User:Caledor92/Sandbox3/doc
<script type="text/javascript"> // Constants const LB_COUNT = ; const MIN_LEVEL = 1; const MAX_LEVEL = 80; const LB_MAX_LEVEL = 100; const MIN_HP = [,,]; const MAX_HP = ; const MIN_STR = [,,]; const MAX_STR = ; const NAT_RARITY = ;;
// Load modules, init, etc. document.addEventListener("DOMContentLoaded", function(event) {
init(); calcStats();
});
// Initialize the empty divs with content function init() {
if (NAT_RARITY == 3) {
document.getElementById("adv-rarity-input-3").innerHTML = '<input type="radio" value=3 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-3">3★</label>';
document.getElementById("adv-rarity-input-4").innerHTML = '<input type="radio" value=4 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-4">4★</label>';
} else if (NAT_RARITY == 4) {
document.getElementById("adv-rarity-input-4").innerHTML = '<input type="radio" value=4 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-4">4★</label>';
}
document.getElementById("adv-rarity-input-5").innerHTML = '<input type="radio" value=5 name="rarity" oninput="calcStats()" checked=1><label for="adv-rarity-input-5">5★</label>';
if (LB_COUNT > 4) {
document.getElementById("adv-rarity-input-s").innerHTML = '<input type="radio" value=s name="rarity" oninput="calcStats()" checked=1><label for="adv-rarity-input-s">S★</label>';
document.getElementById("adv-level-input").innerHTML = '<label for="adv-level-input-field" style="font-weight:bold;">Level</label><input type="number" id="adv-level-input-field" value=100 min=1 max=100 style="width:40px; text-align:center; margin-left:5px;" oninput="calcStats()">';
} else {
document.getElementById("adv-level-input").innerHTML = '<label for="adv-level-input-field" style="font-weight:bold;">Level</label><input type="number" id="adv-level-input-field" value=80 min=1 max=80 style="width:40px; text-align:center; margin-left:5px;" oninput="calcStats()">';
}
}
// Calculate the HP and STR stats function calcStats() {
// Get the level and rarity
var levelInput = document.getElementById('adv-level-input-field');
var level = levelInput.value;
var rarity = document.querySelector('input[name = "rarity"]:checked').value;
// Manually set the level cap if we're dealing with a lower rarity
switch (rarity) {
case "3":
if (level > 60) {
level = 60;
levelInput.value = "60";
}
break;
case "4":
if (level > 70) {
level = 70;
levelInput.value = "70";
}
break;
case "5":
if (level > MAX_LEVEL) {
level = MAX_LEVEL;
levelInput.value = MAX_LEVEL;
}
break;
case "s":
if (level > LB_MAX_LEVEL) {
level = LB_MAX_LEVEL;
levelInput.value = LB_MAX_LEVEL;
}
}
// Validate the level and rarity before calculating HP and Str
if(validateLevel(level) && validateRarity(rarity)) {
setHP(calculateHP(level, rarity), level)
setStr(calculateStr(level, rarity), level)
} else {
setHP("-");
setStr("-");
}
}
// Check if level is a number we can calculate with function validateLevel(value) {
if(isNaN(value) || value == "") {
return false;
}
return true;
}
// Check if rarity is either 3, 4, or 5 function validateRarity(rarity) {
if(rarity == 3 || rarity == 4 || rarity == 5 || rarity == "3" || rarity == "4" || rarity == "5" || rarity == "s" || rarity == "S") {
return true;
}
return false;
}
// Set the HP value in the display function setHP(value, level) {
if (value != "-") {
document.getElementById("adv-hp-label").innerHTML = "Level " + level + " HP"
} else {
document.getElementById("adv-hp-label").innerHTML = "HP"
}
document.getElementById("adv-hp").innerHTML = value;
}
// Set the Str value in the display function setStr(value, level) {
if (value != "-") {
document.getElementById("adv-str-label").innerHTML = "Level " + level + " Str"
} else {
document.getElementById("adv-str-label").innerHTML = "Str"
}
document.getElementById("adv-str").innerHTML = value;
}
// Calculate the HP function calculateHP(level, rarity) {
var levelDiff = MAX_LEVEL - MIN_LEVEL; var steps = (MAX_HP - MIN_HP[2]) / levelDiff; var statGain = (level-1) * steps; return Math.ceil(MIN_HP[rarity-3] + statGain);
}
// Calculate the Str function calculateStr(level, rarity) {
var levelDiff = MAX_LEVEL - MIN_LEVEL; var steps = (MAX_STR - MIN_STR[2]) / levelDiff; var statGain = (level-1) * steps; return Math.ceil(MIN_STR[rarity-3] + statGain);
} </script>
<form id="adv-rarity-select" style="display:inline;">
