Dragalia Lost Wiki:To-do list

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Revision as of 20:38, 5 April 2020 by >Boblers (→‎Medium Priority: noting progress on Endeavors project)
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High Priority

  • Tutorial pages for wiki contributors.; start with Contributor's Guide. Add a section that describes in which categories each image usually found in a datamine belongs to, with examples.
  • Ensure enemy data from 2019-09-19 (High Zodiark) onward has been uploaded. Enemy Data should be seperated by date and enemy family for incorporated into Version Changelog.
  • Write EventType summary pages for Story Event and Defensive Battle and describe the mechanics of the event. A changelog section should be kept to keep track of changes over the various iterations and a cargo query to display the events of that type we've had. See Raid Event and Facility Event for examples. Canim44 (talk) 00:00, 30 November 2019 (UTC)
  • Update Template:Event to display up to 6 exclusive Wyrmprints and 8 exclusive Weapons, due to Mega Man event. Template:Event has been updated.
    • Update all cargoqueries utilizing ExclusiveWyrmprint and ExclusiveWeapon to properly handle the list. Canim44 (talk) 00:00, 30 November 2019 (UTC)
    • Modify Module:ListParser with preferred tooltip display. Canim44 (talk) 00:00, 30 November 2019 (UTC)
  • Update damage/heal over time descriptions that still say X.99 seconds to X.9 seconds instead - this was changed in a past update. See Blessings of Destiny for an example. Applied to the Skill and Abilty categories
  • Make MediaWiki:Common.css readable and in a coherent format. Related elements should be labelled and placed in close proximity.
    • Extension:CSS is being deprecated. Current use has been removed and future use should be avoided. Canim44 (talk) 00:54, 24 February 2020 (UTC)
  • Update Template:QuestDisplay with revival bonus(es). Done: New field is SurvivalBonus
    • Add revival bonus(es) to applicable quests: High Dragon Trials, Void Dragons, Void Chimeras, Agito Uprising, etc. Canim44 (talk) 18:12, 26 February 2020 (UTC)
    • Specify # revives required for each bonus. (If possible: Add min/max drops)
  • Create a page explaining the Dragondrive mechanic.
    • Similarly, consider making pages for Attack & Burst Gauges (Granzal), Skill Chain (Galex), Ammo (Mega Man), SP Regen? (Delphi, Gala Prince, Gelly, etc)

