upgrade a Shadow Altar to Lv. 10
You can get Shadow Orbs from Shadowsteep Ruins.
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53 Clear a Dragon Trial on Standard
You can attempt Dragon Trials from the Challenge Events section of the quest menu! Power up your adventurers and dragons, and use a team of the effective element to bring your opponents down!
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54 Reach Bond Lv. 10 with a Dragon
You can give dragons gifts at the Dragon's Roost in the Castle Grounds. They love items like four-leaf clovers, but you can also buy 'em gifts with rupies!
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55 Upgrade the Halidom to Lv. 3
Leveling up the Halidom will give you more land to build more facilities!
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56 Clear All Endeavors in Stage 1 of the Royal Regimen
You'll earn this reward by clearing all of the endeavors in Stage 1 of the regimen.
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32px Stage 2: Intermediate Drills
# Description Reward
1 Upgrade the Smithy to Lv. 3
Upgrading the Smithy will let you craft more types of weapons.
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2 Raise a Flame-Attuned Adventurer to Lv. 70
You can easily increase an adventurer's level using the crystals you get from Avenue to Power.
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3 Unlock 20 Mana Nodes for a Flame-Attuned Adventurer
Unlocking your adventurers' mana nodes will make them stronger! You can get Flame Orbs and Blaze Orbs from Flamehowl Ruins, and mana from Avenue to Power.
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4 Clear Ch. 6 3-3 of the Main Campaign
You'll want a powerful flame-attuned team to make it through this chapter.
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5 Raise a Shadow-Attuned Adventurer to Lv. 70
You can easily increase an adventurer's level using the crystals you get from Avenue to Power.
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6 Unlock 20 Mana Nodes for a Shadow-Attuned Adventurer
Unlocking your adventurers' mana nodes will make them stronger! You can get Shadow Orbs and Nightfall Orbs from Shadowsteep Ruins, and mana from Avenue to Power.
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7 Reach a Facility Level of Lv. 85
Try leveling up as many facilities as you can!
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8 Clear Ch. 6 4-3 of the Main Campaign
Chapter 6 4-3 of the main campaign is full of challenging foes, and you'll need a strong shadow-attuned team to make it through. If you're struggling, try leveling up your team using items from Avenue to Power!
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9 Place a Wind Dracolith on the Castle Grounds
You'll get a Wind Dracolith for clearing Ch. 6 4-4 of the main campaign. It boosts wind-attuned dragons!
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10 Upgrade the Halidom to Lv. 4
Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost.
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11 Place a Sword Dojo on the Castle Grounds
Dojos power up adventurers who use the corresponding weapon type in battle.
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12 Clear The Imperial Onslaught on Beginner
You can challenge The Imperial Onslaught from the Challenge Events section of the quest menu. The drop rewards from these quests can be used to level up your dojos!
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13 Raise a Wind-Attuned Adventurer to Lv. 70
You can easily increase an adventurer's level using the crystals you get from Avenue to Power.
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14 Unlock 20 Mana Nodes for a Wind-Attuned Adventurer
Unlocking your adventurers' mana nodes will make them stronger! You can get Wind Orbs and Storm Orbs from Windmaul Ruins, and mana from Avenue to Power.
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15 Advance the Main Campaign and Place a Water Dracolith
You'll get a Water Dracolith for clearing Ch. 7 5-6 of the main campaign. It boosts water-attuned dragons!
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16 Upgrade the Smithy to Lv. 4
When you've achieved this goal, you'll be able to craft 4★ core weapons!
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17 Raise a Water-Attuned Adventurer to Lv. 70
You can easily increase an adventurer's level using the crystals you get from Avenue to Power.
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18 Unlock 20 Mana Nodes for a Water-Attuned Adventurer
Unlocking your adventurers' mana nodes will make them stronger! You can get Water Orbs and Stream Orbs from Waterscour Ruins, and mana from Avenue to Power.
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19 Raise a Light-Attuned Adventurer to Lv. 70
You can easily increase an adventurer's level using the crystals you get from Avenue to Power.
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20 Unlock 20 Mana Nodes for a Light-Attuned Adventurer
Unlocking your adventurers' mana nodes will make them stronger! You can get Light Orbs and Radiance Orbs from Lightsunder Ruins, and mana from Avenue to Power.
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21 Reach 7,000 Might with a Team
You can increase a team's might by powering up your adventurers, weapons, dragons, and wyrmprints. Try crafting some 4★ weapons from the crafting menu; you can reach it by tapping the Upgrade button!