</form>
<script type="text/javascript"> // Constants const LB_COUNT = ; const MIN_LEVEL = 1; const MAX_LEVEL = 80; const LB_MAX_LEVEL = 100; const MIN_HP = [,,]; const MAX_HP = ; const MIN_STR = [,,]; const MAX_STR = ; const NAT_RARITY = ;;
// Load modules, init, etc. document.addEventListener("DOMContentLoaded", function(event) {
init(); calcStats();
});
// Initialize the empty divs with content function init() {
if (NAT_RARITY == 3) {
document.getElementById("adv-rarity-input-3").innerHTML = '<input type="radio" value=3 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-3">3★</label>';
document.getElementById("adv-rarity-input-4").innerHTML = '<input type="radio" value=4 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-4">4★</label>';
} else if (NAT_RARITY == 4) {
document.getElementById("adv-rarity-input-4").innerHTML = '<input type="radio" value=4 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-4">4★</label>';
}
document.getElementById("adv-rarity-input-5").innerHTML = '<input type="radio" value=5 name="rarity" oninput="calcStats()" checked=1><label for="adv-rarity-input-5">5★</label>';
if (LB_COUNT > 4) {
document.getElementById("adv-rarity-input-s").innerHTML = '<input type="radio" value=s name="rarity" oninput="calcStats()" checked=1><label for="adv-rarity-input-s">S★</label>';
document.getElementById("adv-level-input").innerHTML = '<label for="adv-level-input-field" style="font-weight:bold;">Level</label><input type="number" id="adv-level-input-field" value=100 min=1 max=100 style="width:40px; text-align:center; margin-left:5px;" oninput="calcStats()">';
} else {
document.getElementById("adv-level-input").innerHTML = '<label for="adv-level-input-field" style="font-weight:bold;">Level</label><input type="number" id="adv-level-input-field" value=80 min=1 max=80 style="width:40px; text-align:center; margin-left:5px;" oninput="calcStats()">';
}
}
// Calculate the HP and STR stats function calcStats() {
// Get the level and rarity
var levelInput = document.getElementById('adv-level-input-field');
var level = levelInput.value;
var rarity = document.querySelector('input[name = "rarity"]:checked').value;
// Manually set the level cap if we're dealing with a lower rarity
switch (rarity) {
case "3":
if (level > 60) {
level = 60;
levelInput.value = "60";
}
break;
case "4":
if (level > 70) {
level = 70;
levelInput.value = "70";
}
break;
case "5":
if (level > MAX_LEVEL) {
level = MAX_LEVEL;
levelInput.value = MAX_LEVEL;
}
break;
case "s":
if (level > LB_MAX_LEVEL) {
level = LB_MAX_LEVEL;
levelInput.value = LB_MAX_LEVEL;
}
}
// Validate the level and rarity before calculating HP and Str
if(validateLevel(level) && validateRarity(rarity)) {
setHP(calculateHP(level, rarity), level)
setStr(calculateStr(level, rarity), level)
} else {
setHP("-");
setStr("-");
}
}
// Check if level is a number we can calculate with function validateLevel(value) {
if(isNaN(value) || value == "") {
return false;
}
return true;
}
// Check if rarity is either 3, 4, or 5 function validateRarity(rarity) {
if(rarity == 3 || rarity == 4 || rarity == 5 || rarity == "3" || rarity == "4" || rarity == "5" || rarity == "s" || rarity == "S") {
return true;
}
return false;
}
// Set the HP value in the display function setHP(value, level) {
if (value != "-") {
document.getElementById("adv-hp-label").innerHTML = "Level " + level + " HP"
} else {
document.getElementById("adv-hp-label").innerHTML = "HP"
}
document.getElementById("adv-hp").innerHTML = value;
}
// Set the Str value in the display function setStr(value, level) {
if (value != "-") {
document.getElementById("adv-str-label").innerHTML = "Level " + level + " Str"
} else {
document.getElementById("adv-str-label").innerHTML = "Str"
}
document.getElementById("adv-str").innerHTML = value;
}
// Calculate the HP function calculateHP(level, rarity) {
var levelDiff = MAX_LEVEL - MIN_LEVEL; var steps = (MAX_HP - MIN_HP[2]) / levelDiff; var statGain = (level-1) * steps; return Math.ceil(MIN_HP[rarity-3] + statGain);
}
// Calculate the Str function calculateStr(level, rarity) {
var levelDiff = MAX_LEVEL - MIN_LEVEL; var steps = (MAX_STR - MIN_STR[2]) / levelDiff; var statGain = (level-1) * steps; return Math.ceil(MIN_STR[rarity-3] + statGain);
} </script>
<form id="adv-rarity-select" style="display:inline;">
