Stats

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Revision as of 03:54, 11 October 2018 by >Seraii (→‎Offensive Stats)
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There are various stats that affect an Adventurer's survivability and power. The two basic stats, HP and Strength, will show up directly on your adventurer's stat breakdown, and will increase or decrease with your equipped items, and Halidom facilities. Complex stats will still directly affect your Adventurer's durability and damage, but will not be visible anywhere in game.

Basic Stats

Stat Description Used by Gained From
HP Health pool Adventurers Dragons, Weapons, Wyrmprints, Halidom, Abilities, Mana Circles.
Strength Used to calculate damage from basic attacks and skills Adventurers Dragons, Weapons, Wyrmprints, Halidom, Abilities, Mana Circles.
Experience Used to increase level Adventurers, Dragons, Weapons, Wyrmprints Crystals (Adventurers), Dragonfruit (Dragons), Whetstones (Weapons), Water (Wyrmprints)
Level Determines HP and Strength gain Adventurers, Dragons, Weapons, Wyrmprints Experience
Might A measure of progression used to unlock maps. Does not affect damage Adventurers, Dragons, Weapons, Wyrmprints Levels, Skills, Abilities, Co-abilities

Offensive Stats

Stat Description Used by Gained From
Critical Rate The chance of a hit of an attack or skill to deal critical damage Adventurers Abilities, Co-abilities, Skills.
Critical Damage How much extra damage a critical hit of an attack or skill will deal. Adventurers Abilities, Co-abilities, Skills.
Skill Damage The damage of skills used by an adventurer. Adventurers Abilities, Co-abilities, Skills
Force Strike Damage The damage of force strikes used by adventurers. Adventurers Abilities, Co-abilities, Skills
Punisher Damage How much extra damage will be dealt to enemies while they are in specific states. Adventurers, Dragons Abilities, Co-abilities, Skills
Bane Damage Determines how much extra damage will be dealt to a specific tribe of enemy. Adventurers, Dragons Abilities, Co-abilities, Skills

Defensive Stats

  • Defense - Determines how much damage an adventurer will take from an attack. Can be temporarily increased by skills and abilities
  • Elemental Resistance - Reduces damage taken by attacks of a specific elemental type.
  • Status Resistance - Reduces the chance for an adventurer to be afflicted by a status ailment. 100% Status resistance does not grant an adventurer or enemy immunity to that status, as some attacks have higher than a 100% chance to grant a status effect.

Utility Stats

  • Recovery Potency - Determines the strength of healing skills, abilities, and regeneration effects.
  • Skill Gauge - The skill gauge is the onscreen representation of the cost for an adventurer to use their skills. Once the gauge is full, the skill's icon will light up and be available for use.
  • Skill Haste - Determines the rate at which an adventurer gains SP from attacks to charge their skill gauges.
  • Skill Prep - Gives a flat percentage of an adventurer's skill gauges at the start of a map.
  • Dragon Gauge - The dragon gauge is the onscreen representation of the cost for an adventurer to shapeshift. Once the gauge is full, the dragon icon will light up and the adventurer will be able to Shapeshift. The Dragon gauge can overcharged to save two charges.
  • Dragon Haste - Determines the rate at which an adventurer's dragon gauge fills.
  • Shapeshift Prep - Gives a flat percentage of an adventurer's dragon gauge at the start of a map.
  • Dragon Time - The time in which an adventurer will remain in their shapeshifted form. Dragon time gets reduced by taking damage while in shapeshifted form.
  • Buff Time - The duration of buffs affecting an adventurer. Can be increased by abilities.