Beginner's Guide
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The following is a beginner's guide to getting started with [[{{#sub:{{#replace:Dragalia Lost Wiki| Wiki}}|-{{#len:{{#replace:Dragalia Lost Wiki| Wiki}}}}-1}}]].
Introduction
The Menus
Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus will be explained briefly. For more details, refer to the Basics page.
Home
First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus.
- Join Co-op will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.
- Events will take you to the screen where you can select the daily farm quests and events.
- The Quests button will take you to your current story chapter. Alternatively, you can hold the Home button to immediately access this screen.
- The Notices menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers.
- Tapping the list icon opens the Endeavors menu. Here you can collect rewards for completed endeavors.
- Lastly, the Shop is opened by tapping the wooden sign. Here you can exchange in-game currency and paid currency for items, as well as buying paid currency.
Upgrade
This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.
- The Adventurers button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.
- Mana Circles is another upgrade for adventurers. Here, you'll be able to unlock Mana Circle nodes for adventurers which will boost their performance.
- Weapons will open up the page where you can level up or unbind your weapons.
- Crafting will access the Smithy menu. Here, you can craft or enhance weapons in exchange for crafting materials and rupees.
- Wyrmprints allows you to level up or upgrade your Wyrmprints.
- Lastly, Dragons will open the page where you can level up and unbind Dragons.
Teams
On this page, you can assemble your party. You can have up to 6 different parties. Important to note, is that an adventurer, wyrmprint, weapon or dragon cannot be used twice in 1 party, but it can be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party.
- Edit Teams allows you to change your party. Here, you can select up to 4 adventurers to assemble your party. You can also equip them with a weapon, wyrmprint and dragon bu tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.
- Tapping the Optimize button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.
- Collection allows you to view all of your collected adventurers, dragons, weapons and wyrmprints. You'll also be able to sell the latter 3 in this screen.
Castle
Here, you'll be able to access your Castle Grounds, and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.
- Castle Grounds will take you to the castle grounds screen. here, you can manage your buildings.
- Dragon's Roost takes you to a page where you can bond with your dragons via giving them gifts.
- Adventurer Stories, Dragon Stories and Castle Stories will take you to the respective stories page, where you'll be able to learn more about your adventurers and dragons. At the time of writing, Castle Stories are not yet released
Summon
This is the page where you can spend either wyrmite or diamantium to summon characters. For more information, refer to the Summoning page.
Other
This menu contains various miscellaneous features, such as your player profile, the settings, account management and the Dragalia Lost comics.
Progression
Early Game
Once you completed the tutorial and, if you've rerolled, are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:
- Clearing Chapter 1 unlocks most of the options in the Upgrade page, with the exception of the Weapons and Crafting page.
- The Castle Grounds and Dragon's Roost options are also unlocked after clearing Chapter 1.
- The Event and Co-op menus will be unlocked after clearing Chapter 2: 2-1.
- Weapons and Crafting will be unlocked after clearing Chapter 2.
- The Dragon Trial quests are accessible after clearing Chapter 3.
- Imperial Onslaught unlocks after clearing Chapter 6.
Since all these things are essential in progressing through the game, clearing the story should be you main priority.
To do this, you'll have to set up a party, preferably consisting of 4 adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system in this game which does affect your combat performance quite heavily. Once you've settled on which members to use, you can equip them with weapons, wyrmprints and dragons.
As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any stamina and/or getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers, or look for help in co-op.
While progressing, don't forget to upgrade your Castle Grounds.
Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests.
Midgame
Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.
To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.
- Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.
- Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.
- Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to EXP increased for the entire party. This also works in coop even if he's not your leader, so long as he is in your party.
- Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.
As such, running quests that obtain the materials necessary for upgrading Mana Circle and Crafting/Enhancing should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon.
Daily Bonus
Each event quest has bonus rewards for the first 2 or 3 runs per day. Make sure to do all of them even if you are focusing your farming on a specific quest.
Endgame
Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes.
At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8).
Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials.
