Tier List/Shark3143
| Notice
This page is maintained by User:Shark3143. Please use either the discord or the discussion page to suggest changes to the list. |
{{#css: .mw-collapsible .mw-collapsible-toggle { float:left; margin-right: 1em; } }} This Dragalia Lost tier list ranks characters based on their strengths and weaknesses and overall performance. The purpose of these tier lists is to provide a base level of insight on the various characters in Dragalia Lost. Tier lists are always subjective in nature, so keep that in mind when evaluating them.
- Due to how new the game is, ratings may change rapidly.
- Rating criteria will likely shift with the release of harder content and raids.
General Adventurer Tier List
Rating Definitions and Criteria
Rating definitions
- S+: Meta defining characters that perform more than one important role exceptionally well.
- S: Meta defining characters that perform one important role exceptionally well and another or more moderately well.
- A+: Very good characters that perform their role well and have few to no weaknesses.
- A: Characters with minor flaws that perform their role well.
- B+: Characters that can perform their role, but are overshadowed by those above them.
- B: Characters that are held back by poor skills or abilities, or are simply outclassed.
- C: Characters that cannot perform their role well, fill a niche that is not required, or are outclassed by units in the B tier.
- D: Characters with serious problems.
- Unranked: Recently released characters that haven't been ranked.
Criteria:
- Adventurers are assumed to be promoted to 5
and to have all unlocked mana circles. - Adventurers are assumed to have an optimal dragon equipped.
- Adventurers are assumed to have access to a 5
weapon. - Adventurers are compared within their own element first before being compared to Adventurers in other elements.
- Adventurers are assumed to be controlled by the player, AI is not taken into consideration.
- The content considered are Master Dragon Trials, Master Imperial Onslaughts, Void Battles, Raid Events, Facility Events, The Mercurial Gauntlet, Astral Raids, High Midgardsormr's Trial, High Brunhilda's Trial, High Mercury's Trial, and High Jupiter's Trial.
Tier List
v2.8, Last updated: August 30th, 2019
Change Log
| Version 2.8 Changelog | ||
|---|---|---|
| Adventurer | Tier Change | Description |
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Unranked -> A | Summer Cleo’s kit is built around utilizing paralysis, and can theoretically output massive damage assuming good paralysis uptime. However, this doesn’t have an existing niche presently, as Light adventurers lack access to endgame content where paralysis is applicable. Light adventurers in general are in a state of limbo where they don’t have any challenging content outside of temporary events, and affliction-based characters such as Summer Cleo suffer when faced with paralysis-immune Astral Raid bosses. As a result, Summer Cleo is getting a tentative placement alongside other affliction-based adventurers as she awaits a shift in the landscape for Light adventurers. |
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Unranked -> A+ | Summer Verica’s healing output is absurdly high and has no difficulty keeping her teammates completely full. However, her kit isn’t well designed for current content, so her incredible healing isn’t strongly in demand. She’s a poor choice for High Jupiter’s Trial as she doesn’t have any resistance to paralysis, and her excessive healing output isn’t very helpful as the fight mechanics are extremely punishing towards players that take additional damage and she doesn’t have any form of support to mitigate forced damage. Verica’s unparalleled healing output will likely shine in the future, and she can still find use in events and astral raids, even if current permanent content has no strong foothold for her outside of Void Jeanne, which doesn’t demand a healer outside of full-auto teams. |
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Unranked -> A | Summer Luca doesn’t have the strengths to excel, but he isn’t bad either. His damage output isn’t anything special without energy synergy, since the animation speed on his S1 is somewhat slow. His Extra Energy passive makes him a good pair with adventurers that apply energy to teammates, such as Lucretia. Overall, he’s a decently viable unit that could help fill out a team, but he won’t be the star. |
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A -> S | Rena benefits massively from the affliction changes as her kit not only benefits from better uptime on burns, but she can function as a consistent burn enabler for Elegant Escort’s potent Burn Punisher effect. Maintaining a constant burn not only gives Rena competitive damage output, but it also allows her to function as a support for others utilizing Elegant Escort. This works very well in Mercurial Gauntlet, as Fafnir Roy has a 0% resistance to burn. As a side node, Rena pairs well with Sarisse, as the bow co-ability helps her reach a skill haste breakpoint where her S1 will charge in exactly two combos, and Sarisse with Elegant Escort’s Burn Punisher hits like a truck on fire. |
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B+ -> A+ | Valentine’s Ezelith benefits massively from the affliction changes as she can effectively function as a consistent burn enabler for Elegant Escort’s potent Burn Punisher effect. While her own damage isn’t top of the line, she can contribute strongly as a support through maintaining burn. This works very well in Mercurial Gauntlet, as Fafnir Roy has a 0% resistance to burn. She’s also now a great choice for High Midgardsormr, providing that the other DPS in the room equip Elegant Escort as well to benefit from the burn, and High Midgardsormr’s 55% Burn Res leaves sufficient wiggle room to attain reasonable burn punisher uptime to make Valentine’s Ezelith a valuable contributor. |
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B+ -> A | Ezelith’s Flurry Debilitator passive has finally been fixed in a version update, which helps her apply a reasonable number of defense down debuffs during the duration of her S2. Her debuffs still seriously lack both duration and potency to truly shine, but she is at least functional as designed now. |
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B -> B+ | Valentine’s Orion also gets his own slice of the burning pie, as he can also attempt to function as a burn enabler for Elegant Escort. He has a rather low chance to apply burn, sharply limiting his consistency versus High Midgardsormr, and his off-element resistance to curse does him no favors. He still suffers from all of his existing problems, but he can possibly be used as a support if you don’t have any better alternatives with which to apply burn. |
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C -> B | Joe now has a possible niche as he can also attempt to serve as an enabler for Elegant Escort, but his S2 that applies burn has a poor chance to apply that leans heavily on his Full HP = Burn passive to mitigate, and it also charges slower than other adventurers with skills that can apply burn, so he isn’t a great choice for it. Regardless, it’s enough for him to drag himself out of the gutter. |
