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Revision as of 23:47, 4 February 2019 by imported>Elaeagnifolia (→‎Facilities)
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Campaigns

Quests

Events

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Castle Stories

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Facilities

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Summon Showcase

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Adventurers

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Dragons

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Wyrmprints

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Weapons

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Mechanics

Hosting Uses Getherwings Only

Planned implementation: End January 2019.[1]

Along with this change, in raid events hosts and guests will both use otherworld fragments, and we will do away with host rewards. We think that unifying the resources expended by hosts and guests will make matchmaking easier. We will also adjust the recovery time for getherwings and the amount of getherwings expended in each quest.

Additionally, we are looking into instituting a penalty for players who are repeatedly inactive during co-op games. We view co-op as an important part of Dragalia Lost, so we will continue to strive to improve the experience and create a comfortable co-op environment.

Though these changes will not be implemented until later, we will also make it so that multiplayer quests do not get interrupted when disconnected from the host by having the AI take over the other adventurers in your squad, and make it possible to set a goal when playing co-op so that you will match with players who set the same goal.

These improvements will be implemented over time, so we thank you for your continued patience.

About summoning when starting the game

We plan to make it so that a 5★ adventurer will appear in each new player's very first summon when starting the game for the first time. The adventurer will be one of the nine adventurers from the initial release. We want new players to be able to enjoy playing the game for a long time and hope this will help.

We'll post a notification when this change is implemented. We also plan to send everyone already playing the game a 5★ Summon Voucher.

Co-op Penalties

Main article: Co-op


Version History

Main article: Version History
  1. About Changes to Stamina and Getherwing Expenditure in Co-op https://dragalialost.com/en/news/information/2880