User:Boblers/Sandbox3
Inventory Management Guide
| Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.
Inventory Basics
Inventory space for wyrmprints, weapons, and dragons is a limited resource. More space can be purchased with
Wyrmite or
Diamantium, but that is generally considered a poor use of those currencies. Additionally, some inventory space upgrades are available for free from the red overworld chests in the Main Campaign. With careful inventory management, a player can make do with just these free storage upgrades.
| Story Chapter | Wyrmprint space | Weapon space | Dragon space |
|---|---|---|---|
| Chapter 2 |
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| |
| Chapter 6 |
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| Chapter 7 |
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| Chapter 8 |
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| Chapter 9 |
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| Chapter 11 |
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| Chapter 12 |
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Using this Guide
Wyrmprints
- Facility Event material prints:
| Facility Event material prints | ||
|---|---|---|
| Wyrmprint | Outclassed by | Notes |
| Secondary Print Archetypes | |
|---|---|
| Wyrmprints | Notes |
| Misc limited prints | |
Affliction protection
| |
Skill Prep
| |
| Directly-Outclassed prints | |
| "Last" abilities | |
| Overly-defensive prints | |
| Prints lacking good users | |
- Misc case-by-case prints
Weapons
- Core Weapons
- Void Weapons
- Useful abilities
- Not-so-useful abilities
- Miscellaneous voids
- Chimera Weapons
- High Dragon, and Agito Weapons
Dragons
The general rule for dragons is to keep 1 of each species for building bonds in the Dragon Roost. This can give valuable rewards such as
Wyrmite at bond lv5 and lv15 (from reading stories), and a
at bond lv30. Unbinding a dragon, whether with dupes or
s, is not advised unless they can be max-unbound at that moment. This is because the dragon's ability upgrades only at max-unbinds. Going for just 1, 2, or even 3 unbinds will only give a handful of stats, which is not very helpful for the cost.
Any unwanted dragons may be sold for
Eldwater through the "Part Ways" option in the Teams -> Collections -> Dragons menu. Whether to keep a dragon or not can vary based on where it came from and what it can offer.
Dragon Reviews
- HP or HP + Strength: speaking generally, these are the least-useful dragons. The only units that actually want HP are healers, so only one copy each of these sorts of dragons should be kept.
- 3
summoned dragons: These are utterly useless in combat, so any duplicates can be safely sold. If the bond level for a species has already been maxed at 30, then the last copy of that dragon can be sold as well, as they no longer serve a purpose. - Free 4
story dragons: These are okay as slot-fillers if one doesn't have anything else to work with, but they are quickly replaced by 4
summoned dragons. These dragons are limited to 20 copies of each per game, so it it is not advised to sell them. - Free 5
dragons from raids: these are very weak stat-wise. Even at max-unbinds, they are weaker than a 0-unbind 4
dragon from summoning. Since raid events tend to give 5 copies of these dragons, the best thing to do is use the dupes to max-unbind just a single copy. Keeping the copies separate is not advised, unless one is severely lacking in 4
dragons to use. Since these dragons are limited, it is not advised to sell them. - Fafnirs from Void Battles: These dragons have potentially-useful passive effects, most notably Gold Fafnir's Rupie bonus. For maximum benefit, these should be kept as separate copies so that the entire team can equip 4 fafnirs at a time. These are limited though, so do not sell them.
- 4
summoned dragons: the Strength ones should be kept, with the eventual goal of getting 4 max-unbound copies for use on AI in the Mercurial Gauntlet. - 5
summoned dragons:
- Strength: These dragons should be kept separate as 40% strength slot-fillers at 0-unbinds, since that's more than the 30% strength that a 0-unbind 4
would offer. Once 4 max-unbound 4
strength dragons (45% strength each) are obtained, the 5* should be swapped out until they are max-unbound. - Skill Damage + Strength: Error: Table Dragons not found.Error: Table Dragons not found.Error: Table Dragons not found.Error: Table Dragons not found.
- Critical Damage + Strength: Error: Table Dragons not found.Error: Table Dragons not found.
- Critical Rate: Error: Table Dragons not found.
- Skill Haste + HP: Error: Table Dragons not found.Error: Table Dragons not found.
- These are useful on buffers and healers, but since a team is unlikely to have more than 1 of these types of units, only 1 copy of these dragons should be kept.
- Affliction Punishers: Error: Table Dragons not found.Error: Table Dragons not found.Error: Table Dragons not found.Error: Table Dragons not found.
- Element Resistance + Strength: Error: Table Dragons not found.Error: Table Dragons not found.
- These offer less strength than other options, so they don't have much of a place in the meta. Just keep one of each.
- Primed Strength + Strength: Error: Table Dragons not found.,Error: Table Dragons not found.,Error: Table Dragons not found.
- These dragons offer Primed Strength, which gives the player-controlled unit a buff of 15% str whenever their Skill 1 is ready. They only offer 45% passive strength to their user however, so they are only worth using on AI, while the player-controlled unit would use a stronger dragon. They are essentially useless in Co-op. Keep the copies separate for AI usage.
- Unique: Psiren, Nyarlathotep, Chthonius, Takemikazuchi,
- Strength: These dragons should be kept separate as 40% strength slot-fillers at 0-unbinds, since that's more than the 30% strength that a 0-unbind 4