Mechanics
| Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
This page provides an overview about various mechanics and features in Dragalia Lost.
Player Level
- Main article: Player Level
The Player Level is the level associated with one's account. When completing any quest, experience points are awarded toward the player level. Increasing player level has many benefits, including higher stamina limit, higher friend limit, and improved facilities. The amount of experience gained per quest can be boosted by the skill Player EXP.
Resources
There are two types of resources: Stamina and Getherwings.
Stamina is used to play solo quests. The stamina spent on a quest will be refunded if the quest fails. The stamina bar increases with player level, and it refills at a rate of one point per six minutes up to its limit. However, gaining player levels, using restore items such as Quality Honey, and making purchases with Wyrmite
or Diamantium
can exceed that limit up to a maximum of 999 stamina.
Getherwings are used to join co-op quests. Like stamina, the getherwings spent on a quest will be refunded if the quest fails. Unlike the stamina bar, however, getherwings do not increase with player level, and they refill at a rate of one per hour up to 6 getherwings. Gaining player levels, using restore items such as Ethon Ashes, and making purchases with Wyrmite
or Diamantium
can exceed that limit up to a maximum of 50 getherwings. Note that getherwings are not consumed for the host of a party, only for the members that joined the party.
Currency
- Main article: Currency
There are several types of in-game currency which used for a number of things, such as Summoning, Crafting, and other uses.
Wyrmite
is the earn-able currency. Can be received through various in-game means, including login bonuses, event rewards, endeavor completion rewards, and clearing stories and stages in the main campaign.
Diamantium
is the premium currency in Dragalia Lost. It is obtained only through real money purchases. It can be used to purchase special items and other pieces of equipment.
Mana
is used to unlock nodes on a Mana Circle, which is where characters can unlock stat boosts, new abilities, and other useful perks. Mana can be obtained from various in-game rewards. Mana can also be obtained daily when other players select a player's helper to go on quests. The one who owns the helper will then get Mana the following day.
Rupies
are used for several things, including facility construction and leveling, weapon crafting and enhancement, dragon gifts, and daily items in the Upgrade Essentials segment of the Shop. Rupies can be obtained from quests, endeavors, daily item summons, Rupie Mines, and other in-game events.
Eldwater
is mainly used to promote lower rarity characters to higher rarity, and it is also part of the material cost for other things such as nodes in the Mana Circle.
Summoning
- Main article: Summoning
Summoning is one of the key mechanics of Dragalia Lost. To obtain new Adventurers and Dragons, players are required to summon through the Summoning menu using
Wyrmite,
Diamantium, or
s. Prior to Version Update 1.7.1, Wyrmprints were also obtained through summoning. Wyrmprints are now purchased in the Shop with
Eldwater.
Inside most summon showcases, there are 3 different options to choose from to start a summon: Daily Deal, Single Summon, and Tenfold Summon.
The currency required to summon is as follows:
Costs prior to Version Update 1.7.1:
Endeavors
- See also: Endeavors
Endeavors are tasks players can complete to receive various rewards. There are four kinds of endeavors:
- Daily: Endeavors which reset daily (12:00 AM PDT)
- Limited: Endeavors which are available for a limited amount of time
- Normal: Endeavors that are available to all players and can be completed at any time
- Special: Endeavors purchased from the Shop (eg. Extra Story Endeavors)*
*If a player has already completed the special endeavor before purchasing, the endeavor will auto-complete upon purchase.
Adventurers
- Main article: Adventurers
Adventurers are characters that a player can use on their team. A team can have a max of four adventurers.
Adventurers are attributed a weapon type determining their battle style and element, as well as various skills and abilities. Players can equip adventurers with weapons, dragons, and wyrmprints to boost their stats and potentially gain extra abilities.
Adventurers gain experience through completing quests or from crystal items such as Silver Crystals, and they will level up upon gaining sufficient experience. Their max level is determined only by their rarity, which means they cannot be unbound. Since the player only needs one of any given adventurer, any duplicates of an adventurer are automatically converted to Eldwater
.
Stats
- Main article: Stats
There are various stats used by adventurers which can be granted and increased by equipped weapons, dragons, wyrmprints, skills, and abilities. A large proportion of these stats cannot be seen on the Adventurer's stat breakdowns in the game, but nonetheless will increase their damage and durability. Many stats will have an effect on an adventurer's skills, and their skills granted while shapeshifted.
Basic stats which can be found on all Adventurer's and equipped items are HP and Strength. HP directly increases a character Health Pool, and Strength affects damage done by basic attacks and abilities.
Weapons
- Main article: Weapons
Weapons are wielded by adventurers to boost their stats and potentially provide extra skills in combat. Each adventurer comes with a 1
weapon that provides no bonuses or skills. During quests, various 2
weapons can be obtained from opening chests and defeating fiends.
Crafting
To obtain more powerful weapons, the player must craft them, which requires the Smithy to be unlocked. Each weapon is linked to a weapon tree via class and rarity (i.e. 4
Sword tree), where the weapons further in the tree can be unlocked by enhancing fully unbound and fully leveled weapons that precede them in the tree. Each new tier of the weapon trees is unlocked when the Smithy level is raised.
The last weapons in the tree have an element tied to them. If these weapons are equipped to an adventurer of the same element, the weapon will get an extra 50% added onto its HP and Strength.
