Stats

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Revision as of 03:46, 11 October 2018 by >Seraii (→‎Basic Stats)
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There are various stats that affect an Adventurer's survivability and power. The two basic stats, HP and Strength, will show up directly on your adventurer's stat breakdown, and will increase or decrease with your equipped items, and Halidom facilities. Complex stats will still directly affect your Adventurer's durability and damage, but will not be visible anywhere in game.

Basic Stats

  • HP - An adventurer's health pool. Gained from Mana Circles, Dragons, Weapons, Wyrmprints, Halidom, and Abilities. Can also be temporarily increased by skills.
  • Strength - Directly used to calculate damage from basic attacks and skills. Gained from Mana Circles, Dragons, Weapons, Wyrmprints, Halidom, and abilities. Can also be temporarily increased by skills.
  • Experience - Used to increase the level of Adventurers, Dragons, Weapons, and Wyrmprints. Gained from items and completing maps. Experience gain can be increased by abilities.
  • Level - Level directly determines Health and Strength on Adventurers, Dragons, Weapons, and Wyrmprints.
  • Might - Might is used as a measure of progression on Adventurers, Dragons, Weapons, and Wyrmprints. Does not affect damage in any way, but is used to unlock Maps.
Stat Description Used by Gained From
HP Health pool Adventurers Dragons, Weapons, Wyrmprints, Halidom, Abilities, Mana Circles.
Strength Used to calculate damage from basic attacks and skills Adventurers Dragons, Weapons, Wyrmprints, Halidom, Abilities, Mana Circles.
Experience Used to increase level Adventurers, Dragons, Weapons, Wyrmprints Crystals (Adventurers), Dragonfruit (Dragons), Whetstones (Weapons), Water (Wyrmprints)
Level Determines HP and Strength gain Adventurers, Dragons, Weapons, Wyrmprints Experience
Might A measure of progression used to unlock maps. Does not affect damage Adventurers, Dragons, Weapons, Wyrmprints Levels, Skills, Abilities, Co-Abilities

Offensive Stats

  • Critical Rate - Determines the chance of an attack or skill hit to deal critical damage
  • Critical Damage - Determines how much extra damage a critical hit of an attack or skill will do.
  • Skill Damage - Determines the damage of skills used by an adventurer. Skill damage can be increased by skills and abilities, but some damage increases can be conditional on the state of an adventurer or enemy.
  • Force Strike Damage - Determines the damage of force strikes used by adventurers. Force Strike damage can be increased by skills and abilities, but some increases can be conditional on the state of an adventurer or enemy.
  • Punisher Damage - Determines how much extra damage will be dealt to enemies while they are in specific states. Ex: Break Punisher requires the enemy to be in the break state to deal extra damage.
  • Bane Damage - Determines how much extra damage will be dealt to a specific type of enemy. Ex: Thaumian Bane requires the enemy to be a Thaumian-type monster to deal extra damage.

Defensive Stats

  • Defense - Determines how much damage an adventurer will take from an attack. Can be temporarily increased by skills and abilities
  • Elemental Resistance - Reduces damage taken by attacks of a specific elemental type.
  • Status Resistance - Reduces the chance for an adventurer to be afflicted by a status ailment. 100% Status resistance does not grant an adventurer or enemy immunity to that status, as some attacks have higher than a 100% chance to grant a status effect.

Utility Stats

  • Recovery Potency - Determines the strength of healing skills, abilities, and regeneration effects.
  • Skill Gauge - The skill gauge is the onscreen representation of the cost for an adventurer to use their skills. Once the gauge is full, the skill's icon will light up and be available for use.
  • Skill Haste - Determines the rate at which an adventurer gains SP from attacks to charge their skill gauges.
  • Skill Prep - Gives a flat percentage of an adventurer's skill gauges at the start of a map.
  • Dragon Gauge - The dragon gauge is the onscreen representation of the cost for an adventurer to shapeshift. Once the gauge is full, the dragon icon will light up and the adventurer will be able to Shapeshift. The Dragon gauge can overcharged to save two charges.
  • Dragon Haste - Determines the rate at which an adventurer's dragon gauge fills.
  • Shapeshift Prep - Gives a flat percentage of an adventurer's dragon gauge at the start of a map.
  • Dragon Time - The time in which an adventurer will remain in their shapeshifted form. Dragon time gets reduced by taking damage while in shapeshifted form.
  • Buff Time - The duration of buffs affecting an adventurer. Can be increased by abilities.