Template:WyrmprintGuideBuildTable
Revision as of 04:20, 27 April 2020 by >Boblers (changing test examples to account for no ListParser. Changed Archetype header to be more descriptive)
Adventurer Builds test:
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
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Error: Table Adventurers not found.
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Eternal Life Shields - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
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Error: Table Adventurers not found.
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"Boss Buster", No-Skill-Damage dps - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly.
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General Builds test:
Archetype Builds test:
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , or Error: Table Adventurers not found. ) appreciate more buff time to ensure their buffs are always active.
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