</form>
<script type="text/javascript"> // Constants const LB_COUNT = ; const MIN_LEVEL = 1; const MAX_LEVEL = 80; const LB_MAX_LEVEL = 100; const MIN_HP = [,,]; const MAX_HP = ; const MIN_STR = [,,]; const MAX_STR = ; const NAT_RARITY = ;;
// Load modules, init, etc. document.addEventListener("DOMContentLoaded", function(event) {
init(); calcStats();
});
// Initialize the empty divs with content function init() {
if (NAT_RARITY == 3) {
document.getElementById("adv-rarity-input-3").innerHTML = '<input type="radio" value=3 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-3">3★</label>';
document.getElementById("adv-rarity-input-4").innerHTML = '<input type="radio" value=4 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-4">4★</label>';
} else if (NAT_RARITY == 4) {
document.getElementById("adv-rarity-input-4").innerHTML = '<input type="radio" value=4 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-4">4★</label>';
}
document.getElementById("adv-rarity-input-5").innerHTML = '<input type="radio" value=5 name="rarity" oninput="calcStats()" checked=1><label for="adv-rarity-input-5">5★</label>';
if (LB_COUNT > 4) {
document.getElementById("adv-rarity-input-s").innerHTML = '<input type="radio" value=s name="rarity" oninput="calcStats()" checked=1><label for="adv-rarity-input-s">S★</label>';
document.getElementById("adv-level-input").innerHTML = '<label for="adv-level-input-field" style="font-weight:bold;">Level</label><input type="number" id="adv-level-input-field" value=100 min=1 max=100 style="width:40px; text-align:center; margin-left:5px;" oninput="calcStats()">';
} else {
document.getElementById("adv-level-input").innerHTML = '<label for="adv-level-input-field" style="font-weight:bold;">Level</label><input type="number" id="adv-level-input-field" value=80 min=1 max=80 style="width:40px; text-align:center; margin-left:5px;" oninput="calcStats()">';
}
}
// Calculate the HP and STR stats function calcStats() {
// Get the level and rarity
var levelInput = document.getElementById('adv-level-input-field');
var level = levelInput.value;
var rarity = document.querySelector('input[name = "rarity"]:checked').value;
// Manually set the level cap if we're dealing with a lower rarity
switch (rarity) {
case "3":
if (level > 60) {
level = 60;
levelInput.value = "60";
}
break;
case "4":
if (level > 70) {
level = 70;
levelInput.value = "70";
}
break;
case "5":
if (level > MAX_LEVEL) {
level = MAX_LEVEL;
levelInput.value = MAX_LEVEL;
}
break;
case "s":
if (level > LB_MAX_LEVEL) {
level = LB_MAX_LEVEL;
levelInput.value = LB_MAX_LEVEL;
}
}
// Validate the level and rarity before calculating HP and Str
if(validateLevel(level) && validateRarity(rarity)) {
setHP(calculateHP(level, rarity), level)
setStr(calculateStr(level, rarity), level)
} else {
setHP("-");
setStr("-");
}
}
// Check if level is a number we can calculate with function validateLevel(value) {
if(isNaN(value) || value == "") {
return false;
}
return true;
}
// Check if rarity is either 3, 4, or 5 function validateRarity(rarity) {
if(rarity == 3 || rarity == 4 || rarity == 5 || rarity == "3" || rarity == "4" || rarity == "5" || rarity == "s" || rarity == "S") {
return true;
}
return false;
}
// Set the HP value in the display function setHP(value, level) {
if (value != "-") {
document.getElementById("adv-hp-label").innerHTML = "Level " + level + " HP"
} else {
document.getElementById("adv-hp-label").innerHTML = "HP"
}
document.getElementById("adv-hp").innerHTML = value;
}
// Set the Str value in the display function setStr(value, level) {
if (value != "-") {
document.getElementById("adv-str-label").innerHTML = "Level " + level + " Str"
} else {
document.getElementById("adv-str-label").innerHTML = "Str"
}
document.getElementById("adv-str").innerHTML = value;
}
// Calculate the HP function calculateHP(level, rarity) {
var levelDiff = MAX_LEVEL - MIN_LEVEL; var steps = (MAX_HP - MIN_HP[2]) / levelDiff; var statGain = (level-1) * steps; return Math.ceil(MIN_HP[rarity-3] + statGain);
}
// Calculate the Str function calculateStr(level, rarity) {
var levelDiff = MAX_LEVEL - MIN_LEVEL; var steps = (MAX_STR - MIN_STR[2]) / levelDiff; var statGain = (level-1) * steps; return Math.ceil(MIN_STR[rarity-3] + statGain);
} </script>
<form id="adv-rarity-select" style="display:inline;">
</form>