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A -> A+ | The release of a Scorching Air Res axe helps tip Summer Julietta over the line into becoming a better unit, as she now has an actual niche in permanent content. Her damage and team support are quite powerful on paper but her primary weakness has been a lack of viable content, as she’s poorly optimized for High Brunhilda who is immune to bog and demands Burn Res. Additionally, her ability to apply bog is frustrating in Mercurial Gauntlet as it’s common to use the single chance to apply bog in higher levels with Leviathan on the break. However, Julietta now demolishes Void Agni, as she brings a huge amount of team support through bog, her Bog = Team Strength passive, and her proximity buff S2 will easily reach the other melees in the scorching air. |
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B -> A | The increased accessibility of Chocolatiers greatly helps out Thaniel versus High Brunhilda, as his defense buff can greatly mitigate the punch of the opening blast, the extra heal makes it far easier to get everyone fully healed up before more forced damage, and overall it makes burn heal strats for burnable allies much easier. While Thaniel’s healing output is still very low among healers, he has a great amount of flexibility in High Brunhilda’s Trial when compared to the other water healers since he can cleanse burns in specific comps, he doesn’t worry about running Burn Res wyrmprints, and he can easily run the 4.3 water staff with its additional emergency healing skill, rather than resorting to the Full HP = Defense void staff to mitigate forced damage like the other water healers do when forced to skip out on Volcanic Queen. In general, healers had been evaluated too strongly based on how much healing and support they can output on paper, instead of properly taking into account the specific types of content where healers see usage. Thaniel hadn’t received a fair weight for his value in High Brunhilda in previous versions for the list, so he’s getting a double correction both to fix that and to account for the accessibility of chocolatiers. |
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A -> A+ | Musashi benefits from the affliction changes as it’s easier and smoother to maintain poison uptime from his S1, which helps him function as an enabler for Pazuzu and potentially help an entire team benefit from Poisoned Punisher. Endgame content such as High Mercury and Fafnir Roy have 0% resistance to poison, allowing Musashi to finally carve his own unique niche out of the shadow of Melody and Addis, as Addis prefers to apply bleeds over poisons with every possible usage of his S1. |
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B+ -> A | Sylas benefits from the affliction changes as it’s easier and smoother to maintain poison uptime from his S1, which helps him function as an enabler for Pazuzu and help the whole team benefit from Poisoned Punisher. Endgame content such as High Mercury and Fafnir Roy have 0% resistance to poison, allowing poison-based strategies to shine, and the randomness of buff effects from Sylas’ S2 can be mitigated in Mercurial Gauntlet by simply retrying multiple times for a good outcome. |
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B+ -> A | Louise benefits from the affliction changes, as she not only serve as an enabler for Pazuzu’s Poisoned Punisher passive across the whole team, but the ease of maintaining poison uptime helps her consistently achieve the bonus damage her S2 deals to poisoned enemies. |
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C -> A | Eleonora benefits greatly from the affliction changes that now allow poisons to stack, as her kit is entirely based around repeatedly inflicting poison, which was previously mostly nonfunctional before stacking. While her own damage isn’t top of the line by any means, she can function as an enabler for those equipped with Pazuzu, since she is more than capable of maintaining poison uptime for the whole team to benefit from Poisoned Punisher. Additionally, endgame content such as High Mercury and Fafnir Roy have 0% resistance to poison, allowing Eleonora to poison at-will without being largely concerned with running out of chances to apply poison. |
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A -> B+ | Hawk is a very poor choice for higher levels of Mercurial Gauntlet, as Fafnir Roy has a 80% resistance to stun that results in him becoming immune after a single affliction. |
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B+ -> A | Cleo is seeing play in High Jupiter, as her team-wide defense buff has numerous applications versus the multiple instances of unavoidable damage in the fight. While her healing output is not high, it’s sufficient for the fight, as large amounts of extraneous hits on her allies will cause serious problems with lightning circles that healing can’t fix regardless. While it’s preferable to run Heinwald or 4DPS comps if sufficient survivability can be attained due to the challenge of taking down High Jupiter’s massive health bar, Cleo remains a usable pick for the fight, and can make it much easier to survive unavoidable blasts of damage without defensive co-abilities on the team. |
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A -> A+ | Heinwald has seen a surge in play as he’s a good choice for High Jupiter, since the fight does not demand an incredible amount of healing output but does demand very high damage output. Heinwald doesn’t do as much damage as a dedicated damage dealer, but his damage output far exceeds that of any other staff adventurer, so he’s managed to carve out a solid niche for himself since High Jupiter has a massive health pool and fight mechanics cut into damage uptime. |
Tier list created and maintained by Shark3143(@Shark3143#3825)
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| B+ | Lua error: Error: Table Adventurers not found.. Lua error: Error: Table Adventurers not found.. Lua error: Error: Table Adventurers not found.. |
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| B | Lua error: Error: Table Adventurers not found.. |
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| C | Lua error: Error: Table Adventurers not found.. Lua error: Error: Table Adventurers not found.. Lua error: Error: Table Adventurers not found.. |
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| D | Lua error: Error: Table Adventurers not found.. |
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| Unranked | Lua error: Error: Table Adventurers not found.. Lua error: Error: Table Adventurers not found.. |
Details
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Dragon Tier List
Specific Content Adventurer Lists
The following are not specifically tier lists, but automatically generated lists with set parameters of common units to use in specific endgame content, as most other content can be cleared with essentially most elementally advantaged units.