Weapons
Weapons are odd due to elemental weapons and the calculations associated with them. Elemental weapons that are equipped to an Adventurer with the same element will receive a 50% bonus to their stats. This bonus, however, is not represented in the Might stat of your team which is needed in order to pass the Might requirements of certain quests. What this means is that a base 3
elemental weapon yields the same strength as a 4
T2 weapon, but the 4
weapon will have a higher Might stat. The same applies between elemental 4
weapons and T2 5
weapons.
- If you're aiming for a higher Might stat, craft T2 weapons of the higher rarity.
- The crafting price between a 3
elemental and 4
T2 is the same, however the materials required for crafting 3
's are more easily accessible. If you don't mind the grind and have enough stamina, go for 4
. - A 4
T2 can be upgraded further. - If the weapon's element doesn't match the user's element, the weapon skill will not be available.
Based on this, it's advised to build T2 4
weapons. However, don't upgrade them into an elemental weapon unless you're getting the weapons specifically for the skill. Null-element weapons are more flexible, as they can be equipped on any unit that can wield the weapon without the penalty of being unable to use the weapon's skill.
Combat
There's two things to the combat system: the mechanics and the controls.
Combat Mechanics
Elemental advantage
Elemental advantage refers to the multipliers that apply when one element is fighting another element. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. [Insert picture of the elemental triangle here] Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies).
Afflictions
Dragalia Lost has a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Some abilities cleanse afflictions.
- Blind: Your attacks will have a chance to miss. Mainly inflicted by Shadow enemies.
- Bogged: Halves your movement speed and roll distance, as well as increasing received damage. Mainly inflicted by Water enemies.
- Burned: You will receive periodic damage.
- Cursed: You will be unable to use skills.
- Freeze: You can't move or attack. Can be removed by having an ally hit you.
- Paralysis: Receive periodic damage. Will also stop your movement upon taking Paralysis damage.
- Poison: Receive periodic damage.
- Stun: Unable to move or attack. Will be removed upon taking damage.
Modes
Usually, bosses will have a bar beneath their Health gauge. This is their Mode bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.
- Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.
- Overdrive: Once in Overdrive, a light blue effect will appear around the boss. The boss gains a damage increase, and will usually use new, stronger attacks while in overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty. Once empty, the boss enters Break mode. Force Strikes will deplete the Mode bar very quickly, so make sure to utilize them during Overdrive.
- Break: The boss usually doesn't attack. During Break, the boss gets a dark blue hue. Aside from not attacking, the boss takes increased damage. After a set amount of time, the boss returns to Normal mode and the cycle repeats.
Skills
Skills are active abilities that can be used by adventurers during combat once they are ready. How fast it fills is based on Skill Points (SP). This is a hidden mechanic, meaning that you can't directly see the SP during combat. Each skill needs a set amount of SP required for the skill to become available. To gain SP, you'll need to hit enemies with your attacks. The amount of SP gained is not based on your damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. The later in the combo you land your hit, the more SP you'll gain. Force Strikes and rolling will also give SP.
When you activate a skill, an animation will play. During this animation, your character will have so-called "i-frames" or Invincibility Frames. What you can do with them is explained under "boss attacks."
When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill 3 times instead.
Dragon Transformations
In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can transform. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, giving you I-Frames during the transformation. In Dragon mode, you'll get access to their skill which is a 1-time use per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Once you transform back into the adventurer, you can't transform for a short period of time.
The bar can be filled up to hold a maximum of two transformations.
Attack Indicators and I-Frames
Certain enemies like bosses will "telegraph" certain attacks. These attacks are identified by colored areas that are either orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Orange attacks can be avoided through I-Frames, while purple attacks will hit regardless.
I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.
Controls
Moving around
If you played the game, you might've noticed that Dragalia Lost doesn't use the conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.
However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. Unfortunately, at the time of writing, there are no game options to change the sensitivity of the relocation.
Attacking
Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.
To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.
Dodging
To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give i-frames.
Force Strikes
Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.
Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks.
In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.
You can pinch the screen to zoom out.