Dragalia Lost Wiki:To-do list

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Revision as of 00:32, 25 February 2020 by >Boblers (→‎Medium Priority: +missing campaign quest pages, +evaluating full art images,)
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High Priority

  • Tutorial pages for wiki contributors.; start with Contributor's Guide. Add a section that describes in which categories each image usually found in a datamine belongs to, with examples.
  • Ensure enemy data from 2019-09-19 (High Zodiark) onward has been uploaded. Enemy Data should be seperated by date and enemy family for incorporated into Version Changelog.
  • Write EventType summary pages for Story Event and Defensive Battle and describe the mechanics of the event. A changelog section should be kept to keep track of changes over the various iterations and a cargo query to display the events of that type we've had. See Raid Event and Facility Event for examples. Canim44 (talk) 00:00, 30 November 2019 (UTC)
  • Update Template:Event to display up to 6 exclusive Wyrmprints and 8 exclusive Weapons, due to Mega Man event. Template:Event has been updated.
    • Update all cargoqueries utilizing ExclusiveWyrmprint and ExclusiveWeapon to properly handle the list. Canim44 (talk) 00:00, 30 November 2019 (UTC)
    • Modify Module:ListParser with preferred tooltip display. Canim44 (talk) 00:00, 30 November 2019 (UTC)
  • Update damage/heal over time descriptions that still say X.99 seconds to X.9 seconds instead - this was changed in a past update. See Blessings of Destiny for an example. Applied to the Skill and Abilty categories
  • Make MediaWiki:Common.css readable and in a coherent format. Related elements should be labelled and placed in close proximity.
    • Extension:CSS is being deprecated. Current use has been removed and future has been avoided. Canim44 (talk) 00:54, 24 February 2020 (UTC)
  • Update Template:QuestDisplay with revival bonus(es).
    • Add revival bonus(es) to applicable quests: High Dragon Trials, Void Dragons, Void Chimeras, Agito Uprising, etc.

Medium Priority

  • Add missing campaign quest data:
    • Chapter 5: Very Hard
    • Chapter 10: Very Hard
    • Chapter 11: Normal (quest and story)
    • Chapter 11: Hard
    • Chapter 11: Very Hard
  • Manually evaluate Full-screen art files, and make them presentable for story pages: (https://dragalialost.gamepedia.com/File:Mainstory_010005_base_portrait.png)
    • multi-piece art should be reconstructed to match its in-game appearance
    • art of small items in a box (gold apples, chocolate cake) should be cropped to that box.
    • art with large black portions, or visual oddities such as missing legs, should be cropped. The assumed intended visible portion is likely the top centered 865 × 760 portion of the images.
    • conversely, art that has no oddities should not be cropped (small & large Chronos scenes)
    • art that is long and scrolls (Monster Hunter feast scene) should be one large image.
  • Rework Endeavors page as discussed in the Discord: --Boblers7 (talk) 06:58, 23 December 2019 (UTC)
    • store Endeavor Sets in the EndeavorSets Cargo Table (containing set names) and the EndeavorSetsRow Cargo Table (containing the endeavor rows). Data is stored by using the Template:EndeavorSet and Template:EndeavorSetRow templates on the data page Dragalia Lost Wiki/Endeavor Sets. This is similar to the approach for Secondary Events on Dragalia Lost Wiki/Secondary Events.
    • query Endeavor Sets from these tables, and use the Template:EndeavorSetsDisplay template to visually display the Endeavor Sets.
    • rework EndeavorSetDisplay to parse items according to a RewardType field that says what type of item it is (wyrmprint, weapon, material, sticker, etc). Quick-Item Templates (QIT) will not work for wyrmprints/weapons/stickers/epithets, and Override leads to a QINU error in the cargo table, so we need to use this approach.
      • mostly done, but we need to test this on stickers.
    • Changes have been implemented into the main Endeavors page. Next we need to implement this into Event pages so we can capture the Event Endeavors for display. -- Boblers7 (talk) 07:58, 27 December 2019 (UTC)
  • UI/UX Updates
  • Update Template:NPCPageHeader to use a #widget. Currently buttons are not optimally styled.
  • Add |Enemy= field and related query to Template:CampaignQuestHeader.
  • Add missing text and voice lines to Category:Adventurer Stories pages.
    • Create a category to flag Stories pages with missing text lines or missing voice lines.
    • Category:To-Do Adventurer Stories automatically flags Stories pages with any missing story titles or content.
    • add 1st Anniversary and Halloween special lines. These seem to be the same across variants of the same character (e.g. all versions of Cleo will say the same line).
    • add lines for using a weapon skill (unknown if line differs between attack or supportive skills)
  • Add missing text and voice lines to Category:Dragon Stories pages.
    • Include battle lines where applicable (Maritimus, Gilgamesh, humanoid dragons, etc)
  • High Dragon Trial Detailed Information (Thresholds, calculations, strategy, etc.)
  • Upload missing Login Bonus banners, and apply them to appropriate sections in the Login Bonus archive.
  • For skills, abilities, weapons, and dragons that list patch changes in their |Notes= section, link to the appropriate Version Changelog page for that patch.
  • Update Template:EndeavorRow to correctly display Weapon, Wyrmprint, and Sticker rewards. Workarounds for Weapons/Wyrmprints exist currently, but end up displaying extraneous brackets.
    • Similarly, update Template:Icon to display Stickers, so it can be used in Treasure Trade tables
    • How to fix the extraneous brackets: need to add the reward with the parameter Override=. A more elegant solution is to add a Type parameter to the template which calls the icon template with that parameter instead (weapon, wyrmprint ecc).
      • We have need of that more-elegant solution now. The EndeavorSet cargo table project isn't storing weapons and wyrmprints properly due to our manually calling the Icon template.
  • Update Template:Wyrmprint info card to have dynamic sizing.
  • Create Weapon Progression Guide, at least for crafting requirements.

Low Priority