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22 Clear The Imperial Onslaught on Standard
You can challenge The Imperial Onslaught from the Challenge Events section of the quest menu. You'll want a team of powerful adventurers and dragons with the elemental advantage!
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23 Clear a Dragon Trial on Expert
You can challenge Dragon Trials from the Challenge Events section of the quest menu. Make sure to bring powerful adventurers and dragons with an elemental advantage over the foe you're facing!
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24 Clear All Endeavors in Stage 2 of the Royal Regimen
You'll earn this reward by clearing all of the endeavors in Stage 2 of the regimen.
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Icon Wyrmite.png Stage 3: Advanced Drills
# Description Reward
1 Obtain Midgardsormr from the Treasure Trade
You can trade for Midgardsormr in the Dragon Trials section of the Treasure Trade! You can obtain Windwyrm's Spheres and Windwyrm's Scales from Midgardsormr's Trial.
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2 Upgrade a Dragon to Lv. 50
You can increase a dragon's level using the dragonfruit you get from a Dragontree placed in the Castle Grounds, Dragon Trials, or Avenue to Power.
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3 Upgrade the Smithy to Lv. 5
Upgrading the Smithy will let you craft more types of weapons.
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4 Unlock 30 Mana Nodes for a Flame-Attuned Adventurer
You can get Flame Orbs, Blaze Orbs, and Inferno Orbs from Flamehowl Ruins, Flamewyrm's Scales and Flamewyrm's Scaldscales from Brunhilda's Trial, and mana from Avenue to Power.
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5 Unlock 30 Mana Nodes for a Water-Attuned Adventurer
You can get Water Orbs, Stream Orbs, and Deluge Orbs from Waterscour Ruins, Waterwyrm's Scales and Waterwyrm's Glistscales from Mercury's Trial, and mana from Avenue to Power.
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6 Unlock 30 Mana Nodes for a Wind-Attuned Adventurer
You can get Wind Orbs, Storm Orbs, and Maelstrom Orbs from Windmaul Ruins, Windwyrm's Scales and Windwyrm's Squallscales from Midgardsormr's Trial, and mana from Avenue to Power.
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7 Unlock 30 Mana Nodes for a Light-Attuned Adventurer
You can get Light Orbs, Radiance Orbs, and Refulgence Orbs from Lightsunder Ruins, Lightwyrm's Scales and Lightwyrm's Glowscales from Jupiter's Trial, and mana from Avenue to Power.
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8 Unlock 30 Mana Nodes for a Shadow-Attuned Adventurer
You can get Shadow Orbs, Nightfall Orbs, and Nether Orbs from Shadowsteep Ruins, Shadowwyrm's Scales and Shadowwyrm's Darkscales from Zodiark's Trial, and mana from Avenue to Power.
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9 Raise an Adventurer to Lv. 80
Level up any 5★ adventurer of your choice to meet this goal!
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10 Upgrade the Halidom to Lv. 5
Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost, and a facility level of 200.
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11 Unlock 40 Mana Nodes for a Flame-Attuned Adventurer
You can get Flame Orbs, Blaze Orbs, Inferno Orbs, and Rainbow Orbs from Flamehowl Ruins, and Flamewyrm's Scales and Flamewyrm's Scaldscales from Brunhilda's Trial.
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12 Unlock 40 Mana Nodes for a Water-Attuned Adventurer
You can get Water Orbs, Stream Orbs, Deluge Orbs, and Rainbow Orbs from Waterscour Ruins, and Waterwyrm's Scales and Waterwyrm's Glistscales from Mercury's Trial.
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13 Unlock 40 Mana Nodes for a Wind-Attuned Adventurer
You can get Wind Orbs, Storm Orbs, Maelstrom Orbs, and Rainbow Orbs from Windmaul Ruins, and Windwyrm's Scales and Windwyrm's Squallscales from Midgardsormr's Trial.
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14 Unlock 40 Mana Nodes for a Light-Attuned Adventurer
You can get Light Orbs, Radiance Orbs, Refulgence Orbs, and Rainbow Orbs from Lightsunder Ruins, and Lightwyrm's Scales and Lightwyrm's Glowscales from Jupiter's Trial.
