Tier List/Shark3143/Flame
Revision as of 23:35, 18 July 2019 by >Shark3143
| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
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Mikoto | S | Attacker | High Midgardsormr | Mikoto’s damage output is through the roof thanks to his high critical rate and self buffs. The blade moveset gives him good AoE coverage and mobility, and the 5.3 flame blade has a great attack skill as well. Mikoto's damage output makes him valuable in all flame-advantaged content as long as he's able to avoid sleep. He is particularly sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter. |
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Gala Sarisse | S | Attacker | All | Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 unaided if she’s allowed to attack continuously. She also features dual ailment immunities, and thus excels in all types of content, including High Midgardsormr. |
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Marth | S | Attacker | High Midgardsormr | Marth has a very powerful kit that brings incredible damage as well as team buffs to the table. Even without taking the situational Last Boost passive into account, Marth can easily keep up in damage with any other fire adventurer, and the team-wide buffs from his S2’s skill shift send his overall contribution further beyond, culminating in a hefty 30% attack rate boost at the 3rd stage. Versus High Midgardsormr, Marth can easily get a high value usage of Last Boost from the initial blast. |
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Gala Mym | S | Attacker | High Midgardsormr | Mym boasts a unique shapeshifting-oriented kit that grows in strength on shapeshifting. Her damage output starts off solid since she has access to three attack skills when using the 5.3 flame lance, but she doesn’t unlock her full potential until she shapeshifts for the first time in a quest, as her Flamewyrm’s Nature passive grants a permanent strength increase and permanently boosts her S2’s damage. As such, she performs very well in raid content thanks to the dragon prep meta, which enables her to shapeshift the instant the quest starts. Mym’s S1 fills the dragon meter by 5% when it connects, enabling her to transform earlier and more often than her teammates. She is thus a strong pick for High Midgardsormr, as the length of the quest gives her plenty of time to ramp up and transform many times over the course of the fight. On top of that, her Flamewyrm’s Defiance passive grants stun immunity as well as a bonus perk that charges S1 halfway if you take a hit that would apply stun. |
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Ramona | S | Attacker | Mercurial Gauntlet | Ramona’s S1 is truly absurdly powerful, allowing her to easily out-damage the rest of the flame adventurers. On the other hand, she isn’t a very well rounded adventurer and comes with some disadvantages. Her S2 is underwhelming and slow to charge, she lacks a Dull Res axe with which to fight Void Zephyr, and her lack of stun resistance is a potential stumbling block versus High Midgardsormr. However, she blasts through Mercurial Gauntlet, and the extremely long iframes on her S1 make it reasonable to fight High Midgardsormr at melee range without stun resistance, as one skill animation is lengthy enough to completely pass through triple spits. |
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Student Maribelle | A+ | Attacker | High Midgardsormr | Like her wind counterpart, Maribelle is a solid character that outputs high damage while she’s able to maintain her Full HP = Skill Damage passive. Because Maribelle has so much increased skill damage through her passive and co-ability, it’s not a good idea to pair her with Konohana Sakuya instead of a pure strength dragon, as further sources of increased skill damage have diminishing returns, and it’s stronger to diversify increased damage across her strength stat instead. Maribelle is a solid pick versus High Midgardsormr, as she’s fully immune to stun, and has good damage output as she can safely attack from range and maintain reasonably high uptime on Full HP = Skill Damage. Since the 5.3 flame wand has an underwhelming self heal instead of a damage skill, it’s a good choice to use the High Midgardsormr’s Bane void weapon, which fully makes up for its lower natural strength through its bane passive, and the lack of a weapon skill isn’t much of a loss. |
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Vanessa | A+ | Attacker | High Midgardsormr | Her two powerful attack skills make her a very solid pick for flame DPS, but her ceiling potential is held back by the 5.3 flame axe’s underwhelming critical damage boost, which she lacks the synergy to utilize outside of wyrmprints. As a result, the void axe that grants High Midgardsormr Bane is a viable choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check. Vanessa unfortunately lacks a Dull Res weapon, so she shouldn’t be chosen for Void Zephyr since she has to fight at close range. |
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Karl | A+ | Attacker Support |
Void Battles Mercurial Gauntlet |
Karl’s kit has high damage and is well suited for existing flame content except Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff boosts the room’s damage output. He’s also a great pick versus Void Zephyr since he has access to a Dull Res weapon, good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes to break Zephyr quickly and prevent Howling Vortex. Karl generally isn’t recommended for High Midgardsormr since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could result in his death. |
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Naveed | A | Attacker | Void Battles | His S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without Slayer’s Strength won’t excel. He will eventually achieve good damage output if the quest drags on long enough, but his ceiling isn’t nearly impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still great versus Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, he has access to a Dull Res weapon, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex. |
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Rena | A | Attacker | Mercurial Gauntlet Void Battles |
As a defense-oriented blade, Rena is in an awkward position. Rena’s Healing Doublebuff passive is triggered often by her own Primed Defense passive, which gives her a huge amount of self healing. However, in a metagame that heavily favors DPS over individual survivability, she's less appealing than the numerous powerful attackers in flame, as her damage output isn’t great. She’s best in Mercurial Gauntlet, since Fafnir Roy has no resistance to burn, and her Primed Defense passive can be redirected onto other adventurers who would benefit more from it, such as Ramona. |
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Sinoa | A | Support | All | She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific flame adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who, with Maximum HP buffs, can apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight. |
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Euden | A | Attacker | High Midgardsormr Raid |