Dismantling
The player can pay Rupees
to revert a crafted weapon back into its base weapons and materials. The dismantle cost is based on the Star Level and Weapon Tier of the weapon in question. All weapons created from this process will be at Level 1 fully unbound. The only losses incurred from this process are Weapon Experience and Rupees; all crafting materials used to create the weapon are returned.
| Dismantle Cost | |||
|---|---|---|---|
| Tier 1 | 1,000 | 8,000 | 125,000 |
| Tier 2 | 5,000 | 40,000 | 625,000 |
| Tier 3 | 30,000 | 240,000 | 3,750,000 |
Dragons
Wyrmprints
Teams
Quests
- See also: Quests
The campaigns and stories of the game for the main story, events, and more. Tackle these to progress and earn rewards and experience points.
During a quest, you can control the adventurers on the team you take to defeat the enemies on the quest map.
Each quest also has several special conditions to achieve in order to clear the quest. If a player fails to achieve the special condition, then the quest will fail.
These victory / defeat conditions as well as quest information and acquired items can be viewed from the Menu window during the quest.
Might
Every Adventurer, Dragon, Wyrmprint, and Weapon has a Might number, and the sum of these make up the Party Might. Some quests might have a minimum Might requirement to participate while other quests have a suggested amount of Might to participate in.
Helpers
Helpers are adventurers that players set. At the beginning of a quest, a player may select one of these helpers to use during the quest. The adventurer's skill can then be used at any time during the quest at the bottom-right of the quest screen.
This skill can be used once if a player is not friends with the helper selected and three times if a player is friends.
Players can also set their own helpers, and if other players use that helper, players will be rewarded with Mana daily.
Failing a Quest
If a player's entire party's HP reaches 0 or if a player fails to complete the quest conditions (eg. Complete within a certain time limit), then a player will fail the quest. A player will not receive the items earned during the quest run, but the quest stamina / getherwing cost will be refunded.
Wyrmite, Diamantium, or other items may be used to continue the quest. Upon usage of one of the aforementioned items, the player's party will have its HP fully restored and all gauges (Skill gauge, Dragon gauge, support-skill counter) will all be reset.
The maximum limit to continue in quests is 3 times per quest.
Giving Up a Quest
A quest can be abandoned by selecting the "Give Up" button from the menu window. All acquired items and experience for the duration of the quest will be lost, but the stamina / getherwings used to start the quest will be refunded.
Skip Vouchers
For quests that a player has fulfilled three endeavors for, skip vouchers are items a player can then use to automatically complete a quest. Not all quests can have a skip voucher used on them.
Battles
Force Strikes
Upon unlocking the force strike node in an adventurer's Mana Circle you obtain a secondary attack performed by holding down on the screen and then releasing. The type of force strike depends on the weapon type, and not on the Adventurer. Directional force strikes can be aimed by moving your finger to the OPPOSITE side of your character from where you wish to attack. Force Strikes are a very important mechanic in harder boss runs, such as Expert and EX Raid Bosses.
Force Strikes do bonus damage to the Overdrive Gauge Bars of bosses, thus allowing you to Break them faster than by using skills or regular attacks.
| Level | Damage Multiplier | Type | Number of Hits | SP Gain | Effect | |
|---|---|---|---|---|---|---|
| Sword | 1 | 104% | Directional | 1 | 345 on first enemy hit | Deals 8x Damage to OD Bar |
| 2 | 115% | |||||
| Blade | 1 | 83% | Directional | 2 | 200 on first enemy hit | Deals 6x Damage to OD Bar |
| 2 | 92% | |||||
| Dagger | 1 | 43.2% | 4 | 288 on first enemy hit | Deals 8.4x Damage to OD Bar | |
| 2 | 47% | |||||
| Axe | 1 | 173% | Area of Effect | 1 | 300 on first enemy hit | Deals 3.08x Damage to OD Bar
Draws enemies closer until released (can be charged indefinitely) |
| 2 | 192% | |||||
| Lance | 1 | 38% | 3 | 400 on first enemy hit | Deals 6.2x Damage to OD Bar | |
| 2 | 42% | |||||
| Bow | 1 | 28% | 8 | 460 on first enemy hit | Deals 3x Damage to OD Bar | |
| 2 | 31% | |||||
| Wand | 1 | 81% | 2 | 400 on first enemy hit | Deals 4x Damage to OD Bar | |
| 2 | 90% | |||||
| Staff | 1 | 55% | Directional | 4 | 580 on first enemy hit | Deals 10x Damage to OD Bar |
| 2 | 61% |
Afflictions
Statuses
Co-op
- See also: Co-op
Co-op mode allows players to create rooms and invite three other players to start a quest and play alongside them.
Events
The Halidom
- Main article: Halidom
The Halidom is a castle in the Mistholt once protected by Cleo that now serves as Euden's home base. Various facilities can be built here on the Castle Grounds, and the player can move facilities about the grounds freely. Various materials and a certain facility level are necessary to increase the Halidom's level. This will expand the area of the Castle Grounds, allowing more room for facilities to be placed, and it is also a requirement for raising the level of the Smithy.
The Dragon's Roost
- Main article: Dragon's Roost
The Dragon's Roost is a floating island near the Halidom where the player can interact with their Dragons. Gifts can be purchased here once per day each and given to dragons to level up their bond. Increasing the bond with a dragon lengthens the duration of shapeshifting during quests. Certain gifts will give an increased amount of bond experience when given to certain dragons. When a gift is given to a dragon, it will return a material and/or mana as a thank-you. Dragon Stories will unlock when bond levels 5 and 15 are reached.
Stories
There are three types of stories:
- Adventurer Stories - Stories of adventurers who have joined the player. There are nodes in the Mana Circle which can unlock additional stories
- Dragon Stories - Stories of dragons a player has entered pacts with. Additional stories can be unlocked by raising bonds with the dragon as well
- Castle Stories - Special stories unlocked using Looking Glasses
The Shop
- See also: Shop