<script type="text/javascript"> // Constants const LB_COUNT = ; const MIN_LEVEL = 1; const MAX_LEVEL = 80; const LB_MAX_LEVEL = 100; const MIN_HP = [,,]; const MAX_HP = ; const MIN_STR = [,,]; const MAX_STR = ; const NAT_RARITY = ;;
// Load modules, init, etc. document.addEventListener("DOMContentLoaded", function(event) {
init(); calcStats();
});
// Initialize the empty divs with content function init() {
if (NAT_RARITY == 3) {
document.getElementById("adv-rarity-input-3").innerHTML = '<input type="radio" value=3 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-3">3★</label>';
document.getElementById("adv-rarity-input-4").innerHTML = '<input type="radio" value=4 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-4">4★</label>';
} else if (NAT_RARITY == 4) {
document.getElementById("adv-rarity-input-4").innerHTML = '<input type="radio" value=4 name="rarity" oninput="calcStats()"><label for="adv-rarity-input-4">4★</label>';
}
document.getElementById("adv-rarity-input-5").innerHTML = '<input type="radio" value=5 name="rarity" oninput="calcStats()" checked=1><label for="adv-rarity-input-5">5★</label>';
if (LB_COUNT > 4) {
document.getElementById("adv-rarity-input-s").innerHTML = '<input type="radio" value=s name="rarity" oninput="calcStats()" checked=1><label for="adv-rarity-input-s">S★</label>';
document.getElementById("adv-level-input").innerHTML = '<label for="adv-level-input-field" style="font-weight:bold;">Level</label><input type="number" id="adv-level-input-field" value=100 min=1 max=100 style="width:40px; text-align:center; margin-left:5px;" oninput="calcStats()">';
} else {
document.getElementById("adv-level-input").innerHTML = '<label for="adv-level-input-field" style="font-weight:bold;">Level</label><input type="number" id="adv-level-input-field" value=80 min=1 max=80 style="width:40px; text-align:center; margin-left:5px;" oninput="calcStats()">';
}
}
// Calculate the HP and STR stats function calcStats() {
// Get the level and rarity
var levelInput = document.getElementById('adv-level-input-field');
var level = levelInput.value;
var rarity = document.querySelector('input[name = "rarity"]:checked').value;
// Manually set the level cap if we're dealing with a lower rarity
switch (rarity) {
case "3":
if (level > 60) {
level = 60;
levelInput.value = "60";
}
break;
case "4":
if (level > 70) {
level = 70;
levelInput.value = "70";
}
break;
case "5":
if (level > MAX_LEVEL) {
level = MAX_LEVEL;
levelInput.value = MAX_LEVEL;
}
break;
case "s":
if (level > LB_MAX_LEVEL) {
level = LB_MAX_LEVEL;
levelInput.value = LB_MAX_LEVEL;
}
}
// Validate the level and rarity before calculating HP and Str
if(validateLevel(level) && validateRarity(rarity)) {
setHP(calculateHP(level, rarity), level)
setStr(calculateStr(level, rarity), level)
} else {
setHP("-");
setStr("-");
}
}
// Check if level is a number we can calculate with function validateLevel(value) {
if(isNaN(value) || value == "") {
return false;
}
return true;
}
// Check if rarity is either 3, 4, or 5 function validateRarity(rarity) {
if(rarity == 3 || rarity == 4 || rarity == 5 || rarity == "3" || rarity == "4" || rarity == "5" || rarity == "s" || rarity == "S") {
return true;
}
return false;
}
// Set the HP value in the display function setHP(value, level) {
if (value != "-") {
document.getElementById("adv-hp-label").innerHTML = "Level " + level + " HP"
} else {
document.getElementById("adv-hp-label").innerHTML = "HP"
}
document.getElementById("adv-hp").innerHTML = value;
}
// Set the Str value in the display function setStr(value, level) {
if (value != "-") {
document.getElementById("adv-str-label").innerHTML = "Level " + level + " Str"
} else {
document.getElementById("adv-str-label").innerHTML = "Str"
}
document.getElementById("adv-str").innerHTML = value;
}
// Calculate the HP function calculateHP(level, rarity) {
var levelDiff = MAX_LEVEL - MIN_LEVEL; var steps = (MAX_HP - MIN_HP[2]) / levelDiff; var statGain = (level-1) * steps; return Math.ceil(MIN_HP[rarity-3] + statGain);
}
// Calculate the Str function calculateStr(level, rarity) {
var levelDiff = MAX_LEVEL - MIN_LEVEL; var steps = (MAX_STR - MIN_STR[2]) / levelDiff; var statGain = (level-1) * steps; return Math.ceil(MIN_STR[rarity-3] + statGain);
} </script>
<form id="adv-rarity-select" style="display:inline;">
</form>