Euden’s multiple attack skills, defense down debuff, and good choice of weaponry give him solid damage contribution. However, his passives don’t help him much in combat, and Dragon’s Claws is a low impact passive except during raids, where it excels due to the Dragon Prep meta and getting multiple transformations. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, he has access to a Dull Res weapon, and the sword moveset is great at spamming force strikes which helps break early enough to skip Howling Vortex. |
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Serena | A | Attacker | High Midgardsormr | Serena is comparable to Euden, as they’re both stun resistant fire swords with multiple attacking skills, and they perform similarly in most content. Serena’s kit is based around increasing her critical rate and damage, and she’s rewarded with small permanent critical buffs for landing lengthy combos up to three times a fight. Her damage output is respectable when fully stacked up, but she does require some ramp up time and it’s not always realistic to land long combos in practice due to fight mechanics and human error. Awkwardly, it’s much easier to stack increases to critical damage than critical rate, but increases to critical damage aren’t very useful on their own. Serena has some difficulty stacking combos versus High Midgardsormr, as the flow of his attacks naturally break up combos and force close ranged units to dodge or disengage. Since swords step forward so much when attacking, they’re expected to take the role of baiter and focus on drawing aimed attacks away from the rest of the party, which doesn’t suit Serena’s combo oriented playstyle. She’s usable in harder flame-advantaged content such as High Midgardsormr and Void Zephyr, but doesn’t really excel. |
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Xuan Zang | A | Attacker | All | Xuan Zang possesses a kit centralized around debuffing. Though her S2 deals no damage, it reduces the enemy defense by 10% and attack by 5% for 20 seconds. The length of the debuffs allows for constant uptime on her S1’s damage boost against debuffed foes in ideal circumstances, which results in respectable damage output overall, and she additionally can access another attack skill from the 5.3 flame lance. However, the debuffs on her S2 only have a 70% proc rate each, rolled separately from each other, so she occasionally misses out on the valuable defense down, or might do nothing at all if she’s particularly unlucky. Xuan Zang still possesses the classic pitfalls of free raid adventurers, with an incomplete affliction resistance as well as a bane passive with limited to no use outside of raid, and her kit lacks the consistency or the burst damage to truly compensate for these shortcomings. |
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Aoi | A | Attacker | Void Battles | Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer a good co-ability. She isn’t immune to sleep, but her 75% res works fine versus Void Zephyr, who’s attacks have only a 50% chance to inflict sleep. |
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Xania | A | Attacker | All | Xania has access access to multiple fast attack skills as well as a skill damage passive. While her damage is solid, she unfortunately lacks access to a good 5.3 weapon to take her further, since the flame wand’s self heal is mediocre and doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as it is for melee characters, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr. |
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Ezelith | B+ | Attacker | Mercurial Gauntlet | Ezelith is held back by the low natural damage of daggers as well as her very underpowered S1, which has an animation that’s so lengthy that it hardly has more DPS than her regular attacks even with a Skill Damage wyrmprint. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. Ezelith’s Broken Punisher passive gets a chance to really shine below level 41 in Mercurial Gauntlet, where a huge amount of damage comes from dragon form on the break. |
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Valentine's Ezelith | B+ | Attacker | All | Ezelith has a decent kit with multiple attack skills and okay passive abilities, but her damage output is middling. Thankfully, she isn’t restricted by ailment gimmicks like other archers since burn is a very low percentage of her damage output and the defense down debuff from her S2 works consistently since it isn’t resisted by bosses. However, her damage contribution remains less than impressive, so it’s mostly her full stun resistance and Broken Punisher that set her apart from those rated below her. She’s possibly usable versus High Midgardsormr, but she isn’t generally a welcome choice since her damage output isn’t high. |
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Yue | B+ | Attacker | Imperial Onslaught | She struggles to find a niche in current content, since she can’t really leverage her Sleep Res in Void Zephyr without access to a Dull Res weapon, and she doesn’t have the Stun Res that would be preferable for a baiter against High Midgardsormr. She can absolutely crush Imperial Onslaughts, but her full potential goes mostly unrealized and hurts her placement. It’s also difficult to factor in her tanky capabilities when healers in her element, like Verica, can restore a character from nearly nothing to full over a single regen in content where healing is required. |
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Valentine's Orion | B | Attacker | None | Orion’s damage is decent despite his single damage skill since he has access to elemental weapons with attack skills, and his slowly charging defense buff does actually help his damage slightly by triggering his own 8% Strength Doublebuff. However, his 75% Curse Res does him no favors in flame-advantaged content, and his damage isn’t so great as to be worth a higher ranking. |
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Marty | B | Attacker | Midgardsormr | Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful elsewhere unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user’s HP. |
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Alain | C | Attacker | None | While having two attack skills is always nice, his damage output remains low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche. |
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Joe | C | Attacker | None | Joe has good frame data on his two attack skills, but his Full HP = Burn passive is nearly useless since the burn output from his S2 is a very tiny fraction of his total damage. |
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Renelle | C | Attacker | None | Renelle’s damage is poor and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation and a circular AoE to mop up small fry. While she has access to multiple attack skills, they have low base damage, and daggers in general are underpowered. She struggles to find a niche and lacks usable ailment resistance for flame-advantaged content. |
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Melsa | C | Attacker | None | Her kit doesn’t offer much outside of Flurry Devastation. She’s usable in Wind IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake, but her damage output is quite poor and her bane skill currently lacks any use in flame-advantaged content. Thankfully her 50% Sleep Res is at least sufficient to avoid being put to sleep by Void Zephyr's attacks. |