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15 Unlock 40 Mana Nodes for a Shadow-Attuned Adventurer
You can get Shadow Orbs, Nightfall Orbs, Nether Orbs, and Rainbow Orbs from Shadowsteep Ruins, and Shadowwyrm's Scales and Shadowwyrm's Darkscales from Zodiark's Trial.
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16 Upgrade the Smithy to Lv. 6
Upgrading the Smithy will let you craft more types of weapons.
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17 Upgrade a Wyrmprint to Lv. 40
Leveling up your team's wyrmprints will increase their might. You can buy the consecrated water you need to do so using rupies at the shop.
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18 Upgrade a Dragon to Lv. 80
You can unbind dragons from the Upgrade menu, and you'll want to for this task. You can gather dragonfruit from Dragon Trials and Avenue to Power!
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19 Reach 9,000 Might with a Team
You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. Upgrading facilities like altars and dojos will help too!
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20 Clear Wandering Shroom Strike
You can attempt Void Battles from the Special Events section of the quest menu! If you don't succeed at first, keep practicing and studying the boss's attack patterns with a shadow-attuned team until you do!
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21 Reach 13,000 Might with a Team
You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. You'll want to fully unbind and upgrade your weapons for this challenge!
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22 Clear Steel Golem Strike
You can attempt Void Battles from the Special Events section of the quest menu! Defeating the Wandering Shroom and crafting a water-attuned weapon with Dull Res will help you win!
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23 Reach 15,000 Might with a Team
You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. Upgrading facilities like altars and dojos will help raise it even faster!
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24 Clear The Imperial Onslaught on Expert
You can challenge The Imperial Onslaught from the Challenge Events section of the quest menu. You'll want a team of powerful adventurers and dragons with the elemental advantage to clear Expert.
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25 Advance the Main Campaign and Place a Light Dracolith
You'll get a Light Dracolith for clearing Ch. 9 5-5 of the main campaign. It boosts light-attuned dragons!
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26 Reach Bond Lv. 30 with a Dragon
You can give dragons gifts at the Dragon's Roost in the Castle Grounds. They love items like four-leaf clovers, but you can also buy 'em gifts with rupies!
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27 Clear Void Zephyr Strike
You can attempt Void Battles from the Special Events section of the quest menu! Defeating the Steel Golem and crafting a flame-attuned weapon with Dull Res will help you win!
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28 Clear Midgardsormr's Trial on Master
You can attempt Dragon Trials from the Challenge Events section of the quest menu! You'll want a powerful flame-attuned team to beat Midgardsormr on Master.
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29 Obtain Glorious Tempest from the Treasure Trade
You can trade for this wyrmprint from the Imperial Onslaught section of the shop's Treasure Trade. You can get Jade Insignias and Royal Jade Insignias from Battle in Rovetelle Forest.
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30 Clear High Midgardsormr's Trial on Standard
You can attempt Advanced Dragon Trials from the Challenge Events section of the quest menu! A flame-attuned weapon with the High Midgardsormr's Bane ability, crafted using drops from Void Zephyr, will help here!
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31 Upgrade the Halidom to Lv. 6
Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost.
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32 Upgrade the Smithy to Lv. 8
Upgrading the Smithy will let you craft more types of weapons.
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33 Clear Ch. 10 6-3 of the Main Campaign
You'll want a powerful light-attuned team to make it through this chapter.
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34 Upgrade the Halidom to Lv. 7
Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost.
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35 Upgrade the Smithy to Lv. 9
Upgrading the Smithy will let you craft more types of weapons.
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36 Defeat a Manticore in a Void Battle
You can attempt Void Battles from the Special Events section of the quest menu! Using a weapon with Fury Penetrator will help you win!
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37 Upgrade the Halidom to Lv. 8
Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost.
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38 Reach 18,000 Might with a Team
You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. Upgrading facilities like altars and dojos will help raise it even faster!
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39 Defeat a Chimera in a Void Battle
You can attempt Void Battles from the Special Events section of the quest menu! Defeating the Phantom of the corresponding element and crafting a weapon with Frenzy Res will help you win!
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40 Upgrade the Halidom to Lv. 9
Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost.
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41 Reach 22,000 Might with a Team
You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. Upgrading facilities like altars and dojos will help raise even faster!
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42 Clear an Agito Uprising Quest on Standard
You can attempt Agito Uprising quests from the Challenge Events section of the quest menu!
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43 Clear All Endeavors in Stage 3 of the Royal Regimen
You'll earn this reward by clearing all of the endeavors in Stage 3 of the regimen.
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