Progression Guide

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Revision as of 15:23, 13 April 2020 by 71.41.154.157 (talk) (Modifying eKai path)
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This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.

The current endgame content is regarded as Expert and Master difficulties of Advanced Dragon Trials (aka. High Dragon Trials, or HDTs), and Volk's Wrath/Expert and Expert difficulties for future Agito quests.

Preparation

Facilities

Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.

Facility Upgrade Material Source Notes
Altars Elemental Ruins
Dojos Imperial Onslaught Has large increases in bonus stats granted at levels 16 and 31
Slime Status Void Battles Purchased from Shop/Treasure Trade for Void Battles and all upgrade materials come from various Void Battles
Event Facilities Facility Event Buildings that are gifted to the player during special Facility Events (ex. Arctos Monument from Flames of Reflection).

Adventurers

Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:

  • Promotions — 3 Icon Rarity 3.pngand 4 Icon Rarity 4.pngadventurers should be promoted all the way up to 5 Icon Rarity 5.png
  • Mana Circle and Mana Spiral — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a Mana Spiral, those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.
  • AugmentsFortifying Crystals and Amplifying Crystals can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.
  • Teammate Coabilities — your inactive teammates contribute their coabilities even in co-op, so it's important to set up your team with appropriate coabilities. Lance and Axe coabilities are commonly used to live through the opening blast in HDTs without the HDT print, but otherwise coabilities (and chain coabilities) are selected in order to maximize DPS.

Wyrmprints

The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from Fortifying Gemstones and +100 Strength from Amplifying Gemstones. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.

Dragons

With some few exceptions, players are expected to have appropriate 5 Icon Rarity 5.pnggacha dragons that are max unbound and max leveled for all endgame content.

Weapons

Notable Weapons
Source Can be Dismantled Notes
Void Bane Void Zephyr Strike

Void Poseidon Strike

Void Agni Strike

Void Jeanne d'Arc Strike

Void Nidhogg Strike

Yes Has +30% damage bane ability versus a High Dragon
Chimeratech Volcanic Chimera Strike

Ebon Chimera Strike

No Requires having owned the Void Manticore weapon of the same type and element to craft
High Dragon Advanced Dragon Trials on Expert and Master difficulty No Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft
Agito 6 Icon Rarity 6.png Volk's Wrath

Kai Yan's Wrath

No Requires having owned the Chimeratech weapon of the same type and element to craft

The relative strength of the various top-end weapons from weakest to strongest are:

In High Dragon Trials

Weapon(s) Abbreviated Name(s)
Core 5 Icon Rarity 5.pngTier 3 with 0 unbinds 5t3, 5.3.0
Off-element Chimeratech Tier 2 CT2
Void 5 Icon Rarity 5.pngTier 3 w/ High Dragon Bane Void Bane, v5t3
Off-element High Dragon Tier 2 OR 6 Icon Rarity 6.png Off-ele HDT2 OR 6*
Chimeratech Tier 2 OR 6 Icon Rarity 6.pngwith 0 unbinds OR High Dragon Tier 1 CT2 OR 6* 0ub OR HDT1
High Dragon Tier 2 HDT
6 Icon Rarity 6.png 6*

Outside of High Dragon Trials

Weapon(s) Abbreviated Name(s)
Core 5 Icon Rarity 5.pngTier 3 with 0 unbinds 5t3, 5.3.0
Off-element Chimeratech Tier 2 CT2
High Dragon Tier 1 HDT1
Off-element High Dragon Tier 2 OR 6 Icon Rarity 6.png Off-ele HDT2 OR 6*
Chimeratech Tier 2 OR 6 Icon Rarity 6.pngwith 0 unbinds CT2 OR 6* 0ub
High Dragon Tier 2 HDT
6 Icon Rarity 6.png 6*

All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.

High Dragon Trial Opening Blast

Void Battles

While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to Void Battles Guide.

  1. (optional) Farm Catoblepas Anemos Strike for a tier 2 void weapon with (Flame) Spectral Shield Penetrator
  2. (optional) Farm Eolian Phantom Strike for a tier 2/3 void weapon with Chimera Bane
  3. Farm Ebon Chimera Strike and Volcanic Chimera Strike for Chimeratech weapons
  4. Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.

Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. (Water) Scorching Air Res weapons from Obsidian Golem Strike for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.

Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.

High Dragon Trials and Agito

Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).

For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.

Wind-Water-Flame Triangle

  1. Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon
  2. Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon
  3. Clear Expert High Brunhilda with the HDT1 water weapon
  4. Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon
  5. Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with Damascus Ingots or duplicates.
  6. (optional) Clear Expert Volk with the MUB HDT2 flame weapon
  7. Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk
  8. Clear Master High Mercury with a MUB HDT2 wind weapon

Light-Dark

  1. Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon
  2. Clear Expert High Jupiter with a HDT1 from eHZD
  3. Clear Master High Zodiark with a MUB HDT1 from eHJP
  4. Clear Master High Jupiter with a MUB HDT2 from mHZD

There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):

  1. Expert Kai Yan with 6 Icon Rarity 6.png0ub weapon from Standard first clear rewards to max unbind the 6 Icon Rarity 6.png
  2. Expert High Jupiter with Shadow 6 Icon Rarity 6.png0ub or better
  3. Master High Jupiter with MUB Shadow 6 Icon Rarity 6.png
  4. Expert/Master High Zodiark whenever you feel like it with appropriate Light HDT weapons since HDT2 Shadow weapons crafted from High Zodiark drops are inferior to MUB Shadow 6 Icon Rarity 6.png

This only works because Expert Kai Yan is easy. This path does not work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.

Current Meta Team Compositions

This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.

Quest Adventurer Notes
High Midgardsormr's Trial/Master
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Emma and H.Lowen must get their defense+hp buffs off before blast for printless.
High Mercury's Trial/Master
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One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolatiers so they can Stun High Mercury before opening blast.
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The old regular comp. There are many substitutes now including V!Melody and Lin You.
High Brunhilda's Trial/Master
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Chocolatiers and Odd Sparrow comp.
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Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.
High Jupiter's Trial/Master
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Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have 6 Icon Rarity 6.pngweapons
High Zodiark's Trial/Master
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Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.
Volk's Wrath/Expert
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Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.
Kai Yan's Wrath/Expert
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Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.
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The standard Patia + Odd Sparrows comp for eKY.