Medium Priority

  • Update Elemental Ruins, Dragon Trials, and Imperial Onslaught drops:
    • remove 2* wyrmprints and weapons
    • add 3* core weapon drops (tier 1 in Beginner, tier 2 in Standard, tier 3 in Expert & Master)
  • Add colons to EnemyData for enemies associated with "Advanced: Rathalos's Trial" and "Advanced: Dreadking Rathalos's Trial" (the enemy grabber on those pages is not grabbing the enemies)
  • Add missing campaign quest data:
    • Chapter 5: Very Hard
      • first clear rewards:
        Error: Table Materials not found.
        x2,
        Error: Table Materials not found.
        x2,
        Error: Table Materials not found.
        x5,
        Error: Table Materials not found.
        x10
    • Chapter 10: Very Hard
      • first clear rewards:
        Error: Table Materials not found.
        x2,
        Error: Table Materials not found.
        x2,
        Error: Table Materials not found.
        x5,
        Error: Table Materials not found.
        x10
    • Chapter 11: Normal (quest and story)
      • first clear rewards: Icon Resource Rupies.png Rupies x10,000,
        Error: Table Materials not found.
        x5,
        Error: Table Materials not found.
        x100,
        Error: Table Materials not found.
        x50
      • first clear rewards for Light Cube: Icon Resource Rupies.png Rupies x10,000,
        Error: Table Materials not found.
        x5,
        Error: Table Materials not found.
        x100,
        Error: Table Materials not found.
        x50
    • Chapter 11: Hard
      • first clear rewards: Icon Resource Rupies.png Rupies x20,000,
        Error: Table Materials not found.
        x3,
        Error: Table Materials not found.
        x50,
        Error: Table Materials not found.
        x10
      • first clear rewards for Light Cube: Icon Resource Rupies.png Rupies x20,000,
        Error: Table Materials not found.
        x3,
        Error: Table Materials not found.
        x50,
        Error: Table Materials not found.
        x10
    • Chapter 11: Very Hard
      • first clear rewards:
        Error: Table Materials not found.
        x2,
        Error: Table Materials not found.
        x2,
        Error: Table Materials not found.
        x5,
        Error: Table Materials not found.
        x10
      • first clear rewards for Light Cube:
        Error: Table Materials not found.
        x2,
        Error: Table Materials not found.
        x2,
        Error: Table Materials not found.
        x5,
        Error: Table Materials not found.
        x10
  • Manually evaluate Full-screen art files, and make them presentable for story pages: (https://www.dropbox.com/sh/8gjg55b107ek7cb/AADgDcFmA9OgCtuP9QyiWyE-a/Full-Screen_Art)
    • multi-piece art should be reconstructed to match its in-game appearance
    • art of small items in a box (gold apples, chocolate cake) should be cropped to that box.
    • art with large black portions, or visual oddities such as missing legs, should be cropped. The assumed intended visible portion is likely the top centered 865 × 760 portion of the images.
    • conversely, art that has no oddities should not be cropped (small & large Chronos scenes)
    • art that is long and scrolls (Monster Hunter feast scene) should be one large image.
  • Rework Endeavors page as discussed in the Discord: --Boblers7 (talk) 06:58, 23 December 2019 (UTC)
    • store Endeavor Sets in the EndeavorSets Cargo Table (containing set names) and the EndeavorSetsRow Cargo Table (containing the endeavor rows). Data is stored by using the Template:EndeavorSet and Template:EndeavorSetRow templates on the data page Dragalia Lost Wiki/Endeavor Sets. This is similar to the approach for Secondary Events on Dragalia Lost Wiki/Secondary Events. Done.
    • query Endeavor Sets from these tables, and use the Template:EndeavorSetsDisplay template to visually display the Endeavor Sets. Done.
    • rework EndeavorSetDisplay to parse items according to a RewardType field that says what type of item it is (wyrmprint, weapon, material, sticker, etc). Quick-Item Templates (QIT) will not work for wyrmprints/weapons/stickers/epithets, and Override leads to a QINU error in the cargo table, so we need to use this approach. Done.
      • mostly done, but we need to test this on stickers. Sticker handling complete. -- Boblers7 (talk) 01:37, 6 April 2020 (UTC)
    • Changes have been implemented into the main Endeavors page. Next we need to implement this into Event pages so we can capture the Event Endeavors for display. -- Boblers7 (talk) 07:58, 27 December 2019 (UTC)
      • Event variation example is on Scars of the Syndicate/March 2020. Next, we should retroactively apply this format to all old events. -- Boblers7 (talk) 01:37, 6 April 2020 (UTC)
      • Decide what to do for Compendium events, which have no end date and thus would not display in the Endeavors archive. Should they be bunched up with Normal Endeavors, wince that's the tab they appear in in-game?
  • UI/UX Updates
  • Update Template:NPCPageHeader to use a #widget. Currently buttons are not optimally styled.
  • Add |Enemy= field and related query to Template:CampaignQuestHeader.
  • Add missing text and voice lines to Category:Adventurer Stories pages.
    • Create a category to flag Stories pages with missing text lines or missing voice lines.
    • Category:To-Do Adventurer Stories automatically flags Stories pages with any missing story titles or content.
    • add 1st Anniversary and Halloween special lines. These seem to be the same across variants of the same character (e.g. all versions of Cleo will say the same line).
    • add lines for using a weapon skill (unknown if line differs between attack or supportive skills)
  • Add missing text and voice lines to Category:Dragon Stories pages.
    • Include battle lines where applicable (Maritimus, Gilgamesh, humanoid dragons, etc)
  • High Dragon Trial Detailed Information (Thresholds, calculations, strategy, etc.)
  • Upload missing Login Bonus banners, and apply them to appropriate sections in the Login Bonus archive.
  • For skills, abilities, weapons, and dragons that list patch changes in their |Notes= section, link to the appropriate Version Changelog page for that patch.
  • Update Template:EndeavorRow to correctly display Weapon, Wyrmprint, and Sticker rewards. Workarounds for Weapons/Wyrmprints exist currently, but end up displaying extraneous brackets.
    • Similarly, update Template:Icon to display Stickers, so it can be used in Treasure Trade tables
    • How to fix the extraneous brackets: need to add the reward with the parameter Override=. A more elegant solution is to add a Type parameter to the template which calls the icon template with that parameter instead (weapon, wyrmprint ecc).
      • We have need of that more-elegant solution now. The EndeavorSet cargo table project isn't storing weapons and wyrmprints properly due to our manually calling the Icon template.
  • Update Template:Wyrmprint info card to have dynamic sizing.
  • Create Weapon Progression Guide, at least for crafting requirements.

Low Priority